so, Mo and /Mo dont need rez sig? since when?

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

in RA chats im tired of seeing ppl saying "im a healer, i dont need rez"
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously (maybe a TA or HA team wich need som1 to do some specific role and every1 in the team agree that specific individual havent room for it...)

yesterday i saw this necro guy from [JEEP] who was a N/Mo and was like "trust me, theres a good reason why i dont bring rez" then he casts healing seed, HH and healing breeze on a warrior...necro blood spiker eats him alive and he was like "WTF did they do to you?!"

after some battles (may i add we didnt win any because of his uber healing skills.....actually i had to rez him quite some times...) we finally died (rest of the team was nice)

cmon, can any1 here say out loud to ppl who read this? if you PvP in those pretty islands on the temple of balthazar map BRING REZ SIG!

(and plz...not rebirth ffs..)

ty for your time @_@

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

And anyone who Monks (boon prot) in TA/RA knows there is no room for rez on your skill bar. I recommend you make an attempt at it. Then report your findings. As for other chars, yeah they should always have a rez sig on their skill bar.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Monks should not bring res. and x/mo's should be shot.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by ender6
And anyone who Monks (boon prot) in TA/RA knows there is no room for rez on your skill bar. I recommend you make an attempt at it. Then report your findings. As for other chars, yeah they should always have a rez sig on their skill bar. Exactly. Even without a rez, I still don't have room for everything I WANT to bring. (as a monk that is, the other classes don't have an excuse)

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

If a monk takes 3 seconds to rez somebody another player will die. Plus he can do more for the team with another skill there. That's why a monk doesn't rez. Anyone else should.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by LordLucifer
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously I'm sorry, but that's just plain wrong.

There is no room for a rez sig on a boon prot's bar, so monks rezzing in RA/TA/GvG is automatically out. As for HA, if you've ever actually played in a decent HA team you'd know that the monks don't bring rez sigs there either, because they all have specific roles - which is to keep people alive.

In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway.



Monk secondaries should always bring rez sigs unless they're a fast casting mesmer or set up with a specific team build that doesn't require one.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot. ;_; my experimental E/Mo flag runner!

Slooty Booty

Slooty Booty

Academy Page

Join Date: Jan 2006

California

Mo/

Quote:
Originally Posted by Epinephrine
If a monk takes 3 seconds to rez somebody another player will die.
+
Quote:
Originally Posted by B Ephekt
In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway. = why bringing a rez as a monk is foolish.

An ideal team would be able to output enough damage to kill the other team before your monk is pressured to the point of team deaths. Granted most offense in RA/TA is garbage.....

DukePwnsalot

Wilds Pathfinder

Join Date: Oct 2005

W/Mo

Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot. MY WHAMMO !!

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

sigh -_-

so, among MANY battles i had with a monk (including boon prot monks..)
when the monk was the only one alive (no kidding, he can self heal like no tother!)
he was right in not having any way to rez the 1st, so he can rez the 2nd and so on? ok ty

(real situation, happened many times, only in one the monk had rez, and guess what? only in 1 we won!)

funny how theres always room for rez in PvE but never for PvP (reminding boon prot is not all there is in this game for monks)

Quote:
Exactly. Even without a rez, I still don't have room for everything I WANT to bring. (as a monk that is, the other classes don't have an excuse)
how abt assassins with their need for huge combos, i know 1 more skill could help tons, maybe make em twice as effective, but why dont they do it? cause a single rez turns tides of whole battles (literally, 4x1 suddenly turns into 4x4 then 4x0)

Quote: Monks should not bring res. and x/mo's should be shot. meh, /Mo playing as healer should be shot, agree >_< (maybe E/Mo could work or a few others but not a N/Mo..)

