Increase the level cap to 100, 1000, whatever...
Opeth11
Interesting fact: Blizzard recently banned a crap load of cd-keys because of former use of Maphack, regardless when. Funny thing is, the bots are still floating around -_-
Drithlan
sadly i was one of them banned happily it wasnt my cd key
xiaotsu
/no
Go play WoW.
Go play WoW.
Drithlan
iwiicbic it costs too much
actionjack
Question!
If you are level 40, and the Rotscale is only at lv 28, does that mean you can pwn it with your eyes close?
If you are level 40, and the Rotscale is only at lv 28, does that mean you can pwn it with your eyes close?
Drithlan
exactly it would ruin whe whole game play and intimidate some of the noobies out there
heh boobies
heh boobies
Carl Butanananowski
hell, id be happy if they raised it to 30..
and added jumping.. so many more places you could go with jumping :P
however, they shouldnt implement any new updates into old vrsions. thats way to much to ask for (it would be really cool though). i say, every few ch's (3 or 4) at least TRY to increase the level cap by like.. 5 or something
w/e
and added jumping.. so many more places you could go with jumping :P
however, they shouldnt implement any new updates into old vrsions. thats way to much to ask for (it would be really cool though). i say, every few ch's (3 or 4) at least TRY to increase the level cap by like.. 5 or something
w/e
XENDERX
To all those who think a higher lvl cap would be a good idea, you OBVIOUSLY have never seriously PvPed. The game is desigened around pvp, i mean its called GUILD WARS for petes sake. Raising the level cap would make it much more difficult for pve characters to be pvp ready (armor, equipment ect.) which is a problem because they are much more versatile, thus better. If you have to grind your way up there, its dumb. There is no reason to raise the lvl cap, the games difficulty can be moderated much more easily (pve leetness) with a low lvl cap, all the devs have to do is make a lvl 50 monster and gg, hell, if they really wanted to they could make AIs that could pwn most peoples socks off. If you have a hard time with high lvl monsters, it means YOU SUCK, not that your not strong enough.
as its been said by many people before me, if grinding for levels gets you off, go play a different mmo.
EDIT: And for all you who are whining about Rank, Its not that we high ranked people think you suck, its just that many of us (who DIDNT IWAY, not that i think iway is a bad build, it just generates people who cant play any other classes) went through MONTHS of s*** groups just to get where we are, and its not fair for us even if you are good to bitch that rank means nothing, because we were the ones who really did play and learn, and trust us when we say, we can tell a noob who iwayed to r9, because they tend not to know what to do in a real build. And oh yeah, if your saying "I cant get into groups because i have 0 rank", it means that you obviously dont want to play with other R0 people because you think they are nubs. There is a word for this, its called a hypocrite. Even if you have GvGed a lot, it means nothing in HoH, you dont know any of the hoh maps, you dont know hoh positioning and how it differes form gvg, and you dont know how hoh builds work over gvg. I often find a suprising number of people who have a lot of PvP experiance in GvG can't hoh at all.
as its been said by many people before me, if grinding for levels gets you off, go play a different mmo.
EDIT: And for all you who are whining about Rank, Its not that we high ranked people think you suck, its just that many of us (who DIDNT IWAY, not that i think iway is a bad build, it just generates people who cant play any other classes) went through MONTHS of s*** groups just to get where we are, and its not fair for us even if you are good to bitch that rank means nothing, because we were the ones who really did play and learn, and trust us when we say, we can tell a noob who iwayed to r9, because they tend not to know what to do in a real build. And oh yeah, if your saying "I cant get into groups because i have 0 rank", it means that you obviously dont want to play with other R0 people because you think they are nubs. There is a word for this, its called a hypocrite. Even if you have GvGed a lot, it means nothing in HoH, you dont know any of the hoh maps, you dont know hoh positioning and how it differes form gvg, and you dont know how hoh builds work over gvg. I often find a suprising number of people who have a lot of PvP experiance in GvG can't hoh at all.
Manic Smile
No threads??? Probably because the mods thankfully delete it every damn day.
STOP THE PAIN!
