Nightfall Undead?

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

This is just speculation and an idea inspired by someone mentioning smiting. I know theres an army of undead in the Underworld on the Battlefield, but the odds of a pug wanting to take a smiter their are slim. Other than that and Lions arch(which I can solo easily with a smiter), there isn't much undead except for a couple scattered creatures in high end missions. Now heres what I know:
1. It's called Nightfall(spooky, huh?)
2. They have Dervishes, whom I think Smite Monks should have been much like from the start(ya know, halfway powerful against normal types of characters). I'm not talking about 55 monks or Dual Smite team builds or anything like that.
3. More new smites (including elites) in Factions. I haven't gotten far in there yet, but I doubt there's going to be a bunch of undead wandering around the countryside
Question: Is there any chance that Nightfall might bring about more combat with the undead?Therefore allowing Monks to make a comeback as a combat effective class, not simply as some Healer or precisely dictated build?

I thought it an interesting idea, so any comments on its possible plausibility(even if its just an extreme remote chance) would be appreciated.

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

I'm going to assume it'll have more demons than undead. But we'll see.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

were you at the dragon festival? IT had those weird grasps, pretty sure they are going to have them and devourers pretty much lol.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by unholy guardian
were you at the dragon festival? IT had those weird grasps, pretty sure they are going to have them and devourers pretty much lol.
unfortunately didn't know about the dragon festival till afterwards, but i've heard it was fun. If they do have those grasps in nightfall, maybe i'll be able to get a good look at them.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

I always thought that the Afflicted should have been affected by Holy Damage. But oh well.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

they really just look like the jumbo ones you find around kyrta

Wyldchild777

Wyldchild777

Academy Page

Join Date: Sep 2005

State of Confusion

Lords Of The Dragons Dine [LORD]

Mo/Me

Greetings,

Here's some thoughts on this topic. Nightfall has an Egyptian feel to it, so why not borrow from that style?

I'm not 100% sure, but we haven't seen any mummies for an undead type. This is borrowing straight from the Egyptian mythology (Osiris I believe). As well as countless horror movies, both classic and modern.

Along the lines of movies, remember the Branden Frasier movies The Mummy and The Mummy Returns? Those featured 2 style of mummies (the main antagonist as well as the summoned types), as well as some Egyptian style skeletons (if I remember correctly).

But, who knows? Certainly not us. It's those folks over at ANet who know. So, either the "classic" style of Egyptian undead, or something completely new, I'm sure ANet won't really disappoint (at least as far as I'm concerned).

Merry meet, merry met, merry meet again,
Wyldchild777

Jimyd

Academy Page

Join Date: Mar 2006

Sacramento, CA

[TFC]

I have a mod for hammer that is +20% vs demons and one thats +19% vs plants.


Bring on the venus flytraps and pitchfork men! =)

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

Quote:
Originally Posted by Omega X
I always thought that the Afflicted should have been affected by Holy Damage. But oh well.
So did I. It never made any sense to me why it wouldn't.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

we know that the outcast god is the cause of The Darkness and thus the name Nightfall ...

... The Darkness already exists at ToPK ...

...therefore, no need to wonder what type of mobs you're going to encounter at Elona. They also featured the very same mobs during the Dragon Festival, also attributing it to The Darkness.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Just because the Outcast god is the cause doesn't mean he can't have undead minions, but I must admit that since they used the undead rising in Kryta, theres not much of a chance they would play a major role in any expansions for quite some time.

Wyldchild777

Wyldchild777

Academy Page

Join Date: Sep 2005

State of Confusion

Lords Of The Dragons Dine [LORD]

Mo/Me

Greetings,

Quote:
Originally Posted by xXa1
we know that the outcast god is the cause of The Darkness and thus the name Nightfall ...

... The Darkness already exists at ToPK ...

...therefore, no need to wonder what type of mobs you're going to encounter at Elona. They also featured the very same mobs during the Dragon Festival, also attributing it to The Darkness.
Well, the grasps (from the Festival and ToPK), as well as the Darkness, I see more as being demonic instead of undead. But, you could have a point here. The monster type is already introduced into the game, all ANet has to do is develop upon it.

Merry meet, merry met, merry meet again,
Wyldchild777

darrylhaines

Frost Gate Guardian

Join Date: May 2006

Freedom Of Midnight

E/

The thing is though, how many pugs are going to take a smiter? Just about every pug I have ever played with in Prof and Factions hasn't taken a smiter. In my view this is a waste as Monk's shouldn't have to just heal as they are being forced to do now.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Omega X
I always thought that the Afflicted should have been affected by Holy Damage. But oh well.
You and me both.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

With the mention of demons in mind... Why shouldn't monks be able to take the front lines? Do you think Dervishes and Paladin builds are going to replace smiters even if we do go against undead/demons?

I just want to be able to smite....

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

You can smite anywhere in the game, just make sure you tell your group before embarking...

Anyway, we haven't seen any undead-ish monsters in the preview video and we've already had that "theme". I can definately see undead enemies in Nightfall, but I sorta doubt it'll be the main attraction.

Personally, I'm rooting for demons and/or bugs.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Rancour
You can smite anywhere in the game, just make sure you tell your group before embarking...
Thats called "Instant Kick", or if you're lucky they'll simply ask you to change your build(At least in the high end missions, I usually henched my way through the lower end). Unless you're in a pug that specifically said they're looking for random people.
I doubt undead will be the main theme(even though I started the thread), but I can still dream....