Quote:
If a monk takes 3 seconds to rez somebody another player will die. Plus he can do more for the team with another skill there. That's why a monk doesn't rez. Anyone else should. funny, teams without monks ppl do rez and nobody dies while a member is doing it, why with a monk would it be any different? (should be the oposite, ppl should have their enchants for a few secs while monks rezing..) also like i said, what if you are the lone survivor?

Quote:
In pvp, if it comes down to the point where your monks are the only ones alive, you've already lost anyway. no way, thats when things can get interesting and surprise your enemies, as an assassin with seeping wound, som1 rezed me, i saw this necro running from battle with poison on him, used it right after the rez, bam, 1 more death for them (while i was using my combo on another foe)

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Honestly, if your monk is the last one alive, then chances are you aren't a very good monk. I find that 9 times out of 10 the monk is generally one of the first few to get killed in a fight, since they are a primary target of the opposition.

That being said, I tend to agree that a monk generally has a much better use of that last skill slot over a rez. Hex removal/condition removal/energy recovery skills generally take up at least 3 of the 8 skill slots for a monk, leaving only five precious slots left over for healing/protection. Reducing that to four really hampers a monk, especially if he's under attack and has a skill or two disabled.

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

how abt *team almost wiped*
*guy uses his last rez sig on the monk while being ganked*
*rez sig put him up*
*team finish him off*
not a rare scene at all..
id rather have a monk who cant remove a hex or a condition over one who cant rez, but tahts just me anyway i guess...looks like meing Mo/? is a great excuse for not bringing one (wich looks like its way more gimping to other classes may i add, every1 had that "great skillbar" they would like to use, where everything seems to match and work like a combo, but cant cause of the damn 8th skill (rez sig)

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by LordLucifer
any1 knows in RA/TA/HA EVERYBODY needs a rez if they are playing seriously I stopped reading after this. No one takes RA seriously. If you do I'd suggest you quit now because all its going to cause is frustration.

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by twicky_kid
I stopped reading after this. No one takes RA seriously. If you do I'd suggest you quit now because all its going to cause is frustration. nobody ever tried to get gladiator title? weird...

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by LordLucifer
id rather have a monk who cant remove a hex or a condition over one who cant rez, but tahts just me anyway i guess... OK, think about that next time you get blinded as a warrior/ranger/assassin, or get backfire or diversion as a caster. A monk without condition or hex removal is just innefective.

I'm sorry, but from your posts It sounds like you haven't experienced much pvp in Guild Wars aside from Random Arenas. In higher level pvp monks absolutely need all 8 of their skills - Go look at the standard GvG, RA, TA and HA monk builds, you'll notice that each and every skill is needed to be effective. Your team suffers much more from losing those skill that they do from losing those potential 1-3 rez sigs. Not to mention that when it comes to the point where you're out of sigs and can't regain morale you've already lost anyway.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

1) Post PvP stuff in the PvP forum. I'm pretty sure there is this sticky thread in the Campfire board called "Purpose of Build Fourms" in which Inde says

Quote:
Originally Posted by Inde
The Campfire is an area for general discussion on PvE builds, strategies, groups and more. The profession forums are placed above to help you focus and find specific builds and to promote the sharing and discussion, critiquing and improvement of your builds.
2) No, Healing/Protection type monks should not bring Ressurection Signet in RA, or TA, or HA. If you can justify loosing a healing, protection, or an energy managment skill on your Monks bar, go ahead and bring a Ressurection Signet. Unfortunately, you really can't justify it, ever.


3) /Mo should bring Ressurection Signet in RA and TA. In HA, a Hard Resser isn't a bad idea, and you can usualy go either way.


4) Proper English in your post helps. It's not that hard to type out "everyone" instead of "every1," and doing so makes your post easier to read, and makes people actualy want to reply.