STOP THE PAIN!
xiao1985
/not signed
i quitted wow because i abolutely HATED grinding to lvl60
i quitted wow because i abolutely HATED grinding to lvl60
xiaotsu
Quote:
Originally Posted by Carl Butanananowski
hell, id be happy if they raised it to 30..
and added jumping.. so many more places you could go with jumping :P however, they shouldnt implement any new updates into old vrsions. thats way to much to ask for (it would be really cool though). i say, every few ch's (3 or 4) at least TRY to increase the level cap by like.. 5 or something w/e |

Opeth11
Quote:
Originally Posted by XENDERX
And for all you who are whining about Rank, Its not that we high ranked people think you suck, its just that many of us (who DIDNT IWAY, not that i think iway is a bad build, it just generates people who cant play any other classes) went through MONTHS of s*** groups just to get where we are, and its not fair for us even if you are good to bitch that rank means nothing, because we were the ones who really did play and learn, and trust us when we say, we can tell a noob who iwayed to r9, because they tend not to know what to do in a real build. And oh yeah, if your saying "I cant get into groups because i have 0 rank", it means that you obviously dont want to play with other R0 people because you think they are nubs. There is a word for this, its called a hypocrite.
|
Now, if the level cap factor were to be introduced into the game, then wouldn't the same thing happen? I can see people who think the exact same way you do if you could reach level 100.
"OMFG I WORKED MY ASS OFF TO GET TO LEVEL 95, YOU CAN'T SAY ANYTHING ABOUT ME BECAUSE I WORKED HARDER AT IT THAN YOU. GO AWAY, NO NOOBS, I WANT TO FARM THE FOW WITH 95+ ONLY." See the problem?
I honestly don't care about the rank system, but others do. But if a level cap is introduced, there will be more complaints about it afterwards. Remember all those threads about removing rank because it makes it stupidly hard to get into groups? Well, those could be replaced with threads that ask for removal of eye-candy levels because they, too, can't get into groups.
Iriso
/ Not Signed
Go play a sucky game that requires grinding, not skill. Like WoW.....
Go play a sucky game that requires grinding, not skill. Like WoW.....
Opeth11
Quote:
Originally Posted by Iriso
/ Not Signed
Go play a sucky game that requires grinding, not skill. Like WoW..... |
Apok Omen
Look, this is one of the sole reasons GuildWars is different; the level cap is almost meaningless.
In other RPG games, you would have to spend months to get the desired level and finally get accepted into groups. But GW is not about grinding away for a high level; its mainly about PvP. Also, as posted before, it would create even higher elitism. The cap at 20 was a great decision as it works out for PvPers and PvEers. Also, this isn't WoW or Diablo or FinalFantasy, so please stop trying to make the game go your way as it will not happen. Anet made the game so we have to play by their rules, and it works out great for me.
In other RPG games, you would have to spend months to get the desired level and finally get accepted into groups. But GW is not about grinding away for a high level; its mainly about PvP. Also, as posted before, it would create even higher elitism. The cap at 20 was a great decision as it works out for PvPers and PvEers. Also, this isn't WoW or Diablo or FinalFantasy, so please stop trying to make the game go your way as it will not happen. Anet made the game so we have to play by their rules, and it works out great for me.
RTSFirebat
Quote:
Originally Posted by Apok Omen
Look, this is one of the sole reasons GuildWars is different; the level cap is almost meaningless.
|
there is no reason to increase the level cap, no reason at all. 20 is fine. End of story

anonymous
Quote:
Originally Posted by Kalki
I think a level increase past level 20 should show a characters versatility and accomplishments not raise the power and attributes of that character.
|
war Veteran
PLEASE STOP! People going on about an increase in level cap need to think more about what this would mean happening in GW
A: Most Enemies would have to have thee level increased.
B: A Higher Maximum amount of Att. Points would be needed.
C: It would loose the appeal that Anet are going for in GW, which is to make it a game based on your skill at the game rather than shear brute force to get through.
There is many other things but i'm not going to list them all now, apart from that this would slow the game down incredibly! while this is going on....do you really want that? do you want this game to be like every other MMo out there? NO!
A: Most Enemies would have to have thee level increased.
B: A Higher Maximum amount of Att. Points would be needed.
