Think necros will get any new summons?
Hella Good
Q: Think Necros will get any new summons?
A: Yes, only 2 summons are Core, and Prophecies had a total of 3 summons, while Factions had 4 (5 altogether if you own both). Since the min summons the there has been in the game at any given point SO FAR has been 3, it is reasonable to assume that when adding the Nightfall skills for Necros at least 1 new summon will be introduced. I will go as far as to make another assumption: since the skill format that was used for Factions seems to be the skill format of choice for future chapters (same split of new skills), it is reasonable to assume that out of the 10 new elites enough will be in Death Magic to maybe suggest a new elite summon. This is all what they would call "educated guesses." I think at least 1 new summon tho is very very highly probable.
A: Yes, only 2 summons are Core, and Prophecies had a total of 3 summons, while Factions had 4 (5 altogether if you own both). Since the min summons the there has been in the game at any given point SO FAR has been 3, it is reasonable to assume that when adding the Nightfall skills for Necros at least 1 new summon will be introduced. I will go as far as to make another assumption: since the skill format that was used for Factions seems to be the skill format of choice for future chapters (same split of new skills), it is reasonable to assume that out of the 10 new elites enough will be in Death Magic to maybe suggest a new elite summon. This is all what they would call "educated guesses." I think at least 1 new summon tho is very very highly probable.
Aerian_Skybane
I would love to see a standard skill with a skeleton that does not have degen, but has different drawbacks, kind of like a quickly disposable warrior that you can keep with you.
Dont know if this would be balanced at ALL but ill try. (Death magic of course)
Animate Skeleton
10e 2s 3s
Spell. Exploit nearest corpse to animate a level 1...10 skeleton. The skeleton does not have regen but suffers double damage from all sources.
this would be pretty cool, as they would be good chaotic fun, and might even be more fun if they could be made of different AI and you could have as many as you want, but liek with each one they take exponentionally more damage or soemthing of that sort.
Anyone think thats stupid?
Dont know if this would be balanced at ALL but ill try. (Death magic of course)
Animate Skeleton
10e 2s 3s
Spell. Exploit nearest corpse to animate a level 1...10 skeleton. The skeleton does not have regen but suffers double damage from all sources.
this would be pretty cool, as they would be good chaotic fun, and might even be more fun if they could be made of different AI and you could have as many as you want, but liek with each one they take exponentionally more damage or soemthing of that sort.
Anyone think thats stupid?
unskilledwonder
On, the idea of a new summon for Nightfall, maybe instead of a skeleton, how about a demon or something? Like, Summon Sand Demon, or something along those lines.
If anyone has an idea for stats, post it, cause I wouldn't know what would be good and what wouldn't.
If anyone has an idea for stats, post it, cause I wouldn't know what would be good and what wouldn't.
Glasswalker
So much to comment on in 3 pages of posts.
I hate the 2 corpse thing. Summons take long enough as it is that corpse denial can rob you of the one you want. Wasting an Elite on the possibility that there will be two unused corpses in range would make this a useless skill.
I like the turn enemy, but since it doesn't deal with death but instead the mind and allegiance, I would call it a Mesmer skill, probably an elite. I would also add a huge drawback to it, like "for 10 - 20 seconds control target non-allied creature. When Turn Enemy ends, target creature's attacks against the caster do +50% damage for 10 - 20 seconds." This would show how miffed they are at getting controlled like that.
I like the idea of adding Elite Elementalist summons.
If they ever add Demon summoning, it should be with a new character class, not Necros.
The originally proposed undead summons with same skill set is very cool, but it should target only allied corpses, and your ally should get control over it. It should also be a strippable enchantment and end if a Res skill is used on the animated corpse.
An Elite desert-themed minion with a permenant Tainted Flesh is extremely cool. I suddenly feel that i need it.
I love the scarab bursting out of a live creature thing. I think I would modify it as follows though: "Target enemy is hexed with Burrowing Scarab for 30-5 seconds. If target is below 10 - 24% health when Burrowing Scarab ends, a level 1 - 14 Undead Scarab bursts out killing target enemy. Burrowing Scarab does nothing if target dies before it ends." But for those who want it now, try Malign Intervention.
Here's one of my own to add:
Animate Hellhound: 15e 3c 5r
Exploit nearest animal corpse to animate a level 1 - 14 hellhound. Hellhound's attacks do Fire Damage.
I hate the 2 corpse thing. Summons take long enough as it is that corpse denial can rob you of the one you want. Wasting an Elite on the possibility that there will be two unused corpses in range would make this a useless skill.
