Nightfall: Improvements to Mesmer, Monk?
Sli Ander
Now I know Necros and rangers are powerful in their own right, and Mesmers are awesome in Pvp(though unfortunately ignored too much in pve). But someone brought up the question of more necro summons in nightfall, and I posted a question on smiting monks in nightfall. So this is what I know:
1. Each core class keeps getting more new skills in each expansion.
2. Nightfall has been speculated by some posts to perhaps contain demons as baddies(or hopefully undead for smiters to fight )
3. Mesmer and Monk are overlooked in pve as damage dealers.
My question is this: What do you guys think will happen to these classes in nightfall?
I hope with the particular monsters which are used as cannon fodder by the big bad guy that these classes are seen as more powerful. Give us undead that monks can smite, new summons and skills for Necros that let them do more damage to demons/undead/the forces of darkness. Give mesmers mind control ability or something(sorry I haven't thought of something specific for you guys). I'm not saying we should completely bust out of the class roles, but give each class an location where they are the most powerful. I'm also not saying that Nightfall should put warriors, rangers or whatnot at a steep disadvantage, only that it be more beneficial to have mesmers and monks(in combat roles) on the teams for those pve areas.
I want to be in a place where its not assumed that I'm a healer. Give mesmers and necros some more skills in pve so that they are just as sought after as a tank.(I'm saying not just mm) Don't create a level playing field(by destroying class roles completely), just create a playing field where these classes have the advantages that other classes already have in tyria and cantha.
This is not a suggestion, its just a question that came to mind while reading the thread about getting new Necro summons in Nightfall. I just want to know what people think are going to happen to their favorite classes story/skill wise.
So I ask again: What do you think will happen to each class in Nightfall?
/edit Just so everyone knows, i'm not saying necros are weak nor am I favoring them over rangers(which I didn't mention). I simply put more thought into Necros because the Necro summons thread brought up the idea in my head.
1. Each core class keeps getting more new skills in each expansion.
2. Nightfall has been speculated by some posts to perhaps contain demons as baddies(or hopefully undead for smiters to fight )
3. Mesmer and Monk are overlooked in pve as damage dealers.
My question is this: What do you guys think will happen to these classes in nightfall?
I hope with the particular monsters which are used as cannon fodder by the big bad guy that these classes are seen as more powerful. Give us undead that monks can smite, new summons and skills for Necros that let them do more damage to demons/undead/the forces of darkness. Give mesmers mind control ability or something(sorry I haven't thought of something specific for you guys). I'm not saying we should completely bust out of the class roles, but give each class an location where they are the most powerful. I'm also not saying that Nightfall should put warriors, rangers or whatnot at a steep disadvantage, only that it be more beneficial to have mesmers and monks(in combat roles) on the teams for those pve areas.
I want to be in a place where its not assumed that I'm a healer. Give mesmers and necros some more skills in pve so that they are just as sought after as a tank.(I'm saying not just mm) Don't create a level playing field(by destroying class roles completely), just create a playing field where these classes have the advantages that other classes already have in tyria and cantha.
This is not a suggestion, its just a question that came to mind while reading the thread about getting new Necro summons in Nightfall. I just want to know what people think are going to happen to their favorite classes story/skill wise.
So I ask again: What do you think will happen to each class in Nightfall?
/edit Just so everyone knows, i'm not saying necros are weak nor am I favoring them over rangers(which I didn't mention). I simply put more thought into Necros because the Necro summons thread brought up the idea in my head.
Hella Good
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
Sli Ander
Quote:
Originally Posted by Hella Good
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
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Sli Ander
Quote:
Originally Posted by Hella Good
When it comes to PvE, Mesmers could benefit from some AoE damage, I can tell you that much. Shatter Hex and Cry of Frustration are great but more is needed. See, the builds that Mesmers use have hardly changed with Factions. What's new with Mesmers? Not much. The way they chose to develop the prof in Factions was basically along the lines of "more of the same." Perhpas the hex management with Expell and the better inters was really as far good as it got. Remove hexes and interrupt... I think some AoE will be useful.
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Vahn Roi
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)
As it stands most of the offense skills are useless unless targeting undead. I would like to see more defensive smite skills much like Balth's Aura and Smite Hex. I would also like to see some of the existing useful ones recharge faster.
As it stands most of the offense skills are useless unless targeting undead. I would like to see more defensive smite skills much like Balth's Aura and Smite Hex. I would also like to see some of the existing useful ones recharge faster.
Vilaptca
I'd like to see a way to stop verbal skills. Chants, Echos, Shouts.
I expect to see many new enchantment removal skills.
