Elite mission sucks

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Got to love those Wammos, they made me a fortune on Sup abs.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I did it with a pug and we did fine. I had a blast! was much fun. Teamwork > l33tbuilds

Ira Blinks

Banned

Join Date: Feb 2006

wow... so many people trying elities just now...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Enchanted Warrior
Thank you, if they couldn't stack it would say "non stacking' but it's easier for some to insult first, then think.
i will be polite to you and explain in simple terms why a superior absorb rune does not state non stacking.

if the armor has inherent absorb benefits it will stack with the ARMOR benefit

it will stack with a shield having absorb benefits.

that is why it does not say non stacking.

the complete description they should have on it should state will not stack on multiple armor pieces but will stack on anything else that provides an inherent absorb bonus to protection.

but that is kind of long

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The Deep is an environment which is highly susceptitble to cookie-cutter becuse you need to know which monsters spawn, where they spawn and how to reat to them. Its not so much your skill that gets you through but its your skills. It does take some careful co-ordination but it doesn't merit being restricted to the 'elite' players because its not hard with the right build.

Welcome to Build Wars.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Silent Kitty
Well, you get crowded at your spawn spot, so placed trap in abundance.
.
That means someone ran outside and triggerd the drop down Vamps and the Thought stealers, before you had trappt. 1 trapper can kill those with 5 trapps and Eoe solo. And it is a good Idea for all casters to move to back room right away. Then pull small groups and work, it is hard and a lot off ppl get pissed of and leave, and count on dying a couple of times per run, so no survivors in the group. candy canes is a good thing to bring or scrolls to work of DP

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

I really liked the Wammo earlier, I've nothing against Wammo's as I have one myself, who was stating in the general chat that he could "solo The Deep all day without dying once".

When I asked if I could "tag along" to get some pointers he/she promptly left.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Speaking of using solo builds in group missions...



His rationale is that he's better than a Warrior because he can self-heal...

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

You know, that was the reason why the elite missions were disclosed from the public to start with. I'm not defending the Factions System but in all honesty, a lot of people (including me) back then said that if the Elite Missions were ever to be opened to the public, the public would cry oceans about the difficulty.

Now the elitemissions ARE open to everyone. AAAND? The public cries oceans about the difficulty. I'm normally not the one to say this but, it was to be expected.

Well the truth is, the PVE Aspect is NOT difficult as soon as you understand the basic mechanisms behind Guild Wars. They're quite easy to understand, but the problem is, for most parts of Guild Wars you don't really need to understand them. You can just push your way through the game until someone comes up with a cookie cutter build for you. Sorry if this sounds arrogant, but once you've understood the game mechanics, you'll understand how small the hill was that you've thought of as a mountain.

Shalloe

Pre-Searing Cadet

Join Date: Dec 2005

I Put together 2 Pug teams today in the deep, with a load of first timers and did fine both runs.

I just had to check every1's build and take ppl who were willing to bring what was needed for the mission. I have no problem taking first timers as long as they listen and take what i ask.

But putting the team together was the most fun. Got called a noob loads of times for being a W/A and asking for ppl to show builds was amusing to see what some ppl use like a nuker with no meteor shower, echo or renewal.

Heres what i use for any1 wanting to know what to use in the deep:

3 W/A Shove, Recall with Icy weapons to use at the end. Shove because it cant miss like attacks can for the end boss mainly.

3 E/Me Renewal Nukers with Revealed or Inspired Enchantment. Renewal is better then Echo here because you can use it again sooner and 3 revealed enchants is good backup incase some leave or ss leaves.

1 N/ME SS/Shivers i also get them to bring Revealed Enchant, the more the better, and Enfeebling Blood helps to cast it on the Kanaxai Aspect's incase they go after casters, it saves lifes.

1 BiP just bringing some self heal and Well of Blood to get the corpses of the golems.

3 Monks, WoH/HP with aegis and prot spirit or condition removal chucked in and of course Rebirth

1 Rit Lord yes they r underused in deep But they really own. Using Communing with shelter, union, displacment and Earthbind is nice with all the kd's.

You can take a 4th monk instead of Rit lord but thats the basic Deep Build tried and tested.

