Elite Mission Event: A Guide To PuGs
samifly
8 mesmers rip thru sorrows furnace pretty fast.
Zinger314
Quote:
Originally Posted by samifly
8 mesmers rip thru sorrows furnace pretty fast.
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Fluffyx
Urgoz Warren is a joke, sorry but a good trapper group will plow through it. That is definately the best build to run in urgoz if you want to complete it.
The Deep requires much more orginization you can't even really compare the two besides the point that they're both only accessable through a ferry or being in control of your factions main city.
If you really want to help people out don't even bother mentioning whats not used. Tell them what will get the job done instead of pointing out how totally useless a class will be.
The Deep requires much more orginization you can't even really compare the two besides the point that they're both only accessable through a ferry or being in control of your factions main city.
If you really want to help people out don't even bother mentioning whats not used. Tell them what will get the job done instead of pointing out how totally useless a class will be.
thesecondrei
I wonder how many people in this thread even played an elite mission successfully under a reasonable amount of time.
bono
Sidenote: PvE warriors (W/e) looking for a knockdown might like "teinai's wind" more than shock.
Spike
Quote:
Originally Posted by samifly
8 mesmers rip thru sorrows furnace pretty fast.
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People who complain here are the same ones who moan in SF they never get a group as there a mesmer or something esle no one wants. IF you want to play in a group of 8 mesmers then do so, BUT don't expect the vast majority of people to want you in thier 5 man. The same applies to anyone who does'nt fit the template.
You maybe the worlds best smiting monk but thats NOT what people want. They want a healer or a bonder if you can't or don't want to be one then you should'nt get upset if no one wants you in thier 5man group.
pigdestroyer
I have completed the deep several times and this guide is correct, like it or not...
Numa Pompilius
Quote:
Originally Posted by Spike
IF you want to play in a group of 8 mesmers then do so, BUT don't expect the vast majority of people to want you in thier 5 man. The same applies to anyone who does'nt fit the template.
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Therefore henches should be allowed in FoW, UW, and the elite missions, so one could actually go there without using a farming build.
Skyy High
There are areas of the elite missions that you simply wouldn't be able to get through with henchies (the "trick" the OP aludes to with rebirth / necrotic traversal comes to mind). It'd suck to get so far, only to be completely unable to move forward...
I like the guide, it's excellent for anyone who has never played these missions, but wants to. Only thing I would suggest for the OP is to make a general walk through of all the rooms, but there's a good guide on guildwiki on that already.
I like the guide, it's excellent for anyone who has never played these missions, but wants to. Only thing I would suggest for the OP is to make a general walk through of all the rooms, but there's a good guide on guildwiki on that already.
Zinger314
It's now an in-game announcement. That'll draw horde of people for sure.
I predict....about 5 full districts in each outpost.
I predict....about 5 full districts in each outpost.
Rent
Quote:
Originally Posted by Numa Pompilius
This is true.
Therefore henches should be allowed in FoW, UW, and the elite missions, so one could actually go there without using a farming build. |
Carth`
These 12 man missions were one of the few places where mesmers can get a group. That's my experience of them anyway (most of the PUGs I were in had a mesmer, and I thought it was a welcome change to see them playing PvE).
The PUG mentality of refusing them is only there because they see other classes as more valuable. In your 5 man teams and 8 man teams, you need every person for your cookie cutter build, and letting a mesmer in means removing another member that you need. With 12 people there is usually more leeway, and a leader will let a mesmer in because he has room. I guess not after everyone has read this thread though.
I never saw any assassins accepted into a PUG, and I'm sorry to say that made me happy.
The PUG mentality of refusing them is only there because they see other classes as more valuable. In your 5 man teams and 8 man teams, you need every person for your cookie cutter build, and letting a mesmer in means removing another member that you need. With 12 people there is usually more leeway, and a leader will let a mesmer in because he has room. I guess not after everyone has read this thread though.
I never saw any assassins accepted into a PUG, and I'm sorry to say that made me happy.