5) Please try not to make comments when you have absolutly no factual basis to support them. I'm directly refering to your comments about "EVERYBODY" needing a Ressurection Signet in RA/TA/HA. The only descent monks that will think about bringing a Ressurection Signet in Random Arenas and Team Arenas are AoE smiters. I really don't see how you can justify a Ressurection Signet on a non-smiter in Heroes' Ascent either. Energy managment, healing, and protection are far better than the ability to bring a dead ally back, especialy if it means that ally doesn't die in the first place. Oh, and spending 3 seconds ressing someone with a monk in RA/TA/HA is usualy going to mean chain kills on your team.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by B Ephekt
OK, think about that next time you get blinded as a warrior/ranger/assassin, or get backfire or diversion as a caster. A monk without condition or hex removal is just innefective.

I'm sorry, but from your posts It sounds like you haven't experienced much pvp in Guild Wars aside from Random Arenas. In higher level pvp monks absolutely need all 8 of their skills - Go look at the standard GvG, RA, TA and HA monk builds, you'll notice that each and every skill is needed to be effective. Your team suffers much more from losing those skill that they do from losing those potential 1-3 rez sigs. Not to mention that when it comes to the point where you're out of sigs and can't regain morale you've already lost anyway. QFT.

Edit: Must be over 5 charactars and the filter goes all Red Engine on me with alt+0160

bibirox

Pre-Searing Cadet

Join Date: Nov 2005

rAgE

E/

Just check pre-built character designed by Esoteric Warrior (a great guild), except the smiter is offensive, 2 other monks don't have rez. The reason I think you can discover by playing more HA or GvG.

Something else

1/ You should accept the fact that in RA, people bring what ever they want. RA = test build / newbie training / getting fun / getting glad points people. So getting glad points is not the unique raison to get there. Sometimes you can see people go there just for joking others with strong defense or master of running.

2/ Why don't you just try to play monk before asking them what they should bring as skills. If you want to get glad points in RA, i think the better way is monking see the fact that almost teams in RA don't have monk.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I have seen many parties fail, because the last one standing didn't have a rez. It is very refreshing to see that there are so many people here, who don't give a shit about rezzing others. All they care about is themselves.
When you can't figure out what skills to take for a certain mission, you have a problem.
I always have rebirth on me, and I still manage to heal, remove conditions, remove hexes, and manage my energy.

audioaxes

Jungle Guide

Join Date: May 2005

here is a very simple rule of thumb for RA: a res sig should always be in your skill bar unless you are a player who is dedicated to keeping your teammates alive, and no being a */mo with healing hands and breeze does not make you a dedicated support

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Anyone taking Random Arena PVP seriously needs to get those 10 wins and unlock TA and HA because obviously they havent had the game long enough. In pve sure you can bring a rez sig any good pve team only has 1-2 people taking damage at anytime and they are the warriors(tanks) .Now in pvp taking random arena for example who ever takes damage its just so random because believe it or not there is no such thing as a tank in pvp. Now its easier to heal 2 people that have 80-100 armor then it is to heal a team of 4 softies (including yourself) with 60-70 armor. Point being in pve you need less skill slots as a monk then you do in pvp.

Also a monk standing for 3 seconds using a rez sig is what most call standing bait. Its takes less then 3 seconds for that monk using a rez sig to get hit by a eviscerate+executioner+lightening orb+lightening strike.

Most the time if a team of 3 and boon prot cant kill anything before your monk has to use a rez sig it means you already lost. Like i stated before any person who takes Random Arena PVP seriously needs to HA or join a gvg guild or something. Its nearly impossible to take a place serious when i see my mo/mes casting diversion and backfire, or my w/e using meteor shower, or heck even the classic mo/r with a bow using favorable winds and bow attacks, let not forget about the classic premade wa/mo's with healing hands and mending.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Actually it has a lot less to do with loosing a skill and a lot more to do with the fact that a monk simply cannot afford to stop healing the team long enough to actually res anyone. This is why, in pve - expect in exceptional circumstances - monks do not res in the middle of a fight.

