What is an Assassin supposed to do other than tank?

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Assassins are supposed to be in the front line, right? Then why do people tell me not to tank when i do go up there? True, we do die quickly, but what do you expect us to do?

Cid

Cid

Academy Page

Join Date: Jul 2006

R/

Lol, Sin's are meant to take out stray foes. Your actually meant to be on the backline and shadowstep to the strays, killing them off quickly and without warning

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I agree with Cid.

You've seen the movies where assassins pick-off their targets from afar. You are a professional "hit-man" type of character. You may not really have a range attack, but you have ways of getting in and out of combat. Warriors attack the front line, you and rangers attack the squishies in the back. You teleport in, attack (and hopefully kill), then teleport out. Heal, re-energize, then attack. While you recoup your energy, look for another target.

If you want to be mean, nasty, and down right evil, make your character wave at your intended target. Then "poof", you attack from behind. Backstab them, kill them and teleport away.

As Cid said, kill them without warning.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

If Assassins are NOT meant to tank. ANet make a big mistake on Assassin Skill "SHadow Refuge". it should be:

"Enchantment Spell. For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you are 'NOT' attacking, you are healed for 30...68."

which now is
"Enchantment Spell. For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you ARE attacking, you are healed for 30...68."

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by pve-er
If Assassins are NOT meant to tank. ANet make a big mistake on Assassin Skill "SHadow Refuge". it should be:

"Enchantment Spell. For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you are 'NOT' attacking, you are healed for 30...68."

which now is
"Enchantment Spell. For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you ARE attacking, you are healed for 30...68."
Shadow refuge, enter Aura of Displacement, do your combo (and Shadow refuge ends during your combo) and get out.

A safe health keeper while shadow step in the mobs

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Cid
Lol, Sin's are meant to take out stray foes. Your actually meant to be on the backline and shadowstep to the strays, killing them off quickly and without warning Agreed. Tanks are up front and take as much aggro as possible. Rangers can generally hold a bit themselves as long as they have some good defensive skills equipped. Assasins are meant to watch for enemies that are going for casters in the back and help take them out quickly.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

reguardless of how you play an assassin they damage to easy. I checked the difference between casters and a sin. the sin takes the same dmg as a necro but elementalist, rangers, monks, take less dmg then those 2 with same armor class and no buff for physical to any.

explain that one.

they are broken. get spiked way to easy. That is exactly why i run life sheath on my sin. I do not tank I strictly use it to anti spike and stay alive NEAR the agro for a few extra kills.

also sins dont kill strays their target is a slightly weakened caster on the outer rim of the battle.... Cats and Dogs are strays. LOL

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

saider sorry bud but yer kindawrong, sins are supposed to kill strays, as in they are supposed to kill enemies that have left the pack, any enemy that isalone, is a dead enemy in an assassins eyes.

stillarook

Academy Page

Join Date: Jul 2006

calfiornia

Corp of Operation Freedom

A/R

hm, i understand what it means to not tank now. but in alliance battle, a lot of people in groups that don't have any warrior always wants me to do first hit. and usually that means that I'M getting all the hits

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

assassin style:
1:watch the battle
2:target an enemy far from the battle
3:charge in/shadowstep in
4:lay your combo
5:shadowstep out (IF its the only survivor then you can continue to attack it)
6:recharge skills and repeat.

if your combo didnt kill your target (or didnt give enought conditions to do so after your gone) dont try to fix it by giving a few hits, it means your build is not adequate and you need to change it after your done with the mission/PvP

my 2 cents

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'd prefer it if they removed the conditional... its already the worst selfheal in the entire game. Hell Aura of Restoration is more reliable. At lvl16 Shadow Arts is does 10 regen.... wow... in those 4 seconds i've regened 80 health. This is of course not including Mesmer that just Power Spiked you for 100+ damage or the Shatter Enchantment. At lvl 16 WS, Unguent regens 200 health. Lvl16 Tactics, Signet heals for (i think) 160. Sorry but Refuge just sucks.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

nah refuge should read:

after 4 seconds, if there are no enemy near by you, you gain .... health

any way, i played a trapasin before i retire into a critical barrager... but i still likes trapasin more...

tactic: let warrior take aggro, then sneak up cast whirlwind, then cast spike trap (or even cast spike trap before casting whirwind), then as they are knocked down, cast flame trap... then quickly come back to back line... so enemy are crippled, bleeding, ignited, and takes at least 2-3 hits from flame trap (due to crippled)

if you are getting hit using an assassin more than you should, then you should reconsider your strat

lapsus

lapsus

Frost Gate Guardian

Join Date: Jul 2006

AMO

A/

In alliance battle the rules are skewed. my usual group, all either sins or warriors, you become the guy who kills the SS necro, or the guy who hits the mm or the annoying mes so they can plow through. most groups want sins to lead the attack because our attacks all have some sort of bonus with it, and death is very impermanent

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Thx guys

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

eh i prefer to take out strategic targets ( casters ) one who have just taken a nice blow or pressure one who is giving them a considerable advantage.
I guess you call them strays?

