How do they fix dervish?
TadaceAce
Hrmm heres what I think they're gonna do.
1. Mysticism won't heal, only energy.
2. Balt rage is gettin shafted up to 15 energy or 20 recharge.
3. Mysticism only works if enchants expire not end (bye bye CoP)
Oh and heres an interesting question.... are dervish AE enchants / regular scythe attacks gonna make pve guys scatter like firestorm... imagine how hated dervish would be in pve.
1. Mysticism won't heal, only energy.
2. Balt rage is gettin shafted up to 15 energy or 20 recharge.
3. Mysticism only works if enchants expire not end (bye bye CoP)
Oh and heres an interesting question.... are dervish AE enchants / regular scythe attacks gonna make pve guys scatter like firestorm... imagine how hated dervish would be in pve.
Former Ruling
Pretty sure it'd cause AoE Scatter.
But yea some of the better Enchants will get the chopping block. Not sure they'd change the attribute though.
But yea some of the better Enchants will get the chopping block. Not sure they'd change the attribute though.
Jerich
I think all they really need to do is up the delay on the AOE spells from 5 or 8 seconds to 15 or 20. The dervs would still do spike damage, but then they would have to sit there for 15-20 seconds and do nothing.
- Jerich
- Jerich
Elena
making the scythes cause monsters too run is like THE worst idea i ever heard in my gw life might as well make monsters run when theyre low on health!
Former Ruling
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Originally Posted by Elena
making the scythes cause monsters too run is like THE worst idea i ever heard in my gw life might as well make monsters run when theyre low on health!
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The Scythe Attacks aren't a real biggie, he probably just added that part of the sentence in on an after thought.
Midnight08
2-3 second cast time on most enchants and theyre done.... would remove the spike effect and slow down cast/remove strats... done deal
WhiteZombie
the problem is with all the spamming. dervish can keep powerful enchants up forever and a day even if they strip them off themselves,not because of mysticism primarily, but at the frequency of which the spells can be cast with little or no "downtime" to the dervish. there are barely openings, except when you diversion them (or desecrate/FoC spike them when not under a PS or similar). they should have natural "openings" much like the necromancer summoners now have "openings" where their minions will degen and you cant stop it anymore. as such...
-nerf signet of piety. dont make it insta-recast, make it recharge a % faster, linked to the attribute. lower the inate recharge if you do this to make the skill still viable. this way, even if you have say a ~3 second recharge signet of piety, you can still diversion it. as it stands, you cant disable it at all.
-nerf vital boon. make it have to run its course to add the heal condition, or halve the heal condition (dervishes have enough "when it ends youre healed for 50bajillion+mysticism!" anyway). as it stands, vital boon is a FAR superior version of faithful intervention, so much so faithful intervention is painfully useless compared to it (as long as enchant stacking has no 'downtime' at least).
-pump up the recharge on all the AoE enchants. 15-20 seconds at least.
just some food for thought
-nerf signet of piety. dont make it insta-recast, make it recharge a % faster, linked to the attribute. lower the inate recharge if you do this to make the skill still viable. this way, even if you have say a ~3 second recharge signet of piety, you can still diversion it. as it stands, you cant disable it at all.
-nerf vital boon. make it have to run its course to add the heal condition, or halve the heal condition (dervishes have enough "when it ends youre healed for 50bajillion+mysticism!" anyway). as it stands, vital boon is a FAR superior version of faithful intervention, so much so faithful intervention is painfully useless compared to it (as long as enchant stacking has no 'downtime' at least).
-pump up the recharge on all the AoE enchants. 15-20 seconds at least.
just some food for thought
samifly
A dervish right now could own most pve mobs solo...
Paperfly
Note that for the class to be workable in PVE (which is problematic when you're a class that depends on enchanting) adding to the recharge times accross the board would be a bad idea.
Honestly, I think the best solution would simply be to cut down on their damage capacity a bit. Mysticism needs some tweaking too, but I have no idea how to do so without sinking the class to unplayability.
Honestly, I think the best solution would simply be to cut down on their damage capacity a bit. Mysticism needs some tweaking too, but I have no idea how to do so without sinking the class to unplayability.
Quid Pro Quo
I don't think they would do any better or worse in PvE then a wammo. They would just shine better in different areas.