Alperuzi

Frost Gate Guardian

Join Date: Dec 2005

An/TR

Need One! :(

W/Mo

Just go with a grp that uses vent or ts, i've been to the deep twice today, my first too, for the first time I neterr'd at the third room and the second, went all the way to kill Kanax in less than 2h.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by lagrand1
a tank should NEVER have a superior rune, much less a superior rune and a major rune. Without tactics, you lose. Period.
Um, i always have a sup rune on my war and i do fine...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Jetdoc
I really hope so, given Enchanted Warrior's other "humorous" post...
Dang, Enchanted...didn't realize you were serious based on your last post.

If you want to switch up your character quickly to be able to go into the elite missions, all you need to do is...

1. Dump the Sentinel's armor and go get some 1.5K Gladiator's armor.
2. Have the following runes on your armor - superior absorption, major vigor, minor strength/tactics/swordsmanship.
3. Get a collector's max sword with 15% in a stance, and add a +5 defense sword pommel to it.
4. Change your attributes to 12 (10+1+1) tactics, 12 (11+1) strength, and 11 (10+1) swordsmanship.
5. Carry 3 defensive stances (preferably gladiator's defense), dolyak signet, watch yourself, riposte, deadly riposte and rez signet.

Your job is not to attack - you are there to have 5 enemies pounding on you at once and defending the best you can, while the casters rip apart the enemy for you.

Hopefully that helps and SHOULD make you survive much, much longer than your one hit!

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Haven't had a chance to really go down yet (stupid job), but this reaction isn't any different than when Tombs first showed up. It was insanely difficult at first and took a very long time.

Now people have learned what to expect, learned the pattern and learned the optimum builds and tweaks to it as well as building decent pugs with lots of variation.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by azuresun
I believe this was intended as "humor".
It was funny, but I doubt it was intended.

Btw. solo farming gives a lot of xp so anyone can have a million xp.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Who cares anyway they suck

The deep = enter room, split into teams, clear room, enter next room, game now inserts cut and paste mobs, rinse and repeat. I think its awfull they split the team into 3s, as it just means most groups want to do 4x mo/wa/el teams, meaning (most) necros/mesmers/rits have trouble getting into groups, and rangers/assasins may as well not bother unless they have friends, yea what "fun".

Urgoz = ohh guess what, enter room, game now inserts cut and paste mobs, yawn.

On both of this i simply had to quit out of sheer boredom, go knows what "wonders" would have awaited me if i had carried on, maybe even a gold staff with 3 attribute mods, woot.

TalonTheCat

TalonTheCat

Frost Gate Guardian

Join Date: Jan 2006

USA

Black Cat Guild

Mo/

I tried 4 times, 4 times I was in the last group that survived - and then the other rooms start bailing while we are still fighting

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Heh, found a good group easily... All you have to do is scan what professions are there, check it out - if it's not what it should be - you bail. Simple.

Lalita

Lalita

Frost Gate Guardian

Join Date: Jan 2006

The Mountains

[LaZy]

Vent or TS are a must for Pug's. Its just too much of a pain to try and get everyone on the same page via typing, plus you can usually tell who the weiners are on vent or ts...much easier to ask someone about their build before you go in. And much easier to yell 'Doofus I said DO NOT agro the Leviathan'

BDStyle

Academy Page

Join Date: Nov 2005

Lightning strikes twice

Mo/A

Personally I loved this mission.. we got to room 8 as a guild group with NO WARRIORS

We only died at room 8 because none of us researched the room at all and didn't realise fighting the 3 groups would be a damn impossible task without setting up a few eoe bombs in the corner you can snag the groups in.

I loved the mission..... on the other hand the drops were less than impressive.. I kid you not when I say the nest thing I got was a purple Bo staff with +4 ele armour while hex'd....

Wow... just wow... increased drops my a**

Will be doing it as a guild tomorrow and this time no prisoners and absolutely no warriors (only because we like to break the mould.)

P.S heres what we had....

3 trappers 1 with EoE
1 damage ranger (no idea on the build).
1 necro (ss)
2 mesmers (1 interupt +hex cond removal and 1 with degen/hex build)
1 assassin using some kind of kd/snare build.
1 rit (shelter/restoration etc)
2 monks (1 WoH/prot and another monk which again i can't remember much of.)

11 members that all had great fun

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by Enchanted Warrior
Re: "The deep"

I'm a level 20 warrior, with over 1 mill in exp. 100 infused armor, with 14 strength and 16 swordsmanship. 506 health with weapons equipped. Ssaki's sword, customized, and bronze sheild with +30 ehalth and -5 reduced damage. Superior aborb in chest and leggings. I died in one hit.