I like the turn enemy, but since it doesn't deal with death but instead the mind and allegiance, I would call it a Mesmer skill, probably an elite. I would also add a huge drawback to it, like "for 10 - 20 seconds control target non-allied creature. When Turn Enemy ends, target creature's attacks against the caster do +50% damage for 10 - 20 seconds." This would show how miffed they are at getting controlled like that.
I like the idea of adding Elite Elementalist summons.
If they ever add Demon summoning, it should be with a new character class, not Necros.
The originally proposed undead summons with same skill set is very cool, but it should target only allied corpses, and your ally should get control over it. It should also be a strippable enchantment and end if a Res skill is used on the animated corpse.
An Elite desert-themed minion with a permenant Tainted Flesh is extremely cool. I suddenly feel that i need it.
I love the scarab bursting out of a live creature thing. I think I would modify it as follows though: "Target enemy is hexed with Burrowing Scarab for 30-5 seconds. If target is below 10 - 24% health when Burrowing Scarab ends, a level 1 - 14 Undead Scarab bursts out killing target enemy. Burrowing Scarab does nothing if target dies before it ends." But for those who want it now, try Malign Intervention.
Here's one of my own to add:
Animate Hellhound: 15e 3c 5r
Exploit nearest animal corpse to animate a level 1 - 14 hellhound. Hellhound's attacks do Fire Damage.
unholy guardian
Quote:
Originally Posted by Aerian_Skybane
I would love to see a standard skill with a skeleton that does not have degen, but has different drawbacks, kind of like a quickly disposable warrior that you can keep with you.
Dont know if this would be balanced at ALL but ill try. (Death magic of course) Animate Skeleton 10e 2s 3s Spell. Exploit nearest corpse to animate a level 1...10 skeleton. The skeleton does not have regen but suffers double damage from all sources. this would be pretty cool, as they would be good chaotic fun, and might even be more fun if they could be made of different AI and you could have as many as you want, but liek with each one they take exponentionally more damage or soemthing of that sort. Anyone think thats stupid? |
NinjaKai
It will probably be just 1 new summon like with factions.
I can see it now.
Animate Bone Pigeon
Target corpse creates one Bone Pigeon. Bone Pigeon has the ability to launch smelly poop on target. This ability can be used multiple times till Bone Pigeon dies or is consumed by random mending wammo hungry for chicken substitute.
I can see it now.
Animate Bone Pigeon
Target corpse creates one Bone Pigeon. Bone Pigeon has the ability to launch smelly poop on target. This ability can be used multiple times till Bone Pigeon dies or is consumed by random mending wammo hungry for chicken substitute.
Vahn Roi
^There were two new summon skills in Factions actually.
I would like a minion that explodes on it's own, without the use of DN and Taste of Death.
Possible draw backs could be a very short (timed) lifespan and very weak attack power and possible immunity from healing skills such as Blood of the Master and Veretra's Sacrifice.
I would like a minion that explodes on it's own, without the use of DN and Taste of Death.
Possible draw backs could be a very short (timed) lifespan and very weak attack power and possible immunity from healing skills such as Blood of the Master and Veretra's Sacrifice.
Roupe
Quote:
That sounds nice, but in pvp, could cause problems. You could easily withhold a memeber(s) of an apposing team by turing them into minions. Assuming their corpse disappears after being used. (It'd be kind of odd to animate something only to have it still laying there.) It might be interesting of resurect skills affected the minion, as in bringing the player back, and un-minioning them, but that might ruin the usefullness of it. I dunno how balanced it'd be. |
The spell that would turn the necro hiself into a "undead", wouldnt trigger "ressurect undead" either, even if the Necro died while under the "be undead" spell. His corpse would still count as a regular corpse, not an undead one
Shadow
Ahh, I see. Most of the ideas in here sound fairly hawt.
hated
It's an egyptian (is that right?) theme isn't it? So what about a giant snake summon, or the idea of a demon summon sounds cool.
What is the god of death around those parts, I think it's anubis right? I know guild wars doesn't have anything to do with real life, but having something that looks like that would be cool.
What is the god of death around those parts, I think it's anubis right? I know guild wars doesn't have anything to do with real life, but having something that looks like that would be cool.
Sleeper Service
Quote:
Originally Posted by unskilledwonder
On, the idea of a new summon for Nightfall, maybe instead of a skeleton, how about a demon or something? Like, Summon Sand Demon, or something along those lines.
