The BIG question..will Nightfall be worth buying?
Malice Black
I owned both chapter1 and factions and recently uninstalled both and gave away my account. The main reason i quit playing was i got seriously bored.
As you can see i cant play the free weekend event so i need some decent feedback and ppls opinion of this game
So..opinions plz
As you can see i cant play the free weekend event so i need some decent feedback and ppls opinion of this game
So..opinions plz
llsektorll
two words.. damn right..
if you are a pver.. then be happy of the upcoming 20 new missions and 55 (the magical guild wars number 55...) new explorable areas... it will DEFINATLY be bigger than factions and will focus more on pve.... new professions are gona own... love the avatar skills on the dervish.. they fvcking own...
if you are a pver.. then be happy of the upcoming 20 new missions and 55 (the magical guild wars number 55...) new explorable areas... it will DEFINATLY be bigger than factions and will focus more on pve.... new professions are gona own... love the avatar skills on the dervish.. they fvcking own...
TheOneAndOnlyX
Its absolutely awesome they corrected every mistake factions did. You are a fool for giving away something of such worth and then later to find out you shouldnt have. Nightfall>Factions. Paragon and Dervish are utterly awesome professions to play and have awesome elites and abilities and are something very new to mmorpgs. I havent seen a complaint about paragons or dervishes yet.
Xenrath
Even with a preview there's really no way of knowing. Especially as this is a PvP beta test/preview only. Factions pretty much showed that you can't go on just the preview/beta tests (how many, including me, looked forward to it only to be disappointed in the end?)
I'm going to wait it out this time, watch the boards!
I'm going to wait it out this time, watch the boards!
gabrial heart
Quote:
Originally Posted by Malice Black
I owned both chapter1 and factions and recently uninstalled both and gave away my account. The main reason i quit playing was i got seriously bored.
As you can see i cant play the free weekend event so i need some decent feedback and ppls opinion of this game So..opinions plz |
capitalist
New classes seem interesting, but I dont think we will know until the PvE Preview.
As I sat in ice tooth cave, someone told me his view about the future of guild wars:
"Its kinda like if you went to the bar, got hammered, and took an ugly chick home with you... and woke up the next morning and found out she was a dude. You get a free pass the first time, but if it happens again, well..."
We got drunk from Prophecies, woke up to Factions, and can only hope that Nightfall is a chick.
As I sat in ice tooth cave, someone told me his view about the future of guild wars:
"Its kinda like if you went to the bar, got hammered, and took an ugly chick home with you... and woke up the next morning and found out she was a dude. You get a free pass the first time, but if it happens again, well..."
We got drunk from Prophecies, woke up to Factions, and can only hope that Nightfall is a chick.
gamecube187
Well, if you had both factions and prophecies and played them both and you were bored of them, I doubt you will like it as it will still be very similar, and probably not enough of a change to be worth buying for you.
For people that like pve, then it is probably worth buying because it has even been said that this is a pve chapter.
I know I will buy it! I reallly liked factions and prophecies, and I doubt Arena Net will let me down now!
For people that like pve, then it is probably worth buying because it has even been said that this is a pve chapter.
I know I will buy it! I reallly liked factions and prophecies, and I doubt Arena Net will let me down now!
samcobra
Quote:
Originally Posted by TheOneAndOnlyX
havent seen a complaint about paragons or dervishes yet.
|
gamecube187
Quote:
Originally Posted by Xenrath
Even with a preview there's really no way of knowing. Especially as this is a PvP beta test/preview only. Factions pretty much showed that you can't go on just the preview/beta tests (how many, including me, looked forward to it only to be disappointed in the end?)
I'm going to wait it out this time, watch the boards! |
Xx Monk Hunter Xx
its gonna be what? 40 bucks? not exactly alot of cash even if it does turn out to suck (which i think is quite the opposite)
llsektorll
Quote:
Originally Posted by Xenrath
Even with a preview there's really no way of knowing. Especially as this is a PvP beta test/preview only. Factions pretty much showed that you can't go on just the preview/beta tests (how many, including me, looked forward to it only to be disappointed in the end?)
I'm going to wait it out this time, watch the boards! |
Malice Black
Im a pve only player so the fact its a PvE based chapter is good news to me
fiery
I don't know if it's just me or i'm getting old off Guild Wars. Having played Chapter 1 -2, Chapter 3 seem eh. The new skills in RA rolled others simply by overpowered AOE damage. Only reason for buying Nightfall would be for the PVE than unlock for PVP. The graphics look pretty outstanding, such as the avatar skills to turn into gods. I'll be waiting for new HA and GVG maps.
