Stop adding new professions
NinjaKai
Am I the only one who remembers saying months ago that they won't have new professions for all new chapters. Bare in mind factions was the secon dev teams first chapter. And nightfall is the prophecies dev team. So each team has made two new professions. I don't think the core ones count in this matter.
gabrial heart
I think they mentioned somewhere that there won't be new professions in chapter 4. I know that i read about them not introducing new profession in each chapter. So i'm pretty sure thats it till chapter 5 or 6, if they come to that point.
bpops
I would tend to agree with this. Too many professions will become chaotic. And new features would be most welcome.
Ninna
gamespy interview 01/2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
I want the variety of professions
/not signed
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions |
I want the variety of professions
/not signed
wildhusky
/not signed
/signed
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store
/signed
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store
CrazyMrLeo
I want new classes. The more, the better! Give me ten, twenty, or a hundred, and I'll still want more.
People may worry that, at some point, classes will be reduced to being variations or combinations of pre-existing classes. But you know what? That's not nessicarily a bad thing. A class does not have to reinvent the wheel as long as it brings something new to the table. Even if a class is just, say, a mesmer clone with a boomerang, it'll still be a new experience because the mesmers that are in the game now can't use boomerangs.
People may worry that, at some point, classes will be reduced to being variations or combinations of pre-existing classes. But you know what? That's not nessicarily a bad thing. A class does not have to reinvent the wheel as long as it brings something new to the table. Even if a class is just, say, a mesmer clone with a boomerang, it'll still be a new experience because the mesmers that are in the game now can't use boomerangs.
Saix The Spartan
/Signed, i want these to be the last new prof's for awhile..
Sli Ander
@bpops Chaos is fun!
Seriously though, as long as they space it out and time the addition of professions, everything should be fine. I think the main question here is how many professions is too many. If they introduce too many too quickly, people will be afraid of noobs coming in and ruining their parties. No one will know what to expect from the powers of a certain class. Most likely they will space the profession intros with expansions and additions(like that auction house everybody wants). I don't care as long as the game keeps growing, and the variety of players and character choices expand.
Seriously though, as long as they space it out and time the addition of professions, everything should be fine. I think the main question here is how many professions is too many. If they introduce too many too quickly, people will be afraid of noobs coming in and ruining their parties. No one will know what to expect from the powers of a certain class. Most likely they will space the profession intros with expansions and additions(like that auction house everybody wants). I don't care as long as the game keeps growing, and the variety of players and character choices expand.
gamecube187
Quote:
Originally Posted by wildhusky
/not signed
/signed maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store |
/not signed
This would be nice because then they would focus more on the content of the chapter isntead of the classes and if you want the classes but not the chapter or visa versa, you don't have to worry, but....
A whole team work on new professions and a whloe team work on chapters? That would mean like 1 chapter a year! Maybe instead make another, smaller team, that is incharge of proffestions, and yet...
There would be people that would comlain because they would have to
1) use the online store (I don't know why, but it seems some people are completely against it) and
2) some people would complain that it will soon lead to buying updates and haveing to "pay to play the game" (I know they will because they already complained about it when the extra slots were released)
meh...
I guess I'm 50% for it and 50% against it.....
EndoftheSyringe
I'm all for new professions. As long as I can keep getting character slots!
My only request is: Like how they did with the deep... I wish they would start making more PvE areas with bigger party limits (that are harder, obviously)! Why? Not for more PvE content or w/e, but because if we get all these new professions, like say we have 16ish to choose from, there will be so many different things you can have in your party. It's going to be hard to choose with all the awesomeness floating around. Now, I'm obviously not asking for 48 man raid parties. Just have harder parts where 12 is a standard. As long as they never go past 16... And no, not like once you get 3/4ths through the game, you have this huge party size. Part of the small party is strategy. I just mean like the elite missions. Or maybe the end of the game area (with the last one or two missions) would allow for a bigger party size.
My only request is: Like how they did with the deep... I wish they would start making more PvE areas with bigger party limits (that are harder, obviously)! Why? Not for more PvE content or w/e, but because if we get all these new professions, like say we have 16ish to choose from, there will be so many different things you can have in your party. It's going to be hard to choose with all the awesomeness floating around. Now, I'm obviously not asking for 48 man raid parties. Just have harder parts where 12 is a standard. As long as they never go past 16... And no, not like once you get 3/4ths through the game, you have this huge party size. Part of the small party is strategy. I just mean like the elite missions. Or maybe the end of the game area (with the last one or two missions) would allow for a bigger party size.