I don't exactly know the Mesmer profession too well, so I'm not sure what Nightfall will bring. I also don't know Monks too well, but I can see that there really isn't too much more you can do with just healing and protection. The problem with the Core classes after too many expansions, too many similar skills.
I expect to see many new enchantment removal skills.
I don't exactly know the Mesmer profession too well, so I'm not sure what Nightfall will bring. I also don't know Monks too well, but I can see that there really isn't too much more you can do with just healing and protection. The problem with the Core classes after too many expansions, too many similar skills.
Sli Ander
Quote:
Originally Posted by Vahn Roi
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)
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lightblade
I'm getting FoW for my mesmer, so yea...I do want to see them get boosted in PvE.
I think some skills that allows mesmer to remove enchantment from allies to deal aoe damage will be nice
{name here}
Spell. Remove one enchantment from target ally. If an enchantment is removed this way, nearby foe take 30...120 damage.
{name here}
Spell. Remove all hex from target ally. For each hex removed this way, one adjacent foe lose one enchantment.
I think some skills that allows mesmer to remove enchantment from allies to deal aoe damage will be nice
{name here}
Spell. Remove one enchantment from target ally. If an enchantment is removed this way, nearby foe take 30...120 damage.
{name here}
Spell. Remove all hex from target ally. For each hex removed this way, one adjacent foe lose one enchantment.
EternalTempest
In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes.
The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign.
From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's...
I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells.
I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills).
The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign.
From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's...
I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells.
I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills).
Horseman Of War
my very first character was a mesmer, ive used many different builds.
In a PvE, I always use chaos storm. For a while, when I was Sorrows Farming, I would use Echo+Chaos storm.
Chaos Storm is still my favorite spell in the game for some reason it captavates me... its like a little buzzsaw of anti-magic.
PvP- Ive learned not to use it... but in PvE, the monsters will just stand there attacking as they quickly lose health
I hope that one of the DoppelSkills is for Chaos Storm... call it "i hate dervishes storm".
In a PvE, I always use chaos storm. For a while, when I was Sorrows Farming, I would use Echo+Chaos storm.
Chaos Storm is still my favorite spell in the game for some reason it captavates me... its like a little buzzsaw of anti-magic.
PvP- Ive learned not to use it... but in PvE, the monsters will just stand there attacking as they quickly lose health
I hope that one of the DoppelSkills is for Chaos Storm... call it "i hate dervishes storm".
Sli Ander
Quote:
Originally Posted by EternalTempest
From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's...
I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells. I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills). |
All monks got from factions were some good dups(which allow me to run an interesting full smite, compared to my usual hybrid build), some new skills(<3 Ray of judgement), and the canthan style armor. So I guess we're in the same boat with that one at least.
Morganas
The best way to "buff" mesmer pve would be either adding more mobs with bosses, or adding "leader" monsters to mobs, powerful monsters that aren't quite bosses, but are strong enough to justify bringing mesmers along to dish out all their powerful single target abilities on.
Making mobs smaller in number, but with better AI would make mesmers more relevant to pve too. Maybe give them the ability to kite and bypass tanks.
Making mobs smaller in number, but with better AI would make mesmers more relevant to pve too. Maybe give them the ability to kite and bypass tanks.
Horseman Of War
you know its really a sign of the current trends as to which skills are good and which ones arent...
...even more the theories people have about what classes do what
(a year ago, it was rangers who couldnt find groups- due to every noob trying to play one- not that all rangers are noobs, of course)
And as far as the comment on necros doing holy damage- that is a rediculous suggestion... necros should NEVER do holy damage.
And bane signet is not useless either... some monk-players are useless for sure... but bane signet is not. I personally dont use it, but it is not a bad skill at all.
...even more the theories people have about what classes do what
(a year ago, it was rangers who couldnt find groups- due to every noob trying to play one- not that all rangers are noobs, of course)
And as far as the comment on necros doing holy damage- that is a rediculous suggestion... necros should NEVER do holy damage.
And bane signet is not useless either... some monk-players are useless for sure... but bane signet is not. I personally dont use it, but it is not a bad skill at all.
Horseman Of War
man you guys really need to stop talking about mesmers... some of you seem to have never even looked at the *current* skills.
Sli Ander
Quote:
Originally Posted by Horseman Of War
And as far as the comment on necros doing holy damage- that is a rediculous suggestion... necros should NEVER do holy damage.