C: It would loose the appeal that Anet are going for in GW, which is to make it a game based on your skill at the game rather than shear brute force to get through.
There is many other things but i'm not going to list them all now, apart from that this would slow the game down incredibly! while this is going on....do you really want that? do you want this game to be like every other MMo out there? NO!

Dana Hawkeye
Quote:
Originally Posted by Kalki
Everything else about that Synopsis has nothing to do with levelling so I won't comment on it. There would be nothing mandatory about levelling past 20 so I don't see a problem with a "leveling treadmill". Some people are saying there would be a catastrophic climate change if elitists required parties to be 80+, but titles are already in place and not once have I seen a party for UW, FoW, Urgoz, or the Deep require someone to have a title to participate. If elitism would really wreck the PvE community don't you think it would have already done so with titles?
What I'm trying to discuss here is a way to bring more players to the game, and keep people interested longer. I'm not saying my ideas are the only way or the right way, but having a level 20 cap makes us look like a joke in the MMORPG community. I have 340+ skill points earned almost all of them spent. I have all 180 elites skill capped. I have 2 explorer titles maxed. I have 2 protector titles. Yet I'm still level 20 which is the same level someone who started there character 5 hours ago? It makes no role-playing sense. Level should have more meaning. |
You have mentioned about titles (as they are now) not being important for FoW and UW - that in itself is true. But, I am sorry, but something like 'R/Mo95 Dana Hawkeye' wandering around ToA looks very elitist to me. Who are you gonna pick as a teamate for a FoW group? A level 95 or a level 20?
I too have both Explorer titles maxed, both Protector titles and the Advanced Skill Hunter title and am now working on getting every skill in the game on one character (218 more to get), plus i have over 5 million xp on the same character and I am still happy with being a level 20.
A higher level in PvE will only introduce the same problems as ranks do in PvP - Elitism, and god there is enough of it as it is in GW.
Another problem - BOTS - Would that mean they would be UBER Level 100?
Anryla
GW has expansion packs? where?
GW does not have expansion packs instead they have stand alone games called Campaigns.
Some say Chapters but Gaile Gray said Campaign so I will stick to it.
So, we are soon seeing our third campaign.
Say they raised the level cap to 40. Those that just got the game would have to start from a big disadvantage.
Just stop suggestin this as it has been suggested before please.
GW does not have expansion packs instead they have stand alone games called Campaigns.
Some say Chapters but Gaile Gray said Campaign so I will stick to it.
So, we are soon seeing our third campaign.
Say they raised the level cap to 40. Those that just got the game would have to start from a big disadvantage.
Just stop suggestin this as it has been suggested before please.
Kalki
It's really sad that this is such a taboo subject that the community as a whole will flame and yell not allowing people to talk about this. Even Firebat a mod comes in this thread and doesn't offer anything constructive just says "end of story", and I get the feeling he wanted to lock it. I know that an increase to the level cap is something that Guild Wars needs to have sooner or later, and will grow when it happens. A RPG can't completely ignore the power gamers forever and survive. Even though I'm not a power gamer as I stated in my original post we all have a little power gamer in us. Do you let level 18's in your Urgoz and Deep groups? No? *shriek* You're an elitist!
I read that thread from RPGstars that someone posted in this thread, which was a year old. So many people then expected higher levels. I wonder where those power gamers are now. They probably quit the game sadly.
Do you have friends that play FF, WoW, EQ...? What's the first thing you ask them about their progress? Isn't it "what level are you now"? It's hard and embarrasing when my friends say "what level are you now?" and I reply "level 20". Of course I'll go on to say how great and balanced the game is, and they laugh and ask me why I play such a stagnant game. I tell them that Nightfall is coming out, and they'll ask if the level cap is being raised and laugh some more. My friends aren't bad people. I wouldn't even consider them power gamers and elitists. They'd make a great addition to the community. They look at Guild Wars though as being a game you play for a week and quit cause the level cap is a joke and I can't blame them.
I read that thread from RPGstars that someone posted in this thread, which was a year old. So many people then expected higher levels. I wonder where those power gamers are now. They probably quit the game sadly.