Sinborn
/Nay.
Adding additional classes isn't a bad thing. It expands the number of options the core classes can explore. The real problem comes within the community itself, who clings to old formulas and commonly never listens to reasonable alternatives. (Which is why having a good guild is important, because PuGs simply deny creative attempts on sight.) OP is calling for a reallocation of A.net's resources, which is perfectly reasonable. However, removing one of the key draws in A.nets progressions is not one of them. Ridiculous variety is going to keep GW very interesting to watch for old and new players alike.
I'd say less focus on the useless cosmetics and more on making the economy less dependent upon spamming the all-channel, without the introduction of an AH that would promote twinking. What's that? More than 10 gold for my mesmer superior rune? SURE!
A.net establishes its own pace, it's up to the players to finish it at their leisure. The company doesn't need to slow down because of how its model works. If we were playing something along the lines of a conventional MMO, then yes, they'd be going too fast. . . But we're not. Rejoice!
Adding additional classes isn't a bad thing. It expands the number of options the core classes can explore. The real problem comes within the community itself, who clings to old formulas and commonly never listens to reasonable alternatives. (Which is why having a good guild is important, because PuGs simply deny creative attempts on sight.) OP is calling for a reallocation of A.net's resources, which is perfectly reasonable. However, removing one of the key draws in A.nets progressions is not one of them. Ridiculous variety is going to keep GW very interesting to watch for old and new players alike.
I'd say less focus on the useless cosmetics and more on making the economy less dependent upon spamming the all-channel, without the introduction of an AH that would promote twinking. What's that? More than 10 gold for my mesmer superior rune? SURE!
A.net establishes its own pace, it's up to the players to finish it at their leisure. The company doesn't need to slow down because of how its model works. If we were playing something along the lines of a conventional MMO, then yes, they'd be going too fast. . . But we're not. Rejoice!
warriorsmiley
Adding more classes means HUGE skill balancing. As i see it dervish's already have a huge balance issue with there primary attribute as it is as its too strong. There is no reason why a dervish should be able to use COP and get a huge boost in energy & hp. COP is a Divine Favor skill and seeing dervish's use it I almost forgot that seeing as his health bar shoot right back up to full.Also them adding new classes makes them have to rework core skills around making them almost useless because this class has a attribute line that makes it overpowered. I see them adding these 2 classes because of how much the assassin and ritualist failed. People only used them for 2 reasons npc gank(assassin) and spirit spammers (ritualist which ritual lord has a major issue seeing as every other skill similair to it is a stance and that is a skill). Assassins really truely have no reason to be in a pve team seeing as there damage output could never be the same as a warriors and seeing as a warrior can out tank and damage them makes them useless.
Point being adding more classes means adding more skills and attribute lines. Which in terms means MAJOR balancing issues and seeing as they dont really do a good job of balancing the game as it is already...
Point being adding more classes means adding more skills and attribute lines. Which in terms means MAJOR balancing issues and seeing as they dont really do a good job of balancing the game as it is already...
curtman
/not signed
2 professions should be added to every new chapter. Why buy a new chapter if they do not? The PVE in GW is ok at best. New professions add some flavor to PVP and PVE. I have no desire to beat prophacies again, and the amulet is the only reason to beat factions more than once.
2 professions should be added to every new chapter. Why buy a new chapter if they do not? The PVE in GW is ok at best. New professions add some flavor to PVP and PVE. I have no desire to beat prophacies again, and the amulet is the only reason to beat factions more than once.
Silent Kitty
/signed
New hair and faces will do for me.
New hair and faces will do for me.
Cybah
/not signed
more profs means more different teams means more different mobs means more different items means more fun
would you buy a new chapter without new professions for 45€ ?
an auction house would be ingame world wide, not chapter X only.
more profs means more different teams means more different mobs means more different items means more fun
would you buy a new chapter without new professions for 45€ ?
an auction house would be ingame world wide, not chapter X only.
sm2006
depends, like the devish will probs be impossible to kill meaning less warriers around and warriors rock. but anyways ill make a devish just cuz its strong....
but they better have some weaknesses thou
back to the main thing. yes and no rly i think the profesions should only be 1 per chapter or some 2 but that just depends rly...
but they better have some weaknesses thou

back to the main thing. yes and no rly i think the profesions should only be 1 per chapter or some 2 but that just depends rly...
Super_Nerd0
/not signed
[QUOTE=wildhusky
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store[/QUOTE]
i agree
[QUOTE=wildhusky
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store[/QUOTE]
i agree
Nickhimself
what happens in like, 5 years when there are 50 professions?