Waste of time, avoid it if you want my opinion.
Did they jack your 16 inch rims too?

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by Lalita
Vent or TS are a must for Pug's. Its just too much of a pain to try and get everyone on the same page via typing, plus you can usually tell who the weiners are on vent or ts...much easier to ask someone about their build before you go in. And much easier to yell 'Doofus I said DO NOT agro the Leviathan'
You MUST be joking; you don't need either for PUGs. I've done URGOZ with a group that had TS, and one that didn't. The TS PUG died early, the group without it finished it.

IMO, if enough people were really intersted, I'm pretty sure a few people would come up with more than a few alternate ways to beat both missions. It was the same way with FOW/UW/Tombs; there are more than 1 way (read: non-cookie cutter build) to beat those. The problem (again, IMO) is that not a lot of people are interested in it...

Ilythia

Academy Page

Join Date: Jan 2006

Team-Unity

Mo/N

I've never done the elite missions but I would like to try. If someone who is experienced with them has the time it would be great to post what is expected from each profession so that we can do our best. Just an idea but I would prefer to go in and not be a burden to the team. Thanks!

Lalita

Lalita

Frost Gate Guardian

Join Date: Jan 2006

The Mountains

[LaZy]

Nope, I still believe that good communication is the key to any mission. And talking on Vent/TS is alot easier than typing. Your argument does not hold water, your examples of a team with and without TS don't apply. You are talking about two totally seperate groups of people with different skill levels. I maintain that if you started out with the same group of strangers, you would have an easier time doing a mission with vent/ts than without.

JGaff

Frost Gate Guardian

Join Date: Jul 2006

The Lotus Eaters

Me/

Went with a PUG on Urgoz today, got up to the fourth room before the wipe. Lots of fun and teamwork with no quitters or screaming fits. When we found a gold chest members offered to lend keys to each other and pay each other back after the mission ended. In all i got a req 8 set of Gold Zodiac daggers ( Which I haven't id'ed yet) and I'm willing to try Urgoz and the Deep all weekend.

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by Kern Wolf
You MUST be joking; you don't need either for PUGs. I've done URGOZ with a group that had TS, and one that didn't. The TS PUG died early, the group without it finished it.
Anecdotes mean nothing.

Quote:
IMO, if enough people were really intersted, I'm pretty sure a few people would come up with more than a few alternate ways to beat both missions. It was the same way with FOW/UW/Tombs; there are more than 1 way (read: non-cookie cutter build) to beat those. The problem (again, IMO) is that not a lot of people are interested in it...
The "problem" is that the "cookie-cutter" builds already work exceptionally well. There's no real need to come up with "alternate" builds.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I'm still wondering where the 2x gold drops is,since I got the same yeild as I always did before.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Meeting hordes and hordes of ele who don't have meteor shower (and I thought ele was an easy class), warrior who run from mobs, ranger setting traps near caster instead of gate, mesemer with IW, so on...

That's what I get for being lazy and don't want to be a leader.

I believe any competent leader who know how to choose his/her team, he/she would be fine even on the first try... just finish up a bit slower than experienced group thats all.

Wessels

Academy Page

Join Date: Nov 2005

Boyz from the Dwarf

Mo/N

Quote:
I wouldn't mind them being extra hard. But I do mind them being so long. I tried Urgoz as a monk and after 2 hours my eyes were hurting from all the staring at the 12 slot party window, and still we weren't even halfway through.
But yeah, this looks like a good opportunity to make everyone happy, sort of. Those who always wanted to know how the hell do those mysterious elite missions look like will now know, and they'll stick to the good old non-elite PvE. That's my plan anyway

I agree with this.Having finally actually seen Urgoz mission I came away dissapointed ( thinking : is this what all the fuss was about ? ) .I think the non-elite PvE is a lot more fun and doesn't take hours on end of - quite repetitive- gameplay .I even enjoyed ToPK a lot more than Urgoz ( haven't seen the deep yet ,but after that very long experience at urgoz I think I'll pass - it will probably be similar anyway) .

hellboy909

hellboy909

Academy Page

Join Date: Feb 2006

Question: is it worth it trying out the elite missions for the drops even if you're unable to finish?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Update
Fixed a bug in Elite missions that caused rare items to drop less frequently than intended during the Elite Weekend event.
Ironic.

