WoW - I Wish GW Would do Some of This
MasterThrawn
I know the whole premise of GW is to not have grind (who are we kidding - Factions), and all players to be at the same level quickly and be better by skill, but I think this has a downside.
The WoW expansion is going to not only increase the level cap (which I think is cool - if you play more you get more powerful - I know I play GW enough), and implement "socketed" armors - ala Diablo 2. Putting gems or whatever on these would increase resistance to certain things, add more AL, whatever. Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love.
Now I never owned WoW, and don't think I will because I refuse to pay a monthly installment (props to ANet on that.), but these features just sound cool, and would give players a lot of stuff to strive for besides gold. I am kind of a treasure hunter, but there's not much to look for in GW besides Greens.
Don't get me wrong I love GW, and will continue to play, but I just think there could be a bit more excitement. What do you all think?
The WoW expansion is going to not only increase the level cap (which I think is cool - if you play more you get more powerful - I know I play GW enough), and implement "socketed" armors - ala Diablo 2. Putting gems or whatever on these would increase resistance to certain things, add more AL, whatever. Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love.
Now I never owned WoW, and don't think I will because I refuse to pay a monthly installment (props to ANet on that.), but these features just sound cool, and would give players a lot of stuff to strive for besides gold. I am kind of a treasure hunter, but there's not much to look for in GW besides Greens.
Don't get me wrong I love GW, and will continue to play, but I just think there could be a bit more excitement. What do you all think?
anonymous
So you want a WoW you dont have to pay for? Playing longer doesnt make you better(stats wise) and in Guild Wars it never should. Items shouldnt dominate GW like they do in other games.
Winds
Too much work for A-Net.
You want socketed armors and stuff...we dont even got proper cinametics yet. The expansions are just going to be recycled character images, a couple new skins, and basically the run to point A to point B type of quests... with super 'scary random' monster spawns like the super duper cool ONI! They manage to scare me everytime!
You want socketed armors and stuff...we dont even got proper cinametics yet. The expansions are just going to be recycled character images, a couple new skins, and basically the run to point A to point B type of quests... with super 'scary random' monster spawns like the super duper cool ONI! They manage to scare me everytime!
Big_L
some people bought guild wars based on its "skill > grind" marketing. I dont understand how so many people who like pve grindfests actually bought guild wars and ignored the entire game philosophy. Instead, they come here and ask for pve endgame content and more items and tons of other garbage. Why did you ignore whats written right on the box and buy the guild wars in the first place?
I'll give you that the unlock "grind" is more than many people asked for, but "its too late now, lets turn this into WoW" is not the solution.
I'll give you that the unlock "grind" is more than many people asked for, but "its too late now, lets turn this into WoW" is not the solution.
Opeth11
I suppose the runes supplied in this game are the "gems".
Though it would be fun to be able to customize your armor further, I doubt it's ever going to happen for Guild Wars.
Though it would be fun to be able to customize your armor further, I doubt it's ever going to happen for Guild Wars.
blaise
I Like the GW Till to 20, Their still big change between a Beginner LVL20 and a Exp. LVL20.
Faer
Rather than my usual rant...
The reason (or one of them anyway) that Guild Wars doesn't have such features is because it is not an MMORPG. Guild Wars, unlike the other games out there, is mainly focused on PvP. Therefore, ArenaNet will spend time and resources improving the PvP environment before they work on PvE content. Every update they make (with the exception of a few scattered ones) is to further balance or enhance the PvP play of Guild Wars as a whole.
Yes, Diablo 2 and WoW are fun. I won't deny that. They have some cool features, that would be neat to have in Guild Wars for PvE purposes. But sadly it's not a PvE game, so those features and abilities will never touch the lands of Tyria, Cantha, Elona, or future continents and Worlds we may play on.
The reason (or one of them anyway) that Guild Wars doesn't have such features is because it is not an MMORPG. Guild Wars, unlike the other games out there, is mainly focused on PvP. Therefore, ArenaNet will spend time and resources improving the PvP environment before they work on PvE content. Every update they make (with the exception of a few scattered ones) is to further balance or enhance the PvP play of Guild Wars as a whole.