If anyone has an idea for stats, post it, cause I wouldn't know what would be good and what wouldn't. |
Ill start a new thread with the proposition.
Silver_Fang
Druid and Shaman!!! in south afirca theme with forest! Ch4!
Rainman
Summon an elementalist plague guy!
fleshvirus
Skeletal dragon (E)
wich melee fighters cant attack
wich melee fighters cant attack
Numa Pompilius
Necro summons? In egypt? Can you say "scarab"? I knew you could!
Thallandor
I vote for plagued Minons ( like the "plagued" in Factions that are diseased and explode after dying)-for lazy MM bombers.
The mechanics are already in the game and it is easy to script and implement just tone/adjust the damage to make it balanced for PvP.
The mechanics are already in the game and it is easy to script and implement just tone/adjust the damage to make it balanced for PvP.
Hella Good
I want new LOOKING minions. Not bone horrors/minions that have a different name (i.e. vamp horrors) and are completely undistinguishable. I want something like a Necrid Horseman or whatever else.
waiver
2-corpse Bone Drag is a great idea. :O
Zakarr
We probably get zombies, mummies or some kind of ghosts as new summons.
Jin Of Stealth
Kay here's an elite I've been waiting for.
Demonic Ritual [E]
5 energy
3 cast time
5 recharge time
Exploit nearest corpse. The 3rd corpse exploited by this spell summons a lvl 10...26 Demon.
Or some type of multiple corpse sacrifice. It would be cool
Demonic Ritual [E]
5 energy
3 cast time
5 recharge time
Exploit nearest corpse. The 3rd corpse exploited by this spell summons a lvl 10...26 Demon.
Or some type of multiple corpse sacrifice. It would be cool
Marty Silverblade
How about an undead thing that gets it's power from how many corpses you 'feed' it. Something like:
Summon Demon [E]
25E
4 casting time
45 recharge time
Cast this spell to animate a demon. Demons do not have degen but take 15% more damage vs. physical. You can only have 1 demon at a time, but everytime you cast this spell with a demon nearby, it consumes another soul and it's max health goes up by 20, and is also fully healed.
Summon Demon [E]
25E
4 casting time
45 recharge time
Cast this spell to animate a demon. Demons do not have degen but take 15% more damage vs. physical. You can only have 1 demon at a time, but everytime you cast this spell with a demon nearby, it consumes another soul and it's max health goes up by 20, and is also fully healed.
TGgold
I'm waiting for a Cabalist or Demonologist class to come out to deal with demons.
I mean, necromancer can summon things made out of dead matter and bring it to unlife. They do not procure demons out of nowhere. They do not really have the power to. They are not necro-demon-mancers, they are necromancers. Death-Mancers. Leave the demons to a more suited class.
I like the mummy, and the bone-scarab ideas though
I mean, necromancer can summon things made out of dead matter and bring it to unlife. They do not procure demons out of nowhere. They do not really have the power to. They are not necro-demon-mancers, they are necromancers. Death-Mancers. Leave the demons to a more suited class.
I like the mummy, and the bone-scarab ideas though
natus
What about hellhounds, with frenzy.
Markaedw
I want all those things that the Lich summons.
Hella Good
Quote:
Originally Posted by natus
What about hellhounds, with frenzy.
|
Quote:
Originally Posted by tggold
I'm waiting for a Cabalist or Demonologist class to come out to deal with demons.
I mean, necromancer can summon things made out of dead matter and bring it to unlife. They do not procure demons out of nowhere. They do not really have the power to. They are not necro-demon-mancers, they are necromancers. Death-Mancers. Leave the demons to a more suited class |
ZsasZ
Quote:
Originally Posted by Hella Good
Yea... I kinda want another summoner as well. I mean we did get the Rit, but Rit summons are kind of too stationary. Like a Druid/Demonologist/Conjurer kinda thing would be nice. Nightfall gives us a melee spell caster and a ranged tactics warrior. Perhaps Ch 4 will have a new summoner? Something to challenge MMs. :-o
|
OMFGimCUTE
they should make like sand monster thing or turn in to a flesh golem or somthing, i would love that!