Do you have friends that play FF, WoW, EQ...? What's the first thing you ask them about their progress? Isn't it "what level are you now"? It's hard and embarrasing when my friends say "what level are you now?" and I reply "level 20". Of course I'll go on to say how great and balanced the game is, and they laugh and ask me why I play such a stagnant game. I tell them that Nightfall is coming out, and they'll ask if the level cap is being raised and laugh some more. My friends aren't bad people. I wouldn't even consider them power gamers and elitists. They'd make a great addition to the community. They look at Guild Wars though as being a game you play for a week and quit cause the level cap is a joke and I can't blame them.
Kalki
Regarding elitism in Heroes Ascent with ranks and emotes it's not even an issue anymore. There just aren't enough people to play for groups to be picky. I'm rank 0 still (with 18 fame) and haven't had any trouble at all getting in the last 5 HA groups I've tried to get in.
Also, let's not be picky about the words "expansion" and "stand-alone". Each chapter after 1 is an addition, expansion, sequel, whatever...
Why do people keep telling me "stop suggesting this"? This is the first time I've ever suggested this in my 14 months of playing Guild Wars.
So many people getting off topic here, and the mods don't even seem to care.
Also, let's not be picky about the words "expansion" and "stand-alone". Each chapter after 1 is an addition, expansion, sequel, whatever...
Why do people keep telling me "stop suggesting this"? This is the first time I've ever suggested this in my 14 months of playing Guild Wars.
So many people getting off topic here, and the mods don't even seem to care.
Dauntless
If it aint broke, don't fix it.
Tis game is not about grinding, its about strategy.
Tis game is not about grinding, its about strategy.
Rent
Quote:
Originally Posted by Kalki
So many people getting off topic here, and the mods don't even seem to care.
|
Or raise it for appearances only, but there is no point for that but to inflate egos, and GW hardly needs more of those.
Kalki
Quote:
Originally Posted by Rent
Or raise it for appearances only, but there is no point for that but to inflate egos, and GW hardly needs more of those.
|
xiaotsu
There's seriously no reason to raise, what would you do when you hit the cap again? Ask for another raise because you can't get into the game? Nah, leave it.
aron searle
Quote:
Originally Posted by Kalki
It's really sad that this is such a taboo subject that the community as a whole will flame and yell not allowing people to talk about this. Even Firebat a mod comes in this thread and doesn't offer anything constructive just says "end of story", and I get the feeling he wanted to lock it.
|
Its the whole damn point of the game, the one thing that makes it different and you WANT this to change?
Quote:
I know that an increase to the level cap is something that Guild Wars needs to have sooner or later |
And you happen to know this because?
Quote:
, and will grow when it happens. |
Quote:
A RPG can't completely ignore the power gamers forever and survive. Even though I'm not a power gamer as I stated in my original post we all have a little power gamer in us. Do you let level 18's in your Urgoz and Deep groups? No? *shriek* You're an elitist! |
Its different, its uniqe, why make it samey.
Quote:
I read that thread from RPGstars that someone posted in this thread, which was a year old. So many people then expected higher levels. I wonder where those power gamers are now. They probably quit the game sadly. |
Guesswork
Base your ideas on facts, and people might take you seriosly.
Quote:
Do you have friends that play FF, WoW, EQ...? What's the first thing you ask them about their progress? Isn't it "what level are you now"? It's hard and embarrasing when my friends say "what level are you now?" and I reply "level 20". |
Of course I'll go on to say how great and balanced the game is, and they laugh and ask me why I play such a stagnant game. I tell them that Nightfall is coming out, and they'll ask if the level cap is being raised and laugh some more. My friends aren't bad people. [/QUOTE]
No but there obviosly stupid.
Level cap does not equal content, quality, or any indication of skill.
Anryla
The "stop suggesting this" comment was not for you personally but this has been suggested so many times allready.
And I have to agree with many about the elitist group selection. Pick the lvl95 instead of the 20 even if they are equally strong. I dont know if this actually would happen but my guess is it would.
After lvl 20 you still earn xp and some calculate their "virtual" level, my character is probably a lvl 35-40 in "virtual" levels. It is just not shown.
And I have to agree with many about the elitist group selection. Pick the lvl95 instead of the 20 even if they are equally strong. I dont know if this actually would happen but my guess is it would.
