Think necros will get any new summons?
Mrscoombes
Lets take a quick look at the concept of minions: The Bone Fiend is a ranger, the Bone Horror is a warrior, these 2 deal physical damage. So perhaps an assasin based minion - something with quick attack speed but is relatively small and is more fragile. I like the bone dragon idea, but instead of taking an already existing monster/foe, have a different type of undead for a two corpse spell? I.E maybe:
Animate Undead Wyvern {E}
Energy: 15 | Casting time: 3 | Recharge: 15
Exploit the nearest 2 corpses to animate a level 10-26 undead wyvern. This minion has a permanent 10% speed bonus and deals 50 damage to anyone adjacent when it dies. You may only have 1 wyvern at a time.
If we are looking at taking skins from already existing monsters perhaps:
Animate undead skeletal dog thing (only allowed 2 at a time)
Animate pissed of skeleton dude that you find from the catacombs
Animate grasping ghoul
Animate undead troll (only allowed 2 at a time)
Animate undead wurm {E} (only allowed 1 at a time) (obviously wouldnt be as big as the current wurms, perhaps the size of a deeproot behemoth)
Animate undead gaurdian (would have the skin of a behemoth, smaller than one, but still wouldnt be able to move)
Since gw3 is in africa, there could be summons based on an aborigine theme.
my 2 cents + a button
Animate Undead Wyvern {E}
Energy: 15 | Casting time: 3 | Recharge: 15
Exploit the nearest 2 corpses to animate a level 10-26 undead wyvern. This minion has a permanent 10% speed bonus and deals 50 damage to anyone adjacent when it dies. You may only have 1 wyvern at a time.
If we are looking at taking skins from already existing monsters perhaps:
Animate undead skeletal dog thing (only allowed 2 at a time)
Animate pissed of skeleton dude that you find from the catacombs
Animate grasping ghoul
Animate undead troll (only allowed 2 at a time)
Animate undead wurm {E} (only allowed 1 at a time) (obviously wouldnt be as big as the current wurms, perhaps the size of a deeproot behemoth)
Animate undead gaurdian (would have the skin of a behemoth, smaller than one, but still wouldnt be able to move)
Since gw3 is in africa, there could be summons based on an aborigine theme.
my 2 cents + a button
jordie
Well zombies originated from the African voodoo culture maby they will focus more on that.
ZenRgy
Doubt it.
I want some more elites in the Curses line, or something in death magic that doesn't use summons.
I want some more elites in the Curses line, or something in death magic that doesn't use summons.
jordie
Just no more life stealing skills, touch rangers are way to powerful in groups.
Sam Stormwind
Hundreds of scarabs coming from dead ally/ wud b pretty cool.
stefan_moore
i personaly think it shud be animate Wraith one of the smok things mainly because they look cool and also because they could deal chaos damage which is a change frm the physical dmg minions, fiends ect do.
jst my idea
jst my idea
Azaril000
About the Demon skills, I don't know how A-net goes about class lore, but Necromancer's usually do not deal with demons, but rather the dead. The are known for summoning/ dealing with the dead. On a more wide outlook, a class that does deal with demons/ demonic power are infact Warlocks, which I would very much like to see implemented in one of the chapters .
So I personally wouldnt expect to see demonic powers for necro's unless A-net go about lore, very different. I expect to see spells dealing with death.
Would be good to see a flying minion , or as someone said before, class minions.
/Drool at Bone dragon minion
So I personally wouldnt expect to see demonic powers for necro's unless A-net go about lore, very different. I expect to see spells dealing with death.
Would be good to see a flying minion , or as someone said before, class minions.
/Drool at Bone dragon minion
curtman
Bone Dragon Elite would be cool. Leave the Elements to Es or Rits( after all, their summoned spirits are almost quite useless in PVE or PVP. The best rits are rest ones or Rt/N.) If ANet wanted to make the rit more of a Summoner or leave it a weak totem shaman.
LifeInfusion
Quote:
Originally Posted by Hella Good
I want new LOOKING minions. Not bone horrors/minions that have a different name (i.e. vamp horrors) and are completely undistinguishable. I want something like a Necrid Horseman or whatever else.
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The problem is Vampiric Horrors/Bone Horrors/Bone Minions all have the same skin. I wouldn't mind if they just changed the color, but at least not have them EXACTLY the same since it really is pain when minionbombing (or just using Taste of Death).
