Paragon Potential

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I noticed that Dervishes in Halls and possible other 8v8 have been ruining the weekend, which was suprising to me because I just did Team and Random Arenas to practice the Paragon first, and I haven't seen one Dervish know what he's doing, and even in TA they were easily brushed off.

Do people not see how good Paragons are or are they too ignorant with the Dervish? I must have been in over 6 matches last nite that lasted over 10 mintues because I was healing my party by myself. They are better than the Boon Prot Monk IMO with the right build, and being teamed up with one is even better. I NEVER lose energy thanks to their primary attribute, Motivation at 16 healing my party has never been easier, and with just a little bit in Spear Mastery just to do some decent dmg as I gain adrenaline for Watch Yourself is nice. Some other Paragons I see were also keeping Mending Refrain on their party while doing more spear attacks but without any heal other skills, but both versions are good.

I think people don't understand how good this class is. At least for 4v4, haven't tried it in HA or anything yet since I prefer not to do that type of PvP with PUGS since my Guild seems to be a PvE guild

But for 4v4 Paragons are definetaly good. I can tank and heal my party real well, all Dervish I've faced 1v1 couldn't take me down and my team eventually mopped 'em up.

Today I'll try the Dervish and see how that is because most people are random noobs that unlock the Avatar and run out and die, it's annoying.

I hope you people READ the premades on HOW they are supposed to be USED. I did that, then practiced with henchies on the training isle, then moved on to a few matches in the Zaishen Challenge until I thought I was ready, then get some experience in the RA/TA grounds.

Paragons are definetaly unappreciated for what they do. It's the same thing as keeping mending with a +4 regen on your whole party without energy hassle and with their chants that provide global healing, man I love this class.

Derrick the Nomad

Derrick the Nomad

Academy Page

Join Date: May 2006

The Gear Trick

E/R

glad to see someone else gets it.

Although in order to be viable in PvP and AB they will have to keep earshot range expanded to the whole aggro range (at least for the paragon).

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Yeap,

I already posted about this about 2 days ago. But I totally agree. Paragons are an awesome support character. My first fling with them, was to make a fireball man. Just run around, keeping yourself alive, while just lighting people on fire--not to be effective, but for fun. In the process, the Echos showed how very powerful they are. I started unlocking and playing with things. Then I started taking Watch Yourself and Charge!. Non-stop healing, regen and condition removal. It was beautiful. Throw the echos on people, use adrenal based chants. Watch the magic.

You can still get spiked to death, rather easily, since the Echo triggers are only once every 5 seconds, depending on your build. But, in a grind fight, you are very tough. Spike builds drop you though and it's game over after your Echos and Shouts wear off.

Then again, that's why we have that anti-spike skill that triggers healing after a certain rate of damage is acheived. Unfortunately it's a huge recharge and isn't reliable in actual play.

Paragons are great. Awesome support character.

Cheers!

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I feel like I'm the only Para that focuses on Spears. They make great caster-killers, since applying conditions and deep wound is so easy.

I used:
Barbed Spear,
Apply Poison,
er..the elite that dazes
Cruel Spear
the spear that interrupts (since it's condition heavy)
Troll Ungent...(yes, I need a better selfheal)
Tiger's Fury (to build up adr. and to make sure casters don't get to cast while dazes...)
Res Sig

It just makes taking down casters too easy o.o Even a boon-prot has trouble...the sheer amoutn of conditions...Worst Case: They're too busy healing themselves to heal the rest of the team.

THE only thing I feel wrong is that I don't utilize the leadership :/ It makes me feel like something's missing. If Leadership got an IAS, I'd be all over it o.o;

Look Alive

Academy Page

Join Date: Nov 2005

Guild of Geeks [GoG]

N/Mo

If you dont use leadership, make the same character as a R/p for expertice. Thats what everyone else is doing, and since the damage isnt enough for spiking anyway, you get much higher dps with expertice. Lightning strike has a low recharge and good damage, take advantage of it

Anyways, i agree with the rest of you, and I feel the paragon would be able to do an even greater role in 8vs8 than in 4vs4, since most skills apply to all allies. I wouldn't be surpriced to see the WoH or the RC-prot being switched out for a buff-paragon in balanced builds in the future

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I prefer having a 16 in spear though :/
I get where you're going, but I really don't have energy problems. O.o;
I used to use lightnign spear, but I prefer Cruel for the Deep Wound.
I think that that skill alone makes it possible to spike...