TadaceAce
Quote:
Originally Posted by RTSFirebat
Assassins in the right hands out do more DPS then any other class currently ingame.
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TadaceAce
Quote:
Originally Posted by Effendi Westland
FYI a mesmer can nuke as good as an ele, an ele cant mesmerize like a mesmer.
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I havn't done an elite mission before this weekend I admit it. But the way I see it my chars are gonna look something like this.
War = W/E whirlwind/on your knees with gladiators defense.
Necro = arcane echo SS with inspired/drain/revealed enchant
Ele = ether prodigy HP fire nuker
Sin = not gonna get any action (hes fun to play but even your best sin builds suck in comparison)
Ranger = well he doesn't have the traps so he prolly won't get played (I hate barrage as much as trapping)
Monk = typical heal build modified with heal party.
I'm gonna be honest I'm completely frightened by this weekend, your average pug is dumber than a brick, they can't complete regular missions that require no skill consistently let alone an elite one. I am gonna have to be very selective of groups.
AJM
Yeah, I have to agree that in tougher PvE areas of the game, there is NO point in bringing an assassin. Sins can be good PvP characters, but PvE and PvP are very different. Assassins simply cannot fight lvl 28 mobs, at least not as well as... any other profession. It's sad, but true... Sins should stick to PvP.
Ole Man Bourbon
The frag mez suggested earlier could be good, but then again, so could another E/Mo bastard. Hard to imagine a group of 12 without Martyr as well.
I'd honestly prefer another backup to deal with the dropouts than another guy who has niche skills (other than insp ench).
PS. People will usually drop out in these long-ass missions IN PUG GROUPS. Backup plans are gonna be good here really.
I'd honestly prefer another backup to deal with the dropouts than another guy who has niche skills (other than insp ench).
PS. People will usually drop out in these long-ass missions IN PUG GROUPS. Backup plans are gonna be good here really.
Ole Man Bourbon
PS Yeah I agree that A's blow in PvE. Only class really with that distinction.
In PvP they can do somethings, but in PvE not too much other than interrupting bossees (which Rangers and Warriors and Mesmers can do better).
In PvP they can do somethings, but in PvE not too much other than interrupting bossees (which Rangers and Warriors and Mesmers can do better).
Solarii
Kind of sad but his 'guide' is fairly accurate. Yes, mesmers and assassins and non-cookie team builds can have success, as well as variations of the builds he mentioned. But if u are one of those and trying to get into a group in one of the elite's, good luck. I for one, am normally not willing to trust that the Assassin beggin to let him in isnt gonna leeroy like the rest of em, so we usually go with a 'standard' build.
Especially when you are dealing with a mission that takes hours to complete under the best of circumstances, and even more so this weekend when they will be flooded with inexperienced players (inexperienced in regards to the missions) why risk it, when u know there are certain very well-defined team builds that make these missions kind of easy?
Especially when you are dealing with a mission that takes hours to complete under the best of circumstances, and even more so this weekend when they will be flooded with inexperienced players (inexperienced in regards to the missions) why risk it, when u know there are certain very well-defined team builds that make these missions kind of easy?
Effendi Westland
Guide has been improved, but I count myself lucky to never have to PuG here.
Linkusmax
If you do wish to use an axe on a warrior you need two things, a vampiric axe and a zealous axe.
This is especially effective in the deep where you get swarmed by large amounts of enemies, as you can almost negate their damage with the vampiric axe. If energy is getting low switch to the zealous hilt.
I Use the following build
Triple Chop
Cyclone Axe
Executioners Strike
Defensive Stance
Shock
Watch Yourself
Healing Signet
Res Signet
Note: With Defensive Stance and Watch yourself I find I can tank extremely effectively. This however does require a modicum of experiance on the part of you and the monks.
This is especially effective in the deep where you get swarmed by large amounts of enemies, as you can almost negate their damage with the vampiric axe. If energy is getting low switch to the zealous hilt.
