Quote:
Originally Posted by twicky_kid
They can balance a dervish completely but tweaking an existing skill.
Change shadow shroud. It states that the target foe cannot be the target of enchantments. Change that to target foe cannot be enchanted. That's 1 useless dervish.
|
That wont work, because you would also have to remove all existing enchantments before they could use a .25s or .75s use time skill. This is also assuming that the current "favorite" form skills arent nerfed into oblivion and people just move to dwana instead.
Quote:
Originally Posted by twicky_kid
I think you can increase the recharge on Balth Rage and Holy Fire to 12-15 seconds would be fair. 20 seconds imo is too long.
|
I think you are looking at it from the underside of the top instead of from the topside of the top. The dervish needs the enchantments to end in order to recast the enchantments for more damage. Slowing the recharge time down to 12~15s wont change anything really, but going as far as 20s will basically make all of them "elementalist" skills in one aspect. You have to also look at what can cause the skills to be shed and the time it takes to use or how often they are available as well.
Quote:
Originally Posted by twicky_kid
As for the Avatars they are balanced. I see many other elites that I would much rather not face than compared to the avatars.
|
*IF* they were balanced, then you would have seen all the avatars see play this weekend. Instead we only saw melandru's and balthazar's forms running around.
Quote:
Originally Posted by twicky_kid
Personally I don't mind them as is. Bring the other classes dmg up to match them.
|
Sure, i dont think anyone will mind 300 damage lightning orbs and mind shocks, 1 copy of balthazar's aura doing 50-70dps, and other similar craziness.
Even better, we could even nerf the damage down and just have this update.
*Monks can no longer cast healing and protection spells.
*Communing and Restoration lines removed from the ritualist skill sets.
Quote:
Originally Posted by twicky_kid
I would love to see this tactic change. If that means introducing a class to the game that can own in you in a few seconds if you play dumb so be it. I've seen the D/Mo build work and I've seen it fall right on its face and kill nothing. I expect this will be reduced some but hopefully not by much.
|
In a similar parity to a different gametype, you would just be flat out foolish to use anything but the 1 hit kill gun instead of the precision based skill weapon. The current version of the dervish with how the skills interact with each other is basically like that and there is nothing really tactical about it. Either it gets there or the person behind the wheel is a moron and it doesnt. Changing the calibur of consistant damage inflicted is not tactical at all. Although i did find it amusing that muddy terrain became the most effective snare in gw for the weekend, or rather the only effective snare.