Drithlan
Krytan Explorer
Threads Started
New Skill effect: Knock Back
Trapping and npc AI
Anti-Toucher Skill Suggestions
Ideas of mine
Petition for Ale
Time Traveling......
Googles Guild Wars gold ADs
Deep Wound is bugged..
Disappointment with the double dye weekend
Bow Skins
Recent Posts
I had an idea similar to this about a year ago. Have 5 separate Solo missions you can get from the statues and at the end you fight the god.
Obviously you never tried trapping or you would know that there are skills designed to take away the easily interrupted and make you cast them...
@reaper with no name I never said this effect would happen with every attack only certain skills. @The Drunkard you don't need a z-axis to...
They Knock back? I never noticed.
Quote: Originally Posted by riceangel /notsigned that allows npc's to be posted at beginning of the mission where they can't be killed and...
Thank you. At least someone here has the right mindset
I doubt it would be implemented but if it was it would give combat a nice little addition it needs. As for the animation I mentioned would be of...
Most Likely.
Knock Back would basicly Push the foe a back a little and "stun" them for about the same length as Knock Down, so instead of being...
Quote: Originally Posted by Short Basically you want NPCs to run into your traps but your covering thsi up by saying perhaps heroes can pull them?...
