Initial impressions of new classes?

Celios

Academy Page

Join Date: Aug 2005

Canada

Black Crescent [BC]

I just rolled a Dervish and wow, just wow - I can see many a nerf in its future. High damage, brutal for ballers/warders and high health to boot. This thing will pretty much destroy vimway ^_^

Silontes

Pre-Searing Cadet

Join Date: May 2005

Dervish = god.

Paragons? Decent.

BowLad21

Frost Gate Guardian

Join Date: Apr 2006

So if the dervish are "gods", why does every other premade and most custom build completly destroy them? This includes the boon prot.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Dervish were better than I thought they would be - might even tempt me to play some form of Melee class, usually I'm not really in favor of them cause I prefer to cast. The scythe handling was cool. I can see mesmers becoming more important as enchantment removal will be required to take off "Avatar of Melandru" or whatever, to bring the Dervish back down to a 'normal' health.

Paragon...hmmm...I didn't mind them. I think, from what I saw, their skills lacked something, although I'm liking the battle cry that puts allows your team to set enemies on fire/crippled - that could be fun.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by BowLad21
So if the dervish are "gods", why does every other premade and most custom build completly destroy them? This includes the boon prot.
cause it depends on the person playing them thats why, I can tell you right now dervish will be the next assassin because all the noobs rush in and play as them with out knowing how

but if thats what you think of the dervish so far, then you must be new to guildwars.

Anryla

Frost Gate Guardian

Join Date: Apr 2006

Alt Control Delete

W/

I only tried the pre made build Commander ( think it was named that ) one AB match before going to work. Deals decent damage, able to daze targets easily (works well on Dervish as they rely on enchantments) and their shouts and chants arent all bad either.

Havent tested Dervish yet as my impression is it is more PvE than PvP with their AoE attacks.

Also Paragons have 80 AL + Shield which is nice imo. The spear damage is good and the fire rate is decent.

Dervish weapon damage is big, 41 ( or was it 42, cant remember ), max damage... create a crit scythe wielding assassin and get a lot of crits and you dont need to use any skills to kill the target, this is of course just speculations. But having alot in Critical Strike as well as Scythe Mastery seems devastating.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Silontes
Dervish = god.

Paragons? Decent.
realllly? Im getting easy fation playing anti warrior with dervish. Ineptitude and clumsiness has been making them quite easy to kill.

I love the Paragon, Dervish is gonna be over used and few will actually know what to do with them, like the assassain. paragons are the true Gods of battle!

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Paragon shouts had me laughing for quite some time.

"It's just a flesh wound."

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by MMSDome
I love the Paragon, Dervish is gonna be over used and few will actually know what to do with them, like the assassain. paragons are the true Gods of battle!
I agree - I think they will be like Mesmers...few people will play them and even fewer will play them well, and they will also be very misunderstood...

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

You know someone had some fun making those shouts.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Celestial Beaver
Dervish were better than I thought they would be - might even tempt me to play some form of Melee class, usually I'm not really in favor of them cause I prefer to cast. The scythe handling was cool. I can see mesmers becoming more important as enchantment removal will be required to take off "Avatar of Melandru" or whatever, to bring the Dervish back down to a 'normal' health.

Paragon...hmmm...I didn't mind them. I think, from what I saw, their skills lacked something, although I'm liking the battle cry that puts allows your team to set enemies on fire/crippled - that could be fun.
Don't think you can remove the transformations sadly. :[



Quote:
Originally Posted by MMSDome
I love the Paragon, Dervish is gonna be over used and few will actually know what to do with them, like the assassain. paragons are the true Gods of battle!
I agree, Paragons will definately have the bigger impact.
Dervishes are nice but they are probably one of the hardest classes to find a build to exploit themselves well. Most people won't understand the attacks that remove an enchant are actually some of the best skills you can put in a build.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Silontes
Dervish = god.

Paragons? Decent.
Swith that and your right.

Paragon's have LOADS of chants and shots that you can go /P for. Leadership has enough cookies to warrent primary paragon. And MOst importantly...SPEARS OWN SCYTHES. Pack Hunters prove that.

Dervishes...Meh. They have some nice cookies that you can go /D for, like Imbue Health. Attacking style dervishes are gimped (even though their weapons attack adjacent people and have 41 max...still isnt anything to "Wow" over)...Enchantments are too depended on for serious pvp play with them. The only thing to go Primary Dervish for right now is Avatar forms, which are more fun gimmicky things more than anything you could depend on. The exception to my paragraph is of course smiting off the Dervish, which proves very useful and shows the Dervishes true use.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

if a.net nerf dervishes and paragons, whats the point of adding them anyway?

balled-up groups are old as mending warriors. down with the old gameplay. enough with nerfs. welcome the x-41 dmg scythe and the javelin throwing paragons.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Dervishes will see light in PvP as long as smite is around. Extend enchantments, Balthazar's rage, AoE adjacent attacks, and smite are going to make you boon prots cry. Boon also got a nerf because of the possible abuse with mysticism.