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I don't hate paragons. I'm just playing around with mine to figure how best I can use it to suit my play style.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Echo skills are going to be abused heavily. There is 1 that makes all shouts and chants last for 50% longer. That will increase the paragon to 15 duration on most chants with a 20 recharge.

Help Me! is going to be so nice. Spells cast on you by allies casting time is reduced by 50%. Am I missing something here or was balth aura's casting changed to 2 seconds for a reason?

The chants go great with barrage rangers. They can use 1 attack to hit mulitple foes. They are also great for dervishes. I can see smite pressure builds with dervishs and paragon chants for huge pressure.

D/R with apply poison, Paragon with Burning Finally, AoE smiter, and Tainted necro. Throw in a Mel's arrow ranger......you get the point?

Its just a flesh wound is the most powerful elite they have. 5e shout 4 recharge. Because its a shout it will never interrupt any action you are doing. The target does not have to be within range for it to remove the conditions. Plague sending will be sending the that deep wound straight to the other party from a ranged distance. Oh ya.....sending will also give it to all Adjacent foes to your target....gg. I don't even want to think about what Fevered Dreams is to interact with all of this.

Paragon is going to be the sleeper class. It seems underrated right now but people will catch on as more organized play testing goes on.

The Last Preacher

The Last Preacher

Academy Page

Join Date: Jan 2006

UK

None and looking!

N/

Paragon will get more popular and I can see one or two in all Good PVP guild builds.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Like I've said before I think overall Paragons have more power then Dervish.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

The build I'm using right now...

Paragon/Ranger
Wilderness Survival: 12
Spear Mastery: 14 (1+3)
Command: 9 (+1)

Lightning Spear, Barbed Spear, Blazing Spear, Stunning Strike, Apply Poison, Dyraders Defense, Troll Ungeunt, Res Signet

Its so easy to kill with this build... Charge up adreline unload on a monk and they're dead in seconds. Mind you this is only really good for RA, this build is very easy to survive with. I've taken down Warriors, Dervishes, Casters... Everything with this.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

a paragon is a good char in the rigth hands, dervish is just kinda tanking - But a good dervish still takes skill - its like shoving a warrior in the hands of a newb (as in new player) and watching them take on mantids, its easy but still takes some sorting out.

I agree the paragon needs to have his ranger increased, currently their more like a "you over there" commander than a "battlefield" commander

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Discussion has been put before for runes for classes free of health loss, such as warrior absorption...perhaps a Rune of Shouting can be introduced for range increase.

I liked playing both Dervish and Para. I think the Derv got over played simply because people noticed the exploitability and ran with it. Once everything balances out I think Paras will get alot more use.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Yay, more people who like Paragon more than Dervs..

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I was surprised to notice how good the Paragons are at playing a major support role for the party. I especially like their skill... forgot the name, gives you energy regeneration until you cast your next spell? thats a good one to have.

I'm in love with their heals and shouts... Some good potential in that class

I'm even geting used to their attire^^

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Paragons are sure very powerfull character class. After dervish will get nerfed and that 8 de/mos panic will end then i guess ppl will apreciate the support that paragons can give to the team. Actually I think that paragons are also overpowered but in more subtle way than dervishes. Also I think that implementing them will change metagame a lot.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I regret that Dervishes didn't get fully adjusted before the weekend ended. Too many people went after the cheap and fast fame/rank/glad points to ever see how useful the Paragon is. I see the Rit being put out to pasture by the Paragon come Chapter 3.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by kvndoom
I regret that Dervishes didn't get fully adjusted before the weekend ended. Too many people went after the cheap and fast fame/rank/glad points to ever see how useful the Paragon is. I see the Rit being put out to pasture by the Paragon come Chapter 3. Hopefully they will nerf the Paragon instead, seeing as everyone thinks they are so powerful,

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Mr. G
I agree the paragon needs to have his ranger increased, currently their more like a "you over there" commander than a "battlefield" commander I've not tried out the new builds but i'd have to agree based on what i've read. It's like Anet is trying to design a character that can go full tank, but which is more designed to lead the group(be it from the front or rear). If used properly paragons will definitely start becoming heavily used as generals during battles, as well as just tanking.

DeathShadowX

DeathShadowX

Frost Gate Guardian

Join Date: Oct 2005

paragon imo is like mesmer...

they are good 2nd profession but as a 1st not so much..

imo again..

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...

Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.

Lostthought144

Lostthought144

Ascalonian Squire

Join Date: Jul 2006

N/Mo

I like going A/P now thats a critical spear

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

i'll say this. there were some paragons that took me danw even with my CoP derv build

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Hella Good
Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...

Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack. Obviously you don't 4v4...

Paragon secondary is a waste since primary they can have Leadership. You obviously don't know the benefits of Leadership either...

If you're going to talk about a class' performance like that, make sure you play or understand one fully first.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

Devishs are just like touch rangers, a noob build made for quick kills with no skills what so ever. Paragon was the first profession I tried, and I got more kills with that, just using basic spear skils, with traps then I did with the devish profession. Notice this however, that both professions lack in elete skill numbers.

I think we are going to see more Devish/monks, and Paragon/ritualists in the near future do to how the professons seem to work best together.

What pisses me off is that these new professions lack are not orignial, but combonations of existing characters with extra modifications, I have noticed the a paragon is a ranger, warrior mix, weapon is like a bow, but with a faster attack speed, and armore likw a war, but with elemental bonus like ranger armor, damage for spear is almost the same as a bow.

Devish is a monk/warrior combo, armored like a monk, weapon like an axe, except more powerfull, and skills offer better self protection. I am sure there are more, but I did not explore the profession that much, some basic observations.

I hope next time they make a thief , the thief would have skills to steal treasure with out attacking off monsters, lock pick to open chest with out keys, and stealth plus back stab to spike and kills things in one or two hits.

I feel the only real way to get to know these professions is to wait until nightfall comes out, then create them and go threw the missions to understand their true mechanics. I will admit when Factions came out for beta, I could not understand how a rit or sin worked, untill I developed both professions, I also used to think assasins sucked until I understood how the build works, now I can see that they are better at dealing direct damage, more so then a warrior, but like a caster lack in the absorption of it. I say we will have to wait and see how these professions truely progress.

I don't care what people think, stand alone or not, the games can be linked, and it adds the colection of the series.

Mr Slashalot

Mr Slashalot

Academy Page

Join Date: Feb 2006

W/

OMG I LOVE PARAGON and im sick of all this dervish crap so thanks for this thread.
today i did a little ab with a modded pre-made, i did 5 matchs and every time no 1 would mess with me, they even ran away after seeing me . and at the end of the matchs i was holding the enermy base door on my own. i was free lancing and taking on teams of 2 and stuff

i used

Barbed spear
Disruping Throw
Cripple anthem
Anthem of flames
Leader's comfort
"Lead the way"
Virulence {E}
Plauge touch

charged up adren use Cripple and flame anthem
Attack with Barbed and then use virulence
keep hiting with barbed/Disruping with anthem of flame

i took some screen and as soon as nightfall comes out i will remade that build
cos love it and it works just so well

THANK YOU A.NET FOR BRINGING US PARAGON

Khift

Khift

Lion's Arch Merchant

Join Date: Jun 2005

Ego Trip From Rank [ZERO]

P/

I have built an offensive GvG spike paragon, but the fact that I spent the weekend moving kept me from being able to test it. So, I'll post the theory here:


Anthem of Envy -- 6A, 1 cast. Chant. For 10 seconds the next attack skill used by each ally within earshot deals +(17) damage against foes with more than 50% health.
"Go For The Eyes!" -- 4A. Shout. For 10 seconds the next time each ally within earshot makes an attack that attack has an additional (65)% chance to be a critical hit.
Vicious Attack -- 5E, 8 recharge. Spear attack. If this attack hits you deal +(25) damage. If you land a critical hit with this attack, target foe suffers from a deep wound for (13) seconds.
Harrier's Toss -- 10E, 1/2 cast, 10 recharge. Spear attack. If this attack hits it deals +(17) damage. If this attack hits a moving foe it deals an additional (25) damage.


(Note: Numbers in parentheses are based on 12 points in that attribute. This build would need 16 in Spears, though, so the last two skills will have noticeably larger bonuses.)



With these four skills, a Paragon can do a ranged spike that hits very much like a Warrior's adrenal spike, and when you factor in that Anthem of Envy and "Go For The Eyes!" affects your fellow spikers as well you will realize that this character could quite possibly replace an entire warrior in an adrenal spike build. Spiking with one Warrior and one Paragon is very desirable -- the enemy's monks are no longer able to read your spikes nearly as well and if the damage is the same, all the better. Even if that does not work out, though, a balanced build with two Warriors and one such Paragon would have massive spike potential, possibly able to punch through a pre-placed prot spirit even.

