Urgoz vs Deep?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I'm just kind of curious which elite mission people prefer. Admittedly I have never done Urgoz though I have done Deep many times.

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

im kurzick and i vote for the deep!! urgoz is dull and boring :|

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I only played the Deep so far and i must admit i suck at it :'(

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Urgoz makes me laugh. Deep is harder.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Urgoz is Easyer, and i find it very boring, The Deep is much more Challanging and i find it more interesting

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Try urgoz without trappers...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Tarkin
Try urgoz without trappers...
My B/P group completed Urgoz with no traps...so whats your point?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Try Urgoz without Cookie Cutter Builds. That's the point. Urgoz is just more vulnerable to your average Cookie Cutter Build. I still like playing Urgoz more than the Deep, even though every fricking wannabe pro out there thinks that you can only do Urgoz with lots and lots of rangers either trapping or barraging.
Nonsense -.-

The reason i don't like the Deep is
a) The Part in the Beginning. Unless you're going 4 Monks (and i'm no fan of that) or bring some stupid farming build. Some people will have to wait quite some time until they can play.
b) Bugged Scorpion Aspect. It's annoying as hell. I guess even if it would work correctly it would still be annoying as hell. Getting teleported 5 times in a row is just seriously f***ed up.

Electric Sky

Krytan Explorer

Join Date: May 2006

so far only tried Urgoz cos im Kurzick but will soon try thr deep

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

The deep is boreing unless your a hammer warrior. The Warren FTW.

Branskins

Branskins

Frost Gate Guardian

Join Date: Feb 2005

I thought the Deep was more fun. People have some cool ideas in that mission Tactical placement ftw.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Urgoz ambience wins in my opinions, plus I've always liked battles with huge numbers of weak enemies Deep isn't as fun for me =/

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Having done both missions...

The Deep is certainly the more complex of the two missions, and the most challenging intellectually. I've been through it with my Mesmer, with a good group. My major complaint is that the opening pretty much forces you to take four monks, and we all know how easy it is to find four monks.

I found The Deep much more open to different character types; we had Mesmers and Assasins in the last group I was with, and you won't see those professions getting into Urgoz very easy.

In fact, that sums up my unhappiness with Urgoz's Warren -- the place it too cookie cutter, and even the cookie cutters argue over which cookie to cut. On more than one run, people were bickering over whether to go B/P or Traps. Urgoz should be beatable with a variety of builds and teams, but the so-called "pros" have ruined the atmosphere with the narrow-minded ignorance.

I prefer the loot in Urgoz, but it remonds me of UW or FoW with conditions and pop-up monsters -- basically, a big SLOG. And being forced into a cookie-cutter role isn't much fun, even if my primary character *is* a Ranger.

So I'll probably play more of The Deep later today.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Both are fun & in the end imho have same level of difficulty. The Deep feels little bit faster to 'run' through though.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Being a trapper, getting a party in the Deep is about impossible.... So I'd say Urgoz. But I can't really anwser the question since I don't know what the Deep is all about.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

I like Urgoz. Just happen to like fighting those enemies better for some reason.

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

Both are the same for me.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Amity and Truth
Try Urgoz without Cookie Cutter Builds. That's the point. Urgoz is just more vulnerable to your average Cookie Cutter Build. I still like playing Urgoz more than the Deep, even though every fricking wannabe pro out there thinks that you can only do Urgoz with lots and lots of rangers either trapping or barraging.
Nonsense -.-

The reason i don't like the Deep is
a) The Part in the Beginning. Unless you're going 4 Monks (and i'm no fan of that) or bring some stupid farming build. Some people will have to wait quite some time until they can play.
b) Bugged Scorpion Aspect. It's annoying as hell. I guess even if it would work correctly it would still be annoying as hell. Getting teleported 5 times in a row is just seriously f***ed up.
Try any mission without a cookie cutter build.
The point is Urgoz is very easy. Its not even very hard if you pull well and know what to do in each room. But Urgoz is a joke you can kill him with EoE and running around him.

But yes Scorpion aspect is the most annoying thing I can think of at this moment now that you brought back all those memories of it. :[

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Heres a tip for everyone complaining about 'having' to take 4 monks in The Deep.

Take 3 monks and dont put a monk in Room 2. Room 2 doesnt have to aggro anything and the other 3 groups can fight to it. Quite simple. Even when my alliance groups have 4 monks we dont have Room 2 fight.