Angeld

Ascalonian Squire

Join Date: Jun 2006

[RIOT]Righteous Invasion of Truth

A/Me

in AB..I just take out casters and monks (well basically keep the monks busy if you cant kill them)... in short.. anything thats soft hahaha... a monk that just casted all his prot spell on their warior in as good as dead lolx

being a sin sin really effective esp ing Etnara Keys where the terrain is un even.. coz that dont matter to a sin who can shadow step in and out...

Tanking is one big joke if your a sin.. you would even last 5 secs against a warior with gladiators.. lol so dont imagine you can take spikes from 2 eles and live

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Cid
Lol, Sin's are meant to take out stray foes. Your actually meant to be on the backline and shadowstep to the strays, killing them off quickly and without warning And what if there aren't any strays? You sit there with thumbs up your ass?

hedgetrimmer

Ascalonian Squire

Join Date: Aug 2006

A/N

i good thing to do is to get heart of shadow and shadow refuge in case

then u eliminate the weakest person like the elementists adn assist the warrior in combat and another thing is to eliminate soloists that r not tanks and try to put as many negative status on the enemy.

assasian r especially good at dealing alot of damage with combined skills in 1 go, then escape or heal in wateva way u want to

=) and unlock gold vigor runes for pvp get health up to 625-675 or somethin like that

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Good advice all the above. When you get to Fort Aspenwood, either side Kurzick or Luxon is a great place to hone your assassin technique. Frequently you are not in the ideal situation of having the "rest of your group" aggro while you look for the target of opportunity. Because the rest of your group is somewhere else, all spread out, or dead. Ending up solo is really educational!

Good luck with your assassin! You will never be bored, we can guarantee you that.

nori nori

Pre-Searing Cadet

Join Date: Jun 2006

I believe that the key to surviving as an assassin is learning a little bit of patience. Everyone would love to just drop into the middle of a battle and slice everything up into bits, but unfortunately (mostly for naruto fans, it seems) these assassins were not designed to do that. My theory, judging from the energy cost and recharge time of the most potent assassin skills, is that Anet purposely designed the assassin to deliver one massive payload of damage and conditions to a single target. Naturally, if the the assassin could do this at will, there would be some huge balancing issues, hence the 10+ second recharge on all of our most beloved skills.

Point of all that babble: stay out of the mix for a while, observe the battle, see who is causing the most trouble for your team, wait for an opportune moment, gank said person, flee.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

I was doing Ring of Fire Chain Island Mission with my sins, I have not a single teleport skill yet I don't die more then 3 times in each mission and get zero death on Abbodom's Mouth. which is better if not, equal to many of my other teammates. we all know how annoyance of Ether Seal and Spectral Agony. often time I almost single handed some musaat caster. the trick is charged in last to to avoid drawing attention. choose target that are busy with other allie. eg Monks are good target, Assassin can keep monk really busy healing themself so other strong foe will be open to your teammate. run when you get health lower then 2/3 and heal if possible. it is not the skill that save a sin but the ability to judge is what save one from death

Boozbaz

Boozbaz

Ascalonian Squire

Join Date: Jul 2006

Quote:
Originally Posted by nori nori
My theory, judging from the energy cost and recharge time of the most potent assassin skills, is that Anet purposely designed the assassin to deliver one massive payload of damage and conditions to a single target. Naturally, if the the assassin could do this at will, there would be some huge balancing issues, hence the 10+ second recharge on all of our most beloved skills. Quoted for truth, very well worded nori nori.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

i agree on the attack skills to an extent. the sin does however have issues with taking dmg. check it out. when a sin takes more dmg then other classes with 70 armour and they dont at least give them a decent chance to evade or shadow step more freely. They made it so 2 builds are exceptable. AoD or mobius chains. I worked life sheath in to staop spikes and to be more active but not a tank.