After lvl 20 you still earn xp and some calculate their "virtual" level, my character is probably a lvl 35-40 in "virtual" levels. It is just not shown.
Numa Pompilius
Quote:
Originally Posted by Kalki
I can't believe I couldn't find a single thread in these forums regarding the raising of the the level cap. I checked through the index of ideas thread (found here), and did a few searches too. Maybe a mod could add this thread to that list.
I never thought I'd say it, but this game needs it's level cap raised. |
2) This game is about having a level playing field. That there are any levels _below_ 20 is just a training-wheel for new players to learn to play their characters.
In short, I don't just /unsign, I /anti-sign your suggestion.
aron searle
Its a number that has absolutly no relation to skill.
My warrior would technicly be level 150 if it carried on going up, because i farm with him, what has that got to do with skill, absolutly bugger all.
I bet the people who suggest this are also the same people who customize there interface screen to make the XP progress bar prominant on the display rather than simply turn it off.
If you take some plesure from wathing numbers go up, i shall buy you a calculator for christmas, MONTHS of entertainment
I agree with this
It already happens with rank
It already happens with levels
It already happens with builds
It already happens with classes
It already happens some armour (knights)
It already....................
If you think it wouldnt happen with levels, well really........
My warrior would technicly be level 150 if it carried on going up, because i farm with him, what has that got to do with skill, absolutly bugger all.
I bet the people who suggest this are also the same people who customize there interface screen to make the XP progress bar prominant on the display rather than simply turn it off.
If you take some plesure from wathing numbers go up, i shall buy you a calculator for christmas, MONTHS of entertainment

Quote:
And I have to agree with many about the elitist group selection. Pick the lvl95 instead of the 20 even if they are equally strong. I dont know if this actually would happen but my guess is it would. |
It already happens with rank
It already happens with levels
It already happens with builds
It already happens with classes
It already happens some armour (knights)
It already....................
If you think it wouldnt happen with levels, well really........
dawnrain
If I understood the OP, additional levels past 20 provide no additional benefit. Perhaps a simple modification to the [H]ero screen will be sufficient. Rename the current level field to GWLevel. And rename the XP field to level. Now, there is no level cap and you can impress your WOW and EQ friends by telling them you are level 10million+
Sarcasm or a real suggestion?!?
Sarcasm or a real suggestion?!?
Zakarr
/NO!

When you level at Guild Wars, you will get attribute points and your maximum health increases by 20
Skills, monsters, professions and maybe even all items are designed for this system. If they raise the level cap, it will break everything! Your character is maxed out at level 20 assuming you have done attribute point quests too. After that it is up to you how well you can control your character. Is it so bad to learn something rather than repeat same things over and over again?
When you level at Guild Wars, you will get attribute points and your maximum health increases by 20
Skills, monsters, professions and maybe even all items are designed for this system. If they raise the level cap, it will break everything! Your character is maxed out at level 20 assuming you have done attribute point quests too. After that it is up to you how well you can control your character. Is it so bad to learn something rather than repeat same things over and over again?
Arkantos
Quote:
Originally Posted by Zakarr
/NO!
When you level at Guild Wars, you will get attribute points and your maximum health increases by 20 Skills, monsters, professions and maybe even all items are designed for this system. If they raise the level cap, it will break everything! Your character is maxed out at level 20 assuming you have done attribute point quests too. After that it is up to you how well you can control your character. Is it so bad to learn something rather than repeat same things over and over again? |
darrylhaines
Quote:
Originally Posted by NinjaKai
Fact is their are more than a dozen MMOs that follow the "average" type of RPG gameplay with similar mechanics. Spending tireless hours leveling does not prove you have any skill. Attributes are much better than the normal agility, strength, speed, etc. All that common attribute s*** just gets boring. GW is about skill, raising the level cap would simply infuriate the main majority of the community who play GW since its different. If you want a higher level cap and everything else in a "traditional" MMO. Play something like final fantasy or ragnarok. Many people like GW because its unique, something that is seldom seen with other online RPGs.
|
sabretalon
"Because this is a dumb topic. It has been discussed to death in times past, and there is no legitimate reason to ever raise the level cap. We're 20, we kill 20-30 monsters. They raise it to 60, we kill 60-70 monsters."