Pity you gave ya account away seeing GW is the type of game you can go away for a year than comeback.
Pity you gave ya account away seeing GW is the type of game you can go away for a year than comeback.
lightblade
nightfall going to more worthy than factions!
Malice Black
Quote:
Originally Posted by Horseman Of War
ya id say you gave away your account- dont bother ever coming back. That was a stupid mistake, but then again if you didnt like GW, then dont even come to these forums.
I think you were a fool to stop playing, but hey some people just dont GET gw. to the above poster: I think the locked doors is great... it keeps people from just running to the end of the game. No more NOOBS N DROKS if you know what i mean. I hope they continue to implement the LOCKED DOOR system. It keeps NOOBS out of areas where they ARE NOT WANTED!!!!! LOCKED DOOR FTW LOL |
perfect
Quote:
Originally Posted by capitalist
New classes seem interesting, but I dont think we will know until the PvE Preview.
As I sat in ice tooth cave, someone told me his view about the future of guild wars: "Its kinda like if you went to the bar, got hammered, and took an ugly chick home with you... and woke up the next morning and found out she was a dude. You get a free pass the first time, but if it happens again, well..." We got drunk from Prophecies, woke up to Factions, and can only hope that Nightfall is a chick. |
llsektorll
Quote:
Originally Posted by Horseman Of War
ya id say you gave away your account- dont bother ever coming back. That was a stupid mistake, but then again if you didnt like GW, then dont even come to these forums.
I think you were a fool to stop playing, but hey some people just dont GET gw. to the above poster: I think the locked doors is great... it keeps people from just running to the end of the game. No more NOOBS N DROKS if you know what i mean. I hope they continue to implement the LOCKED DOOR system. It keeps NOOBS out of areas where they ARE NOT WANTED!!!!! LOCKED DOOR FTW LOL |
Malice Black
keep it on topic plz
MalVeauX
I bought, played and adored playing Prophecies. Guildwars delivered with it's debut. It was good, still is good.
I did not buy into factions.
I know people that did. Some people enjoyed it. But most people look at Factions compared to Prophecies and it's obvious that you just paid the same price for less game on the 2nd go. That totally, totally sucks. A new contient, new missions, new characters were a blip. All over in a day. Most people finished Factions in a single day that I know anticipated it. Sure, you can do that with Prophecies as well, but it took time to learn how to do it. Factions seems like it was meant to just get people happy fast, and let them down even faster.
1 - Lots of money in Factions. Prophecies-only players have no clue how many plat Factions players work up just doing those missions. It's ridiculous compared to our zero gold questing of before (which I prefer... anyways).
2 - Lots of crazy items in Factions. All the new skins. All the big bosses. All thsoe crazy uniques. Factions broke the old market on things like Dye and Runes, which only came from real actual work. Factions instead, replaced it with a flooded market of endless uniques which are so easily obtained that you practically run it just for them and don't care about playing the story, whatever this is to it.
3 - Factions introduced some of the worst things we complain about. Double skill builds. Before, when we had skill problems being too powerful, they were nerfed and that was that. This time, A.net doesn't seem to realise that having the same skills with different names doesn't balance a game. It unbalances it completely. That's the problem with faction skills, which are the same as prophecies skills, which are only obtainable by people who bought both games. This is a pathetic market ploy and they should create new skills instead. The dreaded touch skills are a great case in point. Allowing that kind of skill, which is perfect in all ways, to be used multiple times without having to use a very expensive and cool down echo skill, is the same thing as having a magic the gathering deck with 20 moutains lands cards and 40 lighting bolts cards. That's factions for you. Ruined the aspect of PVP. There are plenty of guilds that avoid the silly dual-skill-touch gimmick and I have mad respect for people like that who have some ounce of reason for playing this game other than "clicking."
4 - Too much, too fast. Too short of a game. Huge let down in my opinion. I like the efforts of new characters, but I'm pretty dissappointed with the Ritualist and Assassin. They both have their strong points, and uses, but they're hardly begging for everyone to be played. This is expected, if it were an expansion but Factions isn't an explantion. It's a stand alone game and it shouldn't play and look and feel like a simple patch update from Prophecies. Factions is to Prophecies as Lord of Destruction is to Diablo II. The difference is, Diablo II didn't promise a new game. It just offered an expansion. Guildwars didn't do that. We got "Chapter II" but really, it's just "Chapter I, B."