P.S. Scarabs are a must for a Egyptian theme.
draxynnic
For the resurrections:
Animate Dead (Death Magic)
Cast 5s Energy 10 Recharge 10 (modify for balance)
Resurrect target ally with (a..b) Health and (x..y) Energy. Target ally's next death incurs no DP, however, until target's next death target suffers double damage from light and holy and suffers health degeneration 1, increasing by an additional 1 every 30 seconds.
Animate Dead (Death Magic)
Cast 5s Energy 10 Recharge 10 (modify for balance)
Resurrect target ally with (a..b) Health and (x..y) Energy. Target ally's next death incurs no DP, however, until target's next death target suffers double damage from light and holy and suffers health degeneration 1, increasing by an additional 1 every 30 seconds.
Ninetail Trickster
Animate Bone Effigy [E]
25 Energy, 3sec casting time, 60 second recharge.
Exploit nearest dead ally to summon a level 1....24 Bone Effigy of that ally. This effigy performs the tasks of its formerly living counterpart. This effigy dies after 30....180 seconds.
...so imagine being able to conjure an undead henchman. Effigies would be marginally stronger than the living equivalent.
Edit: Someone already said this. At the beginning of the thread. o_o;
25 Energy, 3sec casting time, 60 second recharge.
Exploit nearest dead ally to summon a level 1....24 Bone Effigy of that ally. This effigy performs the tasks of its formerly living counterpart. This effigy dies after 30....180 seconds.
...so imagine being able to conjure an undead henchman. Effigies would be marginally stronger than the living equivalent.
Edit: Someone already said this. At the beginning of the thread. o_o;
VulcanDeathbringer
I was reading at the beggining and i would like to set something straight, This is NOT egyptian based it is AFRICAN based.
Thank you for your time
Thank you for your time
ZenRgy
Quote:
Originally Posted by VulcanDeathbringer
I was reading at the beggining and i would like to set something straight, This is NOT egyptian based it is AFRICAN based.
Thank you for your time |
On topic.. No... More Summons. I would like the minions skin to be change,dand the vampiric horror I suppose.
But really - we already have enough. When more get added groups will start looking for a MM with this certain summon, rather than this and blahblahblah.
If you were to make a new summon, make it cool. Don't just take an existing one - buff the health, level and damage and voila! I think it'd be cool to see a minion that would walk around and it's attacks cause random conditions or something.
Kid Divinity
My Ideas:
AoE and PBAoE minions. Maybe slow down the attack speed to balance it. BP in ToPK would be silly kinds o'fun.
Bone versions of the poision spiders in the FoW cave.
An elite summon that randomly tosses out conditions like Druken Blow.
AoE and PBAoE minions. Maybe slow down the attack speed to balance it. BP in ToPK would be silly kinds o'fun.
Bone versions of the poision spiders in the FoW cave.
An elite summon that randomly tosses out conditions like Druken Blow.
llsektorll
Summon Flesh Strider {E}
25 energy 5 second cast time 45 second recharge
Summons a Flesh Strider: Beast moves 33% faster and has +40 armor and is able to mount up to two players. Flesh strider will last 15...180 seconds depending on death magic. While mounted players cannot cast or attack. The caster when mounted can control the strider.
25 energy 5 second cast time 45 second recharge
Summons a Flesh Strider: Beast moves 33% faster and has +40 armor and is able to mount up to two players. Flesh strider will last 15...180 seconds depending on death magic. While mounted players cannot cast or attack. The caster when mounted can control the strider.
nothing special
Quote:
Originally Posted by Grandmaster
How bout something like this:
Grenth's Pact. (E) Sacrifice 10 bone horrors to summon Grenth (lvl 50). Grenth will have health equal to the total health of the sacrificed horrors. This spell requires 16 death magic, causes exhaustion and requires 90% of your maximum health. (Grenth has an AL of 120 and attacks 50-100, with 20% armor penetration versus monks) As long as Grenth is in the mortal realm, all surrounding creatures will receive half healing from monk skills. When Grenth returns to the Underworld, you die. Grenth's pact cannot be cast while Grenth is already in the mortal realm. His health does not degenerate. requires 30 energy 5 sec casting time 60 sec recharge You sell your soul and in return Grenth himself comes to punish your enemies. |
Animate Golem
25e - 5c - 20r
Sacrifice closest (5 - 3) allied undead. A lvl (1 - 26) golem is summoned in their place. This golem leaves a corpse behind.
The power would be about the same as the current Flesh Golem, which is probably less than the three previous minions you had to sacrifice. And of course you can't chain summon it like the elite version, after it's gone you'll have to wait until you gather 3 more minons.
This might also give MM's a bit more management over their numbers, yet enable growth in power (like we really need more power) as more bodies are "freed" from your enemies. You also probably wouldn't be able to have 10 of these at once, eventually you'll start sacrificing one in an attempt to summon another.