And yet no one was able to link to one of the discussions! Arguments have been left, like "because the mods probbably deleted them" well if they did, then how woud he know it has been discussed before. Use a bit of logic or even common sense before leaving more pointless responses about searching etc....
Raising the lvl cap even without raising the skills will only lead to elitist groups only wanting lvl 10000+ characters in their group.
I would not want to have to grind to get to a level where a group would accept me, it is bad enough being an assassin and trying to get into a group! ;p
The titles are there for those that want to grind the game, so maybe more of those but specific to a character? or /nameage (replace name with the name of that character you want to check up on) and it gives you details on that character.
I agree with one poster about the need to know a little bit more about the characters you are bringing along with you on missions etc.. So at the side of trade another option for details etc...?
Being honest most of us would not mind having bragging rights on something! In the end that is all that is being asked for, another way to brag about your gameplay. Does it make you a better player? I would say no, mainly because you know it could be a 12 year old kid who got daddy to buy the account for him from ebay! You see that will be the next thing for sale on ebay "lvl15 million account for sale!"
I would prefer to see sets of medals given out to your characters for their accomplishments (non transferable) They match in with your armour (even if you change it) so instead of the titles appearing and you only being able to see 1 you get to see a set of medals.
There is so much to aim for in this game that after I got my attribute points maxed I have forgotten about levels!
If you only play casually then you would never get up to the higher levels to be able to get into groups that want 50+ lvl players! It is not because a lvl 50+ player is any better than a lvl 20 since they both have the same attributes!
The other problem would be how would you allocate xp? You would need victims (sorry assassin habit) to be really high level as well, otherwise you need to come up with a way of allowing lvl 24 victims still to give your lvl 100 character xp maybe the same amount as a lvl 20 character would gain it, but then some would then say that is not fair!
No matter what happens, ANET will never please all of us. As long as they spend their core time making sure the main gaming functions work well and the rest of their time looking at ways to improve gameplay for both the casual player and the battle hardened players then I'm happy.
And yet no one was able to link to one of the discussions! Arguments have been left, like "because the mods probbably deleted them" well if they did, then how woud he know it has been discussed before. Use a bit of logic or even common sense before leaving more pointless responses about searching etc....
Raising the lvl cap even without raising the skills will only lead to elitist groups only wanting lvl 10000+ characters in their group.
I would not want to have to grind to get to a level where a group would accept me, it is bad enough being an assassin and trying to get into a group! ;p
The titles are there for those that want to grind the game, so maybe more of those but specific to a character? or /nameage (replace name with the name of that character you want to check up on) and it gives you details on that character.
I agree with one poster about the need to know a little bit more about the characters you are bringing along with you on missions etc.. So at the side of trade another option for details etc...?
Being honest most of us would not mind having bragging rights on something! In the end that is all that is being asked for, another way to brag about your gameplay. Does it make you a better player? I would say no, mainly because you know it could be a 12 year old kid who got daddy to buy the account for him from ebay! You see that will be the next thing for sale on ebay "lvl15 million account for sale!"
I would prefer to see sets of medals given out to your characters for their accomplishments (non transferable) They match in with your armour (even if you change it) so instead of the titles appearing and you only being able to see 1 you get to see a set of medals.
There is so much to aim for in this game that after I got my attribute points maxed I have forgotten about levels!
If you only play casually then you would never get up to the higher levels to be able to get into groups that want 50+ lvl players! It is not because a lvl 50+ player is any better than a lvl 20 since they both have the same attributes!
The other problem would be how would you allocate xp? You would need victims (sorry assassin habit) to be really high level as well, otherwise you need to come up with a way of allowing lvl 24 victims still to give your lvl 100 character xp maybe the same amount as a lvl 20 character would gain it, but then some would then say that is not fair!