About the Scorpion Aspect, FFS Anet please fix it. My alliance group did fine til we all got teleported 3-5 times IN A ROW and ended up all balled up inside to maelstroms. GG.



Btw I've only played The Deep so I cant tell.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Urgoz is better. Deep is bugged to shit. The Scorpion Aspect is the most annoying thing since Cathedral Collapse, i counted it last trip and i was teleported 6 times in 15 seconds.

But that said... both suck. They're the most boring thing in the game. 'zomg an area with -15 degen...' We'd better bring Heal Party for that. Or the 'Oh no... i cannot cast spells in here' Send in the warriors and trappers... Then theres 25 damage if we move.... yeah lets just use Trappers to kill everything that appears behind us. Or the exhaustion rooms?
This isn't fun, its just Anet running out of ideas.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by Evilsod
Urgoz is better. Deep is bugged to shit. The Scorpion Aspect is the most annoying thing since Cathedral Collapse, i counted it last trip and i was teleported 6 times in 15 seconds.

But that said... both suck. They're the most boring thing in the game. 'zomg an area with -15 degen...' We'd better bring Heal Party for that. Or the 'Oh no... i cannot cast spells in here' Send in the warriors and trappers... Then theres 25 damage if we move.... yeah lets just use Trappers to kill everything that appears behind us. Or the exhaustion rooms?
This isn't fun, its just Anet running out of ideas.
My sentiments exactly. I really don't like games (and there are many of them) that have some totally random very quirky and seemingly arbitrary hardships put on you that you have to try some random thing to get around. It's more about trial and error than being tactical.

That being said I've only played Deep because I'm Luxon, but Sunday when I'm free I'm excited to try Urgoz. The reasons are: I've bought all the Kanaxai stuff; from what I've heard here; and it seems Urgoz is more open to different builds AND cookie cutter builds, so I'll try my MM and SS there (seperate characters).

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Theres nothing more funny than watching people in any group die to the aspect of fear (without any mobs around mind you) always point and laugh - You have a lower IQ than me!

itched alot of laughs on my groups :P

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

I found the Deep hard and everytime I would make a perfect party, someone would quit in the first 5 mins.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

I've taken my monk to both, and I found Urgoz harder. The Deep was actually quite fun (despite the Scorpion Aspect Room). My necro, on the the other hand, preferred Urgoz. I think the difficulty of these missions really depends on which profession you play.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

I didn't like the seperation that you had to deal with in the beginning of The Deep -_- The worst is when everyone has cleared their own rooms, except one group which is getting raped half to death, and you can't really do anything about it. Well, that's what happened to me for each of the three times I've been in The Deep. There's probably a way around it, but I havn't played around with it enough.

Urgoz seemed to be much simpler and straight forward. Kill this, go ahead. Interesting situations in that whole mission, and is fresh for the first few times you go in.

If only more missions in Guild Wars had this sort of complexion in them. Boy, would I be happy about that.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

This weekend I had a chance to finally finish both. Though I have tried both many times in the past (the Deep more than Urgoz) I found that after completing both I enjoyed Urgoz a lot more than the Deep. The 4-room thing at the start of the Deep bothers me...a lot.

Aleks

Academy Page

Join Date: Jul 2006

Under your bed!

Me/E

Quote:
Originally Posted by Evilsod
But that said... both suck. They're the most boring thing in the game. 'zomg an area with -15 degen...' We'd better bring Heal Party for that. Or the 'Oh no... i cannot cast spells in here' Send in the warriors and trappers... Then theres 25 damage if we move.... yeah lets just use Trappers to kill everything that appears behind us. Or the exhaustion rooms?
This isn't fun, its just Anet running out of ideas.
Of course, everyone sees things through a different lens. But saying Anet is running out of ideas is just plain stupid. If they were running out of ideas they would stop with the updates and the upcoming chapters already.

The majority of the population seem to enjoy these missions, so Anet must be doing something right!

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

After trying both a little bit, Urgoz seems better if only because we can make it farther than the first part most of the time. I havent been past the starting area in the Deep. Although in Urgoz since everyone is together and typically the group is trapping, all I would ever need to do is spam heal party. The other monks could handle everything else..so thats all I did for 2 hours. Not that we got past the exhaustion area..

