Nightfall Better than Factions?
[email protected]
I am not sure about the community in general, but Factions was kind of disappointing to me. The story wasn't that good, and Shiro was a moron compared to The Lich Lord. The quests aren't as interesting. No skill quests. Most mission reward is based on a Timer. The game play was just about mass killings. So everyone is just running through the mission instead of enjoying themselves. Is this a concern for anyone else?
I hope
A: They don't use timer on 95% of mission.
B: More the story better.
C: Smarter design mission and mobs instead of overwhelming number.
D: Quests that make sense and relate to story.
Prophecy was not perfect but really better game than Factions. I hope Nightfall is at least not as bad as Factions.
I hope
A: They don't use timer on 95% of mission.
B: More the story better.
C: Smarter design mission and mobs instead of overwhelming number.
D: Quests that make sense and relate to story.
Prophecy was not perfect but really better game than Factions. I hope Nightfall is at least not as bad as Factions.
fiery
Until the game is out, than we decide.
Opeth11
It probably will be, considering that it will be the same crew that made Prophecies, which was a much better game in most people's opinions.
But then again, who knows if it will be a flop.
But then again, who knows if it will be a flop.
dargon
Quote:
Originally Posted by Opeth11
It probably will be, considering that it will be the same crew that made Prophecies, which was a much better game in most people's opinions.
But then again, who knows if it will be a flop. |
viper008
Wait till after the beta PVE event then ask questions like this!!!
bigwig
Quote:
Originally Posted by Opeth11
It probably will be, considering that it will be the same crew that made Prophecies, which was a much better game in most people's opinions.
But then again, who knows if it will be a flop. |
the teams split, after prophecies.
Ken Dei
Quote:
Originally Posted by dargon
Please note that in this case, Most = Vocal Minority. Afterall, the only threads people see are the complaint threads, those of us who like Factions see no need to run to the hills screaming "Factions rules!!!", we already know it does and we see no point to make meaningless threads stating our belief.
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No one noticed the people who were shouting they loved it because most were busy saying we didn't liking it.
But moving on to the topic.
Yeah If the the Dervish and Paragon classes are any indication we'll be getting a better quality game this time around.
TheMosesPHD
Quote:
Originally Posted by [email protected]
C: Smarter design mission and mobs instead of overwhelming number.
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Even though this probably signals no significant improvement in mob AI, as long as it's more difficult than Prophecies and Factions, hopefully a lot harder, I'd call it a step in the right direction.
Now for some reason with all this talk of mass critters, Ima thinkin that using EoE in PvE might be a good tactic to invest in. Imagine a place like right outside Port Sledge. Instead of a million grawl, you've got a million creepy crawly scarabs. EoE ftw!
Havoc of PhoeniX
One thing i hope changes is the pve missions being time trials. I much prefered the prophecies approach to bonus missions in missions rather than quickest time gets the most reward. Especially when in missions like Vizunah Square it's very difficult to get a masters reward because you never know who you'l be linked with.
Big_Iron
I'm thinking they're using the "Star Trek" principle, where every other movie was less than...stellar. So I'm counting on Nightfall to be as good as Prophecies.
dargon
Quote:
Originally Posted by Ken Dei
Vocal Minority = Myth. A load of phooey made up by people who can't possibly defend their positions.
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Paperfly
Okay then, I'm the vocal minority. I think Factions was a better game than Prophecies both on design principles and on gameplay experience... And I don't have any problems with accepting that I'm in a minority, but I'd be disappointed if the developers threw away the gameplay advances that were made in Factions.
Main case in point:
One of the most annoying things about Prophecies were all the large blocks of same-class mobs. Minotaurs, (most) devourers, all seven hundred million variants of that floating eye mesmer thingy. In Factions, they planned the groups carefully with a convincing mix of classes that made combat more interesting. And what happened? People complained that ANet did it to nerf farming!