Now, A.net already knows all this. It's obvious. They messed up with a small PvE game that Factions is, ruined a huge portion of their market from playing there, and realised that they need more than just 13 little missions and fancy skinned weapons to get people to buy and play.
It looks like A.net is at least trying this time around with Nightfalls.
I really like the new characters. They have lots of fun new stuff. Not just old stuff tweaked to look new. And I hope, hope, hope that Chapter III doesn't just give us a third freaking touch skill called "Gotcha! LOL."
Currently, I want to buy Nightfalls.
The larger appeal to PVE is what I want.
I can PVP no matter what game I have.
But I can only PVE over and over if it's new.
I want new.
Do not screw around with dual skills and these crappy market ploy skill crossovers A.net. Do not. You will lose customers and become Battle.net!
** In short, keep an eye out. If you liked Prophecies you may just have something fun again with Nightfalls. But don't hold your breath.
I did not buy into factions.
I know people that did. Some people enjoyed it. But most people look at Factions compared to Prophecies and it's obvious that you just paid the same price for less game on the 2nd go. That totally, totally sucks. A new contient, new missions, new characters were a blip. All over in a day. Most people finished Factions in a single day that I know anticipated it. Sure, you can do that with Prophecies as well, but it took time to learn how to do it. Factions seems like it was meant to just get people happy fast, and let them down even faster.
1 - Lots of money in Factions. Prophecies-only players have no clue how many plat Factions players work up just doing those missions. It's ridiculous compared to our zero gold questing of before (which I prefer... anyways).
2 - Lots of crazy items in Factions. All the new skins. All the big bosses. All thsoe crazy uniques. Factions broke the old market on things like Dye and Runes, which only came from real actual work. Factions instead, replaced it with a flooded market of endless uniques which are so easily obtained that you practically run it just for them and don't care about playing the story, whatever this is to it.
3 - Factions introduced some of the worst things we complain about. Double skill builds. Before, when we had skill problems being too powerful, they were nerfed and that was that. This time, A.net doesn't seem to realise that having the same skills with different names doesn't balance a game. It unbalances it completely. That's the problem with faction skills, which are the same as prophecies skills, which are only obtainable by people who bought both games. This is a pathetic market ploy and they should create new skills instead. The dreaded touch skills are a great case in point. Allowing that kind of skill, which is perfect in all ways, to be used multiple times without having to use a very expensive and cool down echo skill, is the same thing as having a magic the gathering deck with 20 moutains lands cards and 40 lighting bolts cards. That's factions for you. Ruined the aspect of PVP. There are plenty of guilds that avoid the silly dual-skill-touch gimmick and I have mad respect for people like that who have some ounce of reason for playing this game other than "clicking."
4 - Too much, too fast. Too short of a game. Huge let down in my opinion. I like the efforts of new characters, but I'm pretty dissappointed with the Ritualist and Assassin. They both have their strong points, and uses, but they're hardly begging for everyone to be played. This is expected, if it were an expansion but Factions isn't an explantion. It's a stand alone game and it shouldn't play and look and feel like a simple patch update from Prophecies. Factions is to Prophecies as Lord of Destruction is to Diablo II. The difference is, Diablo II didn't promise a new game. It just offered an expansion. Guildwars didn't do that. We got "Chapter II" but really, it's just "Chapter I, B."
Now, A.net already knows all this. It's obvious. They messed up with a small PvE game that Factions is, ruined a huge portion of their market from playing there, and realised that they need more than just 13 little missions and fancy skinned weapons to get people to buy and play.
It looks like A.net is at least trying this time around with Nightfalls.
I really like the new characters. They have lots of fun new stuff. Not just old stuff tweaked to look new. And I hope, hope, hope that Chapter III doesn't just give us a third freaking touch skill called "Gotcha! LOL."
Currently, I want to buy Nightfalls.
The larger appeal to PVE is what I want.
I can PVP no matter what game I have.
But I can only PVE over and over if it's new.
I want new.
Do not screw around with dual skills and these crappy market ploy skill crossovers A.net. Do not. You will lose customers and become Battle.net!
** In short, keep an eye out. If you liked Prophecies you may just have something fun again with Nightfalls. But don't hold your breath.