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I never said they should do holy damage, but shouldn't they get at least one new spell that helps them when fighting undead?I don't know much about necros so perhaps they already have a few, but in my opinion undead fall under the jurisdiction of necros (as well as monks) because they can create them, so it wouldn't be too far fetched for them to have a couple of minion spells that affect animated undead(like skeletons, not just the types of minions which necros can create)
Raxxman
Buff mesmers?
they're awesome powerful, never leave ascalon without a good mesmer.
Now finding a good mesmer... well good luck
they're awesome powerful, never leave ascalon without a good mesmer.
Now finding a good mesmer... well good luck
Sli Ander
Quote:
Originally Posted by Raxxman
Buff mesmers?
they're awesome powerful, never leave ascalon without a good mesmer. Now finding a good mesmer... well good luck |
Your post considered, mesmers still need to be buffed in the area that allows them to deal damage, even if its only enough so that they won't always be assumed to be 'useless' and regain the class's appeal to a wider audience.
Cjlr
Quote:
Originally Posted by Vilaptca
I'd like to see a way to stop verbal skills. Chants, Echos, Shouts.
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Almighty Bob
Well, as a mesmer since the launch of Prophecies, I have to say that mesmers are excellent at dealing damage. Just about all of the domination skills they have that deal damage deal damage that can't be reduced. Energy surge/burn, empathy, backfire, chaos storm, power spike, clumsiness, ineptitude, and so on. While many of these skills only target one foe, the relatively quick recharge time on many of these skills allows them to be used in quick succession. Throw in guilt and/or shame for some energy management/denial and you're good to go.
And as for stopping chants and shouts and such, what about a new condition? Deaf. We have Blind already, why not deaf? It wouldn't remove any chants or shouts already on the person, but it would prevent new ones from being applied.
And as for stopping chants and shouts and such, what about a new condition? Deaf. We have Blind already, why not deaf? It wouldn't remove any chants or shouts already on the person, but it would prevent new ones from being applied.
Hella Good
Mesmers are excellent in PvP and excellent in handling SINGLE targets in PvE. However, single targets are very seldomly seen. If they want to give Mesmers a bit of a PvE edge they should toss in a AoE or two. Not necessarily high damage things but stuff like the PvE staples: Shatter Hex and Cry of Frustration. I'm not talking high damage stuff here, just something that is functional and affects many targets. Certainly they did add many mobs in Factions that made the use of Mesmer skills a bit more plausible but it's still too much of killing tons of things in this game. Can you REALLY think of a mob that requires careful handling? Maybe the Mursaat in Prophecies... but that's about it really.
Paperfly
Quote:
See, the builds that Mesmers use have hardly changed with Factions. |
LifeInfusion
Monks should have "censure" skills that censor the shouts. Other than that, smiting shouldn't be boosted... people already use it to farm undead.
Horseman Of War
Quote:
Originally Posted by Sli Ander
Umm.. I didn't see anyone mention necros doing holy damage, so I guess you were referring to my initial post.
I never said they should do holy damage, but shouldn't they get at least one new spell that helps them when fighting undead?I don't know much about necros so perhaps they already have a few, but in my opinion undead fall under the jurisdiction of necros (as well as monks) because they can create them, so it wouldn't be too far fetched for them to have a couple of minion spells that affect animated undead(like skeletons, not just the types of minions which necros can create) |
ok ok i see what you mean now, sorry- im sure you can see what i meant tho too right? :0
Hella Good
Quote:
Originally Posted by Paperfly
Images of Remorse did a lot to improve the Illusion line's usability, actually.
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markus_thom
Quote:
Originally Posted by Vahn Roi
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)
As it stands most of the offense skills are useless unless targeting undead. I would like to see more defensive smite skills much like Balth's Aura and Smite Hex. I would also like to see some of the existing useful ones recharge faster. |
Francis Demeules
I was happy to see they put Ray of Judgement in game. At least, they can do a big holy dmg on multiple targets. Wonder why they mostly dont use it in Alliance Battle to counter the MM?
Saphatorael
Quote:
Originally Posted by EternalTempest
In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes.
The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign. From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's... I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells. I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills). |
Also, i can't help the feeling that elementalists are getting worse and worse... with the dervishes playing around with enchantments, elementalists just get more fragile, whilst some skills keep getting nerfed. I really do hope Nightfall will bring a Meteor Shower dupe, or change it to a core skill, or at least provide a new skill that deals a bit of damage and knocks down... I'm tired of seeing people getting flamed because they're factions only (thus not having MS)... and for the record, no, i don't have a primary elementalist in PvE, and i hardly ever play it in PvP... the only overpowered elementalists that i've seen since months are the Canthan bosses.
