Makosi's 55hp UW Duo Build

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

As a result of high request for my Underworld Tanking build I've decided to plonk it here:



The 13 healing is for +4 mending regeneration which counters bleeding and will give +1 health regeneration whilst bleeding. The high divine favour is for lengthened Spell Breaker and an improved Blessed Aura duration.

Bonetti's Defense is your powerhouse and you can use it as much as you want up until the smites where they must hit you to trigger the draining effects of Sympathetic Visage.



The key new skill for me is Spirit Bond which does not require 600hp or anywhere near that to trigger. This may be a bug but Spirit Bond's healing effects trigger before any other enchantments are considered (i.e. Protective Spirit). As a result, when creatures hit you, you are healed with the effect of Healing Seed and your health shouldn't drop below ~80%. You'll notice that when you get to Smite Crawlers, you can then tank an infinite number of them safely because they'll keep triggering Spirit Bond and recuperating your health.

It is important, however, that you have the Shing Jea ascetics purely because they are weak and have the same energy bonus as all other ascetics armour in the game. (The entire set cost me about 700g, runes cost more though).



Please leave comments ifyou feel the need to and I'll update this post with whatever info is required.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Very interesting. I will have to try this post-haste!

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

How do you get the squids to hurt you enough?

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by ubermancer
How do you get the squids to hurt you enough? With both mending and breeze, it dosn't really matter if the squids do enough damage.

Using Frenzy or Elemental Resistance would get the squids to do enough damage. Using either of those skills would allow you to bypass healing prayers altogether--at least for smite runs.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

apparently, the spirit bond occurs before reduction. meaning that maybe it is damage dealt, not recieved

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

1. Damage Delt
2. Reduced by armor (Ele Resistance would bring your armor vs phys to 0)
3. Damage is Doubled by Frenzy
4. If the damage at this point is more than 60, Sprit Bond triggers
5. Damage is reduced by Prot Spirit

makosi just bypassed the problem altogether by using mending+breeze and 55hp.

The last time I tanked in the UW, I used something like

7-8Illusion
13-14Prot
16 Divine

330hp, and a kerpet's refuge

Spellbreaker
Spirit Bond
Prot Spirit
AV
SV
Blessed Aura
Balth's Spirit
Elemental Resistance

It worked great, altough I ended up running into problems with terrorwebs.
Edit: With no need for the nec to have SV/AV, I had the nec bring enfeebling blood, which brought the damage of the terrorwebs down to 5-7. Now for those souls with IW....

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Yeah I totally just looked at the bar and didnt notice the 55 hp. My bad. I assume that second screen is from the POV of the SS Nec?

Note, its also possible to switch HP totals, drop Blessed Aura, and use Retribution to speed up some fights. Itll hurt your energy though.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by ubermancer
Yeah I totally just looked at the bar and didnt notice the 55 hp. My bad. I assume that second screen is from the POV of the SS Nec?
Yes, my friend sent me that screenshot when i first 'discovered' my build as it is today. It was cool at the time but i can tank even more now because Spirit Bond keeps your health above 80%.

Tanking Terrorwebs is easy with this build. There's no need to use Spirit Bond as breeze and mending counter the burning by around 4 pips of regen which is plenty to survive.

Quote:
How do you get the squids to hurt you enough? I aggro them with aatxes but if you aren't that confident, they're easy to tank with Breeze and Prot Spirit. Spam Bonetti's when you can.

NuclearDope

Krytan Explorer

Join Date: Jan 2006

Cool, i'll show this to my 55 friend, thanks

...and just realised i used to duo with you, got most of my ecto's for my FoW with you

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

Have you completed Servants on Grenths? with this build, I assume it can, but yea?

EDIT: Nvm Build works like a charm

Archaic Nightmare

Frost Gate Guardian

Join Date: Nov 2005

Order of the Phoenix Dragons

Mo/N

Hi there what about changing to mes secondary and bringing mantra of resolve instead of bon def just to help out with getting distracted during casting. I run it and is great against aataxe as you can even cast spell breaker if you missed a DN. Great idea tho ;-)

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Mantra of Resolve will hit the energy too hard I think. Careful timing and use of Bonetti's Defense will make interrupts much less of a problem. Don't wait until Prot Spirit starts flashing until you recast it, use it failryoften for the divine favour boost and to renew it. If an aatxe interrupts it (which does happen, even through bonnetis while they are hexed with Reckless Haste -haxxorz) then you're doomed as with all 55hp builds.

