Originally Posted by MistressYichi
no this is 2nd worse. Otyagh's Cry (spelling) was first
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The Solution to end whammos and 55'ers
Caleb
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Riken Chrono
lol shatter enchantment. gg for 55's like me then. messes me up tons! who cares! if you dont like 55's keep shatter enchantmetn on your skill bar!! best idea evar!
Deacon Roswell
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Originally Posted by Ira Blinks
2) ANet many times stated they want us to play team game. That means full ballanced groups should be required to go thru the area with rare drops. 55 monks or 55/ss groups dont really fall into ballanced group category.
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Arkantos
HB isnt only used by 55's and wammo's. HB is also used to counter degen. If someone hexes you with Conjure Phantasm, you'r going to use HB to counter it. Your countering -5 degen with say +7 regen, so your going to get +2 regen. You'll get to full health like this. But, since its gonna end when your at full health, you'll have to recast it, wasting another 10 energy. Now, tell me whats worse. Being mad at a wammo cuz you cant kill it, or completely ruining 2 skills.
mqstout
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Originally Posted by Helll is for Heroes
and why 55hp monks? do they really damage your gaming experience that much? i thought not.
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MadOnion
This is one of the most illogical suggestions I've heard on this forum... And for the record, regen caps at 9 pips (degen at 10).
vinegrower
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Originally Posted by Ira Blinks
2) ANet many times stated they want us to play team game. That means full ballanced groups should be required to go thru the area with rare drops. 55 monks or 55/ss groups dont really fall into ballanced group category.
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Also, what about the solo Elementalist builds? I can farm most areas with my ele that a 55hp monk can without using these two skills. In fact, most professions can go solo without these two skills. Or what about the 605 monk build? Solo builds are everywhere. If ArenaNet didn't want us to go without a full group, why do they let us? Why not simply require a full group to enter a mission or exploreable area and leave the skills alone? Everytime there has been a skill change, or mob change, people find new builds and new areas. To think changing these two skills would even begin to stop farming is short sighted.
And what is a "ballanced group?" Would a group of 4 or 6 of the same profession count as a ballanced group? Couldn't a group of (insert any solo build) go into an area together, split off and farm basically solo?
Pandora's box
Uh uhhh... My 55 monk does not use any of these skills
But what's the problem anyway? Its all part of the game. Just like shattering enchantments... To me that looks like a horrible way to make a living, yet many players seem to enjoy it
Just live and let live.
Peace.
But what's the problem anyway? Its all part of the game. Just like shattering enchantments... To me that looks like a horrible way to make a living, yet many players seem to enjoy it
Just live and let live.
Peace.
Age
What about a W/Mes or a W/N they make great builds as well and maybe W/E for certian areas and as far as 55s are concerned they don't ruin the economy.It take time and depending on how good you are you can make money but it is boring and unglamorous.
Meo Yeong
Man if they got rid of both those builds it would be the end of gaming until next expansion for me since that all I like to do and have left to do lol.
MMSDome
i hope your kidding man because 55's are for soloing and how does that hurt you? It doesnt and wammoas just plain suck so why are you complaining that they need nerfing? WOW
Mortis
Why don't we just remove warriors and monks from the game in general?
/coughsighcough
/coughsighcough
Opeth11
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Originally Posted by sdrawkcab11
OMG 55's do not "pwn" random arenas i love to see 55, strip encahntments or interupt and they are dead in seconds. wammos are nerfed enough as it is.
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But then again, how many people in RA actually do bring enchantment removal? Not too many o.o
IllusiveMind
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Why don't we just remove warriors and monks from the game in general? |
Fluffyx
Dear god, more solutions to problems that don't exist. :]
Don Zardeone
Mending warriors are great if they're on the other team.
If they're on your team then that's ok too, at least they are predictable.
If they're on your team then that's ok too, at least they are predictable.
Tarkin
Well, 55 and paladins donr hurt me!
But if someone want to nerf the 55 just do it...
Protective Spirit For 5...19 seconds, target ally cannot lose more than 10% max Health 50...20 due to damage from a single attack or Spell.
Over kids... skill still working... for pvp and normal pve... but ataxes will take a better fed this night...
But if someone want to nerf the 55 just do it...
Protective Spirit For 5...19 seconds, target ally cannot lose more than 10% max Health 50...20 due to damage from a single attack or Spell.
Over kids... skill still working... for pvp and normal pve... but ataxes will take a better fed this night...
Shadow-Hunter
Ur trying to stop farming by nerfing the Warmo + 55 monk? Becouse its impossible to stop farming by nerfing skills and builds.
Look at it: Go the the Farming section, and look at the builds: Can you nerf en all so they cant farm without hurting the balanced PvE + PvP game ALOT?
Also, by doing that you will make Mending the Worst skill in game, with no use at all for anything. And a Warrior using mending dont even need nerfing.. they allmost need a buff >_>
~Shadow
Look at it: Go the the Farming section, and look at the builds: Can you nerf en all so they cant farm without hurting the balanced PvE + PvP game ALOT?
Also, by doing that you will make Mending the Worst skill in game, with no use at all for anything. And a Warrior using mending dont even need nerfing.. they allmost need a buff >_>
~Shadow
The Real Roy Keane
You actually want Healing Breeze to be nerfed, simply becuase Wammos annoy you, while leaving skills like Apostasy untouched? Right.
Irongate
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Originally Posted by Praetor
Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15) Mending ends when target ally has full health. |
Walk out of town, at full health, cast mending, it ends. Cast again, it ends. Cast again, it ends. IM AT FULL HEALTH!
Doh! I have to be dying to cast mending at which point it is useless!
Tarkin
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Originally Posted by Shadow-Hunter
Ur trying to stop farming by nerfing the Warmo + 55 monk? Becouse its impossible to stop farming by nerfing skills and builds.