I Use the following build
Triple Chop
Cyclone Axe
Executioners Strike
Defensive Stance
Shock
Watch Yourself
Healing Signet
Res Signet
Note: With Defensive Stance and Watch yourself I find I can tank extremely effectively. This however does require a modicum of experiance on the part of you and the monks.
Sol Deathgard
Quote:
Originally Posted by Silent Kitty
I don't like Factions, and no items-for-free event will make me change my mind. Factions still suck big time, because of the lag it produces and the incredibly overpowered bosses it has. They made an very difficult chapter with some very weak characters (Assassin and Ritualist) to emphazise it.
GW can give all Faction items free, but I stay in Kryta! |
Silent Kitty
Quote:
Originally Posted by Sol Deathgard
I still find it so funny that half the people say factions is too hard yet half say it's too easy, then half say it's too pve, then half say it's too pvp... and as far as sins & rits being weak classes, well if you ever played one or pvp you would notice that rits have been added to almost every single build there is. use to it was kill the monk then you've won, now it's kill the rit then the monks & you've won.
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Numa Pompilius
Quote:
I know that having a Pentium 4, 2.0 Ghz, Radeon 9250, ASDL connection is not enough to play this game. |
Spellforge
Numa ,
For "The Deep" its not a trick , its a necessity. Here is the problem .....
You reach a locked gate. There is no going foward without that gate opening.
The gate can only be opened by 5 people standing on 5 different platforms.
How do you get 4/5 hench to stand on 4/5 platforms ? - you maybe being the 5th
How do you get the rest to go through the now open gate. ?
When someone steps off a platform the gate closes.
The 7 who are passed the gate must kill a group of enemies to trigger the release of more enemies in the previous room.
The 5 who are left in the previous room are now faced with a new horde and if they step off the platform the gate closes.
The normal way to continue from this point is for the 5 to rush to the gate (which closes) let the horde kill them by the gate and have the group of 7 that proceeded to use rebirth to pull them through the gate
I cannot see how this could be henched in its current form
For "The Deep" its not a trick , its a necessity. Here is the problem .....
You reach a locked gate. There is no going foward without that gate opening.
The gate can only be opened by 5 people standing on 5 different platforms.
How do you get 4/5 hench to stand on 4/5 platforms ? - you maybe being the 5th
How do you get the rest to go through the now open gate. ?
When someone steps off a platform the gate closes.
The 7 who are passed the gate must kill a group of enemies to trigger the release of more enemies in the previous room.
The 5 who are left in the previous room are now faced with a new horde and if they step off the platform the gate closes.
The normal way to continue from this point is for the 5 to rush to the gate (which closes) let the horde kill them by the gate and have the group of 7 that proceeded to use rebirth to pull them through the gate
I cannot see how this could be henched in its current form
MSecorsky
Quote:
Originally Posted by Spellforge
Numa ,
For "The Deep" its not a trick , its a necessity. Here is the problem ..... You reach a locked gate. There is no going foward without that gate opening. The gate can only be opened by 5 people standing on 5 different platforms. How do you get 4/5 hench to stand on 4/5 platforms ? - you maybe being the 5th How do you get the rest to go through the now open gate. ? When someone steps off a platform the gate closes. The 7 who are passed the gate must kill a group of enemies to trigger the release of more enemies in the previous room. The 5 who are left in the previous room are now faced with a new horde and if they step off the platform the gate closes. The normal way to continue from this point is for the 5 to rush to the gate (which closes) let the horde kill them by the gate and have the group of 7 that proceeded to use rebirth to pull them through the gate I cannot see how this could be henched in its current form |
Does this gate prevent or allow assassin teleports through it?
CHUIU
No, what many groups do is let the necros and W/A's stay back and every warrior with recall maintained on a player can cancel it at (all at the same time) to get through. Then the necros can sac and you have all 5 people through.
Skawtt
After reading thru numerous posts in this thread here is my guide for the elite missions.
1: Have fun.
That is all.
1: Have fun.
That is all.
Zinger314
Quote:
Originally Posted by Skawtt
After reading thru numerous posts in this thread here is my guide for the elite missions.