Minus Sign
There is (very sadly) a simple solution to the Dervish CoP Bomber. Since most of the "exploit" builds I've seen revolve around using CoP for Emanager, spam and healing...they nerf CoP. Again. Saying this pisses me off, since it also has the potential to nerf my favored build-->boonprot. The reason I put it out there is in hopes of controlling how they nerf it.
Instead of further tearing the skill down, make it more monk specialized. Instead of removing all enchantments, they can make CoP remove 1 enchant at zero DF, up to a max of--say--8 at 16.
D/Mo skills do need a little tweeking anyway though. Particualrly those that deal Holy Damage. They're--quite frankly--vicious.
Instead of further tearing the skill down, make it more monk specialized. Instead of removing all enchantments, they can make CoP remove 1 enchant at zero DF, up to a max of--say--8 at 16.
D/Mo skills do need a little tweeking anyway though. Particualrly those that deal Holy Damage. They're--quite frankly--vicious.
Karmaniac
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Originally Posted by Paperfly
Note that for the class to be workable in PVE (which is problematic when you're a class that depends on enchanting) adding to the recharge times accross the board would be a bad idea.
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Ah mae be but a simple guy from teh country and Ah don't know nothing of this "gaem balanse".... IMO there's nothing wrong with the skills except that they atm are dirt cheap, recharge almost immediately and are ridiculously powerful. Otherwise they are fine as they are.
Saix The Spartan
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Originally Posted by Midnight08
2-3 second cast time on most enchants and theyre done.... would remove the spike effect and slow down cast/remove strats... done deal
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Lambentviper
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Originally Posted by Midnight08
2-3 second cast time on most enchants and theyre done.... would remove the spike effect and slow down cast/remove strats... done deal
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IF ANet did that, what WOULD the dervish be able to accomplish? just get rid of the whole eart hand wind prayer attributes if your gonna take that route
zakaria
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Originally Posted by TadaceAce
2. Balt rage is gettin shafted up to 15 energy or 20 recharge.
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3. Mysticism only works if enchants expire not end (bye bye CoP) |
unmatchedfury
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Originally Posted by Minus Sign
There is (very sadly) a simple solution to the Dervish CoP Bomber. Since most of the "exploit" builds I've seen revolve around using CoP for Emanager, spam and healing...they nerf CoP. Again. Saying this pisses me off, since it also has the potential to nerf my favored build-->boonprot. The reason I put it out there is in hopes of controlling how they nerf it.
Instead of further tearing the skill down, make it more monk specialized. Instead of removing all enchantments, they can make CoP remove 1 enchant at zero DF, up to a max of--say--8 at 16. D/Mo skills do need a little tweeking anyway though. Particualrly those that deal Holy Damage. They're--quite frankly--vicious. |
WasAGuest
I'm curious to see the Dervish in action in PvE as well. With the AI mobs having insta interupts and enchantment strips, plus I'm sure we'll be facing some dervish mobs who are set for enchant prevention/stripping; playing the dervish will be interesting.
The AoE run from zero damage effect (my name for the AoE "fix") is quickly offset with that AE Cripple attack the Dervish has. I forget the name, but the D/Wa has it.
Let's not call for a complete destruction of one of the funnest and most unique classes we've seen yet. I imagine Anet has some tricks up their sleeves for the mobs in Nightfall.
Offtopic: Anyone else get a kick out of seeing the Dervish spin and twirl while she attacked? I loved it!
The AoE run from zero damage effect (my name for the AoE "fix") is quickly offset with that AE Cripple attack the Dervish has. I forget the name, but the D/Wa has it.
Let's not call for a complete destruction of one of the funnest and most unique classes we've seen yet. I imagine Anet has some tricks up their sleeves for the mobs in Nightfall.
Offtopic: Anyone else get a kick out of seeing the Dervish spin and twirl while she attacked? I loved it!
fb2000
tear down dmg (especially the holy ones..), increase cast time, increase cost, increase recharge, reduce the + from ending enchantments
sounds about right oO
sounds about right oO
HolyHawk
I agree on keeping the energy regain and cut down the health regain on their primary attributes. Higher cool down of enchantments would be nice as well, and eventual longer casts. Right now they are way unbalanced and can really solo most of the core classes. IMO, they have too much power, can heal, can manage energy, can deal heavy area dmg. What will happen to the core classes, have dervish nerfed them alltogether?
twicky_kid
I don't think they should touch Mystism. The dervish has a 25 energy pool with most of their attack skills and spell cost 10-15e. Balth Rage and Heart are great skills but I don't think they deserve overpowered status. I would increase the recharge to 12-15 seconds. 20 seconds is too long. These guys are made for pressure. At 12-15 seconds recharge that would put it in line with Sin recharges and war adrenaline gain.