And the best part? We still have 3 skill slots, the secondary, and the elite to pick! With these slots... the options are endless. Just to list a handful of Paragon skills which I deem potentially worthy of these slots: "Fall Back!", "Incoming!", Aria of Swiftness, Crippling Anthem, Song of Purification, Aria of Zeal, Ballad of Restoration, Hexbreaker Aria, Signet of Synergy, Barbed Spear, Mighty Throw, Cautery Signet, "Lead The Way!", Aria of Power, and Defensive Anthem. I could see any one of those in these last slots; they're all quite powerful, it's just a matter of figuring out which. Or maybe you'll take skills from your secondary -- who knows!



This character has a very powerful self reliant ranged spike and a huge bag of supportive goodies to pull from. This, IMO, has the potential to become a staple character of balanced upon Nightfall's release, much moreso than any Dervish build seen this weekend.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

All I have to say is Enduring Harmony For great justice on the war and Anthem of Fury.

We can now remove the pet from thumpers since the DP has made them a liablility. This is going to be huge for wars too. Under FGJ Anthem at 3-4 will yeild 5-6 adrenaline back. With Enduring Harmony FGJ will last for 30 seconds giving a 15 second cool down time. You can add dark fury to this and under FGJ you have a 3 adrenaline gain from every hit.

We might see frenzy removed from the wars in place for some other IAS to spike with.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Mr Slashalot
OMG I LOVE PARAGON and im sick of all this dervish crap so thanks for this thread.
today i did a little ab with a modded pre-made, i did 5 matchs and every time no 1 would mess with me, they even ran away after seeing me . and at the end of the matchs i was holding the enermy base door on my own. i was free lancing and taking on teams of 2 and stuff

i used
Barbed spear
Disruping Throw
Cripple anthem
Anthem of flames
Leader's comfort
"Lead the way"
Virulence {E}
Plauge touch I think flame anthem is too much. Bleed+poison+disease will hit the -10 regen cap, so no need for burning. You could swap it for rez signet or for "Never surrender" for extra defense.

Also you could swap out plague touch and swap in song of purification, which allows you to remove conditions while spamming your skills.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Chris Blackstar
What pisses me off is that these new professions lack are not orignial, but combonations of existing characters with extra modifications, I have noticed the a paragon is a ranger, warrior mix, weapon is like a bow, but with a faster attack speed, and armore likw a war, but with elemental bonus like ranger armor, damage for spear is almost the same as a bow. When you have 10 professions in the game it is nearly impossible to have something that is not in some way similar to some other profession.

If they put in druid with bear shape and some spell buffs for example, then people would say it is just a W/Mo, tank with some buffs. Any low armored melee with lots of defensive spell buffs can be compared to monk/warrior. Dual classing does that. Heck, we have ranged attacker(ranger), ranged spell nuker(ele), healer(monk), melee attacker(warrior), disruption caster(mesmer), debuffer/buffer(necro). And since you can combine 2 classes, you can get any mix of those. That makes it virtually impossible for any concept class to be remarkably different without being totally wack.

So people complain that some new class is actually x/y despite every new class introducting a new mechanic. For instance ritualist has weapon spells, holding item spells, binding rituals, yet people whined it is actually monk/ranger mix with a bit of ele thrown in.

kimahri

kimahri

Lion's Arch Merchant

Join Date: Sep 2005

Defenders of the Blackblade [DotB]

E/

I created a R/P using expertise and spear mastery only. My main skills wa obviously Spear of Lightning and I also had other skills to be able to spam, was quite fun. I thought of creating a D/Mo but I wanted to design my own build (but prolly others made the exact same build).
I missed most of the event but I think the Paragons have great potential indeed.

Zazoo

Zazoo

Academy Page

Join Date: May 2005

Johannesburg

Boere Mag

W/Mo

I tried the Devish over the weekend and yea some of the skills are fun to use, but I didnt think it was great.
Lost interest in them very fast.

The Paragon on the other hand I found VERY nice.

I played the R/P and had a ot of fun with it.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Wretchman Drake
Obviously you don't 4v4...
Really now? Ironically "obviously you don't 8v8" would've been less of an absurd statement. Obviously you wouldn't know anyway, would you?

Quote: Originally Posted by Wretchman Drake Paragon secondary is a waste since primary they can have Leadership. You obviously don't know the benefits of Leadership either... Benefits of leadership versus the waste of an extra character slot in a team... Hmm, tough one. I'll go with no leadership and one less wasted slot on a support character. Surely, there is good skills in leadership, but nothing that a team can't manage perfectly well w/o. Motivation/Command offer solutions that are just as (if not more) potent. And the nrg management side of the attribute can be matched with nrg management skills from other professions. All I am saying is: in a situation where a build maker has a limited amount of slots to use, a Paragon will most likely be included as a 2ndary. You don't know much about how build making works either, do you?

