Nightfall: Improvements to Mesmer, Monk?

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Sli Ander
Sli Ander
Wilds Pathfinder
#1
Now I know Necros and rangers are powerful in their own right, and Mesmers are awesome in Pvp(though unfortunately ignored too much in pve). But someone brought up the question of more necro summons in nightfall, and I posted a question on smiting monks in nightfall. So this is what I know:
1. Each core class keeps getting more new skills in each expansion.
2. Nightfall has been speculated by some posts to perhaps contain demons as baddies(or hopefully undead for smiters to fight )
3. Mesmer and Monk are overlooked in pve as damage dealers.

My question is this: What do you guys think will happen to these classes in nightfall?
I hope with the particular monsters which are used as cannon fodder by the big bad guy that these classes are seen as more powerful. Give us undead that monks can smite, new summons and skills for Necros that let them do more damage to demons/undead/the forces of darkness. Give mesmers mind control ability or something(sorry I haven't thought of something specific for you guys). I'm not saying we should completely bust out of the class roles, but give each class an location where they are the most powerful. I'm also not saying that Nightfall should put warriors, rangers or whatnot at a steep disadvantage, only that it be more beneficial to have mesmers and monks(in combat roles) on the teams for those pve areas.

I want to be in a place where its not assumed that I'm a healer. Give mesmers and necros some more skills in pve so that they are just as sought after as a tank.(I'm saying not just mm) Don't create a level playing field(by destroying class roles completely), just create a playing field where these classes have the advantages that other classes already have in tyria and cantha.
This is not a suggestion, its just a question that came to mind while reading the thread about getting new Necro summons in Nightfall. I just want to know what people think are going to happen to their favorite classes story/skill wise.
So I ask again: What do you think will happen to each class in Nightfall?

/edit Just so everyone knows, i'm not saying necros are weak nor am I favoring them over rangers(which I didn't mention). I simply put more thought into Necros because the Necro summons thread brought up the idea in my head.
Hella Good
Hella Good
Desert Nomad
#2
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
Sli Ander
Sli Ander
Wilds Pathfinder
#3
Quote:
Originally Posted by Hella Good
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
How bout some 'terror' spells, AoE spells that do little damage but instead make the enemy run away so you can focus on killing one at a time?
Sli Ander
Sli Ander
Wilds Pathfinder
#4
Quote:
Originally Posted by Hella Good
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
How bout some 'terror' spells, AoE spells that do little damage but instead make the enemy run away so you can focus on killing one at a time?
Vahn Roi
Vahn Roi
Forge Runner
#5
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)

As it stands most of the offense skills are useless unless targeting undead. I would like to see more defensive smite skills much like Balth's Aura and Smite Hex. I would also like to see some of the existing useful ones recharge faster.
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#6
I'd like to see a way to stop verbal skills. Chants, Echos, Shouts.

I expect to see many new enchantment removal skills.

I don't exactly know the Mesmer profession too well, so I'm not sure what Nightfall will bring. I also don't know Monks too well, but I can see that there really isn't too much more you can do with just healing and protection. The problem with the Core classes after too many expansions, too many similar skills.
Sli Ander
Sli Ander
Wilds Pathfinder
#7
Quote:
Originally Posted by Vahn Roi
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)
Agreed. I'd hate to see a bunch of idiots running around giving Smite monks a worse name(people think we're useless as it is unless you 55). But if you want to improve something you unfortunately must take the risk that someone is going to ruin it for the majority, like all the Assassins that run around not knowing what they're doing. There are lots of good Assassins, but the bad ones make everybody leery of having any Assassin around.
lightblade
lightblade
Forge Runner
#8
I'm getting FoW for my mesmer, so yea...I do want to see them get boosted in PvE.

I think some skills that allows mesmer to remove enchantment from allies to deal aoe damage will be nice

{name here}
Spell. Remove one enchantment from target ally. If an enchantment is removed this way, nearby foe take 30...120 damage.

{name here}
Spell. Remove all hex from target ally. For each hex removed this way, one adjacent foe lose one enchantment.
EternalTempest
EternalTempest
Furnace Stoker
#9
In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes.

The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign.

From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's...

I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells.

I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills).
Horseman Of War
Horseman Of War
Desert Nomad
#10
my very first character was a mesmer, ive used many different builds.


In a PvE, I always use chaos storm. For a while, when I was Sorrows Farming, I would use Echo+Chaos storm.

Chaos Storm is still my favorite spell in the game for some reason it captavates me... its like a little buzzsaw of anti-magic.