X/mo should always have res, though it is normally in the form of res sig.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

In PvP, a Mo/ bringing res is stupid. In PvE, a Mo/ not bringing res is stupid. There is no need to bring it in PvP because it wastes valuable healing time, whereas in PvE you don't need to heal as much, or bring all the same skills, so res should be in your bar.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by Silent Kitty
I have seen many parties fail, because the last one standing didn't have a rez. It is very refreshing to see that there are so many people here, who don't give a shit about rezzing others. All they care about is themselves.
When you can't figure out what skills to take for a certain mission, you have a problem.
I always have rebirth on me, and I still manage to heal, remove conditions, remove hexes, and manage my energy. That's nice but we're not talking about pve.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot. since when did blood spike and rezmers start sucking?

Jerich

Ascalonian Squire

Join Date: Jan 2006

The Mighty Few

Mo/Me

If I brought res sig I would have to seriously gimp myself as a monk.

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

meh, looks like ppl just like the excuse of "Mo/x dont need rez" even tho it makes the team much less effective in PvP, oh well, cant blame them, if other classes had the same lame excuse they would defend it as well

still its funny how a superb monk can solo keep an 8 ppl team alive AND have room for rez, 2 regular monks can keep an 8 ppl team alive AND have room for rez, but RA/TA/HA is totally different, hmm ok, still id rather have a monk who cant remove blindness over 1 who cant remove death

PS: monks in PvE dont rez right in the middle of battle, why should they do it in PvP like some ppl are saying here? -_- (some cases are exceptions)

Quote:
) Proper English in your post helps. It's not that hard to type out "everyone" instead of "every1," and doing so makes your post easier to read, and makes people actualy want to reply. no1 is forcing u 2 reply

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by LordLucifer
meh, looks like ppl just like the excuse of "Mo/x dont need rez" even tho it makes the team much less effective in PvP, oh well, cant blame them, if other classes had the same lame excuse they would defend it as well
You don't seem to have very much experience in pvp, so I'm not really sure what you're on about.
Quote:
still its funny how a superb monk can solo keep an 8 ppl team alive AND have room for rez, 2 regular monks can keep an 8 ppl team alive AND have room for rez, but RA/TA/HA is totally different
I'm sorry, but if you don't understand why monking in pvp is different from monking in pve then you really have no basis for your arguements.

Go look at any top rated guild's monks, they won't have rez sigs, and for good reason. We've already explained why monks shouldn't rez in pvp, but you seem incapable, or unwilling, to grasp this concept.

Quote:
hmm ok, still id rather have a monk who cant remove blindness over 1 who cant remove death In pvp, a continously blind warrior might as well be dead.

Quote:
PS: monks in PvE dont rez right in the middle of battle, why should they do it in PvP like some ppl are saying here? -_- (some cases are exceptions) Because there aren't many down times from fighting in pvp like their is in pve. And at the point a monk would be able to rez, you'd have already lost the match in terms of morale and a means to regain it to rez the rest of your team.

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
In pvp, a continously blind warrior might as well be dead.
no, hes not dealing his dmg while still keeping pressure even if minimal and is still a target for enemy attacks, soaking up dmg

a dead warrior is out of battle, maybe as a well of blood he can be handy..

ic you edited whole post so..

Quote:
You don't seem to have very much experience in pvp, so I'm not really sure what you're on about.
i wouldnt be so sure of that, just tired of the lame excuse when other classes could put that 8th slot for a much better use, note that those..common known builds is ok to not bring like i stated before (cant find the post right now) because the whole team knows how it works and skills are counted
Quote: This isn't pve.

Warriors aren't there to "tank" in pvp.

kkthx.

Following your edit:

Quote:
I'm sorry, but if you don't understand why monking in pvp is different from monking in pve then you really have no basis for your arguements.