Quote:
Have you completed Servants on Grenths? with this build, I assume it can, but yea?
VERY easily. Mending + breeze overcompesates for the burning and spell spamming keeps the HP up.


One thing I forgot to mention: Weaponry.

Fire Flame Spitter with +18,19,20% enchantment mod
The -50 Grim Cesta
Holy Rod (Max damage and customized for killing Dying Nightmares)
20/20 Divine Symbol

Before aggroing terrorweb dryders, switch to the 20/20 divine symbol + FFS and hope for a fast recharge of Spellbreaker. It makes life a bit easier when you chain Sepllbreakers. The 20/20 Divine Symbol is good for when you get DP too.

Quote:
Hi there what about changing to mes secondary and bringing mantra of resolve instead of bon def just to help out with getting distracted during casting. I run it and is great against aataxe as you can even cast spell breaker if you missed a DN. Great idea tho ;-) Cast SB before aggroing aatxes then they definitely can't interrupt it. With Blessed Aura and the high Divine Favour, it lasts ages.

lundis

Frost Gate Guardian

Join Date: Jun 2006

Ingame

The Monstrous Fangs [fang]

Me/

Nice! i'm farming with my spirit bond build every day but i NEVER EVER thought of combinating it with a 55hp build, Very clever!

Opeth

Opeth

Krytan Explorer

Join Date: Apr 2006

Portugal

Dangerous Pumpkins [dP]

Rt/A

frenzy doesnt work with spiritbond

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Opeth
frenzy doesnt work with spiritbond
Half correct, frenzy works ONLY if used before spirit bond

Timmy Shinobi

Timmy Shinobi

Frost Gate Guardian

Join Date: Jul 2006

OGF Ohio Geek Fest

W/

Very nice indeed

Amras

Frost Gate Guardian

Join Date: Jan 2006

Farmers Union [CASH]

Mo/

So the skills you use are somewhat like:
Mending
Healing Breeze
Spellbreaker
Spirit Bond
Prot Spirit
Blessed Aura
Balth Spirit
Bonetti's Defence
???

My question is: will grasps do enough damage to you, or do u have to take the quest while fighting the aaxtes?

Ecksor

Ecksor

Krytan Explorer

Join Date: Feb 2006

kkthnxbai

Knights And Heroes [Beer]

lol you dont even need mending and healing breeze if you just aggro the whole first room...
also, resolve doesn't hit your energy hard at all. what i use is:
14 protection
13 divine favor
rest in inspiration
1. prot spirit
2. spirit bond
3. spellbreaker
4. resolve
5. life attunement
6. blessed aura
7. essence bond
8. balthazars spirit

just make sure that the necro has blood ritual before you go in.

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

I personally would stay Mo/W as Bonetti's is key for energy and you don't need to worry about interrupts. Spirit Bond has a 2 second recharge, and while it's possible it could be interrupted again, I think you should be able to get it off in the 6 recharges of the skill before it runs out (12 second duration w/ 20% enchant weapon and 35% from Blessed Aura). You almost don't need BR (I only have to BR Makosi at the beginning of the run, I'd probably have to do it if she died...but she doesn't :P ) if you make sure you activate bonetti's only last time before the finaly monster dies...

And for those wondering what triggers SB, here's a list (w/o -armor skills, i.e. makosi's build)
- Aatxes
- Graspings (when not using Flurry)
- Smites
- Obsidian Behemoths (about 1/10 hits won't trigger)
- Mindblades
- Wailing Lord
- Banished Dream Riders
- Spells from: Terrorweb Dryders, Coldfire Nights, Stalking Nights, Charged Blacknesses

Edit: For those of you posting other builds that aren't 55....the point of this build is to have the flexibility of a 55 as well as the added protection of having SB. A 55 has the ability to tank anything in UW w/o much difficulty (besides the 3rd spawn of mindblades if you're caught off-gaurd) compared to a 605 who will be killed pretty quick while trying to tank a large group in the Forgotten Vale (mainly the IW mesmers, but colds too if you aggro too many) or Spawning Pools, as many of the monsters there won't trigger SB, which is where being a 55 w/ Healing Breeze comes in handy..

troyismyname

Academy Page

Join Date: Nov 2005

in my house

ESA

W/

is it just me or is 13 healing, 4 smite, 11 prot, 14 divine, 8 tactics more than 200 attribute points?

just wondering kuz i cant get the tact to 8

~Troy

Death Snapper

Lion's Arch Merchant

Join Date: Jan 2006

Canada - Toronto

The Little Nutters (PWN)

Quote:
Originally Posted by troyismyname
is it just me or is 13 healing, 4 smite, 11 prot, 14 divine, 8 tactics more than 200 attribute points?

just wondering kuz i cant get the tact to 8

~Troy you get sup runes, you are a 55 monk and thus have your 200atributes +3 in each monks attribute and +1 in another (helmet)

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I use the healing +1 scalp design with Superior Healing Prayers rune.