Look at it: Go the the Farming section, and look at the builds: Can you nerf en all so they cant farm without hurting the balanced PvE + PvP game ALOT? Also, by doing that you will make Mending the Worst skill in game, with no use at all for anything. And a Warrior using mending dont even need nerfing.. they allmost need a buff >_> ~Shadow |
But the hate in 55 and warmo... is about the industrial farm... not about rangers or ele farming a bit...
Sir Mad
Actually you can "industrially" farm with a ranger. I'm not a farmer (I mean.. I don't spend 90% of my time soloing stuff) but when I do farm, it's generally with my ranger...
The OP seems to forget that healing breathe is something used by healers too... The point of using healing breathe with a healer is to keep a decent amount of hp when the target is suffering low constant damage. No point carrying it if it ends when the target has full hp: any healing spell would be better than this regen enchant then.
My 2 cents to the OP: you really shouldn't have replaced mending in your skillbar by Conjure Flames - that's not good on guru...
The OP seems to forget that healing breathe is something used by healers too... The point of using healing breathe with a healer is to keep a decent amount of hp when the target is suffering low constant damage. No point carrying it if it ends when the target has full hp: any healing spell would be better than this regen enchant then.
My 2 cents to the OP: you really shouldn't have replaced mending in your skillbar by Conjure Flames - that's not good on guru...
anonymous
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Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
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tomcruisejr
Make mending an elite skill so warriors will think its a waste of elite.
Malice Black
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Originally Posted by anonymous
so people stop playing them. if there were no more mending wammo noobs i would be happy.
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granted once they hit lvl20 and have some exp they should dump the lame build but if there was no lame players/builds you lot would have nothing to bitch about.
here's a shocking idea..help! meet a bad player...give them advice!! i know that may shock some of you but not all ppl are dumb and a few will take the advice in and might even improve thier playing ability.
instead of making another lame thread try thinking of ways of helping the new players..write a guide offer help ect
moral of the story is..deal with it, there will always be lame players and lame builds to go along with them
Sir Mad
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here's a shocking idea..help! meet a bad player...give them advice!! i know that may shock some of you but not all ppl are dumb and a few will take the advice in and might even improve thier playing ability. |
I mean: flame someone in RA because he has rebirth instead of a rez sig, call him noob, and he won't listen to you. Explain him in a few words rez sigs are more efficient there, and he will thank you for the advice and change the skill.
Now to the one who posted mending should be nerfed to prevent players from using a mending "noobish" build: remember one thing, young padawan: noobiness can't be nerfed...
And again, being a newb are 2 different things.
Arkantos
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Originally Posted by tomcruisejr
Make mending an elite skill so warriors will think its a waste of elite.
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2) Watchful Spirit
GUE Tech
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Originally Posted by Tarkin
Well, 55 and paladins donr hurt me!
But if someone want to nerf the 55 just do it... Protective Spirit For 5...19 seconds, target ally cannot lose more than 10% max Health 50...20 due to damage from a single attack or Spell. Over kids... skill still working... for pvp and normal pve... but ataxes will take a better fed this night... |
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Originally Posted by GUE Tech
Protective Spirit...
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Shadow-Hunter
Making Prot spirit only reduce 20% dmg will RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up for every PvP monk who use it. 500 hp /5 = 100.. Will only help vs dmg thats over 100 x.x. Skill = very bad. Also a monk would never use a whole 15 energy to reduce lets say only dmg thats over 100!! >_>
~Shadow
~Shadow
vinegrower
you people just don't get it. You can change the skills again and again, but new builds will be developed. 55 is just the most popular at the moment because it has worked for a long time. Get rid of it and they will just move on to another build. Then the only thing that has happend is we made a few skills less usefull to those who use them properly.
Changing skills is not the way to stop farmers.
On a related note, changing mending will not stop stupid players.
Changing skills is not the way to stop farmers.
On a related note, changing mending will not stop stupid players.
DOCB22
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Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
2 skill changes: Healing Breeze- 5 energy, 3/4 cast, 2 cd For 10 sec, +3-10 regen (0-15 attribute) HB ends when target ally has full health. Mending- 5 energy, 1 upkeep, 1 cast, 0 cd +2-5 regen (0-15) Mending ends when target ally has full health. First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right. |
Mister O
hey listen to me Anet, Im a wammo using mending and HB and mesmer pwns me in RA/TA/HA or in PVE wutever, so nerf all domination and illusion skills plzzz
-.-"
-.-"
Ira Blinks
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Originally Posted by vinegrower
So how does this effect wammos?
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Also, what about the solo Elementalist builds? |
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And what is a "balanced group?" Would a group of 4 or 6 of the same profession count as a balanced group? |
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Couldn't a group of (insert any solo build) go into an area together, split off and farm basically solo? |
Bottom line is that things should not be soloable regardless of how much sense changes proposed by OP make. It ruins game economy. It defies the meaning of MM in MMORPG.
bam23
That would make Mending a longer cast, less effective HB that slows down your energy regen.
Hockster
Gotta love the people that make a thread then never bother to post in it again. Flamebait?
TadaceAce
Ahahaha its so funny mending is soooooo bad. Yet its is quite possibly, the single most widely used skill in pve (prophecies anyway, prophecies seems to be more newb in this case.) I mean I was in a group trying to cap a skill the other day, I had 4 wammos in my group (3 of them using mending). An ele using mending, a necro using mending, and a monk using mending. That is count um, 6 people using mending, granted the other person besides me was still a nub wammo.
Red Locust
OK this is honestly a terrible solution to a non-existing problem (oh noes that whammo will live about 5 seconds longer before he gets smashed), in the wrong place.
Closed.
Closed.