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

i kinda got dissapointed with the undead of Prophecies.

when i first saw the undead skeletons inside the catacombs i was "cool, figthing skeletons, i wonder if there will be zombies" later when i reached kryta and found zombie necromancers i thought they were going to be melee type (i know, there are ghouls and executioners) with bites and diseases, though i understand skeletons being able to use magic .

i hope nightfall gets more undead action.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

I would love to see some undeads in Nightfall. I love fighting them...

mightyzap

Ascalonian Squire

Join Date: Nov 2005

NL

DRA

im missing the part of "own some mursaat" since factions came
wonder if some future expansion gets to "core" of mursaat (they came from somewhere to tyria huh :P with more and specially more challenging (stronger) variants. mursaat assasin/rit/paragon perhaps ? anyone ?

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

I'd rather see something new than undead, this idea has been use in video games so many times it's not even funny.

mightyzap

Ascalonian Squire

Join Date: Nov 2005

NL

DRA

hehe also...some whole new types/kinds of things would be nice

or maby, since there is a link with the tyria desert stuff, we find huge army's of our friends "forgotten/enchanted"...sure u know the pain of dunes of despair and then imagine it as a "standard mob" like afflicted and summits

only problem i see is they kinda reached the maximum to handle with a character lvl limit of 20...in factions some bosses 1 hit u with 30%dp (tarlok evermind, bazzr dustwing...just to name 2) while a same class/lvl boss in tyria hit u maby 150 max.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by mightyzap
mursaat assasin/rit/paragon perhaps ? anyone ?
There could be Mursaat rits, but the Assassin, Paragon, and Dervish are all melee classes. Mursaat are a race of squishies, remember?

Venice Queen

Frost Gate Guardian

Join Date: Jul 2005

Washington, DC

A Most Excellent Guild [DUDE]

Mo/Me

The undead lich and his titans destroyed the enitre mursaat race in prophecies anyways :P


And their origin is the Maguuma so....

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Undead are annoying. Can't bleed em, can't poison em, and they don't leave usable bodies.

If Undead became a playable race, that'd be something else though...

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Domino
Undead are annoying. Can't bleed em, can't poison em, and they don't leave usable bodies.
You can smite them (and set them on fire) quite well though.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

The Nightfall trailer presented at the ChinaJoy expo quite clearly showed an Executioner. So it looks like the Undead will make a return indeed!

Steamangel

Ascalonian Squire

Join Date: Sep 2006

N/Mo

Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW. rotscale and lich lords,are only some of the high level undead. its hard to find a high level undead in tyria. i wish the undeads will be at least level 24 in nightfall. i heard of undead lords in the desert in nightfall

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.

BTW, we DO get an UNDEAD hero, or I assume he is a ghost to be precise. There is a hero, who's origin lies in the Mysts and he can change both Primary and Secondary Class....

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Quote:
Originally Posted by Guildmaster Cain
Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.
And didn't the very same character get hit by a Temple Strike? Assassin Abyssal FTW!

I mean, who doesn't want to see a 30 foot giant jump about while performing Death Blossom?

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

there were undead on the starter isle (2nd mission)

and this UK Gamespot preview has a picture of Undead on mainland
http://uk.gamespot.com/pc/rpg/guildw...iews;t itle;8

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Even if they don't add more undead. It would be nice if they buffed smiting to make it even with other ignoring types of damage.

darrylhaines

Frost Gate Guardian

Join Date: May 2006

Freedom Of Midnight

E/

Regarding the monks smiting, you might as well take an E/Mo with the 1 self heal and a couple of smiting skills with the normal ele skills, mainly because of much better energy pool and management.

Much more effective.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

Quote:
Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
Yeah, that was really annoying how I had to switch what i did for those few missions from my mm.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Quote:
Question: Is there any chance that Nightfall might bring about more combat with the undead?Therefore allowing Monks to make a comeback as a combat effective class, not simply as some Healer or precisely dictated build?
OMG, I feel so left out, I mean I'm a monk and I can't do anything but healing :O:O how unfair... Dude /sarcasm, Like monks haven't had enough treats already.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Quote:
Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
/Agreed. Well, with the second part anyway. My Ranger was salivating over his newly aquired Apply Poison, then there were nothing but undead everywhere!

Quote:
Originally Posted by Steamangel
Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW.
The Black Curtain. Taking my lvl 20 Rit/Necro through there to cap VA was NOT pathetically easy.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Quote:
Originally Posted by xXa1
we know that the outcast god is the cause of The Darkness and thus the name Nightfall ...

... The Darkness already exists at ToPK ...

...therefore, no need to wonder what type of mobs you're going to encounter at Elona. They also featured the very same mobs during the Dragon Festival, also attributing it to The Darkness.
Close to the end for the WPE of Nightfall you had to stop the rifts too.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by darrylhaines
Regarding the monks smiting, you might as well take an E/Mo with the 1 self heal and a couple of smiting skills with the normal ele skills, mainly because of much better energy pool and management.

Much more effective.
I can easily do Mo/Me or Me/Mo and have tons of more energy management than an ele could.

Ridiculed

Ridiculed

Ascalonian Squire

Join Date: Oct 2006

I.O.W, England.

Ligatio Diabolus (I'm leader)

It'd be a cool twist if there was a twist about the undead in nightfall, such as instead of taking double the smiting damage, they take double shadow damage, and of course it'd have a logical reason that goes along with a lore ect.