You can't do anything if you can't catch the target. CoP will have to be changed and I like the suggestion from Minus Sign. Remove the "lose all enchants" from CoP and make it linked to attribute. Even if you make that change they will simply change to release enchantments.
I ran this build with a Guild that was rather noobs and it completely fell on its face. Its not as easy as it seems. Kiting will completely own the build. Wars don't want to mess with a dervish though
You can't do anything if you can't catch the target. CoP will have to be changed and I like the suggestion from Minus Sign. Remove the "lose all enchants" from CoP and make it linked to attribute. Even if you make that change they will simply change to release enchantments.
I ran this build with a Guild that was rather noobs and it completely fell on its face. Its not as easy as it seems. Kiting will completely own the build. Wars don't want to mess with a dervish though
TGgold
I've..ever come across a dervish I couldn't kill.
I don't think they're horribly unbalanced, I think they're just...new. To fix the CoP problem just have it say: Monk Enchantments instead of just Enchantments. That should fix most of the problems...(albeit making MoR a little harder to use...)
I don't think they're horribly unbalanced, I think they're just...new. To fix the CoP problem just have it say: Monk Enchantments instead of just Enchantments. That should fix most of the problems...(albeit making MoR a little harder to use...)
twicky_kid
No matter what we do the boon prot is going to get nerfed. Boon at 10 second recharge and CoP will be changed.
I think tweaks should be made very very slight. Their armor is horrible, no shield, on the frontlines at all times, energy hogs, and a low energy pool. Their sythes attack too slow to really kill anything on their own. The only real dmg dealers are the aoe enchantments. In RA/TA they are very powerfull. In GvG and HA not so good.
I think tweaks should be made very very slight. Their armor is horrible, no shield, on the frontlines at all times, energy hogs, and a low energy pool. Their sythes attack too slow to really kill anything on their own. The only real dmg dealers are the aoe enchantments. In RA/TA they are very powerfull. In GvG and HA not so good.
Solar_Takfar
you mean Dervish Enchantments, right?
Evilsod
I think they seriously need to sort out the Avatars.
Balthazaars Avatar... +40 armour and 33% faster move speed, i would've thought Balthazaar would be increased ATTACk speed not move speed. Deal holy damage... right that bypasses absolutely all resistances bar the original AL and also utterly rapes necros in the wrong armour. Why not give it 20% armour penetration too and make it like Judges Insight on steroids?
Melandrus Avatar... Immunity to conditions and +200 health. Ok i get hte conditions bit, rangers inflict lots. But what the hell does +200 health have to do with rangers? The only ranger skill that does that is Fertile Season, and now they're making it seem like a speciality. This is where a faster move speed would make more sense, not on balthazaar.
Lyssa's Avatar... Increased damage on foes using skills and +10 energy. Fair enough about energy, and the extra damage against foes using skills makes sense, probably the most balanced 1.
Grenths Avatar... Removes 1 enchantment for each attack skill, deal cold damage. Sorry, Fingers of Chaos is a MONSTER ONLY SKILL.
Dwaynas Avatar... Gain health, lose a hex when using attack skills. Ok fair enough.
These avatars are insanely overpowered in comparison to other elites. 1. Most are enchantments/hexes so can be removed. Most have longer recharges so interrupting them actually makes a frigging difference. Things like Psychic Distraction. Insanely powerful interrupt, has a downside... wheres the downside to these?
Balthazaars Avatar... +40 armour and 33% faster move speed, i would've thought Balthazaar would be increased ATTACk speed not move speed. Deal holy damage... right that bypasses absolutely all resistances bar the original AL and also utterly rapes necros in the wrong armour. Why not give it 20% armour penetration too and make it like Judges Insight on steroids?
Melandrus Avatar... Immunity to conditions and +200 health. Ok i get hte conditions bit, rangers inflict lots. But what the hell does +200 health have to do with rangers? The only ranger skill that does that is Fertile Season, and now they're making it seem like a speciality. This is where a faster move speed would make more sense, not on balthazaar.
Lyssa's Avatar... Increased damage on foes using skills and +10 energy. Fair enough about energy, and the extra damage against foes using skills makes sense, probably the most balanced 1.