Two April Mornings
nightfall seems like it will be more PVE oriented, and I am looking forward to that, having been disapointed with the pve content of factions.
so far i am planning on buying it, and adding it to my other 2 chaps
so far i am planning on buying it, and adding it to my other 2 chaps
dreamhunk
the classies alone and the fact that anet promised some rpg, better rpg in the game. I am so not going to miss out.
I think if the rpg is good, anet will be fighting for number spot with never winter nights when it comes out. if they do something new they will get mmorpg of the year!
Anet just make sure there is enough CE to go around! and don't make it late
ps
anet please give us lots of aera to explore, both air, water and land pretty pretty please
I think if the rpg is good, anet will be fighting for number spot with never winter nights when it comes out. if they do something new they will get mmorpg of the year!
Anet just make sure there is enough CE to go around! and don't make it late
ps
anet please give us lots of aera to explore, both air, water and land pretty pretty please
Malice Black
thanks for that essay
i loved chaper1 but when i ended up spending 4-5 hours on the forum and half hour in the game i knew it was time to quit
so far im still unsure...i wasnt going to buy factions but was tipped by the 12v12 which then turned out to be utter bollocks..
i loved chaper1 but when i ended up spending 4-5 hours on the forum and half hour in the game i knew it was time to quit
so far im still unsure...i wasnt going to buy factions but was tipped by the 12v12 which then turned out to be utter bollocks..
Eldred
I feel that Nightfall won't be a waste of money like factions at least both classes don't die fast as assasin which is a lame profession
And well i feel that factions is only to show of with elite missions and alliance battle but nothing extra.
But with these two new professions nightfall won't suck aldo i hope there will'be a chapter to deal with the fate of ascalon and the charr
And well i feel that factions is only to show of with elite missions and alliance battle but nothing extra.
But with these two new professions nightfall won't suck aldo i hope there will'be a chapter to deal with the fate of ascalon and the charr
llsektorll
well you guys have to understand one thing.. its called Guild WARS for a reason... because the build battles is probably 100x more enjoyable than anything you can find, farm, or beat in pve... until you've reached that lvl you are really missing out.. don't hate gw cuz its not pve oriented... because its not supposed to be... the pvp is where the real fun is at
Eclair
Quote:
Originally Posted by llsektorll
well you guys have to understand one thing.. its called Guild WARS for a reason... because the build battles is probably 100x more enjoyable than anything you can find, farm, or beat in pve... until you've reached that lvl you are really missing out.. don't hate gw cuz its not pve oriented... because its not supposed to be... the pvp is where the real fun is at
|
Anyways, Factions was pretty much a PvP game, with PvE mostly gimped. The two new classes were not that much different in terms of play style or feel from the Prophecy characters. What really disappointed me was that the whole factions concept is one of the biggest gimmicks I've ever seen. I was hoping to have the faction line actually affect the game somewhat, but really, the only thing is does is just make me go to Kaineng to sell/buy all my gear.
dreamhunk
Quote:
Originally Posted by llsektorll
well you guys have to understand one thing.. its called Guild WARS for a reason... because the build battles is probably 100x more enjoyable than anything you can find, farm, or beat in pve... until you've reached that lvl you are really missing out.. don't hate gw cuz its not pve oriented... because its not supposed to be... the pvp is where the real fun is at
|
the core of gw is rpg!
Loviatar
Quote:
Originally Posted by llsektorll
well you guys have to understand one thing.. its called Guild WARS for a reason...
|
1 guild wars is in reference to background lore
2 the owner of ANET stated flatly in an interview that GW started as an RPG and the PVP was added as something to do after finishing the game.
Solar_Takfar
I agree with most of what you say, however
REAL ACTUAL WORK!!!?!?!? It's a game, for chrissake. it is a GOOD thing to have many unique items with different models, and big bosses to kill, and cheaper runes which don't take hundreds of hours of boring farming to get ahold of.
Quote:
Originally Posted by MalVeauX
2 - Lots of crazy items in Factions. All the new skins. All the big bosses. All thsoe crazy uniques. Factions broke the old market on things like Dye and Runes, which only came from real actual work.
|
Ate of DK
I love GuildWars but...
Adding 2 new characters allready is a bit too fast I believe. I think it will destroy a lot of fun in the game. Too many things in too short time.
And well, I hope they actualy debug chapter 3 before release cause Factions had too much bugs anyway.
- Major letdown to me was the 5 elite skills that weren't available from the start. And they just said... "they are in the game" and... a week later they update... "Elites now available".