Yes, Diablo 2 and WoW are fun. I won't deny that. They have some cool features, that would be neat to have in Guild Wars for PvE purposes. But sadly it's not a PvE game, so those features and abilities will never touch the lands of Tyria, Cantha, Elona, or future continents and Worlds we may play on.
Age
There really is no reward for beating the game or even ascending except the extra 15 attribute quest.I would suggest that the reward for ascending is getting your 1.5K amour for free and when you beat the game you get your 15k armour for free as well.This will give those incentive to play the game out right and it would cut down on those you see in early arenas like those in the Ascalon arena and any others.
Sectus
Regarding raising max char level, there's already been thousands of discussions about that. I won't repeat my reasons why I think it's bad idea and why it's unlikely to see the light of day.
Socketed items. We actually already got that. We can modify weapons by putting on upgrades, and we can modify the armour by putting on runes. Although, it isn't as complex as WoW's socketed system, the concept is very similar.
Complete sets bonuses would be a VERY bad idea. That would remove all reason to mix armour, and would force players to always craft armours of one set.
I'm afraid that GW just isn't catered to the players who love "loot hunting". Jeff Strain said that the emphasis on new chapters will be new ways to play the game and new mechanics.
And frankly, I think that's the right way to go. I want to have fun while playing the game, I don't want to be forced to go loot hunting.
Socketed items. We actually already got that. We can modify weapons by putting on upgrades, and we can modify the armour by putting on runes. Although, it isn't as complex as WoW's socketed system, the concept is very similar.
Complete sets bonuses would be a VERY bad idea. That would remove all reason to mix armour, and would force players to always craft armours of one set.
I'm afraid that GW just isn't catered to the players who love "loot hunting". Jeff Strain said that the emphasis on new chapters will be new ways to play the game and new mechanics.
And frankly, I think that's the right way to go. I want to have fun while playing the game, I don't want to be forced to go loot hunting.
Helll is for Heroes
Quote:
Originally Posted by Sectus
I'm afraid that GW just isn't catered to the players who love "loot hunting". Jeff Strain said that the emphasis on new chapters will be new ways to play the game and new mechanics.
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Dont get me wrong, i really like Guild Wars, but to be fair, it is just a more PvP based, better looking version of runescape.
KamikazeChicken
As long as that "excitement" is added without being unbalanced, or further creating superiority of PvE characters in PvP, I couldn't care less. I'm not one that's easily amused by the bells and whistles most games throw out to appease the masses.
Sectus
Quote:
Originally Posted by Helll is for Heroes
I'm sorry to say, but Guild Wars hasnt got new ways to play the game, nor is there any sign of new mechanics.
Dont get me wrong, i really like Guild Wars, but to be fair, it is just a more PvP based, better looking version of runescape. |
No, they don't radically change the gameplay but they are new modes. And from what Jeff Strain has mentioned in interviews this seems to be the road Guild Wars is taking. Hero NPCs has been hinted about for Nightfall, those can radically change how PVE is played.
majoho
GW is not a game based on items like WoW is, it's based on clever use of skills.
Having things like socketed items and such would completely screw with that concept.
And if you never played WoW I can tell you GW and WoW only have very few things in common.
Having things like socketed items and such would completely screw with that concept.
And if you never played WoW I can tell you GW and WoW only have very few things in common.
Riken Chrono
well....WoW doesnt have gwen so therefore GW>WoW. But seriously, guild wars is mainly IMO people that just dont want to pay monthly. This isnt anything like runescape. trust me i've played it a bit and its HORRIBLE compared to this. its so unorganized its unplayable
Numa Pompilius
I really wish all the people who keep ranting about how GW should be more like WoW would FARK OFF AND BUY WOW INSTEAD! Or, if they're too cheap, pirate the farking thing and use one of the pirate servers which exist.
Failing that, one could hope the mods would start locking unproductive hater threads.
I don't want to play WoW. If I wanted to play WoW, I would have bought the ugly crud.
Failing that, one could hope the mods would start locking unproductive hater threads.
I don't want to play WoW. If I wanted to play WoW, I would have bought the ugly crud.