Paragons are amazing conditions spammers. Spears have a fast attack speed for being ranged and same dmg as bows. They do not gain the range increase from elevation but do get the decrease.

I like these 2 much more than the Ass/Rit and see many different builds instead of just 1 bar being viable.

Anryla

Frost Gate Guardian

Join Date: Apr 2006

Alt Control Delete

W/

I would only call it 'nerf' after the game has been released, this is beta testing and thus the skills are not done yet. IMO, nothing can get nerfed yet for Paragons or Dervishes

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Anryla
Dervish weapon damage is big, 41 ( or was it 42, cant remember ), max damage... create a crit scythe wielding assassin and get a lot of crits and you dont need to use any skills to kill the target, this is of course just speculations. But having alot in Critical Strike as well as Scythe Mastery seems devastating.
The A/D pre-made does this. I went 1vs1 against my brother many times in scrimm tonight. Either he doesn't understand how to play the D/Me pre-build, or it works quite well. Its a fun build to play, I'm definately going to make my Assassin go /D to either completely steal that build, or play something like it.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

I'm gonna agree that Paragons will make a larger impact on the game than Dervishes will. Why? Chants, Echoes.. what else do you need? I'll admit that the Avatar skills are really fun to use, but in the end, enchant strippers will own dervishes.. unless you can somehow remove chants or echoes.. I won't comment on the spear/scythe controversy-- although spears do 14-27 and scythes do 7-41-- which really surprised me..

My first impression was "wow, Dervish is pretty good, but Paragon is a hell lot better.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Anryla
IMO, nothing can get nerfed yet for Paragons or Dervishes
Oh please! Get with the program: every change, real or imagined, is a nerf. Even if something isn't changed just different to what the player hoped, that's a nerf. There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs. Suggesting that something isn't nerfed just because it isn't just shows how uncool and non-leet you are.
Hell, within minutes of the update going live there was a thread here at GWGuru about the "hair nerf"!

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Man... those new dervishes are going to thrash my enchantment tank ele...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I think dervishes are a tiny bit overpowered. Mine has 130 Armour, 650 health, and he moves/attacks 33% faster.

Quinn

Quinn

Frost Gate Guardian

Join Date: Nov 2005

[Away]

Me/R

Quote:
Originally Posted by Celestial Beaver
Quote:
Originally Posted by MMSDome
I love the Paragon, Dervish is gonna be over used and few will actually know what to do with them, like the assassain. paragons are the true Gods of battle!
I agree - I think they will be like Mesmers...few people will play them and even fewer will play them well, and they will also be very misunderstood...
That's exactly why I think I'll like the Paragon a lot. It's already fun just to be something that the majority of the people isn't, and more so if a few recognize a person playing them well

TriXor

TriXor

Academy Page

Join Date: Jun 2006

Ascalon City

Guildcast Listeners United [GLU]

Mo/

hmmpf, if i didn't have loading issues right now, i'd be trying the dervish right away! probably still going to do so after loading is complete though

are they here to stay, or will they remove them after a set period?

WhiteZombie

WhiteZombie

Frost Gate Guardian

Join Date: Feb 2006



first impression? sexy.

further impressions? far too early to say. there are some interesting skills on both lines, and both professions are very suited to pve, but its up in the air for pvp. dervishes possibly have the chance to have the largest single attack melee spike in the game, although it is fairly conditional and predictable. i havent played with a paragon enough to make a judgement on them, though.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I haven't played either yet, but I've faced several Dervishes in ABs and I wasn't too impressed. Took them down with a Me/N degen build with no problems.

I'll be giving them both a try over the weekend to see how they work from that side.

Saix The Spartan

Saix The Spartan

Frost Gate Guardian

Join Date: May 2006

A/

Had a joygasm while playing the Dervish, they are sooo much fun. The Paragon's...Not so much.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Dervish feels a tad overpowered. Basically they do what a warrior does, only it seems a lot better. With energy regen equiv to casters they can spam out magic attacks and they do massive dammage. Enchant strip might do a bit but the recharge times are low so I feel the stripping will be easily outpaced.

Paragon I like cause its a team player. And it has lots of skills that set people on fire... that's just funny. I also like that they've introduced another Adrenal character. It's really hard for warriors to do much other than be a warrior due to low energy and low energy recharge. W/P and P/W I feel will become common place.

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Dervishes seems nice for pve and for some pvp gimmick builds. But I guess that paragons will have big hit on high level pvp metagame - probably as secondary. Shouts and chants are awesome (maybe even overpowered) and Cautery Signet is thousand times better than Martyr is.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

As I posted elsewhere, after two shiny new Gladiator points I'm a lot more confident than I was in the Dervish's ability to stay alive under pressure, both in PVE and PVP.

I played mainly in Random Arenas... But don't let that fool you: There were a lot of people who busted out their SS necros and enchantment-hate mesmers to "farm" the horde of Dervish n00bs for faction. More effective were the Cripshot rangers, but those were a bit less common.