- Quests that were bugged
- And so on... I believe we all know that there were too many bugs.
Adding 2 new characters allready is a bit too fast I believe. I think it will destroy a lot of fun in the game. Too many things in too short time.
And well, I hope they actualy debug chapter 3 before release cause Factions had too much bugs anyway.
- Major letdown to me was the 5 elite skills that weren't available from the start. And they just said... "they are in the game" and... a week later they update... "Elites now available".
- Quests that were bugged
- And so on... I believe we all know that there were too many bugs.
dargon
Quote:
Originally Posted by Malice Black
I owned both chapter1 and factions and recently uninstalled both and gave away my account. The main reason i quit playing was i got seriously bored.
As you can see i cant play the free weekend event so i need some decent feedback and ppls opinion of this game So..opinions plz |
MalVeauX
While I enjoy Guild Wars for what it is, I can flat out and undeniably tell you without hestiation that it doesn't hold a butterfly fart's strength against the flame of a candle to Never Winter Nights when it comes to RPG. Guild Wars is an RPG, but very dummied down and limited in just how much role playing you get to do.
-You play the good guy, no matter what. No choice. You can't even win in an evil way. It's one track.
-There isn't much to the plot. It's more of a cinematic that you participate in, not neccessarily define. There's a critical difference in this and an RPG that unfolds and you didn't say "I didn't see that coming."
-The things you encounter last 2 minutes and you learn nothing about it. An example is the Seer in prophecies. Sure, we all know about Ascalon and the Char, etc, but the nature of the Seer isn't even talked about, theorized, or anything. No one wonders. Why? Because it has pretty much milimeters of depth. That's a sure fire sign that this wasn't meant to really be an RPG of the calliber of the real RPGs which currently define that genre.
There are other things, but they're not really important. And even given the above, Guild Wars is still a fantastic game. I can play it quickly, with friends and family no matter where they are, and have a good time. Play a simple story. Enjoy my role in the "story" and finish it up. I don't have to get all involved. It's a nice break from serious RPG to simple laid back hack & slash with the illusion of RPG -- Nothing wrong with that either!
Cheers!
-You play the good guy, no matter what. No choice. You can't even win in an evil way. It's one track.
-There isn't much to the plot. It's more of a cinematic that you participate in, not neccessarily define. There's a critical difference in this and an RPG that unfolds and you didn't say "I didn't see that coming."
-The things you encounter last 2 minutes and you learn nothing about it. An example is the Seer in prophecies. Sure, we all know about Ascalon and the Char, etc, but the nature of the Seer isn't even talked about, theorized, or anything. No one wonders. Why? Because it has pretty much milimeters of depth. That's a sure fire sign that this wasn't meant to really be an RPG of the calliber of the real RPGs which currently define that genre.
There are other things, but they're not really important. And even given the above, Guild Wars is still a fantastic game. I can play it quickly, with friends and family no matter where they are, and have a good time. Play a simple story. Enjoy my role in the "story" and finish it up. I don't have to get all involved. It's a nice break from serious RPG to simple laid back hack & slash with the illusion of RPG -- Nothing wrong with that either!
Cheers!
Loviatar
Quote:
Originally Posted by Horseman Of War
And as far as them saying PvP was added as an afterthought- id need to see proof of that. Its ludicris to think that they never considered PvP until after the game as almost done.... i think the above poster is misinformed/lying.
!! |
you ask i provide and interpret it as you see fit
from Jeff Strange interview
Quote:
Evil Avatar News: Guild Wars seems to be a pretty hardcore PvP type game. JS: Well, I think Guild Wars has excellent PvP, especially in the online role-playing genre, in fact it’s the only game with well-designed well-balanced PvP; but that doesn’t mean the game is a hardcore PvPer's game. Guild Wars started life as a role-playing game, and we continue to support that very strongly. Our goal was always for the PvP aspect to be played after you’ve built up your character and played through the role-playing content, |
ryanryanryan0310
Quote:
Originally Posted by Malice Black
i loved chaper1 but when i ended up spending 4-5 hours on the forum and half hour in the game i knew it was time to quit
|
EternalTempest
If ebgames slip up on Nightfall info as to number of missions, quests etc (all being far more then factions) is true then with out a doubt.
Even if it's the same, so I will most likely will.
@MalVeauX
300 new skills, 25 duplicates in Factions and makes perfect sense if you read the dev interviews about how GW shares elements with Magic the Gathering and if you play Magic The Gathering.