Trvth Jvstice
The only way I would like GW to change as far as pve goes, is to make some of the instances larger and allow more than one group at a time. Larger explorable areas would give the game a better role-playing experience and with say, 5 groups allowed to play at a time, you would have more of a "being in another world" type feeling. Imagine fighting with your group in a huge forest and wandering into a village type setting with other players there,chatting ,hanging out, whatever. You could sell a few items to the merchant, trade some of the items you just found or pick up a friend to join your group for example. I think this would improve the game greatly for people that only play pve.
Shadowfox1125
This idea isn't new AT ALL. If anyone here has ever played Conquer Online, you'd know that people add "Dragonballs" to their armor. Or in HERO Online, you can add rare gems to your arm for a fee/risk of losing your armor. And I don't mind if WoW raises their lvls, you can keep grinding all you want. Believe me, WoW already has a significant amount more grinding than Factions does. Well, good luck to those who play WoW and dish out $15 every month. How much will the expansion cost? $50?
Katari
Quote:
Originally Posted by Helll is for Heroes
I'm sorry to say, but Guild Wars hasnt got new ways to play the game, nor is there any sign of new mechanics.
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*points*
Unless someone pulled that out of their nether regions, that looks like something new.
QuietWanderer
I just wanna play a dwarf with a big phat hammer. More character classes are cool, but I'd really dig being a different species.
Crimson Ashwood
Quote:
Originally Posted by MasterThrawn
I know the whole premise of GW is to not have grind (who are we kidding - Factions), and all players to be at the same level quickly and be better by skill, but I think this has a downside.
The WoW expansion is going to not only increase the level cap (which I think is cool - if you play more you get more powerful - I know I play GW enough) |
Make sure you know what you're saying before you post it, or you'll find people needlessly discussing a topic that doesn't actually exist.
Dr Strangelove
Well, unfortunately for you GW doesn't have those things. I can see no other way to play a WoW-like game. None whatsoever. If only someone would create this "World of Warcraft" so that we could play it!
Morganas
It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
SaladFork
Quote:
Originally Posted by MasterThrawn
Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love
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~Salad
gamecube187
Quote:
Originally Posted by Age
There really is no reward for beating the game or even ascending except the extra 15 attribute quest.I would suggest that the reward for ascending is getting your 1.5K amour for free and when you beat the game you get your 15k armour for free as well.This will give those incentive to play the game out right and it would cut down on those you see in early arenas like those in the Ascalon arena and any others.
|
Quote:
Originally Posted by Trvth Jvstice
The only way I would like GW to change as far as pve goes, is to make some of the instances larger and allow more than one group at a time. Larger explorable areas would give the game a better role-playing experience and with say, 5 groups allowed to play at a time, you would have more of a "being in another world" type feeling. Imagine fighting with your group in a huge forest and wandering into a village type setting with other players there,chatting ,hanging out, whatever. You could sell a few items to the merchant, trade some of the items you just found or pick up a friend to join your group for example. I think this would improve the game greatly for people that only play pve.
|
Quote:
Originally Posted by Shadowfox1125
This idea isn't new AT ALL. If anyone here has ever played Conquer Online, you'd know that people add "Dragonballs" to their armor. Or in HERO Online, you can add rare gems to your arm for a fee/risk of losing your armor. And I don't mind if WoW raises their lvls, you can keep grinding all you want. Believe me, WoW already has a significant amount more grinding than Factions does. Well, good luck to those who play WoW and dish out $15 every month. How much will the expansion cost? $50?
|
Quote:
Originally Posted by QuietWanderer
I just wanna play a dwarf with a big phat hammer. More character classes are cool, but I'd really dig being a different species.
|
Quote:
Originally Posted by MasterThrawn
I know the whole premise of GW is to not have grind (who are we kidding - Factions), and all players to be at the same level quickly and be better by skill, but I think this has a downside.