1: Have fun. That is all. |
If you are lonely and sadictic, you can join an All Mesmer Deep Team or an Primary Assassin team.
Paradoxex
I can't speak for the Deep.
I can speak for Urgoz's Warren, as someone who's been through it and beaten it several times.
The reason why Mesmers and Assassins aren't taken isn't because they suck or because they are useless. It's because the Urgoz is incredibly tough, and so each of the 12 slots have to used extremely efficiently. There is simply less efficiency derived from having an assassin or mesmer in your group as opposed to one of the preferred classes.
Can a group with one of these classes win? Sure...but everyone else in the group will have to compensate for the areas where the Me and especially the Assassin are a liability, or not ideally effective.
There is a lot of room for innovation. I've played in standard groups, trapping groups, etc. The most efficient build I was in contained 4 trappers, 4 fire nukers, a battery, two monks, and a ritualist. See any warriors? We tore through in rapid time, using more than just traps.
So heck, go have fun...but realize that the character that you play is indeed limited. The beauty of GW is that for everything, there is a counterbalance, and nothing is ubiquitous. There are places were assassins are not useful. There are places where mesmers have less use than others. The first fact is readily accepted, the second seems to be giving you guys hemorrhoids. If so, heck, prove me wrong...but after you spend 2 hours in the warren and end up dying because your mesmer couldn't quite handle the Greater Blood Drinkers or what have you....come back and reread the first post.
It's all about fun. So go have it.
I can speak for Urgoz's Warren, as someone who's been through it and beaten it several times.
The reason why Mesmers and Assassins aren't taken isn't because they suck or because they are useless. It's because the Urgoz is incredibly tough, and so each of the 12 slots have to used extremely efficiently. There is simply less efficiency derived from having an assassin or mesmer in your group as opposed to one of the preferred classes.
Can a group with one of these classes win? Sure...but everyone else in the group will have to compensate for the areas where the Me and especially the Assassin are a liability, or not ideally effective.
There is a lot of room for innovation. I've played in standard groups, trapping groups, etc. The most efficient build I was in contained 4 trappers, 4 fire nukers, a battery, two monks, and a ritualist. See any warriors? We tore through in rapid time, using more than just traps.
So heck, go have fun...but realize that the character that you play is indeed limited. The beauty of GW is that for everything, there is a counterbalance, and nothing is ubiquitous. There are places were assassins are not useful. There are places where mesmers have less use than others. The first fact is readily accepted, the second seems to be giving you guys hemorrhoids. If so, heck, prove me wrong...but after you spend 2 hours in the warren and end up dying because your mesmer couldn't quite handle the Greater Blood Drinkers or what have you....come back and reread the first post.
It's all about fun. So go have it.
Zinger314
Vash and Euryale are in Kaieng Center, near the portal to Raisu Pavillion, will now transport people to Elite Mission. Standard dialogue, and it doesn't appear to be restricted.
ArenaNet really needs new calendars. I'm not complaning, though.
So, read my damn guide!
Watch for me. (Syria Metaphysical, Ritual Lord)
EDIT: Lots of...B/P groups. I'm pleasantly surprised. I doubt it works, though.
Even more Trapper groups. Perhaps I was too nice giving them a little leeway in my PuG guide...
Also, please don't advertise yourself as a MM. They are no good in the Elite missions.
ArenaNet really needs new calendars. I'm not complaning, though.
So, read my damn guide!
Watch for me. (Syria Metaphysical, Ritual Lord)
EDIT: Lots of...B/P groups. I'm pleasantly surprised. I doubt it works, though.
Even more Trapper groups. Perhaps I was too nice giving them a little leeway in my PuG guide...
Also, please don't advertise yourself as a MM. They are no good in the Elite missions.
Ole Man Bourbon
WHAT!? YoU HATE MM'S NOW?!!!