I expect to see and have zero issues with some duplicate skills with different name.
And the Dev stated it started as Pve, PvP was added (during development) and BOTH are part of the game and always will be and the strive to keep both sides happy. Aka despite PvE being 1st, that has zero bearing on the future it's a PvP & PvE game.
Even if it's the same, so I will most likely will.
@MalVeauX
300 new skills, 25 duplicates in Factions and makes perfect sense if you read the dev interviews about how GW shares elements with Magic the Gathering and if you play Magic The Gathering.
I expect to see and have zero issues with some duplicate skills with different name.
And the Dev stated it started as Pve, PvP was added (during development) and BOTH are part of the game and always will be and the strive to keep both sides happy. Aka despite PvE being 1st, that has zero bearing on the future it's a PvP & PvE game.
MSecorsky
Quote:
Originally Posted by Eldred
I feel that Nightfall won't be a waste of money like factions at least both classes don't die fast as assasin which is a lame profession
And well i feel that factions is only to show of with elite missions and alliance battle but nothing extra. But with these two new professions nightfall won't suck aldo i hope there will'be a chapter to deal with the fate of ascalon and the charr |
Back on topic... heck ya, it'll be well worth it. I still have a lot to do with Factions (thanks to the ABs pulling me away from other things...), and Nightfall looks to be even bigger in the PvE world... plus the promise of a new type of PvP that'll blow peoples socks off.
Oh yeah. Buy that puppy.
viper008
Quote:
Originally Posted by Malice Black
I owned both chapter1 and factions and recently uninstalled both and gave away my account. The main reason i quit playing was i got seriously bored.
As you can see i cant play the free weekend event so i need some decent feedback and ppls opinion of this game So..opinions plz |
MalVeauX
Quote:
Originally Posted by EternalTempest
@MalVeauX
300 new skills, 25 duplicates in Factions and makes perfect sense if you read the dev interviews about how GW shares elements with Magic the Gathering and if you play Magic The Gathering. I expect to see and have zero issues with some duplicate skills with different name. |
In guildwars, you can have as many as you want, so long as it's not the same name. Skills that are identical with different names are legal in Guildwars.
It's nothing like MTG in that particular sense, but very similar in others.
If Wizards can make up new "similar" things to replace others and that can be mixed with the others every 6 months (and MORE than guildwars) then I expect the boys at A.net to be able to do the same thing.
At least so long as they're not carbon copies.
Loviatar
Quote:
Originally Posted by Horseman Of War
And that says NOTHING about it being ;finished; when they implemented pvp
Im pretty sure PvP came around on day 4 or 5 LOL. I take back saying Lying.... for more than one reason.... However... I now replace that title with "EXAGGERATOR" |
here is what i said
2 the owner of ANET stated flatly in an interview that GW started as an RPG and the PVP was added as something to do after finishing the game.
from the interview itself
Quote:
Guild Wars started life as a role-playing game, and we continue to support that very strongly. Our goal was always for the PvP aspect to be played after you’ve built up your character and played through the role-playing content, |
The Son Of Morgoth
Currently if A-net does not fix the problems that were introduced by this newest patch/fix the ui i will not be playing nightfall.
One of the major reasons i got Guildwars 1 was because A-net was a new company. They needed to make a good game/good service if they wanted their company rep. to go up, unlike other companies such as Blizzard that can make lots of mistakes and still keep their godly omfg WARCRAFT 3 rep. Now also A-net is going down the path of big business and slacking off a little. I am going to wait 1 or 2 months after Nightfall comes out before i even get it...and thats only if we dont have a whole bunch of complaints. I think A-net has officially lost my business. Guildwars has just gotten eh -_-.
One of the major reasons i got Guildwars 1 was because A-net was a new company. They needed to make a good game/good service if they wanted their company rep. to go up, unlike other companies such as Blizzard that can make lots of mistakes and still keep their godly omfg WARCRAFT 3 rep. Now also A-net is going down the path of big business and slacking off a little. I am going to wait 1 or 2 months after Nightfall comes out before i even get it...and thats only if we dont have a whole bunch of complaints. I think A-net has officially lost my business. Guildwars has just gotten eh -_-.
viper008
Quote:
Originally Posted by The Son Of Morgoth
Currently if A-net does not fix the problems that were introduced by this newest patch/fix the ui i will not be playing nightfall.
|
The new UI is so much better than what was ever in the game.