Grandmaster
How bout something like this:
Grenth's Pact. (E)
Sacrifice 10 bone horrors to summon Grenth (lvl 50). Grenth will have health equal to the total health of the sacrificed horrors. This spell requires 16 death magic, causes exhaustion and requires 90% of your maximum health. (Grenth has an AL of 120 and attacks 50-100, with 20% armor penetration versus monks) As long as Grenth is in the mortal realm, all surrounding creatures will receive half healing from monk skills. When Grenth returns to the Underworld, you die. Grenth's pact cannot be cast while Grenth is already in the mortal realm. His health does not degenerate.
requires 30 energy
5 sec casting time
60 sec recharge
You sell your soul and in return Grenth himself comes to punish your enemies.
Grenth's Pact. (E)
Sacrifice 10 bone horrors to summon Grenth (lvl 50). Grenth will have health equal to the total health of the sacrificed horrors. This spell requires 16 death magic, causes exhaustion and requires 90% of your maximum health. (Grenth has an AL of 120 and attacks 50-100, with 20% armor penetration versus monks) As long as Grenth is in the mortal realm, all surrounding creatures will receive half healing from monk skills. When Grenth returns to the Underworld, you die. Grenth's pact cannot be cast while Grenth is already in the mortal realm. His health does not degenerate.
requires 30 energy
5 sec casting time
60 sec recharge
You sell your soul and in return Grenth himself comes to punish your enemies.
Clawdius_Talonious
I like the idea of two corpses to create a bigger minion, but only if it counted as two minions. A Bone Dragon would be a viable idea, but I'd say it should be slightly different than that even. The size of a Bone Dragon, I'd say should require three corpses to create one and take the slots of three minions, however I could see it being a non-elite as long as they didn't make the level outrageous. Controlling three Bone Dragons and one Flesh Golem would max out your minion count but give them more longevity...
So, Animate Bone Dragon, Exploit three nearby corpses to animate a Bone Dragon, Bone Dragons have both melee and ranged attacks, and take three times the effort to maintain.
or something like Animate Abomination : Exploit two nearby corpses to animate an abomination, due to their size they require twice the effort to maintain. When a nearby creature dies Abominations lose all degeneration.
Or Animate Lich : Exploit nearby corpse to animate lich, liches use ranged attacks and are immune to physical damage.
maybe something like:
Animate Flesh Pod : Flesh pod is imobile, but when Flesh Pod dies one nearby creature is targeted by "Ravenous Terrors". Ravenous terrors do not count as minions, they attack for ten seconds and die. If an enemy dies while being attacked by Ravenous Terrors, it leaves a flesh pod instead of an exploitable corpse.
I do like the idea of multiple corpse monsters but I'm not sure if it would be harder to implement.
So, Animate Bone Dragon, Exploit three nearby corpses to animate a Bone Dragon, Bone Dragons have both melee and ranged attacks, and take three times the effort to maintain.
or something like Animate Abomination : Exploit two nearby corpses to animate an abomination, due to their size they require twice the effort to maintain. When a nearby creature dies Abominations lose all degeneration.
Or Animate Lich : Exploit nearby corpse to animate lich, liches use ranged attacks and are immune to physical damage.
maybe something like:
Animate Flesh Pod : Flesh pod is imobile, but when Flesh Pod dies one nearby creature is targeted by "Ravenous Terrors". Ravenous terrors do not count as minions, they attack for ten seconds and die. If an enemy dies while being attacked by Ravenous Terrors, it leaves a flesh pod instead of an exploitable corpse.
I do like the idea of multiple corpse monsters but I'm not sure if it would be harder to implement.
MercenaryKnight
What about the revive spell from diablo2? It could be elite with like a 30 second recharge. Reviving could be unable to be used on bosses etc. to make for balancing.
It could still be fun, getting to have amfah laying traps or kappas for water eles etc.
It could still be fun, getting to have amfah laying traps or kappas for water eles etc.
urbnatr
Glitched
A few ideas:
Animate Bone Commander [elite]
cost:15 cast:3 recharge:20
Exploit nearest corpse to animate a level 1...14 Bone Commander. While you control Bone Commander, all of your other minions in the area deal 1...9 additional damage with each attack. You may not control more than one Bone commander at a time.
Animate Bone Terror
cost:25 cast:3 recharge:5
Exploit nearest corpse to animate a level 1...14 Bone Terror. Bone Terrors may attack one additional adjacent enemy.
Animate Bone Commander [elite]
cost:15 cast:3 recharge:20
Exploit nearest corpse to animate a level 1...14 Bone Commander. While you control Bone Commander, all of your other minions in the area deal 1...9 additional damage with each attack. You may not control more than one Bone commander at a time.