I mean, Dervish and Paragon are already extremely stupid sounding names. Just think of what we'll be playing in a couple years.
Domeritadorian and Shrantalakar
They'll run out of retarded names eventually, and one day in the year 3015 we'll just get two new classes: James and Mark
I mean, Dervish and Paragon are already extremely stupid sounding names. Just think of what we'll be playing in a couple years.
Domeritadorian and Shrantalakar
They'll run out of retarded names eventually, and one day in the year 3015 we'll just get two new classes: James and Mark
Cybah
come on. in ~2 years is gw dead (gw2 ftw - new engine,...)
cjb909
Well, a player that only buys Nightfall has access to eight professions.
The six core, the Dervish and the Paragon. They can't make Assassins or Ritualists at all. Players that create an Assassin in Factions and bring it to Nightfall will find the same thing as going to Tyria. No new skills, and nothing to go backwards for. So you definately don't need to take every profession through every chapter. Unless your crazy...because if I understand how the core professions works, there will be no Kurzick/Luxon armor for Dervish and Paragons.
The six core, the Dervish and the Paragon. They can't make Assassins or Ritualists at all. Players that create an Assassin in Factions and bring it to Nightfall will find the same thing as going to Tyria. No new skills, and nothing to go backwards for. So you definately don't need to take every profession through every chapter. Unless your crazy...because if I understand how the core professions works, there will be no Kurzick/Luxon armor for Dervish and Paragons.
Arcador
Imagine the scenario - DotA. It started with very few heroes, and now there are plenty of them to choose from and each one of them is different. That will happen with GW - there will me MANY heroes to chose from which hopefully will be different enough and unique.
Carth`
/signed
I've been saying this since before Factions was released, and with each chapter released, it gets more true.
I've been saying this since before Factions was released, and with each chapter released, it gets more true.
Loviatar
Quote:
Originally Posted by Cybah
come on. in ~2 years is gw dead (gw2 ftw - new engine,...)
|
maybe you missed the interview where the owner stated they can stream engine upgrades in at will to keep the engine current instead of having to replace an outdated engine
gamecube187
Quote:
Originally Posted by warriorsmiley
Adding more classes means HUGE skill balancing. As i see it dervish's already have a huge balance issue with there primary attribute as it is as its too strong. There is no reason why a dervish should be able to use COP and get a huge boost in energy & hp. COP is a Divine Favor skill and seeing dervish's use it I almost forgot that seeing as his health bar shoot right back up to full.Also them adding new classes makes them have to rework core skills around making them almost useless because this class has a attribute line that makes it overpowered. I see them adding these 2 classes because of how much the assassin and ritualist failed. People only used them for 2 reasons npc gank(assassin) and spirit spammers (ritualist which ritual lord has a major issue seeing as every other skill similair to it is a stance and that is a skill). Assassins really truely have no reason to be in a pve team seeing as there damage output could never be the same as a warriors and seeing as a warrior can out tank and damage them makes them useless.
Point being adding more classes means adding more skills and attribute lines. Which in terms means MAJOR balancing issues and seeing as they dont really do a good job of balancing the game as it is already... |
Plus, assassin and ritualist didn't fail. They were just not understood at first and now people are (finally) seeing how they work.
Just so you know, ritualist have more than just spamming spirits. They can also heal pretty good.
And assassins, LMAO!!!! They are really good in a pve team. Ya, they can't tank, but they aren't meant to tank! They are meant to deal a lot of damage, and they do that really good. Seriously, I'd like to see you try to deal as much damage with a warrior as an good assassin can. I'm pretty sure the only reason you could possible think that assassins are worthless in pve, is if you have never been in a group with a good assassin.
Also, it sure seems like they are balancing this game fine to me so far.
Quote:
Originally Posted by Nickhimself
what happens in like, 5 years when there are 50 professions?
I mean, Dervish and Paragon are already extremely stupid sounding names. Just think of what we'll be playing in a couple years. Domeritadorian and Shrantalakar They'll run out of retarded names eventually, and one day in the year 3015 we'll just get two new classes: James and Mark |
But hey, if it gives new classes and new possiblities and combinations, then I'm ok with bad proffesion names.