PvP- Ive learned not to use it... but in PvE, the monsters will just stand there attacking as they quickly lose health


I hope that one of the DoppelSkills is for Chaos Storm... call it "i hate dervishes storm".
Sli Ander
Sli Ander
Wilds Pathfinder
#11
Quote:
Originally Posted by EternalTempest
From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's...

I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells.

I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills).
Sorry! didn't mean to leave out ele's! They are a lot more combat oriented than a monk though...
All monks got from factions were some good dups(which allow me to run an interesting full smite, compared to my usual hybrid build), some new skills(<3 Ray of judgement), and the canthan style armor. So I guess we're in the same boat with that one at least.
M
Morganas
Wilds Pathfinder
#12
The best way to "buff" mesmer pve would be either adding more mobs with bosses, or adding "leader" monsters to mobs, powerful monsters that aren't quite bosses, but are strong enough to justify bringing mesmers along to dish out all their powerful single target abilities on.

Making mobs smaller in number, but with better AI would make mesmers more relevant to pve too. Maybe give them the ability to kite and bypass tanks.
Horseman Of War
Horseman Of War
Desert Nomad
#13
you know its really a sign of the current trends as to which skills are good and which ones arent...

...even more the theories people have about what classes do what

(a year ago, it was rangers who couldnt find groups- due to every noob trying to play one- not that all rangers are noobs, of course)

And as far as the comment on necros doing holy damage- that is a rediculous suggestion... necros should NEVER do holy damage.

And bane signet is not useless either... some monk-players are useless for sure... but bane signet is not. I personally dont use it, but it is not a bad skill at all.
Horseman Of War
Horseman Of War
Desert Nomad
#14
man you guys really need to stop talking about mesmers... some of you seem to have never even looked at the *current* skills.
Sli Ander
Sli Ander
Wilds Pathfinder
#15
Quote:
Originally Posted by Horseman Of War
And as far as the comment on necros doing holy damage- that is a rediculous suggestion... necros should NEVER do holy damage.
Umm.. I didn't see anyone mention necros doing holy damage, so I guess you were referring to my initial post.

I never said they should do holy damage, but shouldn't they get at least one new spell that helps them when fighting undead?I don't know much about necros so perhaps they already have a few, but in my opinion undead fall under the jurisdiction of necros (as well as monks) because they can create them, so it wouldn't be too far fetched for them to have a couple of minion spells that affect animated undead(like skeletons, not just the types of minions which necros can create)
R
Raxxman
Krytan Explorer
#16
Buff mesmers?

they're awesome powerful, never leave ascalon without a good mesmer.

Now finding a good mesmer... well good luck
Sli Ander
Sli Ander
Wilds Pathfinder
#17
Quote:
Originally Posted by Raxxman
Buff mesmers?

they're awesome powerful, never leave ascalon without a good mesmer.

Now finding a good mesmer... well good luck
Thats kinda the thing, lots of people don't like playing support characters or the class is so rigidly defined that people shy away from it. Just like most people don't leave without a monk, but what if I don't want to heal?
Your post considered, mesmers still need to be buffed in the area that allows them to deal damage, even if its only enough so that they won't always be assumed to be 'useless' and regain the class's appeal to a wider audience.
C
Cjlr
Wilds Pathfinder
#18
Quote:
Originally Posted by Vilaptca
I'd like to see a way to stop verbal skills. Chants, Echos, Shouts.
Now that would be sweet.
A
Almighty Bob
Pre-Searing Cadet
#19
Well, as a mesmer since the launch of Prophecies, I have to say that mesmers are excellent at dealing damage. Just about all of the domination skills they have that deal damage deal damage that can't be reduced. Energy surge/burn, empathy, backfire, chaos storm, power spike, clumsiness, ineptitude, and so on. While many of these skills only target one foe, the relatively quick recharge time on many of these skills allows them to be used in quick succession. Throw in guilt and/or shame for some energy management/denial and you're good to go.

And as for stopping chants and shouts and such, what about a new condition? Deaf. We have Blind already, why not deaf? It wouldn't remove any chants or shouts already on the person, but it would prevent new ones from being applied.
Hella Good
Hella Good
Desert Nomad
#20
Mesmers are excellent in PvP and excellent in handling SINGLE targets in PvE. However, single targets are very seldomly seen. If they want to give Mesmers a bit of a PvE edge they should toss in a AoE or two. Not necessarily high damage things but stuff like the PvE staples: Shatter Hex and Cry of Frustration. I'm not talking high damage stuff here, just something that is functional and affects many targets. Certainly they did add many mobs in Factions that made the use of Mesmer skills a bit more plausible but it's still too much of killing tons of things in this game. Can you REALLY think of a mob that requires careful handling? Maybe the Mursaat in Prophecies... but that's about it really.