Sli Ander
Quote:
Originally Posted by Azaril000
About the Demon skills, I don't know how A-net goes about class lore, but Necromancer's usually do not deal with demons, but rather the dead. The are known for summoning/ dealing with the dead. On a more wide outlook, a class that does deal with demons/ demonic power are infact Warlocks, which I would very much like to see implemented in one of the chapters .
So I personally wouldnt expect to see demonic powers for necro's unless A-net go about lore, very different. I expect to see spells dealing with death. Would be good to see a flying minion , or as someone said before, class minions. /Drool at Bone dragon minion |
Back on topic: would love to see more variety in the summons skins, though I think anything that would let you summon anything large(like a bone dragon) Anet would probably make elite like flesh golem. Hopefully they won't, because then you'll be able to choose between an army of little dudes, or one or two large ones.
That Warrior Guyy
Quote:
Originally Posted by Paperfly
A good suggestion, though there may be power issues - you'd probably have to cost it relatively highly.
...But speaking of five-energy skills that spam well on minions, how about a built in permanent Death Nova? Tone the damage down a bit and you've got single-spell minion bombs*, which offer a nice design tension vs the classic army-sustaining minion masters. ```````````````````````````````` Animate Putrid Corpse 15/3/8 Exploit the nearest corpse to animate a level 1...12 Putrid Corpse. When it dies, adjacent foes take 15...60 damage and are Poisoned for 8 seconds. ```````````````````````````````` Another option would be an inverted Animate Bone Minions: Intead of one corpse producing two minions, how about a spell that requires two corpses for a bigger effect? ```````````````````````````````` {Elite} Animate Bone Dragon 25/4/60 Exploit the nearest two corpses to animate a level 6...26 Bone Dragon. You can only have one Bone Dragon at a time. ```````````````````````````````` Due to the higher corpse consumption, these would be less common on "classic" minion masters - but would be cool as the equivalent of a pet for damage-and-disease based Death necros. *I hate trying to manually target my minions for the Nova, I'll admit. |
squan
hmmmm i dont want a new minnion or an elite minnion. just please dump the the max minnions of 10. i hate it.
EagleEye812
Quote:
Originally Posted by tomcruisejr
or summoning an undead version of their ally and that will also have the same 8 skills.
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Priest Of Sin
Not a Summon, per se, but would be valueble to MMs.
Flesh Of The Master [E]
5 Energy
1/4 Cast Time
15 Second Recharge Time
All Minions gain +XX AL, and gain immunity from all sources of damage for 7...10 Seconds, and you suffer from -9...-4 health degeneration. When Flesh Of The Master ends, you take all damage that was directed at your minions. This damage is reduced by XX (depending on your rank in Death Magic)
Basically, it'd be Life Bond+Barrier for your minions. Naturally, it would be an elite.
(NOTE: Personally, I just want to see an uber necro skill with a lengthy description.)
Eviscerate Soul [E]
40 Energy
5 Second Cast Time
30 Second Recharge Time
Spell. All Minions take 200-900 damage and explode, dealing 70-200 damage to all adjacent creatures/players. Any creatures/players affected by Eviscerate Soul suffer from bleeding for 9....30 seconds. You are set on Fire, suffer from Bleeding, are Crippled, are Poisoned, Suffer From Deep Wound and cannot be the target of enchantments for 60...40 seconds. Any enchantments currently on you are removed. Any conditions you suffer cannot be removed for 60...40 seconds. After using this spell, you suffer from -45% death penalty and cannot be ressurected for 120... 60 seconds. This Spell Causes Exhaustion.
(90% Failure Chance with Death Magic 15 or less. If this spell fails, all undead bound to you become masterless and suffer from -9 health degeneration.)
Basically, this skill is a one man minion bomb, but would only be useful if you had 8-10 minions. However, using this skill is basically suicide, unless you had a Word Of Healing monk nearby, but chances are he'd be obliterated as well. To keep this skill from being overpowered, it basically removes you from the game, as there is no way you could survive. Also, it could only be used by a Necro with 16 Death Magic, so you could not pack this skill as a R/N or something like that. Due to the fact that it causes exhaustion, it would pretty much be a one-time use. And yes, it might be overpowered, but who wants to be booted out of the game for a minute?
Air Of The Crypt [E]
15 Energy
5 Second Cast Time
60 Second Recharge
All Minions bound to you become echanted with Air Of The Crypt for 60-120 seconds. If a minion dies while enchanted with Air Of The Crypt, you suffer from -5 health degeneration for 10...4 seconds, and all adjacent foes take 100 damage and suffer from poison for 6...12 seconds.