My initial conclusions? Drop that Scything score to a weapon-requirement nine, 'cause the spellcasting is a lot more powerful. Wind Prayers are utterly awesome, and the fact that you can get a lot of utility spells out of the Mysticism line means you never have to split attributes more than three ways.

Another thing I noticed is that area-damage Dervishes "stack" very well - one of my Glad-point teams contained someone else with the D/Me prefab (mine was heavily modified and had the scores redistributed), and the number of casual kills we got on Boon Prots just because we both happened to spout off some Holy Flame simultaneously was crazy. Their range, you'll note, is greater than people give it credit for.

...Since they have a lot of utility spells and OK heals, an all-Dervish team works quite well. An all-Paragon team, from what I saw, tends to lack a good kill condition.

As you can infer from the above I didn't put in much playtime on the Paragon, since I was busy, uh, unlocking Dervish stuff. My quick impressions from playing the prefabs were that they're a bit light on damage. The best use of them in support was chain shouting, but that really depends on them having a proper damage dealer to support. Independent ranger-like builds were also forthcoming, which were good condition-spreaders and incompetent interrupters.

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Dervishes are simply the penultimate Timmy class. There's no beating around the bush about what it does--it uses that bigass scythe to cut people the hell down, and it does it relatively well. This isn't to say that it's one-dimensional, nor bad--it's merely very very blunt.

I haven't gotten to try Paragons out too well yet, so I'm on the fence about them, but "It's just a flesh wound" and "Go for the Eyes!" make them completely awesome on references alone.

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

Quote:
Originally Posted by Arkantos
I think dervishes are a tiny bit overpowered. Mine has 130 Armour, 650 health, and he moves/attacks 33% faster.
i know what you mean, mine has 580 health heals about 100health/second and has about a 40 DPS infinate spell chain

main weakness is theyre extremely succeptable to spel counters and or interrupt/kd. 1 well placed interrupt leaves me attempting to salvage a defense for 20 seconds.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Well... I really like how the new classes have been made. Dervishes, to me, have seemed more powerful... selfheal, strong attacks, aoes, conditions... paragons don't seem as devastating but they're already being used fairly interestingly.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

To me the dervish needs a major nerf, if not I see a bright future for W/D tanks with insane amounts of damage. Paragons seem as primary supporters to me (I'm not too fond of playing supporting characters), so my first impression of those isn't too good.

But still, I think it'll be interesting to try them both once Nightfall is out.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

So many people broke out their enchantment removal mesmers and necros with enchantment removers. So many Dervishes rejoiced at their "powerful" enchantments being set off at just the right time.

What so many of the people don't realise is that enchantment removal HELPS the Dervishes, not the other way around. Their enchantments have very short recharges, and they gain health and energy when an enchantment ends or is removed from them.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

It's too early to say anything yet on these new classes.
Dervishes have lot of success, because they are extremely self sufficient. They fit very well the RA mentality.
Paragons are a very powerful support class. They fit more the 8v8 format. And so are less popular than Dervishes. But in a teamplay I still fail to see what they will bring to the table comparatively to the other classes.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

My impressions:

Dervish - very fun. stylish attacks, very sexy. Their weapon is intimidating, and the avatars are just awesome. The scythes skills are kinda ok, im more impressed witht he various AOE enchants.

Paragon - I think this class is better suited for a secondary. The R/P prebuild is REALLY good. i wanna see how a A/P with high crits might do. Spear Spiking is gonna be hot!

Basically i like them both. I definitely want at least to make bunny a spear ranger...thats gonna be fun ^^ finally i might have a reason to get 15k druids.

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Okay. Scratch what I said above. Screw primay Dervishes.

W/D with scythes, Balanced Stance, Drunken/Desperation Blow, and Victory is Mine!

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Quote:
Originally Posted by Numa Pompilius
There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs.
You sir, are a very silly man.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Dervishes totally rock, there is a few skills that negate typical warrior conditions like blind/wards/aegis, where everytime you miss you still deal damage o_0. Are Dervish the new runners? Avatar of balthazar for almost 1 minute of 33% faster and +40 armor... eek! Haven't tried the paragon yet.

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

devrish is equal to a nerfed assassin

armor lvl is don to 70 mind u paragon has alteast 80

he doesnt hold if people gang up on him like a warrior though he can do mass damage and has good combo of skilss for self healing and energy regen

but it will end up like the assassin

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

I've played them for like... 20 minutes. Mostly dervish, and got quite a few victories, and may unique kills even in my first play through. It's pretty newbie friendly, I guess; that or people simply don't know how to counter them yet (which will probably no longer be the case by the end of the weekend).

Oh, and it seems my prediction from yesterday on the other thread held true; Scythes do have a very high max damage, and critical A/Ds are pretty good!!! Gonna have to try that later.

Quote:
Originally Posted by Lordhelmos
Man... those new dervishes are going to thrash my enchantment tank ele...
I know, I know...