The WoW expansion is going to not only increase the level cap (which I think is cool - if you play more you get more powerful - I know I play GW enough), and implement "socketed" armors - ala Diablo 2. Putting gems or whatever on these would increase resistance to certain things, add more AL, whatever. Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love. |
We already have "socketed armors". Its called aplying runes. It does the same thing, but it doesn't change the look of the armor (do the gems and such even change the armor looks in the other games? )
Haveing full sets add bonuses would make many players unhapps because so many use mixed armor sets and armor bonuses on those sets. If they added bonuses for having full armor sets, then a lot of people would probaby complain that they "are forced to buy certain armors" just because the armors are "no longer mixable (is that a word? )" Plus, it would *might* be too big of a change to the current armor system.
Quote:
Originally Posted by Morganas
It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun. |
In a short summary,
/100% not signed, and then some.
Also, if you want to play a game like WoW, don't try to get the GW creators to change the game to another WoW. Why don't you just play WoW instead? Then again, GW does have no monthly fees, which is something that accually makes sence about paying for a game (unlike most other good online games)...
jaibas17
just remember: in gw, the best is the one that spends 1500 gold in his uber axe.
here, the best is the most skilled one
i go for gw in this one, equality really helps you see your own flaws
here, the best is the most skilled one
i go for gw in this one, equality really helps you see your own flaws
Tark Alkerk
wow
(excuse the pun) yet another thread on "lets make this game more like X"
the whole concept of levels is ridculess,
because instead of doing 1 dmg your doing 5 it doesn't make any diffrance if the monster your attacking has 5 times more health.
being 5 times more powerful than were before doesn't really mean you have gained anything.
it is just to satisfy the brain that your actually going some were that your immproving.
there is no diffrance, for example,
if player A who is playing Guild Wars, plays at lvl 20 killing lvl 20 monsters for an hour.
if player B who is playing Worl of warcraft, plays at lvl 20 killing monster at his curent lvl and every time he lvls up the monsters he fights go one more lvl up,
there is no diffrance between the 2 players, they are both grinding
in short if u want more from the pve exp of guild wars theres onloy so much they can do that won't tip the Pvp game out of proportion.
sums up this thread.
(excuse the pun) yet another thread on "lets make this game more like X"
the whole concept of levels is ridculess,
because instead of doing 1 dmg your doing 5 it doesn't make any diffrance if the monster your attacking has 5 times more health.
being 5 times more powerful than were before doesn't really mean you have gained anything.
it is just to satisfy the brain that your actually going some were that your immproving.
there is no diffrance, for example,
if player A who is playing Guild Wars, plays at lvl 20 killing lvl 20 monsters for an hour.
if player B who is playing Worl of warcraft, plays at lvl 20 killing monster at his curent lvl and every time he lvls up the monsters he fights go one more lvl up,
there is no diffrance between the 2 players, they are both grinding
in short if u want more from the pve exp of guild wars theres onloy so much they can do that won't tip the Pvp game out of proportion.
Quote:
Originally Posted by Morganas
It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun. |
Crimson Ashwood
Quote:
Originally Posted by Morganas
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
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The psychological trick is the actual game it self, the feeling of satisfaction or reward when that Glob of Ectoplasm drops, or when Shiro falls in battle is the trick that keeps people playing in Guild Wars.
People want higher levels so they can get stronger and feel more powerful. I feel it's the massive bandwidth or difference of power in WoW & Lineage II between low level and high level that people are attracted to, and so want implemented in Guild Wars.
Everyone loves having spend a large amount of hours in a game to make themselves stronger over the other players, that's what inspires eBay gold users to buy gold to buy a sword that's got the same stats as the one they already have, to look cooler.
Etc... blah blah...
Aisius
There both different games and for this I'm thankfull for.
GW's has a number of things that make wow inferior and wow (slightly biased having played for 3yrs and HATE it!) has some advantages over GW's.
When I played wow it didnt take long to get to the superior playing field, trouble was staying there. Eventually players will burnout from having to constantly grind/advance to be able to access higher and new content.
I love that I can map to parts of guild wars apposed to having to travel on some flight path for up to 20mins to do an instance. I love that I don't have to worry about loot EVA in guild wars, only remembering to pick it up. I love that I can play higher area's (end game) in guild wars and not have to spend weeks farming for gold/pots/etc. The rest of the differences are of no consequence to my gameplay in guild wars.
GW's has a number of things that make wow inferior and wow (slightly biased having played for 3yrs and HATE it!) has some advantages over GW's.