No matter what happens, ANET will never please all of us. As long as they spend their core time making sure the main gaming functions work well and the rest of their time looking at ways to improve gameplay for both the casual player and the battle hardened players then I'm happy.
darrylhaines
Quote:
Originally Posted by NinjaKai
Fact is their are more than a dozen MMOs that follow the "average" type of RPG gameplay with similar mechanics. Spending tireless hours leveling does not prove you have any skill. Attributes are much better than the normal agility, strength, speed, etc. All that common attribute s*** just gets boring. GW is about skill, raising the level cap would simply infuriate the main majority of the community who play GW since its different. If you want a higher level cap and everything else in a "traditional" MMO. Play something like final fantasy or ragnarok. Many people like GW because its unique, something that is seldom seen with other online RPGs.
|


prism2525
Is there any need to continue discussing this? *beating a dead horse is useless*
lacasner
Hehe, i believe that actually this is a good idea, for a few reasons.
To begin with, it would attract more players to our, well quite frankly joke of a community. Why does everyone assume the players who play WoW are, for instance noobs? Because they want something to ffing do, ill be blunt about it. No, whoever says that once you become lvl 20 and whatnot and do all the missions, that it is simply the beggining of the game is false.
Ill bring up 1 example, a game which i believe over 5 million people play, called runescape. Ya ya, people have their own opinions about it, that the graphics suck, which i agree, that they pvp sucks, which i also agree. But wtf then, how are they keeping so many players(do not mention just because its free, because i am positive thats not why. I have like 10 really rich friends who are like semi-millionars who could easily cough up 50 bucks for guild wars, but still play runescape, or games of that type.
Guild wars was designed so it doesnt consume your life, we can agree on that statement no? But, now that i think about it why not? Im not saying I want a game that consumes my life, because i am busy most of the time with school and such, but many other people do. So, whats the problem, anet wants to save us from ourselves? If someone wanted to devote their life to a game, that they truly like, why hold them back?
1 way that a lvl cap system would actually be efficient would be a different type of gameplay. Pvp, honestly I would keep the same, lvl's have no need to be different there. Pve gameplay would change though. One possible idea is that zones are not single playered, and expanded to become much larger, or simply eliminate single player explorable areas and make them available to all. In sense, this would elimate the thousands of bot farmers too. But, this plan would have flaws too, becaue for this to work 100's of districts would be needed. Im not sure anet has the capabilities to do that.
Its kinda sad though, because really at times i feel as if im not even playing an online game. I would like the community to expand, and for anet to do something plz to attract more players, and make the game have more of a community feel. Do not be so arrogant to new ideas. Things can always be improved, so lets look at every possible aspect of an idea before deciding what or firm opinions are.
To begin with, it would attract more players to our, well quite frankly joke of a community. Why does everyone assume the players who play WoW are, for instance noobs? Because they want something to ffing do, ill be blunt about it. No, whoever says that once you become lvl 20 and whatnot and do all the missions, that it is simply the beggining of the game is false.
Ill bring up 1 example, a game which i believe over 5 million people play, called runescape. Ya ya, people have their own opinions about it, that the graphics suck, which i agree, that they pvp sucks, which i also agree. But wtf then, how are they keeping so many players(do not mention just because its free, because i am positive thats not why. I have like 10 really rich friends who are like semi-millionars who could easily cough up 50 bucks for guild wars, but still play runescape, or games of that type.
Guild wars was designed so it doesnt consume your life, we can agree on that statement no? But, now that i think about it why not? Im not saying I want a game that consumes my life, because i am busy most of the time with school and such, but many other people do. So, whats the problem, anet wants to save us from ourselves? If someone wanted to devote their life to a game, that they truly like, why hold them back?
1 way that a lvl cap system would actually be efficient would be a different type of gameplay. Pvp, honestly I would keep the same, lvl's have no need to be different there. Pve gameplay would change though. One possible idea is that zones are not single playered, and expanded to become much larger, or simply eliminate single player explorable areas and make them available to all. In sense, this would elimate the thousands of bot farmers too. But, this plan would have flaws too, becaue for this to work 100's of districts would be needed. Im not sure anet has the capabilities to do that.
Its kinda sad though, because really at times i feel as if im not even playing an online game. I would like the community to expand, and for anet to do something plz to attract more players, and make the game have more of a community feel. Do not be so arrogant to new ideas. Things can always be improved, so lets look at every possible aspect of an idea before deciding what or firm opinions are.
Ecklipze
One word :
no.
no.