Go look at any top rated guild's monks, they won't have rez sigs, and for good reason. We've already explained why monks shouldn't rez in pvp, but you seem incapable, or unwilling, to grasp this concept. in PvP you heal and prot just like PvE, and they do a really fine job WITH rez on their bar

Quote:
Because there aren't many down times from fighting in pvp like their is in pve. And at the point a monk would be able to rez, you'd have already lost the match in terms of morale and a means to regain it to rez the rest of your team. no way, like i said before IF the monk in my team didnt use that cliche excuse things could be really different, but in the end monk made us lose a battle because all he could do was: walk around in circles and healing himself, and rez sig is a 3 secs cast, RA and TA you got plenty of time to use it and noone will die (like i said, ppl dont die when others do it even when theres no monk, why would they die with a monk? because a monk is an excuse to ignore your own HP bar and go tank with an assassin? dont think so)

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by LordLucifer
till its funny how a superb monk can solo keep an 8 ppl team alive AND have room for rez, 2 regular monks can keep an 8 ppl team alive AND have room for rez, but RA/TA/HA is totally different, hmm ok, still id rather have a monk who cant remove blindness over 1 who cant remove death a retard can keep a team alive in pve. look at the skills the monk is using next time you're on a mission. i promise you'll see breeze more times than not.

in RA/TA the smart players will be in your face until you die or until they die. they will not worry about anyone else on the team, only the monk. so if no one else is being attacked what good will a res do the monk? it's all about keeping yourself alive until your team kills your attackers.

if you're playing with teams that dont attack the monk first thing then the play is poor and really who cares if you have res or not.

blind causes a 90% chance to miss with your attack. even in pve when the warrior is a damage sponge, if the monk let's that fly he sucks.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by LordLucifer
no, hes not dealing his dmg while still keeping pressure
How is he pressuring if he's not hitting anything?

Quote:
Originally Posted by LordLucifer even if minimal and is still a target for enemy attacks, soaking up dmg
Originally Posted by LordLucifer
in PvP you heal and prot just like PvE, and they do a really fine job WITH rez on their bar PvE is easy. AI is stupid.

PvP is hard.

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by tehlemming
How is he pressuring if he's not hitting anything?


This isn't pve.

Warriors aren't there to "tank" in pvp.

kkthx.

Following your edit:



PvE is easy. AI is stupid.

PvP is hard.
*sigh* thats getting dumb..
PvP when you see a warrior running to you, whats the 1st impulse? to run! that could interrupt a spell, take a foe out from the fight for a few secs while hes running (till he notices the warrior is blind) or cause an enemy to recast blind on you, or even attack/snare (since your already blind its better to get you snared than som1 else)

EDIT: to make it simple in cause you still didnt get it presence counts!

Quote:
in RA/TA the smart players will be in your face until you die or until they die. they will not worry about anyone else on the team, only the monk. so if no one else is being attacked what good will a res do the monk? it's all about keeping yourself alive until your team kills your attackers.

if you're playing with teams that dont attack the monk first thing then the play is poor and really who cares if you have res or not. read up...
monk may be the 1st to die, but also the 1st to be rezed when hes dead, if you arent familiar with the situation when last member rez the monk with his sig then dies you surelly dont play too much

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by LordLucifer
no, hes not dealing his dmg while still keeping pressure even if minimal and is still a target for enemy attacks, soaking up dmg
Any intelligent team will completely ignore a blinded warrior, because he will be doing absolutely 0 damage or pressure. And if the opposing team has the means to continuously blind that warrior (Blinding Flash, Dust Trap + Oath, Throw Dirt) and you can't remove it, then you've not only failed at your job as a monk, but caused your team to lose a primary damage dealer. Good luck with your extra rez when your warrior can't do anything.