When I played wow it didnt take long to get to the superior playing field, trouble was staying there. Eventually players will burnout from having to constantly grind/advance to be able to access higher and new content.
I love that I can map to parts of guild wars apposed to having to travel on some flight path for up to 20mins to do an instance. I love that I don't have to worry about loot EVA in guild wars, only remembering to pick it up. I love that I can play higher area's (end game) in guild wars and not have to spend weeks farming for gold/pots/etc. The rest of the differences are of no consequence to my gameplay in guild wars.
Navaros
Original poster raises some very great points.
The "increased level cap" may indeed be a "psychological trick" - yet even so, it is one that makes a player feel as if he is getting value for his RPG dollar because there is a feeling of progression and character improvement in that levelling up process.
If such a sense of progression had no value, then there is no reason why there should have been any levels in Guild Wars at all. Obviously at least some of the devs realized at one point that levelling up is important, which is why they put in levels 1-20. Yet it appears that perhaps over time they have forgotten about that importance.
What's the point of taking level 20 characters through the subsequent games when they can never ever improve or progress at all?
All they can do is get "new skills" which chances are, they will never use anyhow due to the good skills they already have from previous games taking up all their skill slots. Or "new armor" which has exactly the same stats as their old armor, so it is totally pointless to get.
An RPG game with no sense of character progress or improvement - as Guild Wars has become and seemingly intends to continue being throughout the new Chapters - has something fundamentally wrong with it.
I predict this is going to start "dawning" on more and more people as time goes on; that they are going to start realizing en masse that having no way to substantially improve your character from game to game makes the game very unfufilling.
This issue really should be addressed by the devs and they should do something about it, if not raise the level cap.
The "increased level cap" may indeed be a "psychological trick" - yet even so, it is one that makes a player feel as if he is getting value for his RPG dollar because there is a feeling of progression and character improvement in that levelling up process.
If such a sense of progression had no value, then there is no reason why there should have been any levels in Guild Wars at all. Obviously at least some of the devs realized at one point that levelling up is important, which is why they put in levels 1-20. Yet it appears that perhaps over time they have forgotten about that importance.
What's the point of taking level 20 characters through the subsequent games when they can never ever improve or progress at all?
All they can do is get "new skills" which chances are, they will never use anyhow due to the good skills they already have from previous games taking up all their skill slots. Or "new armor" which has exactly the same stats as their old armor, so it is totally pointless to get.
An RPG game with no sense of character progress or improvement - as Guild Wars has become and seemingly intends to continue being throughout the new Chapters - has something fundamentally wrong with it.
I predict this is going to start "dawning" on more and more people as time goes on; that they are going to start realizing en masse that having no way to substantially improve your character from game to game makes the game very unfufilling.
This issue really should be addressed by the devs and they should do something about it, if not raise the level cap.
Kijik Oni Hanryuu
All I cansay is..Oh..My..God.why do people refuse to let the stupidity of the WoW V GW crap die? they are two different games with two diferent premises hell they are two different GENRES WoW=MMORPG GW=CORPG they are different in almostall senses stop comparing, let this sleeping dog lie.
Jas
Quote:
Originally Posted by Big_L
some people bought guild wars based on its "skill > grind" marketing. I dont understand how so many people who like pve grindfests actually bought guild wars and ignored the entire game philosophy. Instead, they come here and ask for pve endgame content and more items and tons of other garbage. Why did you ignore whats written right on the box and buy the guild wars in the first place?
I'll give you that the unlock "grind" is more than many people asked for, but "its too late now, lets turn this into WoW" is not the solution. |
And the game's philosophy is something there should be a separate thread about... what is actually this game's game philosophy? I always thought it was to hang around online with people, playing a game and having fun, but I see I was terribly wrong.
It seems to be to get online daily to release all my teenage angst towards the world and direct it towards the hapless player on the opposing team, whether or not they lose. It must be fun, cause thousands of people do it.
Btw... for those particular people I do not do any PvP. When people get online, why does their demeanor change dramatically when they get to be "anonymous"? Nice behaving teenager becomes a foul-mouthed bastard the second he/she sits behind his/her computer... that makes me wonder what's wrong with this world of ours.