Enchantments seem to be gaining importance in GW, and the prof suffering from that the most is the ele (with in second place, the monk)
As for the mesmers... sorry, but adapting the game to suit them better won't actually change the mentality of the players itself (unfortunately)... as proven with this elite weekend, ALOT (too much!) of people still think the only thing you need to complete a mission properly are warriors, ele's and monks.
That's just the people that are dumb, it's not the game or the PvE setup
Hella Good
Quote:
Originally Posted by Francis Demeules
Wonder why they mostly dont use it in Alliance Battle to counter the MM?
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Quote:
Originally Posted by saphatorael
<snip>
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Theus
For Mesmer,I would like to see a Shatter/Diversion Enchantment combo,As in remove one enchantment from target for, that enchantment is disabled for X amount of seconds.
Also..as for Mesmer elites in Factions,They are very underwhelming.Psychic Distraction was alright(though not that great,since it was really only good for babysitting targets.
Also..as for Mesmer elites in Factions,They are very underwhelming.Psychic Distraction was alright(though not that great,since it was really only good for babysitting targets.
HolyHawk
Personally I think mesmers are one of the most balanced classes in the game. Their power is based on skills used against him mainly, that's why you dont see many mesmer in pve; I myself take quite a while to get a group in missions that let me in (have they ever seen what shatter hex can do, or diversion?). I think mesmer need some more self healing and now with nightfall, shout / echo / weapon stripping skills.
I'm not quite fond off smiting monks, never seemed to me there's a need of brain to use one, althought you can find the worst smiters you ever seen in pve. But I do believe smiting skills are well balanced (except for the aoe elite) in dmg terms.
I'm not quite fond off smiting monks, never seemed to me there's a need of brain to use one, althought you can find the worst smiters you ever seen in pve. But I do believe smiting skills are well balanced (except for the aoe elite) in dmg terms.
Vahn Roi
During the short time I had a mesmer, parties really appriciated how quickly I could take out backline spell casters and bosses while they dealt with the melee attackers.
Phophecies kind of sucked for them though, as most mobs aren't as varied as they are in Cantha, most times consisting almost completely of melee attackers and rangers.
Phophecies kind of sucked for them though, as most mobs aren't as varied as they are in Cantha, most times consisting almost completely of melee attackers and rangers.
Sli Ander
Quote:
Originally Posted by HolyHawk
I'm not quite fond off smiting monks, never seemed to me there's a need of brain to use one, althought you can find the worst smiters you ever seen in pve. But I do believe smiting skills are well balanced (except for the aoe elite) in dmg terms.
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Quote:
Monks should have "censure" skills that censor the shouts. Other than that, smiting shouldn't be boosted... people already use it to farm undead. |
My other thread "Nightfall Undead" had someone mention that exact same thing(the UW army), and why we can't get to it. Thats kinda why we're hoping to see more of them. We have to ability to do double damage to undead, but nobody to use it on.
Brian the Gladiator
When it comes to smite monks, They have come a long way since factions has come out. With the introduction of Air of Enchantment, Smiters are very useful and provide a lot of aoe dmg when coupled with some sort of melee character.
The main problem with mesmers that i see is that fast casting really isn't all that useful in the first place especially with most mesmer skills only taking 2 or less seconds to cast. What Anet really needs to do is creat a bunch of high dmg aoe spells that have 8 second cast times or something outragous like that so the mesemer's fast casting attribute really comes in handy.
For Instance:
A skill that is 15 energy 20 second recharge and 8 second cast time.
Target Foe is hexed with _____ for 6 seconds. While under this hex target foe moves 66% slower. When this hex ends, Target Foe and all agaisent foes take 150 damage. (The dmg is negated if the hex is removed)
Or:
10 energy 10 second recharge and 5 second cast time.
Target Foe and nearby foes to your target move 66% slower for 3 seconds. When this hex ends, foes are knocked down for 3 seconds and take 50 damage. (the dmg and the knock down is negated if the hex is removed)
skills like this give mesmers a dmg dealing purpose and a slow down snairing purpose so that their only job isnt to hurass monks with e-denial or interupts. In pve it gives them some aoe qualities as well as some slow downs too.
There are a lot of degen mesmer skills too. Why not any good aoe degen skills though. Just another thing to think about.
The main problem with mesmers that i see is that fast casting really isn't all that useful in the first place especially with most mesmer skills only taking 2 or less seconds to cast. What Anet really needs to do is creat a bunch of high dmg aoe spells that have 8 second cast times or something outragous like that so the mesemer's fast casting attribute really comes in handy.
For Instance:
A skill that is 15 energy 20 second recharge and 8 second cast time.