Grenths Avatar... Removes 1 enchantment for each attack skill, deal cold damage. Sorry, Fingers of Chaos is a MONSTER ONLY SKILL.
Dwaynas Avatar... Gain health, lose a hex when using attack skills. Ok fair enough.
These avatars are insanely overpowered in comparison to other elites. 1. Most are enchantments/hexes so can be removed. Most have longer recharges so interrupting them actually makes a frigging difference. Things like Psychic Distraction. Insanely powerful interrupt, has a downside... wheres the downside to these?
FalconDance
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Offtopic: Anyone else get a kick out of seeing the Dervish spin and twirl while she attacked? I loved it! |
Arkantos
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Balthazaars Avatar... +40 armour and 33% faster move speed, i would've thought Balthazaar would be increased ATTACk speed not move speed. Deal holy damage... right that bypasses absolutely all resistances bar the original AL and also utterly rapes necros in the wrong armour. Why not give it 20% armour penetration too and make it like Judges Insight on steroids? |
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Melandrus Avatar... Immunity to conditions and +200 health. Ok i get hte conditions bit, rangers inflict lots. But what the hell does +200 health have to do with rangers? The only ranger skill that does that is Fertile Season, and now they're making it seem like a speciality. This is where a faster move speed would make more sense, not on balthazaar. |
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Lyssa's Avatar... Increased damage on foes using skills and +10 energy. Fair enough about energy, and the extra damage against foes using skills makes sense, probably the most balanced 1. |
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Grenths Avatar... Removes 1 enchantment for each attack skill, deal cold damage. Sorry, Fingers of Chaos is a MONSTER ONLY SKILL. |
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Dwaynas Avatar... Gain health, lose a hex when using attack skills. Ok fair enough. |
tomcruisejr
No changes. Making Dervishes weak defeats the purpose of adding a new class. we dont want "another warrior or assassin" class, do we?
Phrozen_
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Originally Posted by Evilsod
I think they seriously need to sort out the Avatars.
Balthazaars Avatar... +40 armour and 33% faster move speed, i would've thought Balthazaar would be increased ATTACk speed not move speed. Deal holy damage... right that bypasses absolutely all resistances bar the original AL and also utterly rapes necros in the wrong armour. Why not give it 20% armour penetration too and make it like Judges Insight on steroids? Melandrus Avatar... Immunity to conditions and +200 health. Ok i get hte conditions bit, rangers inflict lots. But what the hell does +200 health have to do with rangers? The only ranger skill that does that is Fertile Season, and now they're making it seem like a speciality. This is where a faster move speed would make more sense, not on balthazaar. Lyssa's Avatar... Increased damage on foes using skills and +10 energy. Fair enough about energy, and the extra damage against foes using skills makes sense, probably the most balanced 1. Grenths Avatar... Removes 1 enchantment for each attack skill, deal cold damage. Sorry, Fingers of Chaos is a MONSTER ONLY SKILL. Dwaynas Avatar... Gain health, lose a hex when using attack skills. Ok fair enough. These avatars are insanely overpowered in comparison to other elites. 1. Most are enchantments/hexes so can be removed. Most have longer recharges so interrupting them actually makes a frigging difference. Things like Psychic Distraction. Insanely powerful interrupt, has a downside... wheres the downside to these? |
twicky_kid
You cannot remove an Elite Form. They are not enchantments. You cannot copy them with Mimic either.
They last for 1 minute in most cases with a 1 minute cool down. For that steep recharge I think they are fine. If you reduce them any more than that then they wouldn't be useable at all. All of them have a 2 second casting that SCREAMS "interrupt me."
Wars are for pressure and Balth avatar matches that. The running speed ensures you keep up with you target to keep adding on the dmg. You can get IAS from whirling charge. Giving someone IAS for a minute straight with no way to remove it....hhhmmm....does this sound familar? We don't want another IWAY.
Melandrus is for survival. The 200 hp and conditions makes this guy impossible to spike. Conditions can't be applied so no blind/weakness/cripple/ or degen condtions.
Grenth only works on attack skill. I expect to see this changed to sythe attacks only.
Dwayna is junk. Pious restoration is none elite and will do the job much better than this elite.
Lyssa I'm just unsure about. It adds dmg to only people casting spells and you get +10 energy. The 10 energy is really ignored because of Myst.
Lets not forget that these can ONLY be used by dervish primary. I think they are well balanced.
They last for 1 minute in most cases with a 1 minute cool down. For that steep recharge I think they are fine. If you reduce them any more than that then they wouldn't be useable at all. All of them have a 2 second casting that SCREAMS "interrupt me."