Correct me if I'm wrong.
The Whakka
i played wow for a week, when my brother gave me his account. wow definatly has some cool things that guild wars doesnt, the day/night engine is cool, the mail is cool, and how you can fill up bags before you put them into the bank is great, but the best thing that wow has on gw is the in game auction. can you imagine the spam that would die if gw had an in game auction? but, imho,wow cant contend with free servers, gw pvp, the absence of a mind numbing zombifying grind to max lvl, the realistic graphics, Gaile Grey, or the awsome voice acting on gw. lmao jk. anyways ill never play it again, but i wish anet would add the auction system. Gaile plz add auction!
Kijik Oni Hanryuu
I do believe that they are very much likely working on the auction system, but auction is an extremely complicated system of tracking each and every item/bid entered that will likely take a good while to put into working, also it would stress the servers quite a bit to keep up so they have to get some technical dificulties out of the way before implementing I am sure, guys be patient Anet is listening and good things come to those who wait
Dark Dragon
Quote:
Originally Posted by Navaros
Original poster raises some very great points.
The "increased level cap" may indeed be a "psychological trick" - yet even so, it is one that makes a player feel as if he is getting value for his RPG dollar because there is a feeling of progression and character improvement in that levelling up process. If such a sense of progression had no value, then there is no reason why there should have been any levels in Guild Wars at all. Obviously at least some of the devs realized at one point that levelling up is important, which is why they put in levels 1-20. Yet it appears that perhaps over time they have forgotten about that importance. What's the point of taking level 20 characters through the subsequent games when they can never ever improve or progress at all? All they can do is get "new skills" which chances are, they will never use anyhow due to the good skills they already have from previous games taking up all their skill slots. Or "new armor" which has exactly the same stats as their old armor, so it is totally pointless to get. An RPG game with no sense of character progress or improvement - as Guild Wars has become and seemingly intends to continue being throughout the new Chapters - has something fundamentally wrong with it. I predict this is going to start "dawning" on more and more people as time goes on; that they are going to start realizing en masse that having no way to substantially improve your character from game to game makes the game very unfufilling. This issue really should be addressed by the devs and they should do something about it, if not raise the level cap. |
The point of WoW is who spent the most time wins.
In guild wars a new player can just join in and be on equall footing with everyone else(not entirly true since they lack experinece with there characters and how best to utlise them but hopefully you get what i mean).
In WoW new characters don't have a chance they just have to grind and grind to the maximum lvl and even then there underpowered due to items.
I don't count this as "character development" all it does is make the drag the game on and make it longer.
Now i think guild wars does have character develoment and a much deeper and advanced method than "i gained a level im that much better", it makes you think deeper about your character and how to use him/her in specific situations. It teachs me that tactics and skill changes everything not levels.
In WoW if you got defeated what did you do gain some more lvls and come back later. That to me is very poor character development and only seems to teach greed "I MUST have the best stuff highest lvl etc"
so to sum up i think(personal opinion feel free to disagree) Guild wars has a better deveoplment than must RPG's
devils wraths
all i say is copying something doesnt get you very far people will look at it as cheap version of the game that did it well i think that anyway. you have to come up with your own ideas to attract people.
Makkert
Wow - I wish threads like these would stop popping up.
KurtTheBehemoth
This post is aimed in the wrong direction. The main concern is that players want better content, not WoW content. Factions made a lot of ppl upset. But, please, I beg the original poster to not request WoW specific content. It only trolls for flamers.
Snowman
Quote:
Originally Posted by Makkert
Wow - I wish threads like these would stop popping up.
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Wow, I agree!
Seissor
for the 8, 956th time. GW and WoW are different games they have a different target audience. GW prides itself on being casual player friendly.
If you want WoW styled play...play WoW. Want GW styled...play GW.
"So I ate a bannna today and I really wish they could genetically modifier all bannanas to taste like apples."
If you want WoW styled play...play WoW. Want GW styled...play GW.
"So I ate a bannna today and I really wish they could genetically modifier all bannanas to taste like apples."
Poison Ivy
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
Oh, did I mention this is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
Oh, did I mention this is GW, not WoW.