Quote:
Originally Posted by Wretchman Drake
If you're going to talk about a class' performance like that, make sure you play or understand one fully first. If you are going to respond to a post like that, make sure you fully understand what the post is saying.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

I played the Paragon almost exclusively this last weekend, and while the support capabilities were powerful in 4v4, I really don't think it will transfer into 8v8 very well.

I primarily used the W/P premade, with a few modifications. I changed the skills around, using Gladiator's Defense in place of Cautery Signet, and Anthem of Guidance (whatever the Command shout was) with Lightning Spear. I used 12 Spear, 13 Motivation, 9 Tactics, and 8 Leadership. I only started having energy issues when 2 or more party members were out of my shout range.

Mending Refrain seemed to be the most powerful heal they had access to, yet it'd be useless in a GvG environment, as keeping track of which people you have it on, and making sure they're in shout range is a real hassle. If you had 2 Paragons and 1-2 Warriors, maybe you'd have enough shouts going off to cover a wide enough area for typical GvGs.

Nikki Moonlight

Nikki Moonlight

Krytan Explorer

Join Date: Oct 2005

Brighton, England

Ice Cold Elements [ICE]

Mo/

Quote:
Originally Posted by Hella Good
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack. Yeah...The paragons looked like they could be useful..but they seemed to supportive for me to want to play them..if i wanna be support i'll just play monk and do straight out heals instead of trying to keep the echo's up and working..too much hassle for me, but they do seem like they could be useful.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Wretchman Drake
Do people not see how good Paragons are or are they too ignorant with the Dervish? The paragon in the preview was great (will they replace rangers, I wonder?) but not broken-silly-beyond-belief-great like the D/Mo's in the preview. I still preferred to play paragon. I tried dervish, but cycling buttons in a preset order got boring even if enemies died left and right around me. If I wanted to do PvP without using my brain I'd run a touch ranger.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Hella Good
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack. Paragon secondaries will not be as useful as Paragon primaries, mainly due to the energy gain from Leadership. Kinda like a secondary Rit trying to spam defensive spirits.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by DeathShadowX
paragon imo is like mesmer...

they are good 2nd profession but as a 1st not so much..

imo again.. Do you believe the things that come out of your mouth? I can't think of any very common X/Me builds besides Mo/Me but I can think of 101 Me/X builds....

Why do you guys think mending refrain is so good, its recuperation but watered down to a pain to maintain and put on people.

As far as I'm concerned there is only gonna be two paragon builds, R/P and P/W. Well that and P/Mo's using mending in pve (you know its gonna happen).

The Exodus

Pre-Searing Cadet

Join Date: Jul 2006

paragon seems like a very good class to have in an 8v8 fight...

assuming you have 2 warriors (one axe, one sword or hammer) then imagine the spiking potential of "go for the eyes". with command at max, then its a +65% critical hit chance. take that with the 23% chance of a crit with 16 weapon mastery, then you have an 88% chance of a critical hit .

eviscerate with that does about 80-90ish damage, plus a deep wound's 100, while a devastating hammer will do about 100 damage and knock down or a dragon slash with around 70 damage. this damage is made better with anthem of envy, which will add 17 damage to both attacks. thats around 300 damage, and kd if you use a hammer in one attack from each warrior . this doesnt even include the paragon's damage if they join in the spike or the follow up attacks from the 2 warriors. if the monk doesnt get a prot spirit up, then the targets down.

i can see paragons in the 8v8 scene very easily...

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

I'm really intrigued with Paragons as a support class. As one example, imagine having your Warriors with 4 pips of energy, Rangers w 5 pips, and 'Sins with 6 pips of energy regen for pretty much the duration of a match. Think about the serious pressure they could put on another team, esp. in 8 v 8. Here's how:

Aria of Power (Leadership) - For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.

Costs 25 energy, recharges in 45 seconds, 1 sec cast time, and it's a chant so it can't be removed. Yes, it costs 25 energy, but the Paragon will also benefit and will get 4 pips as well

At about Leadership 14 or higher, you should be able to keep this chant up forever.

The downside is that your Warrior can't cast Mending on himself and that this will benefit Touch Rangers too, since they proly won't need OoB anymore