9 + 1 + 3 Healing
1+3 Smiting
8 +3 Protection
11 + 3 Divine Favour

l Batman l

Krytan Explorer

Join Date: Jun 2006

Hi, I don't farm often and was wondoring if the new (at least to me) 605 hp monk is better overall compared to a 55 monk for dual farming the underworld. Seems like it would be worse since you don't have the advantage of the superior runes. I might put a bit of cash down and try this build out since I guess it has some of the advantages of both.

Couldn't you drop the -50 icon and go for another one? Doesn't seem like it would hurt the build if I'm not mistaken.

Thanks.

Gabrielle Darc

Ascalonian Squire

Join Date: Mar 2006

near Makosi

Fevered Dreams

N/R

Makosi and I were able to lure about 5 groups:

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

And from my point-of-view:



Quote:
Originally Posted by I Batman I
Hi, I don't farm often and was wondoring if the new (at least to me) 605 hp monk is better overall compared to a 55 monk for dual farming the underworld. Seems like it would be worse since you don't have the advantage of the superior runes. I might put a bit of cash down and try this build out since I guess it has some of the advantages of both.

Couldn't you drop the -50 icon and go for another one? Doesn't seem like it would hurt the build if I'm not mistaken.

Thanks. The main advantage for me is that I can tank the terrorweb dryders which s near impossible with a 600hp build because of the burning. In other words, this build is safe in most circumstances. 600hp is fine versus full melee but if you want to kill other monsters, this build has it covered.

Edit: Gabrielle Darc = God of all SS/SV necros.

Ecksor

Ecksor

Krytan Explorer

Join Date: Feb 2006

kkthnxbai

Knights And Heroes [Beer]

... it isnt impossible at all to kill terrorwebs with a 600 build.. ive done it many a time while doing ice king

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

Yeah, but it's much easier to deal with Terrorwebs when 55ing...

imo Jerrypants is the god of all SS/SV, but I still consider Makosi as the god of all 55s

Edit: for the person considering making a 55, it's worth it. If you buy the cheapest Asectics set possible (Shing Jea, I don't use SB when I monk UW so I use my 15k Ascetics...) and the superior runes, it's now less than 20k. 20k may seem like a lot, but you can easily make it back in an hour of UW farming. When Makosi and I clear the Vale, Labyrinth and Ice Wastes, we each get ~3-4 ecto+4-5k in drops, and we can usually pull it off in ~45-50 mins making it well worth your while...

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

i tried this, and i had 1 problem, the healing didnt help at all it seemed. they would hit and i would only go down it seemed. instead of doing the little pop like it does with breeze, i only would get hit and then slowly go up. because of breeze and mending.... anyways, just wondering if i could get a solution there, and maybe why it is happening to me only it would seem

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

nice build, but dang *Jaw drops open* OMFG the experience and skill points you HAVE!

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

edit nvm didnt see the second page lol

Ultimate Sacrifice

Lion's Arch Merchant

Join Date: Jan 2006

I tried and liked the build but I feel uneasy without Blessed Signet. Everything went smooth when I tried it, I just don't feel as safe with Blessed Signet. Nice build though.

Wouldn't it be better to put less points in Tactics and put them over to Smiting for a faster adrenaline gain?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I use a similar build on my monk, but mine was a bit cheaper to create. I have about 330-355 hp (not exactly sure atm) and use the same skill setup except I bring blessed signet instead of Bonneti's Defense.

While I will not proclaim to be an expert on duo farming UW, I do believe there are a couple advantages to the build I run as opposed to the one from the OP. Since Balth's Spirit isn't prevented from being activated from Bonneti's I still get plenty of energy and can always use Blessed Signet to regen energy faster than waiting for the 1 pip regen and/or Blood Rit from the necro to recharge me when needed between battles. Also the the armor I use (while also being the Shing Jea Ascetics) only has one Superior Protection rune along with a Major Healing and Major Divine Favor, so it is a good bit cheaper to produce. I don't need to wield a -50 offhand and use Kephket's Refuge which allows for a bit more advantage from weapon mods and also gives a bit more flexibility in weapon choice allowing this build again to be a bit cheaper. Having higher HP allows for a bit of safety zone to help just incase some of the Darknesses manage to get Flurry up and fail to trigger Spirit Bond as well as a little breathing room if you don't cast/recast SB soon enough.