Wars are for pressure and Balth avatar matches that. The running speed ensures you keep up with you target to keep adding on the dmg. You can get IAS from whirling charge. Giving someone IAS for a minute straight with no way to remove it....hhhmmm....does this sound familar? We don't want another IWAY.
Melandrus is for survival. The 200 hp and conditions makes this guy impossible to spike. Conditions can't be applied so no blind/weakness/cripple/ or degen condtions.
Grenth only works on attack skill. I expect to see this changed to sythe attacks only.
Dwayna is junk. Pious restoration is none elite and will do the job much better than this elite.
Lyssa I'm just unsure about. It adds dmg to only people casting spells and you get +10 energy. The 10 energy is really ignored because of Myst.
Lets not forget that these can ONLY be used by dervish primary. I think they are well balanced.
calien007
there is no way they will nerf COP ok? If that skill is tweaked Boon Pro will become useless and weak. COP is like the center of Boon Prot build. I am so sick of people saying COP needs to be nert and stuff. If u don't play a monk then u will have no idea how important and must COP is to a monk!!!
twicky_kid
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Originally Posted by calien007
there is no way they will nerf COP ok? If that skill is tweaked Boon Pro will become useless and weak. COP is like the center of Boon Prot build. I am so sick of people saying COP needs to be nert and stuff. If u don't play a monk then u will have no idea how important and must COP is to a monk!!!
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You can change CoP to work as its intended to right now without making it abusable by dervishes. Example
5e 10 recharge (Divine favor)
Lose 1...8 enchantments. For each enchantment removed from you gain 6...80hp, remove 1 hex and condition.
Making that change will prevent its abuse from Dervishs while still being use able by Boon prots.
Evilsod
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They last for 1 minute in most cases with a 1 minute cool down. For that steep recharge I think they are fine. If you reduce them any more than that then they wouldn't be useable at all. All of them have a 2 second casting that SCREAMS "interrupt me." |
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Wars are for pressure and Balth avatar matches that. The running speed ensures you keep up with you target to keep adding on the dmg. You can get IAS from whirling charge. Giving someone IAS for a minute straight with no way to remove it....hhhmmm....does this sound familar? We don't want another IWAY. |
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Melandrus is for survival. The 200 hp and conditions makes this guy impossible to spike. Conditions can't be applied so no blind/weakness/cripple/ or degen condtions. |
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Grenth only works on attack skill. I expect to see this changed to sythe attacks only. |
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Dwayna is junk. Pious restoration is none elite and will do the job much better than this elite. |
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Lyssa I'm just unsure about. It adds dmg to only people casting spells and you get +10 energy. The 10 energy is really ignored because of Myst. |
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Lets not forget that these can ONLY be used by dervish primary. I think they are well balanced. |
kvndoom
I joined the dark side today, just for the heck of it...
After about 30 wins I stopped because it was so easy it was boring. I'd rather work for my glad points. People were really ticked off about losing that way too. That's also one of the reasons I stopped. I'll be very glad when this event is over. I miss normal Guild Wars.
After about 30 wins I stopped because it was so easy it was boring. I'd rather work for my glad points. People were really ticked off about losing that way too. That's also one of the reasons I stopped. I'll be very glad when this event is over. I miss normal Guild Wars.
Mysterial
If you think changing Contemplation of Purity will change anything, you haven't tried running Mystic Sandstorm. Besides that, what are you going to do, change every skill with "Lose all Enchantments" on it?
The only thing wrong with Dervish damage right now is the holy spells - they ignore armor but have the exact same costs as similar Dervish spells that hit armor. Actually, because of that I wouldn't be surprised to learn that it's an unintentional oversight and the holy spells are actually supposed to hit armor. It doesn't make sense otherwise. Why would I ever take something like Staggering Force when I can take Heart of Holy Flame which does almost exactly the same thing for the same cost/time/recharge but ignores armor?
The only thing wrong with Dervish damage right now is the holy spells - they ignore armor but have the exact same costs as similar Dervish spells that hit armor. Actually, because of that I wouldn't be surprised to learn that it's an unintentional oversight and the holy spells are actually supposed to hit armor. It doesn't make sense otherwise. Why would I ever take something like Staggering Force when I can take Heart of Holy Flame which does almost exactly the same thing for the same cost/time/recharge but ignores armor?