Maria The Princess
also you forgot to mention that elites require team organisation and a hell lot of communication, especially te Deep......... no Leeeeeeeroys there
LoKi Foxfire
I think the idea that the Elite missions were limited access was a stupid game design, seeing as how it requires CONSTANT grinding to keep access for one alliance alone. Oh well, I'm gonna be happy when Vanguard comes out. :]
Zinger314
So, after being told that B/P groups make sense, I head to The Deep. However, I land into a VERY nice PuG...
We killed Kanaxai with 8 people! That's better than most PuGs.
Other observations:
-We got a Gold from EVERY chest. Dunno if we were just lucky or not.
-Only one Gold dropped from enemies. I got it, of course. (Req 10 15>50 Gavel of the Nephilim! Not bad.)
-Kanaxai didn't drop double greens.
This may be because the event hasn't officially started yet, but I don't know.
We killed Kanaxai with 8 people! That's better than most PuGs.
Other observations:
-We got a Gold from EVERY chest. Dunno if we were just lucky or not.
-Only one Gold dropped from enemies. I got it, of course. (Req 10 15>50 Gavel of the Nephilim! Not bad.)
-Kanaxai didn't drop double greens.
This may be because the event hasn't officially started yet, but I don't know.
majoho
Can they be henched?
bubbadoll
Quote:
Originally Posted by majoho
Can they be henched?
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majoho
damn, we need some elite henchies
chimpy11
I must say the OP is making it sound unneccessarily difficult.
Now aside from my own opinion that all PvE require very little skill and almost all chars and builds can work well, my own experience in the Deep (only 3 times admittedly because I dont care much for PvE and just tried it for fun, 1st time we wiped, 2nd time lost at Kanaxai, 3rd time lost at Kanaxia) is that it's just easy. We had multiple DCs and leavers and I can remember getting to the half way with only 8 ppl both times. These were unorganised groups, had no voice comm and we did fine and very easily reached Kanaxai (couldn't kill him of course).
So is it the case then that it would be better to take 8 ppl than 8ppl + 4 mesmers? Obviously not, so why this whole attitude of not taking mesmers and assassins? Obviously they have less utility than maybe other classes, but who really cares? I do PvE for fun and I have no problems with any class. If u want to quibble about perfect group compositions, then that should only have its place in PvP imo.
BTW I'd love to meet ur triple meteor shower in TA. Ok that was unfair and below the belt
Now aside from my own opinion that all PvE require very little skill and almost all chars and builds can work well, my own experience in the Deep (only 3 times admittedly because I dont care much for PvE and just tried it for fun, 1st time we wiped, 2nd time lost at Kanaxai, 3rd time lost at Kanaxia) is that it's just easy. We had multiple DCs and leavers and I can remember getting to the half way with only 8 ppl both times. These were unorganised groups, had no voice comm and we did fine and very easily reached Kanaxai (couldn't kill him of course).
So is it the case then that it would be better to take 8 ppl than 8ppl + 4 mesmers? Obviously not, so why this whole attitude of not taking mesmers and assassins? Obviously they have less utility than maybe other classes, but who really cares? I do PvE for fun and I have no problems with any class. If u want to quibble about perfect group compositions, then that should only have its place in PvP imo.
BTW I'd love to meet ur triple meteor shower in TA. Ok that was unfair and below the belt
makosi
Correct me if I'm wrong but wouldn't an ineptitude + clumsiness mesmer with max illusion be very effective down there?
Big_Iron
I popped into the Deep early this morning but didn't actually join a team or enter the mission. I just wanted to see what kind of crowd was there. I saw people advertising for B/P teams (as was mentioned above as well). I curious, has anyone here done it with a B/P team yet? Have there been any reports?
I'm curious because I did B/P teams when they opened up Tombs and was very successful. It was some of the most fun I've had since starting GW. While I have a max damage SS necro and a powerful Nuker, I'd love to try out my Barrage Ranger down there as well.
I'm curious because I did B/P teams when they opened up Tombs and was very successful. It was some of the most fun I've had since starting GW. While I have a max damage SS necro and a powerful Nuker, I'd love to try out my Barrage Ranger down there as well.