Since I have more hp, I put more attributes in Protection to get more healing from SB. I run 9 Healing Prayers (although I running 8 Healing would be just as good, I simply have leftover attributes to be able to put it at 9) which gives me +3 regen from Mending and +7 regen from Breeze. The reason I keep it at this is because the maximum regen you can have at any one time is 10. Any additional regen only serves to counter degen, which only comes in the form of bleeding from fighting Aataxes and is really not a risk.


As I said, I'm no expert on Duo UW runs and there are likely some advantages to the 55 SB build presented, but since I have cleared UW with this build quite safely I thought some might benefit from seeing this. If there is a flaw in my logic it would also be nice to see where I have been mistaken. If I am not mistaken then perhaps others could benefit from learning the advantages I percieve. With this said I will not argue that the build that the OP gives works as can be seen by the massive exp he/she has and in no way mean to argue that it is not a legitamate build.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Adrenaline is never a problem for me yet I do like to aggro a lot. Try hitting foes in with your axe/sword and adrenaline should pile up quite fast and once you get used to it, you'll forget about blessed signet. The only time I ever have energy problems is when I do something stupid and die and am resurrected with 25% energy and have to renew my enchantments.

Quote:
Since I have more hp, I put more attributes in Protection to get more healing from SB. I run 9 Healing Prayers (although I running 8 Healing would be just as good, I simply have leftover attributes to be able to put it at 9) which gives me +3 regen from Mending and +7 regen from Breeze. The reason I keep it at this is because the maximum regen you can have at any one time is 10. Any additional regen only serves to counter degen, which only comes in the form of bleeding from fighting Aataxes and is really not a risk. I like to kill the Terrorweb Dyrders too which spam constant burning spells when SB is not up so the breeze + mending combo counters that and more (occasionally I'll do the Minblade Spectres which use Migraine). Like I said before, this build is a 'safety' build and my death rate has gone down significantly since I began using this. Your build will probably cope with Terrorwebs too with your build from what I see These are just easy variations of the classic invinci-monk build.

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

Just a quick question from the SS's point of view..

What is doing the 85 dmg to multiple smites?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Desecrate Enchantments.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by makosi
Adrenaline is never a problem for me yet I do like to aggro a lot. Try hitting foes in with your axe/sword and adrenaline should pile up quite fast and once you get used to it, you'll forget about blessed signet. The only time I ever have energy problems is when I do something stupid and die and am resurrected with 25% energy and have to renew my enchantments.
I'll be completely honest with you. The reason I don't use Bonneti's is because I go Mo/Me when using my monk as a healer in most PvE situations and I'm generally too lazy to switch secondaries to go farming.


Quote:
Originally Posted by makosi
I like to kill the Terrorweb Dyrders too which spam constant burning spells when SB is not up so the breeze + mending combo counters that and more (occasionally I'll do the Minblade Spectres which use Migraine). Like I said before, this build is a 'safety' build and my death rate has gone down significantly since I began using this. Your build will probably cope with Terrorwebs too with your build from what I see These are just easy variations of the classic invinci-monk build. I've actually never tried the Terrorwebs, so I'll have to test it out with my build sometime.

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

Well makosi.. i dont know why u have problems with the terrorwebs.. i can tank them easly, and my smiter kills them with Soj, it works fine only takes a while 2 do..

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I don't have problems with Terrorwebs. Did I say that somewhere? I suggested that it might be hard with a 600hp build if that's what you mean?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Exile Of Heaven
Well makosi.. i dont know why u have problems with the terrorwebs.. i can tank them easly, and my smiter kills them with Soj, it works fine only takes a while 2 do.. First of all, I don't think Makosi said he had troubles with Terrorwebs.

Second of all, what was the point of you post? Are you just trying to bragging pointlessly hoping someone will care or do you have an alternate strategy you want to share?

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

My partner and I have been doing the UW bit for a while and each time we try to go a little bit further. Smite runs are easy now and I rarely die, only problem comes when there are 9 or more smites in a group (which tends to happen a few times). I just can't keep up when they all hit simultaneously.

The build makes very good sense and would make clearing out a few places quite a bit easier and faster. Thus I was wondering how do you start off?

Do you take the lost soul quest and then aggro a group of the grasps with a group of Aatxes or do you run through the first chamber and grab them all? How do you cope with Spell Breaker only lasting 23 odd seconds?