Animate Bone Terror
cost:25 cast:3 recharge:5
Exploit nearest corpse to animate a level 1...14 Bone Terror. Bone Terrors may attack one additional adjacent enemy.
Lampshade
Summon Err=7
Energy: 15 Recharge:Every Morale boost
Summon 1 Err=7 demon. This monster picks one random (but usually a monk) enemy and that enemy Err=7's and the monster is destoyed.
Energy: 15 Recharge:Every Morale boost
Summon 1 Err=7 demon. This monster picks one random (but usually a monk) enemy and that enemy Err=7's and the monster is destoyed.
Nevin
I want to see proper models for Animate Bone Minions and Animate Vampiric Horror before seeing new summons
Gairoh
Probably,Anet will give us something tht we had already seen like the phantoms the Vizier summoned to aid us in some parts of the game...or the aquatic/scale-like looking bone creatures....
Oh,how bout this,the executioner,or the ghouls maybe?? Otherwise i think it will have to be undead scarabs or liches...
Oh,how bout this,the executioner,or the ghouls maybe?? Otherwise i think it will have to be undead scarabs or liches...
Arkantos
Quote:
Originally Posted by Lampshade
Summon Err=7
Energy: 15 Recharge:Every Morale boost Summon 1 Err=7 demon. This monster picks one random (but usually a monk) enemy and that enemy Err=7's and the monster is destoyed. |
Lampshade
Nah, but if the monster gets a critical hit one other party member is stuck in the ground.
Well99
I just like to see less time spent keeping them alive.It is more fun to have them move from point a to point b without healing every bit of the way.It would be good if it was like skellies in D.
jordie
Animate Pulsating minion
Cost:15 cast:3 recharge:5
Selected corpse is exploited to summon a level 1-12 pulsating minion, pulsating minions cannot attack and leave a lvl 1-12 death nova when destroyed.
(The could be programed like the where holding a item and walk up to oppopents, blocking them and a controlled time bomb, they cannot attack to balance thier effect and they would look abit like the carrier flood on Halo)
Animate Bone Dragon [E]
Cost 10 Cast:1 recharge:30 Upkeep:1<
Cast Animate bone dragon on an selected ally (who also has animate bone dragon) that ally then casts Animate bone dragon on you. The next explotable corspe created creates a level 10-30 Bone Dragon. The bone dragon sufferes no health degeneration while both upkeeps are kept and suffers from half the normal degeneration if one upkeep is kept. Only one bone dragon can be summoned per party/allied group.
(This is an idea to balance the dragon, instead of using two corpses it uses upkeep and a one minion slot on each necro, the dragon would be powerful, use close ranged slashing damage, long ranged piercing damage and has the monster skill deafening roar. The skill would auto target the closest mm with the skill and only one per team on AB's)
Inspire Fear.
Cost:10 cast:1 Recharge 45
For 10-30 seconds foe around elite Animated minions suffer a 5-15% moral decline.
(This is good to give a DP to a group, would work on golems or the dragon above, could be used with multiple cordinated MM's with a golem each to give a constant DP to them foes but the effect cannot be stacked)
Cost:15 cast:3 recharge:5
Selected corpse is exploited to summon a level 1-12 pulsating minion, pulsating minions cannot attack and leave a lvl 1-12 death nova when destroyed.
(The could be programed like the where holding a item and walk up to oppopents, blocking them and a controlled time bomb, they cannot attack to balance thier effect and they would look abit like the carrier flood on Halo)
Animate Bone Dragon [E]
Cost 10 Cast:1 recharge:30 Upkeep:1<
Cast Animate bone dragon on an selected ally (who also has animate bone dragon) that ally then casts Animate bone dragon on you. The next explotable corspe created creates a level 10-30 Bone Dragon. The bone dragon sufferes no health degeneration while both upkeeps are kept and suffers from half the normal degeneration if one upkeep is kept. Only one bone dragon can be summoned per party/allied group.
(This is an idea to balance the dragon, instead of using two corpses it uses upkeep and a one minion slot on each necro, the dragon would be powerful, use close ranged slashing damage, long ranged piercing damage and has the monster skill deafening roar. The skill would auto target the closest mm with the skill and only one per team on AB's)
Inspire Fear.
Cost:10 cast:1 Recharge 45
For 10-30 seconds foe around elite Animated minions suffer a 5-15% moral decline.
(This is good to give a DP to a group, would work on golems or the dragon above, could be used with multiple cordinated MM's with a golem each to give a constant DP to them foes but the effect cannot be stacked)