There, fixed your death nova targeting problem.
Brain Rot [E]
5 Energy
2 Second Recharge
1/4 Sec Cast Time
Enchantment Spell. For 7...12 Seconds, target Other Ally's attacks cause Poison and Disease as long as Brain Rot is in effect. Target Other Ally is immune to Poison and Disease as long as Brain Rot is in effect.
Rend Form
10 Energy
3 Second Cast Time
5 Second Recharge
Enchantment Spell. Sacrifice 50% of your max health. Target Foe's Form is removed and disabled for an extra 90...180 seconds. (50% failure Chance with Curses 6 or less)
Heh heh, it's an ENCHANTMENT spell, not a HEX spell, so Dwayna's Form (or whichever the one where it can't be the target of hexes) can still be removed. TAKE THAT, YOU STUPID FORM SPAMMERS.
Bone Golem
15 Energy
3 Second Cast Time
Spell. Exploit Target Other Ally's Corpse to create a level 10...20 Bone Golem. Bone Golems do not suffer from health Degeneration and deal Cold Damage.
And that's my Two Cents.
Flesh Of The Master [E]
5 Energy
1/4 Cast Time
15 Second Recharge Time
All Minions gain +XX AL, and gain immunity from all sources of damage for 7...10 Seconds, and you suffer from -9...-4 health degeneration. When Flesh Of The Master ends, you take all damage that was directed at your minions. This damage is reduced by XX (depending on your rank in Death Magic)
Basically, it'd be Life Bond+Barrier for your minions. Naturally, it would be an elite.
(NOTE: Personally, I just want to see an uber necro skill with a lengthy description.)
Eviscerate Soul [E]
40 Energy
5 Second Cast Time
30 Second Recharge Time
Spell. All Minions take 200-900 damage and explode, dealing 70-200 damage to all adjacent creatures/players. Any creatures/players affected by Eviscerate Soul suffer from bleeding for 9....30 seconds. You are set on Fire, suffer from Bleeding, are Crippled, are Poisoned, Suffer From Deep Wound and cannot be the target of enchantments for 60...40 seconds. Any enchantments currently on you are removed. Any conditions you suffer cannot be removed for 60...40 seconds. After using this spell, you suffer from -45% death penalty and cannot be ressurected for 120... 60 seconds. This Spell Causes Exhaustion.
(90% Failure Chance with Death Magic 15 or less. If this spell fails, all undead bound to you become masterless and suffer from -9 health degeneration.)
Basically, this skill is a one man minion bomb, but would only be useful if you had 8-10 minions. However, using this skill is basically suicide, unless you had a Word Of Healing monk nearby, but chances are he'd be obliterated as well. To keep this skill from being overpowered, it basically removes you from the game, as there is no way you could survive. Also, it could only be used by a Necro with 16 Death Magic, so you could not pack this skill as a R/N or something like that. Due to the fact that it causes exhaustion, it would pretty much be a one-time use. And yes, it might be overpowered, but who wants to be booted out of the game for a minute?
Air Of The Crypt [E]
15 Energy
5 Second Cast Time
60 Second Recharge
All Minions bound to you become echanted with Air Of The Crypt for 60-120 seconds. If a minion dies while enchanted with Air Of The Crypt, you suffer from -5 health degeneration for 10...4 seconds, and all adjacent foes take 100 damage and suffer from poison for 6...12 seconds.
There, fixed your death nova targeting problem.
Brain Rot [E]
5 Energy
2 Second Recharge
1/4 Sec Cast Time
Enchantment Spell. For 7...12 Seconds, target Other Ally's attacks cause Poison and Disease as long as Brain Rot is in effect. Target Other Ally is immune to Poison and Disease as long as Brain Rot is in effect.
Rend Form
10 Energy
3 Second Cast Time
5 Second Recharge
Enchantment Spell. Sacrifice 50% of your max health. Target Foe's Form is removed and disabled for an extra 90...180 seconds. (50% failure Chance with Curses 6 or less)
Heh heh, it's an ENCHANTMENT spell, not a HEX spell, so Dwayna's Form (or whichever the one where it can't be the target of hexes) can still be removed. TAKE THAT, YOU STUPID FORM SPAMMERS.
Bone Golem
15 Energy
3 Second Cast Time
Spell. Exploit Target Other Ally's Corpse to create a level 10...20 Bone Golem. Bone Golems do not suffer from health Degeneration and deal Cold Damage.
And that's my Two Cents.