Also I issued a challenge not long ago and dispite what the persons ego led him to beleive we went 50/50 with my sin, monk, ele, and ranger. he beat my sin but took 8 hits and a knockdown exploit to do it. He won on my elementalist but only when he changed the rules so i couldn't use spirit of failure and it was in much more then 5 hits. he couldn't touch my monk even when i waited to hit 200hp before i started healing. He calims a win on my ranger but never killed it, claiming lag making his skill miss when i had a defense up and expose defenses on me. the ranger vs his sin turned into a 20 minute cat and mouse game around a 8ft high hedge before he left blaming lag. lol pvpers /sigh

sins in battle against a decent person can not kill in 5 hits. the person will heal or be healed it takes more thus the sin needs to stay in longer endure slightly more dmg to truely be viable. again not a tank.

give the sin better shadow steping recharges and a slight buff to self healing.

aside from that they are strong but not over powered in their attacks.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

well basically you learn to gank archers and bodyguards, besides that your a waste of space that could be better used by another profession.

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

they need to give sin wider shadow stepping range. Maybe not as much as before the nerf, but should at least cover more area than now. as of right now, there isn't much point to shadow stepping except AoD.
With viper or hearts, more often than not i end up in a worst situation

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by prodigy ming
they need to give sin wider shadow stepping range. Maybe not as much as before the nerf, but should at least cover more area than now. as of right now, there isn't much point to shadow stepping except AoD.
With viper or hearts, more often than not i end up in a worst situation this is why I quit Shadow step unless I need that for mission Short range and high recharge time). I use my Shadow art Atributes point on Healing (shadow art can't heal much and Shadow steps are over nerfed) so I run, and heal myself well. that ease the burden of monks . not only it ease on monk, in fact it also help monks by healing other party memeber or rez the dead allie when I can't attack the foes due to that it require long range attacker(ranger nuker...)

if you are A/Mo like me, make sure you cap Healing Burst. it helps

sabretalon

sabretalon

Frost Gate Guardian

Join Date: Nov 2005

Saints Or Sinners [SOS]

N/W

Assassin,

get your ass in combo get your ass out!

Don't get over confident and stay in the middle of a bloodbath!

Find the right targets! As mentioned before, don't go toe to toe with a warrior, you won't survive long enough, unless they are really not that good! Look for monks, necros, ritualists and mesmers, then clear out any rangers after that.

If others are sending you in, make sure they are giving you some protection or boosts before going in, then go in and do short combos and move out. The rest of the team should then be targeting your victim and getting the best out of your bonus attacks i.e bleeding, crippled, poison. In which case you are a trigger, you go in lay down a combo to start the conditions and the rest of the team should take over! This is where you need a team that now how to work with assassins!

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

life sheath? healing burst?!

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by Skuld
life sheath? healing burst?! ftw!
lol..

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

healing burst is a joke. life sheath is not a total answer to a sin who wants a little more activity and ability to manage damage.

How about actually getting on a sin ans spend an hr checking dmg taken class to class the sin take it hard just like a necro and the sin has added armour when attack.

its broke in two ways...the way they take dmg even at a far you can still be spiked...HARD. The other is their ability to shadow step.....recharges are rediculous unless you sacrifice the elite.

aside from that they are a decent class. must be played extremly smart with a decent group pugs with a sin are a pain in the butt.

hated

Academy Page

Join Date: Jun 2006

Not sure why assassins take so much more damage, perhaps because of the lack of elemental reduction?

As for shadow refuge, yes the best way to use it is right before you step in and get the heal. Though I really don't find how this would work well, if you're getting hit hard you're going to be shadow stepping out, not in, and that's when you need that heal the most.

Doesn't make much sense to me, what I'd like though is;

shadow refuge: for 4 seconds you gain health regen of ____, if you shadow step during this time you are healed for ____.

Just my idea, but I think it makes sense.

As for pvp and the whole getting in and out thing, yeah someone said it before me you're not going to be doing enough damage to take a person who's being healed. That's why you have to time the attack a little better though, if I was gvging I'd wait until I saw the monk lay down a hefty spell then shadow step in and take someone out.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by Saider maul
healing burst is a joke. life sheath is not a total answer to a sin who wants a little more activity and ability to manage damage.

How about actually getting on a sin ans spend an hr checking dmg taken class to class the sin take it hard just like a necro and the sin has added armour when attack.

its broke in two ways...the way they take dmg even at a far you can still be spiked...HARD. The other is their ability to shadow step.....recharges are rediculous unless you sacrifice the elite.

aside from that they are a decent class. must be played extremly smart with a decent group pugs with a sin are a pain in the butt. because the shadow step sucks on recharge time and shadow refuge can't do muchof heal. we choose to heal ot prot ourself with monk's skill, 3 hit can't really do much in damage to those lvl 28 foe, ( I bet you are more a PvP person) what can you do if you can't even finish your basic 3 hit combo before you have to run. where is the damage part of Assassin?