Dirty Panda
/signed
new proffessions are fun and all but pretty soon itll just be too much, 20different proffessions and thousands of skills to remember... no thanks
that and the fact that they just trash expansion proffessions.. no more new skills/armor/weapons for them, after their game is done so are they
i would rather them do is make the core ones better and perfect them rather than just creating some temporary ones until they can throw them out to replace them with new shiny ones
new proffessions are fun and all but pretty soon itll just be too much, 20different proffessions and thousands of skills to remember... no thanks
that and the fact that they just trash expansion proffessions.. no more new skills/armor/weapons for them, after their game is done so are they
i would rather them do is make the core ones better and perfect them rather than just creating some temporary ones until they can throw them out to replace them with new shiny ones
CleverLoginName
I hope they stop at 12. No less, no more.
king iron nuts
i think new classes are fine , as they add to possible combos for players, but i think anet needs to build a better pve world. i was able to complete factions in 2 days total 22hrs play! tyria took much longer, and it seems they had put much more thought into it.
and yes im a hardcore pve'r
and yes im a hardcore pve'r
prodigy ming
Quote:
Originally Posted by gamecube187
Ya, the dervish was too strong at the event, but it will be balanced. It was the very first time players were ever allowed to use them and, in my view, it was a "go test the new classes for us pvper's, so we can know how to balance them before Nightfall comes out" kind of thing.
Plus, assassin and ritualist didn't fail. They were just not understood at first and now people are (finally) seeing how they work. Just so you know, ritualist have more than just spamming spirits. They can also heal pretty good. And assassins, LMAO!!!! They are really good in a pve team. Ya, they can't tank, but they aren't meant to tank! They are meant to deal a lot of damage, and they do that really good. Seriously, I'd like to see you try to deal as much damage with a warrior as an good assassin can. I'm pretty sure the only reason you could possible think that assassins are worthless in pve, is if you have never been in a group with a good assassin. Also, it sure seems like they are balancing this game fine to me so far. |
Its like saying a good swordsman (a good player) maybe able to kill someone with a fork(assassin), but that doesnt' mean a fork is better than a sword (warrior). ok thats the best analogy i can come up with.
Point is, I am seeing all there threads blaming assassins' "popularity" on the player... but fail to admit assassins needs balancing as well.
I don't care if Anet intend this to be some sort of elite class where only the good players can play them, if the majority of the people think they suck, Anet failed.
king iron nuts
as a primary assasins are tricky to play, but as a secondary they are quite usefull. monk and war can use the stances, as can a ranger. so theres more than one way of looking at it.
death fuzzy
i dont think its a big deal.
in factions:
first 2 months was packed with new characters.
but in missions, how often do you see them in action.
IMO dervishes and paragons are going to be abused in the same way.
in factions:
first 2 months was packed with new characters.
but in missions, how often do you see them in action.
IMO dervishes and paragons are going to be abused in the same way.
Stupid Shizno
my only concern is a new chapter every 6 months, within a year we will have 3-4 chapters out, and honestly i do not think the game as a whole is growing, sure new people pick up the new game like factions, but most of the new guys you see are re-rolls, with 3-4 chapters i believe the community will be so spread out, it will hurt the game more then imporve it.
Fearful Bab3
/signed I like the Hairdresser idea :P
And Petzoo would be nice cos i can never get to spider XD
And Petzoo would be nice cos i can never get to spider XD
king iron nuts
yea dervish and paragon will be totally abused, and it will take some nerfing to lvl the playing field(for pvp). I wasnt really impressed with either, though i thought the armor looked kewl, lol. the syth attach reminded me of farming char in pre searing,(chop chop chop) kinda boring.
though overall i think new classes do bring depth to the game, and new chapters increase the size of the guildwars world. and thats all good for us pvpers.
though overall i think new classes do bring depth to the game, and new chapters increase the size of the guildwars world. and thats all good for us pvpers.
squirty
I agree with the OP, too many classes will lead to a redundancy for others
JoDiamonds
Quote:
Originally Posted by Quid Pro Quo
Personally I like to see lots of professions. It makes each of them more unique each time more are created.
|
However, it makes each class feel less unique. Channeling overlaps with Air Magic, Restoration overlaps with Healing Prayers, and Daggers, Scythes, Swords, Axes, and Hammers all overlap (in general gameplay). While there are obviously new things with each class, they essentially become recombinations of old attributes, etc. They aren't adding entirely new gameplay with each class. I'm not saying they can come up with 8-10 utterly unique attributes with each expansion. The fact is, they probably can't. But it just waters down existing classes (and the new ones) when new attributes are similar to old ones, so maybe they should slow down.