Quote:
i wouldnt be so sure of that From your responces, I would say you play a lot of pve and RA, maybe a bit of TA, but I seriously doubt you've ever taken part in a decently rated GvG or played in a decent HA team. I don't say this to be rude, you just seem to lack a fundemental understanding of pvp in this game.
Quote:
in PvP you heal and prot just like PvE, and they do a really fine job WITH rez on their bar Go watch high rated GvG matches on observer mode, go watch decent teams in Halls - they DO NOT use rez sigs on their monks. Go look at the standard SB/Infuser, Boon Prot, WoH/HP, Rc Prot bars and tell me what you'd take out for a rez sig and STILL be able to do your job. You can theorize about this stuff all you want, but you haven't made a single intelligent or compelling argument for what could be removed in favor of a rez sig.

Quote:
Quote:
no way, like i said before IF the monk in my team didnt use that cliche excuse things could be really different, but in the end monk made us lose a battle because all he could do was: walk around in circles and healing himself, and rez sig is a 3 secs cast, RA and TA you got plenty of time to use it and noone will die (like i said, ppl dont die when others do it even when theres no monk, why would they die with a monk? because a monk is an excuse to ignore your own HP bar and go tank with an assassin? dont think so) And what good will one extra rez do you when the rest of your team has already used their sigs? Prolong your defeat? gg

LordLucifer

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by B Ephekt
Any intelligent team will completely ignore a blinded warrior, because he will be doing absolutely 0 damage or pressure. And if the opposing team has the means to continuously blind that warrior (Blinding Flash, Dust Trap + Oath, Throw Dirt) and you can't remove it, then you've not only failed at your job as a monk, but caused your team to lose a primary damage dealer. Good luck with your extra rez when your warrior can't do anything.

From your responces, I would say you play a lot of pve and RA, maybe a bit of TA, but I seriously doubt you've ever taken part in a decently rated GvG or played in a decent HA team. I don't say this to be rude, you just seem to lack a fundemental understanding of pvp in this game.
Go watch high rated GvG matches on observer mode, go watch decent teams in Halls - they DO NOT use rez sigs on their monks. Go look at the standard SB/Infuser, Boon Prot, WoH/HP, Rc Prot bars and tell me what you'd take out for a rez sig and STILL be able to do your job. You can theorize about this stuff all you want, but you haven't made a single intelligent or compelling argument for what could be removed in favor of a rez sig.

And what good will one extra rez do you when the rest of your team has already used their sigs? Prolong your defeat? gg
wouldnt be so sure of that, just tired of the lame excuse when other classes could put that 8th slot for a much better use, note that those..common known builds is ok to not bring like i stated before (cant find the post right now) because the whole team knows how it works and skills are counted *need to type something*

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by LordLucifer
read up...
monk may be the 1st to die, but also the 1st to be rezed when hes dead, if you arent familiar with the situation when last member rez the monk with his sig then dies you surelly dont play too much
i'm not sure what you're saying here. it's sort of like you typedrealfast and didn't quite get your thoughts out.

i would think that the first to die would be the first rezed no matter what character he is.

you gotta help me with the last bit. i understand the insult part but the last member rez the monk part is sort of confusing.

Slooty Booty

Slooty Booty

Academy Page

Join Date: Jan 2006

California

Mo/

Lucifer, what bar would you recommend for a PvP monk that includes rez? Please enlighten us. You might just change the metagame if you're as right as you think you are.

sotodefonk

Frost Gate Guardian

Join Date: Feb 2006

Mo/Me

he said that all members of his team dies, except for a warrior, he is alive... so trying to do a last effort, he rez the monk, but get ganked by all the enemies, so he rez the monk but die... so the only one alive is the monk:

1. If he has rez, he can rebirth, resurrect, w/e, one allie and win the battle...

2. If he doesnt have rez, the team lose because of the monk...



I dont think that monk can rez anyone, because if he is the only one alive, he will get ganked by all the other team, so he will be dead in less than 3 seconds (if you are rezzing, you cant heal yourself).

Anyway, for me, if you get to the point that you are the only one alive, then you are not doing your job.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Another question, to help the understanding process:

When you play PvE, and your entire party but you is wiped out, would you stand there and try and rez someone while you still held agro?