also those nausty AoE degens are really unpreventable by any of Assassin skill too. ( consider Titan, Undead, Ether Seal, ......) Way of Perfection, Shadow Refuge has nearly no help at all.

the attack of assassin is big but not that big, if you spend most of the time running arround and not dealing much damage, why people will take you in PvE

the armor of Assassin a a crap even with those +15 while attacking. not to mention other bonus should also be use in the armor

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

Quote:
Originally Posted by pve-er
because the shadow step sucks on recharge time and shadow refuge can't do muchof heal. we choose to heal ot prot ourself with monk's skill, 3 hit can't really do much in damage to those lvl 28 foe, ( I bet you are more a PvP person) what can you do if you can't even finish your basic 3 hit combo before you have to run. where is the damage part of Assassin?

also those nausty AoE degens are really unpreventable by any of Assassin skill too. ( consider Titan, Undead, Ether Seal, ......) Way of Perfection, Shadow Refuge has nearly no help at all.

the attack of assassin is big but not that big, if you spend most of the time running arround and not dealing much damage, why people will take you in PvE

the armor of Assassin a a crap even with those +15 while attacking. not to mention other bonus should also be use in the armor I agree with you on the assassin armor is squat even at 70 with 15 while attacking.

However first off i am mostly PvE but fair well in both.

Secondly wheres my dmg? Hmmmmm......leaping mantis sting, jungle strike, twisting fangs. a standards combo at 15 dagger and 10 critical strike with the deep wound spike and a 4th skill of your choice and 3/4 of their hp (275-350dmg ) is gone in the first combo plus they are bleeding and get 2/3 healing with 20% less max hp.

the assassin needs 4-5 attack skills to truely do its job and in PvP. Against any decent foe you will not take your oponent down in 5 hits, a decent player will heal or be healed during that time.

you honestly sound like you play a sin as its stereo type ( tanking ) and this is not the proper way to play a sin.

I add life sheath to handle the bulk of spikes thrown my way as cheaply as possible,in doing so i can usually see my target drop select my next and work my way AROUND the agro not in it. This minimizes the dmg taken, allows me to play more active as an assassin and eliminates the casters 1 by 1 averaging 3-5 before i have to back out. Or in AB's this build allows you to run monk pressure heavily and endure it long enough for your team to do what they need to.

The only think i have issues with on this build is i cant take a wammo. lol. I can endure it but taking it is a several cycle battle.

Some call this a wammo build with an assassin primary.
Call it what you will as all builds it depends on how you play it. I have played long enough to know that the few flaws in a assassin is the way they take extensive dmg for its armour class with minimal ability to heal from that, and their lack of mobility outside of the elite.

and honestly the characters who compliment my build the most are the monks i was running with both in pvp and pve.

So life sheath is not a bad build its just to far outside the box for closed minds to even consider before they bash it.

What a pitty.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by Saider maul
I agree with you on the assassin armor is squat even at 70 with 15 while attacking.

However first off i am mostly PvE but fair well in both.

Secondly wheres my dmg? Hmmmmm......leaping mantis sting, jungle strike, twisting fangs. a standards combo at 15 dagger and 10 critical strike with the deep wound spike and a 4th skill of your choice and 3/4 of their hp (275-350dmg ) is gone in the first combo plus they are bleeding and get 2/3 healing with 20% less max hp.

the assassin needs 4-5 attack skills to truely do its job and in PvP. Against any decent foe you will not take your oponent down in 5 hits, a decent player will heal or be healed during that time.

you honestly sound like you play a sin as its stereo type ( tanking ) and this is not the proper way to play a sin.

I add life sheath to handle the bulk of spikes thrown my way as cheaply as possible,in doing so i can usually see my target drop select my next and work my way AROUND the agro not in it. This minimizes the dmg taken, allows me to play more active as an assassin and eliminates the casters 1 by 1 averaging 3-5 before i have to back out. Or in AB's this build allows you to run monk pressure heavily and endure it long enough for your team to do what they need to.

The only think i have issues with on this build is i cant take a wammo. lol. I can endure it but taking it is a several cycle battle.

Some call this a wammo build with an assassin primary.
Call it what you will as all builds it depends on how you play it. I have played long enough to know that the few flaws in a assassin is the way they take extensive dmg for its armour class with minimal ability to heal from that, and their lack of mobility outside of the elite.

and honestly the characters who compliment my build the most are the monks i was running with both in pvp and pve.

So life sheath is not a bad build its just to far outside the box for close minds to even consider before they bash it.