I'm surprised they haven't just introduced new classes with old attributes. Paragons could have used Marksmanship instead of Spears, which I'm sure someone at ANet considered but discarded. I think it will come eventually, so maybe it would be best to start sooner rather than later.
warriorsmiley
Quote:
Originally Posted by gamecube187
Ya, the dervish was too strong at the event, but it will be balanced. It was the very first time players were ever allowed to use them and, in my view, it was a "go test the new classes for us pvper's, so we can know how to balance them before Nightfall comes out" kind of thing.
Plus, assassin and ritualist didn't fail. They were just not understood at first and now people are (finally) seeing how they work. Just so you know, ritualist have more than just spamming spirits. They can also heal pretty good. And assassins, LMAO!!!! They are really good in a pve team. Ya, they can't tank, but they aren't meant to tank! They are meant to deal a lot of damage, and they do that really good. Seriously, I'd like to see you try to deal as much damage with a warrior as an good assassin can. I'm pretty sure the only reason you could possible think that assassins are worthless in pve, is if you have never been in a group with a good assassin. Also, it sure seems like they are balancing this game fine to me so far. |
Seeing as the Deverish was way to strong in the preview event they gonna have to water it down alot making it less useful then it was. Paragons spears need some serious rethinking i mean just standing there throwing it at a softie (60 armor target) im hitting for constant 40-50's, and im attacking as fast a melee character from a decent range in my opinion thats over powered. Spears have about the same damage as bows but with the attack speed of a axe or sword (great balancing there huh).
Assassins are useless like i said they run in do there combo jump out and have to regen energy before they can do anything again. Where as a warrior can sit there take the beating hit eviscerate on a target and hit for 70ish damage and cause a deep wound at the same time adding more to the damage. There is no attack skill a assassin has that even compares to eviscerate.
By me saying assassins and ritualist failed i mean (pvp wise) there only being used for the 2 reasons i stated before npc ganking and spirit spamming. And talk about balancing Ritual Lord recharges spirits for a rit but its a skill, Mantra of Recovery recharges spells which is a stance, Serpents Quickness recharges skills but is also is a stance, they all have the same general purpose but 2 of the 3 are stances that is great balancing if you ask me.
Ill give them credit they may say they working on skill balancing on leave it at that. How bout bug fix's? When in a gvg/ha/ta/ra your player gets stuck. That has been around for a long while has it been fix, nope. Chest spawning in places where you cant reach them they said they fixed it but guess what it still happens. There are many other bugs that have been around for a while but these 2 happen to me often enough. Now why work on 2 new classes when your product is still full of annoying bugs. Lets not forget when they do upload a skill rebalance it takes them usually 2-3 days to fix other bugs they added or to fix skills the update messed up. What im trying to say is improve on what you got now before you release another rushed/unfinished product and players have to wait months for bug fix's and skill rebalancing.
Lykan
/signed
Shoehorning in new classes every six months is the wrong way to keep peoples interests. I still havent even made an Ass or Rit (i made a new ranger instead) and I spent lots of time in cantha with my old characters. New content and new areas to explore is enough.
Also agree with the above post, Rit and Ass need to be adressed so they have more versatility in PvP. (Bored of Rit Lords and AoD's)
Shoehorning in new classes every six months is the wrong way to keep peoples interests. I still havent even made an Ass or Rit (i made a new ranger instead) and I spent lots of time in cantha with my old characters. New content and new areas to explore is enough.
Also agree with the above post, Rit and Ass need to be adressed so they have more versatility in PvP. (Bored of Rit Lords and AoD's)
rollntider
I would not mind seeing 1 new profession every 6 months. instead of 2. I still havent developed my Sin and Rit fully. I would like to see like a true expansion for prophecies, that would put people back into the original, it will still be optional and they can fill in the blank areas of the map. I think that would be an awesome thing. Plus bring all of the expansion characters skills up to the core game. Hopefully Nightfall will be the last new land for a while(not forever but 3 expansions for the first 3 chapters), and let the next few chapters expound (add quests to existing continents/ add areas to the blank areas) just an idea.
B??x??44????1@$
/signed, and it doesn't do much for this thread that after reading the first page, one of the posts against was incoherable blabber.
As long as they keep adding skills+content, we can make do with the professions we have. And personally, chapter 3 should be for PvErs (which it is, I just want to stress this point) considering how much chap 2 did for PvPers.
As long as they keep adding skills+content, we can make do with the professions we have. And personally, chapter 3 should be for PvErs (which it is, I just want to stress this point) considering how much chap 2 did for PvPers.
curtman
For the record, my A/Mo solo kills anything not a W/Mo or R/N with little-medium effort. The A is not bad for pvp, just the people using them.