No, right? It'd be stupid to try and rez while stuff was still trying to kill you, and focused entirely on you. You'd run away, wait for things to calm down, and then rebirth someone away from the mob.

So, a situation where using a rez as a monk would be a good idea requires certain condtions to be met.

1.) Nobody should be trying to kill you.
2.) No one else should need a heal.
3.) You should have time to recover after using the rez.

There are more, but we'll stick with those in the intrest of time. Now lets apply that to PvP.

1.) Everyone will always be trying to kill you.
2.) If someone else is alive, chances are they'll need a heal or hex/condtion removal
3.) When are you going to recover?

Now going to the situation that keeps being brought up. If the monk is using the rez sig, that means that everyone else is 1.) dead. 2.) out of rez sigs 3.) both. Lets assume that the best case scenario is that everyone is just dead. So you rez one, while everyone on the other team has their sights set on you, do you really think you stand much of a chance rezing the other two? If everyone is out of Rez sigs, then the game is half over. They've managed to blow all of your sigs with you healing constantly.... What do you think they are going to do if you stop? If its both, then what do you really expect the two of you are going to do against the rest of the team?

I'm sorry, all logic does not warrant or justify bringing a Rez if you are the primary sorce of damage mitigation on your team. There's just nothing to gain from it.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by SnipiousMax
Another question, to help the understanding process:

When you play PvE, and your entire party but you is wiped out, would you stand there and try and rez someone while you still held agro?

No, right? It'd be stupid to try and rez while stuff was still trying to kill you, and focused entirely on you. You'd run away, wait for things to calm down, and then rebirth someone away from the mob.

So, a situation where using a rez as a monk would be a good idea requires certain condtions to be met.

1.) Nobody should be trying to kill you.
2.) No one else should need a heal.
3.) You should have time to recover after using the rez.

There are more, but we'll stick with those in the intrest of time. Now lets apply that to PvP.

1.) Everyone will always be trying to kill you.
2.) If someone else is alive, chances are they'll need a heal or hex/condtion removal
3.) When are you going to recover?

Now going to the situation that keeps being brought up. If the monk is using the rez sig, that means that everyone else is 1.) dead. 2.) out of rez sigs 3.) both. Lets assume that the best case scenario is that everyone is just dead. So you rez one, while everyone on the other team has their sights set on you, do you really think you stand much of a chance rezing the other two? If everyone is out of Rez sigs, then the game is half over. They've managed to blow all of your sigs with you healing constantly.... What do you think they are going to do if you stop? If its both, then what do you really expect the two of you are going to do against the rest of the team?

I'm sorry, all logic does not warrant or justify bringing a Rez if you are the primary sorce of damage mitigation on your team. There's just nothing to gain from it. QFT

Oh wait appranetly LordLucifer can't handle the truth...

For those who actually are new to monking in PvP and are actually reading this thread, don't bring a rez signet.

hmm, I'm sure there must be a loop hole that a mod could use to close this thread.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by LordLucifer
still its funny how a superb monk can solo keep an 8 ppl team alive AND have room for rez, 2 regular monks can keep an 8 ppl team alive AND have room for rez, but RA/TA/HA is totally different, hmm ok, still id rather have a monk who cant remove blindness over 1 who cant remove death

PS: monks in PvE dont rez right in the middle of battle, why should they do it in PvP like some ppl are saying here? -_- (some cases are exceptions)
Ok we have stated many times before pve and pvp are to differnt things. Basing pvp on pve is just plain stupid. In pve when things go wrong you move back let the enemy settle and rebirth your teammates back to life. In pvp there is no such thing as letting your enemy's settle when they see your team going down that is when the battle gets intense and they go straight at you not settle down to let you get your teammates up that just doesnt happen. Im sure the entire pvp community is with me when i say that were sorry we dont have the AI of most the monsters u fight in pve.