What a pitty. thanks of the reply, to be hounest I don't tank and there is no way I can withstand much attack. , but accidents does happend during the game. take example the monk is too busy healing other party member or being chased arround while I lost health on the least likely situation that I become a target. not all member of group are skillful as you, ( I meet a lot of noobs, trust me I did) wehere healing is not available to me, this is the time that healing burst come in handy, or having Life sheath to prevent lost health.

Problem with life sheath is that it don't prevent degen at all.

In many case poison, disease, bleeding, hex and burning are the real killer.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

with life sheath SR becomes 70% more effective as a heal and it is a short term counter for degen. honestly degen is a monks job i am already eliminating the spikes.

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

umm.... u kno those ppl that run past the tanks and charge after the casters? well, thats the assassins job, to take down the stray enemies assassins ftw.....if u kno how u use em

Master Adamdk

Academy Page

Join Date: Jan 2006

England

Heroes of Vizunah Square [VIZU]

Me/Mo

What i tend to do when Questing and doing missions in Cantha with my 'Sin is:

- Stay at the back line, then Shadow Step to the enemy, use your attack Combo, and finish him off.
- As soon as you've killed that enemy, if your under heavy damage, use a skill like 'Return' and teleport to the ally who is the furhtest away from the group of enemies.
- Always use Shadows Refuge just before you combo, you will probably be under heavy damage if their is a big pack of enemies.

It always works for me, so you try it.

Kenji Akatsuki

Kenji Akatsuki

Academy Page

Join Date: Jul 2006

StN

A/

Quote:
Originally Posted by runeseeker1
Assassins are supposed to be in the front line, right? Then why do people tell me not to tank when i do go up there? True, we do die quickly, but what do you expect us to do? good god is that the logic that comes from assn players that dont know wat they're doing??!?! Wow if thats the reason why they all think they tank then i have a very simple answer to this

alot of ppl keep saying teleport in and then teleport/get out. Its a good advice and its very straight forward but if you tell it to someone who doesnt get the concept of "assassination" (which by the way is part of the professions name) then you mite as well be giving the meaning of life to a brick trying to be jupiter -_-

seriously if people like you cant understand get in and get out then my simple answer is this; wat do I expect YOU to do? {notice i said you and not you guys, i do not recognize people who cant grasp such an easy concept) I expect you to delete your sin, make a warrior, and stand in a mob of 100 for all i care. Still want to keep your sin because u want to look cool with body suits? Then stop shutting down your brain when u enter combat and actually follow the advice of in and out.

Meaning to my terminology:

Notice i refered to the assassin as assn when i mention people like you playing it, then calling it a sin when i refer to people not like you or to the profession in general.

Assn=assassins with a very bright future with the delete button
Sin=assassin profession and/or assassin players who can grasp the play style of assassin

Hope this terminology helps you out a bit

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Quote:
Originally Posted by Kenji Akatsuki
good god is that the logic that comes from assn players that dont know wat they're doing??!?! Wow if thats the reason why they all think they tank then i have a very simple answer to this

alot of ppl keep saying teleport in and then teleport/get out. Its a good advice and its very straight forward but if you tell it to someone who doesnt get the concept of "assassination" (which by the way is part of the professions name) then you mite as well be giving the meaning of life to a brick trying to be jupiter -_-

seriously if people like you cant understand get in and get out then my simple answer is this; wat do I expect YOU to do? {notice i said you and not you guys, i do not recognize people who cant grasp such an easy concept) I expect you to delete your sin, make a warrior, and stand in a mob of 100 for all i care. Still want to keep your sin because u want to look cool with body suits? Then stop shutting down your brain when u enter combat and actually follow the advice of in and out.

Meaning to my terminology:

Notice i refered to the assassin as assn when i mention people like you playing it, then calling it a sin when i refer to people not like you or to the profession in general.

Assn=assassins with a very bright future with the delete button
Sin=assassin profession and/or assassin players who can grasp the play style of assassin

Hope this terminology helps you out a bit God... how bout i'm new to factions? couldja get that into your thick skull?
WHY THE HELL DO U THINK I WOULD ASK THAT QUESTION IF I DIDN'T KNOW ABT THE ASSASSIN IN THE FIRST PLACE? It's not like i prefer a warrior, i don't know what else i would do. besides, i don't even have a warrior! so shut up and read the damn post before you talk any crap!

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by runeseeker1
God... how bout i'm new to factions? couldja get that into your thick skull?
WHY THE HELL DO U THINK I WOULD ASK THAT QUESTION IF I DIDN'T KNOW ABT THE ASSASSIN IN THE FIRST PLACE? It's not like i prefer a warrior, i don't know what else i would do. besides, i don't even have a warrior! so shut up and read the damn post before you talk any crap! That turns to much into insults and flaming. Good to close this thread if everyone starts like this after that.