Dien

Dien

Ascalonian Squire

Join Date: Jun 2006

the great finnish republic

R/Me

Only thing im pist of is that when i and couple of guildies go in urgoz warren with 3 man build there are always like 5 wammo/assasin groups trying to invite us in their party =o

DeathandtheHealing

DeathandtheHealing

Banned

Join Date: Jun 2006

In a PVE GUILD YAY! :P

Me/Mo

Quote:
Originally Posted by Osi Ri S
Um, i always have a sup rune on my war and i do fine...
yeah, i did the deep with almost pvp hammer build and did fine.
no i didnt have frenzy lol.

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

I refuse to go on the 1337 missions. If anet thinks that these are so awsome that only one alliance should have access well screw it and screw them. I am not going to be like omg I am now permitted to enter the leetest missions in game, WOW I am not worthy to be here...

I have played well over a year and I'll be danged if I am going to go in and be called n00b tard just because my guild does something besides ff all day. Double drop rates benifits more the ppl who have been playing them for months since they can run through easy and fast while the non-1337 spend time learning the area and are lucky to get much.

(i know u can get ferries to some of the missions, but not being open to public is unfair I paid the same price as everyone else to buy the game I wish I knew that I didn't get access to the best areas before I wasted my money)

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

I do the Deep every night, and we always run with the same build:

3 Knockdown Tanks(aka Shove) with an Icy Weapon, defensive skills such as Dolyak Signet are a must(esp. Room 3)
4 Healing Monks(Heal Party is needed, OoB is an effective elite for e-management, a condition removal skill and a hex removal skill are vital)
3 Echo Nukers(not actually Echo, just Arcane Echo, Ele Attunement for the elite, Mesmer secondary needed for revealed or inspired enchant to strip Kanaxai)
1 Blood Is Power necro, to keep the monks batteried(Well of Blood is needed to take up bodies so the outcasts don't raise those pesky flesh golems)
1 SS necro(Mesmer secondary again, inspired or revealed enchant is a must)

Room Assignments:
Room 1: 1 Warrior, 1 Nuker, 1 Monk
Room 2: BiP, 1 Nuker, 1 Monk(THIS ROOM DOES NOT ATTACK)
Room 3: 1 Warrior(must have dolyak sig or balanced stance), 1 Nuker, 1 Monk
Room 4: 1 Warrior, SS, 1 Monk

We always complete the Deep, never even get close to a wipe. This build makes the deep extremely simple. Also, make sure at least 1 warrior is W/A and uses recall, it is useful for pulling. Everyone with a monk primary or secondary MUST bring rebirth, everyone else brings a res sig except for the eles. A voice chat is helpful, such as Ventrilo or Teamspeak, just to keep everyone on the same page.

Hayt5

Ascalonian Squire

Join Date: May 2006

Knights of Apocalypse

W/

I only had time to do one run today...but the one that i did wasnt bad at all. yea about 4 people bailed in the very begining because they couldnt handle it( 2 warriors a monk and another). But even with a 8 man group it was still fun. Me and the other warrior ( me with riposte build him a hammer build didnt check what it was) would arggo, nukers would kill, healers would heal. It killed people fairly quickly and we survived about an hour or so. The mission is not THAT hard from what Ive seen.

just my opinion

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by lagrand1
Unfortunately, I don't think it was meant as humor. These missions are totally different from most pve experiences. You need to set up specifically to counter what you will find here.

Not wanting to flame Enchanted Warrior, but other than absorb and vigor, a tank should NEVER have a superior rune, much less a superior rune and a major rune. Without tactics, you lose. Period.
lol I see you've got warrior mastered

you don't need stances at all...oh wait I forgot your a Wammo

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Toll Booth Willie
(i know u can get ferries to some of the missions, but not being open to public is unfair I paid the same price as everyone else to buy the game I wish I knew that I didn't get access to the best areas before I wasted my money)
You paid for the same right that [TC] or any other alliance did to farm faction. The 'price' in this case is the time and faction necessary to hold Cavalon/HzH, which you haven't 'paid.'

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

Quote:
Originally Posted by Manic Smile
lol I see you've got warrior mastered

you don't need stances at all...oh wait I forgot your a Wammo
Manic, feel free to read what I wrote before commenting. I said without tactics you lose. That means without tactics, you will lose. You need stances. Thanks for playing though...

madman420

madman420

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by shadowfell
Did they jack your 16 inch rims too?
LOL
I can't believe so many people are having trouble with the elite missions. I've done the deep several times in pugs and never had the problems people are describing. It's just like any other mission...use your head and respond to the environment...it's really not that hard people.