Demesis

Demesis

Banned

Join Date: May 2006

Quote:
Originally Posted by ChaoticCoyote

I found The Deep much more open to different character types; we had Mesmers and Assasins in the last group I was with, and you won't see those professions getting into Urgoz very easy.
You have to be F*cking kidding me. I bet the assassin organized the group and added all kinds of random people. Nobody invites an assassin in elite mission, Deep or otherwise.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Demesis
You have to be F*cking kidding me. I bet the assassin organized the group and added all kinds of random people. Nobody invites an assassin in elite mission, Deep or otherwise.
No need to curse.

Yes, the Assassin *did* start the group. And we did very well, thank you.

I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.

Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

Quote:
Originally Posted by ChaoticCoyote
No need to curse.

Yes, the Assassin *did* start the group. And we did very well, thank you.

I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.

Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.
True that. The first time I made it through Urgoz, we had an Assassin in the group. It's kind of fun to do these missions using unorthodox team compositions - and the fact that we were successful demonstrates that with careful planning and teamwork, anything is possible. Cookie-cutter builds are optional, not required.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

tried the kurzick elite mission.. kept failing, was alright, mainly kinda like pull kill pull though

Demesis

Demesis

Banned

Join Date: May 2006

Quote:
Originally Posted by ChaoticCoyote
No need to curse.

Yes, the Assassin *did* start the group. And we did very well, thank you.

I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.

Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.
I don't use cookie cutter builds. I have been trying to get my assassin in a group for the deep and nobody would want me in. Even when I have a protector of Cantha title. So you're either lying or you're doing it with guildies.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Demesis
I don't use cookie cutter builds. I have been trying to get my assassin in a group for the deep and nobody would want me in. Even when I have a protector of Cantha title. So you're either lying or you're doing it with guildies.
Or maybe everyone in the group have seen/been one of the few insanely good assassins and thought it might be usful in the group. Or it just might have been a group where no one has done it before, so they had no clue what to expect, and just did really good because they were careful.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by Arkantos
Urgoz makes me laugh. Deep is harder.
Deep is too easy imo. I only get killed a lot because my team recruits monks with firestorm, healing breeze, symbol of wrath, and life bond (true story).
I have beaten the deep with a 6 man team. Proves the skill difference beetween pve and pvp players.

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

Sigh...this thread depresses me.

Ally of the Luxon title, helped TC open the Deep for all several months ago, and i STILL can't beat the Deep. Or Warren. I absolutely HATE popups in the Warren (let alone popups that can kill a squishy in two hits by themselves) and by the time we get to Kanaxai, the three people with Revealed Enchant have err7'd.

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Haven't tried Urgoz yet but the Deep isn't really that hard. But hell do I hate how bugged it is. Depletion every 5-10 seconds or so and the scorpion is the worst. It will likely be fixed in the same timetable as knight's boots exploit and minions degening during cutscenes. On the other hand another scenario would be that after Nightfall comes out it will not be fixed at all.

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

After completing both Urgoz and Deep. The Deep is far easier, much faster clearing rooms and the boss is just a joke at the end. Pull him to one side knock him down 4 times then pull him to the other and its GG for him. Urgoz is fairly simple just take a longer time to do imo but i have only done it with 5 trappers on my team.

Branskins

Branskins

Frost Gate Guardian

Join Date: Feb 2005

Quote:
Originally Posted by xBakox
About the Scorpion Aspect, FFS Anet please fix it. My alliance group did fine til we all got teleported 3-5 times IN A ROW and ended up all balled up inside to maelstroms. GG.



Btw I've only played The Deep so I cant tell.
I know for sure that ANet is well aware of the scorpion aspect problem. Now it is up to them whether or not it is worth to fix.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I think the Deep is harder and requires more team coordination, but for some reason, maybe because it's harder, you get more coordinated teams doing it, so I've completed it loads. Urgoz on the other hand... it's not that hard, just people are idiots. And I can't ever find an organised group, just random invites with 5 leavers. It's probably all luck and coincidence, I'm sure some people find the opposite of this is true. But I really would like to complete Urgoz some day.

Quote:
Originally Posted by floppinghog
Theres nothing more funny than watching people in any group die to the aspect of fear (without any mobs around mind you) always point and laugh - You have a lower IQ than me!
Hahahaa. Someone died 3 times in a row from it yesterday. He had 60% DP, and combined with his runes, he died after 3 seconds of moving. So he could only move about 2 steps at a time.