Target Foe is hexed with _____ for 6 seconds. While under this hex target foe moves 66% slower. When this hex ends, Target Foe and all agaisent foes take 150 damage. (The dmg is negated if the hex is removed)
Or:
10 energy 10 second recharge and 5 second cast time.
Target Foe and nearby foes to your target move 66% slower for 3 seconds. When this hex ends, foes are knocked down for 3 seconds and take 50 damage. (the dmg and the knock down is negated if the hex is removed)
skills like this give mesmers a dmg dealing purpose and a slow down snairing purpose so that their only job isnt to hurass monks with e-denial or interupts. In pve it gives them some aoe qualities as well as some slow downs too.
There are a lot of degen mesmer skills too. Why not any good aoe degen skills though. Just another thing to think about.
Hella Good
I play Mesmer mostly in PvP and, let me tell you, I get frustrated when I have to roll something else, say a Monk. Much as I love monking, some spells seem to take sooo freaking long to cast. And truth of the matter is: they don't, I'm just too spoiled by fast casting and being virtually immune to interrupts. I looove FC, it's one of the best primaries. And yes, I've heard all sorts of arguments against it.
Mesmers are pretty balanced. Very balanced in fact. The only thing that is sort of lacking is the PvE side, which can be fixed by adding a few AoEs (dont even have to be spike damage AoEs). This won't affect the PvP side much (AoE damage is hardly what you would want from a Mesmer in PvP) but would help a bit when groups hunting in PvE. But the 8 cast is a bit too much. 3-5 cast is prob max.
Mesmers are pretty balanced. Very balanced in fact. The only thing that is sort of lacking is the PvE side, which can be fixed by adding a few AoEs (dont even have to be spike damage AoEs). This won't affect the PvP side much (AoE damage is hardly what you would want from a Mesmer in PvP) but would help a bit when groups hunting in PvE. But the 8 cast is a bit too much. 3-5 cast is prob max.
Terra Xin
I don't have a problem with Mesmers, they are just overly underapreciated. Whenever I play a Mesmer in PvE, my main focus is to take out the backline of casters (which I can do quite well)... of course at times that puts me in range of melee attackers, but that's why you bring distortion^^.
Cantha is more suited to Mesmers, especially on the luxon side where taking an Interrupt mesmer is a Must. Back in Prophecies, well... Empathy and Backfire go a long way^^.
Cantha is more suited to Mesmers, especially on the luxon side where taking an Interrupt mesmer is a Must. Back in Prophecies, well... Empathy and Backfire go a long way^^.
Brian the Gladiator
The point of me suggesting an 8 second cast is so the Fast Casting Attribute is much more important. The elementalist has spells that cost way more energy than needed. a good example of this is Rodgorts invocation. 25 energy is a ton for any character class especially when you couple it with things like meteor shower with is also 25 energy. Now, It would be a ton if not for Energy Storage which allows the Ele to Handle these high energy skills. \
Lets Move to a ranger's point of view. Looking at skills like Criple Shot many will think that with it costing 15 energy and all you get out of it is a cripple on someone. That isn't worth it at all on any other character class. Fortunately for the Ranger, he has a little thing called expertise which allows the skill to only cost him around 6 energy whic makes it basically spammable.
All I'm saying is that A-Net has not made full use of the fast castin attribute "ESPECIALLY IN PVE".
Lets Move to a ranger's point of view. Looking at skills like Criple Shot many will think that with it costing 15 energy and all you get out of it is a cripple on someone. That isn't worth it at all on any other character class. Fortunately for the Ranger, he has a little thing called expertise which allows the skill to only cost him around 6 energy whic makes it basically spammable.
All I'm saying is that A-Net has not made full use of the fast castin attribute "ESPECIALLY IN PVE".
Age
I can only speak for the Monks and that is ppl will still want us to heal and protect.
Sli Ander
If people continue to see us as nothing but bandaids, soon we'll be in short supply. Because most people will switch to playing Leeroy Jenkins so they can get some action at least PART of the time. (I mean, I know we're primarily meant to heal, but whats the point of having offensive capabilities if its so dang hard to get a chance to use them?)
Urban_Nomad
The Tomb of Primeval Kings monsters are going to be in Elona, from what some of the NPCs said at the Dragon Festival. Plenty of them were undead, it seems. The guy at the festical mentioned that the Darkness was from Elona.... Tomb of Primeval Kings was in the Crystal Desert, near the border of Elona according to newest scribe. Seems very likely that we'll be seeing a lot more undead.
Lady Lozza
Quote:
Originally Posted by EternalTempest In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes. The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign. From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's... I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells. I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills). |