The Solution to end whammos and 55'ers
Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.
Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.
First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.
Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.
First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
Tachyon
Just 'cause you don't like something why do you feel the need to spoil it for the people who do? If you don't like the W/Mo or 55 build's then it's quite bloody simple, isn't it?
Don't use them!
Don't use them!
Divinus Stella
plz remind me why paladins need nerfing.
pork soldier
Quote:
Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
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Arwen Shiningstar
And why exactly do we need to nerf 55's and whammos. Did they ever hurt you?
eudas
Interesting ideas on how to ditch two annoying builds at the same time. Not sure it's the best idea, but it is interesting, at least.
eudas
eudas
Cyan The Archer
Quote:
Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
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Origami_Master
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
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Helll is for Heroes
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
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Mending would have no use in game at all, and healing breeze would be a waste on anybody not less than half health. Why would you want to nerf whammos? they are nerfed as nerf can be.
and why 55hp monks? do they really damage your gaming experience that much? i thought not.
Aera Lure
Sigh. You know if it werent for farming and running, the end PvE game would literally be title and weapon and armor skin collection at a certain point - at least when you have finished the missions enough times to not wish to do them again and you have all level 20's, which is terribly easy to accomplish. Its already almost at that point. Seriously, why would you want to further limit PvE activity? 55's are nowhere near what they once were and the recent warrior changes made their life a little more interesting.
|pyro|
your medindg idea is so stupid its like 2 same skills only one makes less hp regeneration
Ken Dei
Yeah, just kinda "huh?"
There's nothing wrong with W/Mo who use some healing...
and wammos or whammos are mythical creatures that are near extinction and are really only seen by half-drunk, blind players who were blinking....at the time....
There's nothing wrong with W/Mo who use some healing...
and wammos or whammos are mythical creatures that are near extinction and are really only seen by half-drunk, blind players who were blinking....at the time....
Age
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes: Healing Breeze- 5 energy, 3/4 cast, 2 cd For 10 sec, +3-10 regen (0-15 attribute) HB ends when target ally has full health. Mending- 5 energy, 1 upkeep, 1 cast, 0 cd +2-5 regen (0-15) Mending ends when target ally has full health. First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right. |
Kali Magdalene
Do you have a good reason as to why 55s and wammos need to be nerfed?
|pyro|
Maybe he is one of those players who say farming isnt playing and its a waste of time. He is probably saying that because a wammo kicked his ass in PvP, and he envies all the 55hp farmers and their other char. with rare skin weapons and 15k/obsidian armor.
LouAl
I've got a better idea:
Healing Breeze- 45 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends randomly (can last 1.63 to 37.378 seconds)
Mending (signet) - 0 energy, 4 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target is between 63.6% and 72.9% energy (or if anyone attacks the caster or the receiver of the spell)
LOL, I like these changes better
And just for good measure rewrite the coding for monks and warriors
Monks healing only heals target if target is already at full health
Warrior attacks can only do 5-25 max damage (including skill use) and warriors always take quadruple damage
that would really nerf them wooohooo I can't wait to play my new warrior or monk
Healing Breeze- 45 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends randomly (can last 1.63 to 37.378 seconds)
Mending (signet) - 0 energy, 4 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target is between 63.6% and 72.9% energy (or if anyone attacks the caster or the receiver of the spell)
LOL, I like these changes better
And just for good measure rewrite the coding for monks and warriors
Monks healing only heals target if target is already at full health
Warrior attacks can only do 5-25 max damage (including skill use) and warriors always take quadruple damage
that would really nerf them wooohooo I can't wait to play my new warrior or monk
|pyro|
Singet of stupid topic
Lock targeted topic
Lock targeted topic
The Herbalizer
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes: Healing Breeze- 5 energy, 3/4 cast, 2 cd For 10 sec, +3-10 regen (0-15 attribute) HB ends when target ally has full health. Mending- 5 energy, 1 upkeep, 1 cast, 0 cd +2-5 regen (0-15) Mending ends when target ally has full health. First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right. |
lyra_song
Thats just...wow...
Jetdoc
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
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You must be a glutton for punishment, or just like getting a rise outta people.
Opeth11
Quote:
Originally Posted by Kali Magdalene
Do you have a good reason as to why 55s and wammos need to be nerfed?
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majoho
People like easymode, that's why every other char in the game is a wammo.
Silent Kitty
Solving the problem is easy: Just don't heal the wammo
Lets Get to Healing
I like LouAl's idea way better. Mending ENDS at full health, wtf is the point of it?
Lets Get to Healing
I like LouAl's idea way better. Mending ENDS at full health, wtf is the point of it?
|pyro|
I find both ideas crap.
Shadowfox1125
Thanks, but no thanks.. when people are complaining at how stupid W/Mos can be, why would you continue to make them even worse?
/close thread before more flames come.
/close thread before more flames come.
Sekkira
Way to make healing breeze overpowered
sdrawkcab11
OMG 55's do not "pwn" random arenas i love to see 55, strip encahntments or interupt and they are dead in seconds. wammos are nerfed enough as it is.
CoopaTroopa
Neither of these skills really need to be nerfed. If the changes were made as you suggested, yes 55 monks would have a harder (but still not impossible) time doing things, and warrior/monks in random arenas would be able to heal even less effeciently (if that was even possible). But at the same time you'd turn healing breeze into a skill that would have so few good uses that no one would bring it (not like anyone ever considers mending). If you want to defeat 55's and warrior/monks, there are literally hundreds of skills in the mesmer line, and probably a good many between all of the other professions. If you're talking about nerfing 55's from farming, go talk about it in one of the billion threads discussing whether or not farming is ruining the game.
Deacon Roswell
55's do not own any arena and if you think Mending makes a wammo overpowered then you need to go back to presearing and learn to play the game. Mending is an enchantment which is easily removed.
Once again someone can't find one of the many many ways to defeat a simple common build so they cry nerf.
Some people should never have left the nintendo era. These games seem too complicated and advanced for you.
Once again someone can't find one of the many many ways to defeat a simple common build so they cry nerf.
Some people should never have left the nintendo era. These games seem too complicated and advanced for you.
LouAl
Quote:
Originally Posted by |pyro|
I find both ideas crap.
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I was being sarcastic!
Sai Rith
Neither of these really don't need nerfing. If it's because your sick of wamm'os going to PvP (like me =p),just remove enchantment with Drain or something.
ryanryanryan0310
Quote:
Originally Posted by Deacon Roswell
55's do not own any arena and if you think Mending makes a wammo overpowered then you need to go back to presearing and learn to play the game. Mending is an enchantment which is easily removed.
Once again someone can't find one of the many many ways to defeat a simple common build so they cry nerf. Some people should never have left the nintendo era. These games seem too complicated and advanced for you. |
Ira Blinks
Quote:
Originally Posted by Helll is for Heroes
and why 55hp monks? do they really damage your gaming experience that much? i thought not.
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2) ANet many times stated they want us to play team game. That means full ballanced groups should be required to go thru the area with rare drops. 55 monks or 55/ss groups dont really fall into ballanced group category.
Caleb
/worst idea ever... and that's saying quite a bit
rezabm
I think that wammos seriously need a healing breeze shouts!
Yichi
Quote:
Originally Posted by Caleb The Pontiff
/worst idea ever... and that's saying quite a bit
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sgtclarity
Quote:
Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
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Ragu
Mending saves lives!