Quid Pro Quo
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Originally Posted by Evilsod
Balthazaars Avatar... +40 armour and 33% faster move speed, i would've thought Balthazaar would be increased ATTACk speed not move speed. Deal holy damage...
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Melandrus Avatar... Immunity to conditions and +200 health. Ok i get hte conditions bit, rangers inflict lots. But what the hell does +200 health have to do with rangers? The only ranger skill that does that is Fertile Season, and now they're making it seem like a speciality. This is where a faster move speed would make more sense, not on balthazaar. |
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These avatars are insanely overpowered in comparison to other elites. 1. Most are enchantments/hexes so can be removed. Most have longer recharges so interrupting them actually makes a frigging difference. Things like Psychic Distraction. Insanely powerful interrupt, has a downside... wheres the downside to these? |
The biggest problem of the avatars comes from when more then about 4 Dervisih are on the team which is why I think Dervish powers should become weaker when more then 4 Dervish are on the team. When all those Dervish transform at the same time there is no one to target. Everyone is a god.
If you nerf Dervish you create the problem of basically destroying any chance for a casual gamer to play them since they already require a lot of skill to play and you hurt them in PvE a lot.
fb2000
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Originally Posted by twicky_kid
In RA/TA they are very powerfull. In GvG and HA not so good.
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if you havent seen what d/mos made of HA this weekend, plz refrain from commenting on it
sorry for my offending tone, its just that im like very annoyed at dervishes :P
Former Ruling
The Grenth Avatar is not overpowered liek the guy is thinking...if Anything it is the worst one for this weekend.
Removing Enchantments has flipflopped with the release of the Dervish...Removing Enchantments on the wrong target can HELP the other team now...
Removing Enchantments has flipflopped with the release of the Dervish...Removing Enchantments on the wrong target can HELP the other team now...
HolyHawk
I think the point remains at their ability to do most things alone, while some of the core classes are going to turn into disposable choices. I'm fine if they do some "nerfing" on the dervish and they still remain strong, as long as they come up with better skills for the core professions as well. Also, the avatars seems ok, except for balthazar and maybe grenth. Immunity to conditions is something strong already, not sure if the 200 hp boost is necessary.
Phades
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Originally Posted by Evilsod
Whats your point? a 60 second downtime of an insanely powerful elite is still unbalanced. There is NO bad side to these elites. It'd be like removing the 'take 2 damage for each point of energy' or the 'Causes exhaustion' from Ether Prodigy. The 2 second cast time screams 'interrupt me', the 5 second recharge and limitless energy from a boon prot screams 'why bother!'.
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Originally Posted by Evilsod
So giving something 33% faster run speed with no way to remove it is perfectly alright now is it? This is already worse than IWAY. Whats the next step, Ranger spirit spammers with Muddy Terrain? Sorry but 33% faster attack speed, +40 armour and holy damage is not a balanced elite. 3 pros, 0 cons.
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Originally Posted by Evilsod
I see your point i guess. But i still fail to see why this doesn't have 33% faster move speed instead of +200 health. Even just giving them evasion makes more sense.
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Originally Posted by Evilsod
Its still ridiculously strong. Considering that you could use the double swing skill and remove 2 from all foes nearby in 1 attack. Anet just suck at balancing ANYTHING to do with enchantment removal.
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Originally Posted by Evilsod
The extra energy is negated a bit by mysticism i agree. But its still a fairer elite than the others. Its damage to 'skills', not specifically spells. Catch a warrior casting Healing Signet he's gonna be hurting.
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Evilsod
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Not quite, that just makes it almost as good as expertise. |
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The holy physical damage is neutral considering how easy it is to change what damage they are causing. You have other skills like grenth's fingers that do the same and whatever is on top or the most frequently repeated seems to take precidence. The run speed boost is really strong, but a IAS would be even worse since they could take one of the numerous run speed boosts from a number of different sources and make a far more potent setup. I would expect a potentcy change, instead of a duration or type change. For example, a 10-20% run speed boost instead of 33%, which would put other run speed boosts ahead of it in terms of raw speed allowing for options to kite. |
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Giving 1 form both immunity to cripple and a run speed boost would be the most overpowered thing in existance. The profession is nearly immune to hexes as it is without outside support. |
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You could still do that with order of apostasy, yet it still exists. |
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You have a better chance catching a troll ungent than a healing sig, but if its to the point where the warrior must rely upon the healing sig against a dervish, its already too late. |