I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.
Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.
First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
The Solution to end whammos and 55'ers
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Quote:
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Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
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Mending would have no use in game at all, and healing breeze would be a waste on anybody not less than half health. Why would you want to nerf whammos? they are nerfed as nerf can be.
and why 55hp monks? do they really damage your gaming experience that much? i thought not.
Sigh. You know if it werent for farming and running, the end PvE game would literally be title and weapon and armor skin collection at a certain point - at least when you have finished the missions enough times to not wish to do them again and you have all level 20's, which is terribly easy to accomplish. Its already almost at that point. Seriously, why would you want to further limit PvE activity? 55's are nowhere near what they once were and the recent warrior changes made their life a little more interesting.
K
Quote:
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Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes: Healing Breeze- 5 energy, 3/4 cast, 2 cd For 10 sec, +3-10 regen (0-15 attribute) HB ends when target ally has full health. Mending- 5 energy, 1 upkeep, 1 cast, 0 cd +2-5 regen (0-15) Mending ends when target ally has full health. First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right. |
K
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I've got a better idea:
Healing Breeze- 45 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends randomly (can last 1.63 to 37.378 seconds)
Mending (signet) - 0 energy, 4 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target is between 63.6% and 72.9% energy (or if anyone attacks the caster or the receiver of the spell)
LOL, I like these changes better
And just for good measure rewrite the coding for monks and warriors
Monks healing only heals target if target is already at full health
Warrior attacks can only do 5-25 max damage (including skill use) and warriors always take quadruple damage
that would really nerf them wooohooo I can't wait to play my new warrior or monk
Healing Breeze- 45 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends randomly (can last 1.63 to 37.378 seconds)
Mending (signet) - 0 energy, 4 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target is between 63.6% and 72.9% energy (or if anyone attacks the caster or the receiver of the spell)
LOL, I like these changes better
And just for good measure rewrite the coding for monks and warriors
Monks healing only heals target if target is already at full health
Warrior attacks can only do 5-25 max damage (including skill use) and warriors always take quadruple damage
that would really nerf them wooohooo I can't wait to play my new warrior or monk
Quote:
|
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes: Healing Breeze- 5 energy, 3/4 cast, 2 cd For 10 sec, +3-10 regen (0-15 attribute) HB ends when target ally has full health. Mending- 5 energy, 1 upkeep, 1 cast, 0 cd +2-5 regen (0-15) Mending ends when target ally has full health. First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right. |

Quote:
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Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
|
You must be a glutton for punishment, or just like getting a rise outta people.