Also, monster groups were designed with some genuinely subtle synergies and clever gameplans. Have you noticed the way Warden ranger-class mobs use Brambles and Lacerate to synergise with the KD hammer warriors? Or that Afflicted Monks' use of Retribution is there to add to the pressure-based combat style that the Afflicted Soul Explosions then drive home?
Main case in point:
Quote:
C: Smarter design mission and mobs instead of overwhelming number. |
Also, monster groups were designed with some genuinely subtle synergies and clever gameplans. Have you noticed the way Warden ranger-class mobs use Brambles and Lacerate to synergise with the KD hammer warriors? Or that Afflicted Monks' use of Retribution is there to add to the pressure-based combat style that the Afflicted Soul Explosions then drive home?
Mordakai
What I like about Factions vs Prophecy
Faster path to level 20
Easy access to good armor and collector weapons
Nice elite skills earlier in the game
In short, I like the fact that the game really "begins" when you've already maxed out your character, and from then on it's all about tactics and skill sets.
What I dislike about Factions
Forced missions, no exploration past certain points.
The worst was having to to unlock the Skyway before I could get Flesh Golem. Made even more annoying by having to wait for a decent Tyrian team in the first mission.
I, too, also hate timer missions. Also, there seemed to be more running back and forth to talk to people in Factions, and most of the time, the people were not in towns, so no mapping quickly to complete quests. What's the point of having a neat feature like that, and then designing quests that circumvent it?
All in in all, I hope Nightfall has the same "fast track" to level 20 as Factions does, but with more freedom to go where I want when I want.
I would actually love it if I could skip the missions all together (especially useful on 2nd or 3rd characters), and just have fun.
Faster path to level 20
Easy access to good armor and collector weapons
Nice elite skills earlier in the game
In short, I like the fact that the game really "begins" when you've already maxed out your character, and from then on it's all about tactics and skill sets.
What I dislike about Factions
Forced missions, no exploration past certain points.
The worst was having to to unlock the Skyway before I could get Flesh Golem. Made even more annoying by having to wait for a decent Tyrian team in the first mission.
I, too, also hate timer missions. Also, there seemed to be more running back and forth to talk to people in Factions, and most of the time, the people were not in towns, so no mapping quickly to complete quests. What's the point of having a neat feature like that, and then designing quests that circumvent it?
All in in all, I hope Nightfall has the same "fast track" to level 20 as Factions does, but with more freedom to go where I want when I want.
I would actually love it if I could skip the missions all together (especially useful on 2nd or 3rd characters), and just have fun.
SpeedyKQ
I thought Factions was better in almost every way, except for amount of content. (Alliance battles, early access to skills, endgame rewards, armor flexibility, more challenging, the list goes on...)
Anyways, I would prefer that they move away from the system of rewards for fast play. For variety's sake a couple of gimmick missions could be like this, where the party must move quick to win. But generally the game shouldn't punish slower but equally effective strategies such as trapping.
Anyways, I would prefer that they move away from the system of rewards for fast play. For variety's sake a couple of gimmick missions could be like this, where the party must move quick to win. But generally the game shouldn't punish slower but equally effective strategies such as trapping.
Jackson
You guys kidding, lol? Factions is cool! And why? lol dont even ask. Facctions is just... haaawwtt =)
Jackson
I liked the story! story isnt bad, i like how togo died in the end LOL. like u get to kill afflicitd its all about this disease or soemthing in da beggining, then later in da game the real big time story is up! i dont get why you white ppl dont get it lol, faction is just beaaaittful.
Jackson
i actually thought factions was better than propfhieceis, profphies is LOOONG and has good farming spots so thats a PLUS xD. and factions is like beauty, the enviroment/backround is like you see two hot girls in hooters xD. besides, anet is from blizzard, and blizzard never EVER made a single game that is a failure. xD
Mordakai
Quote:
Originally Posted by Jackson
i actually thought factions was better than propfhieceis, profphies is LOOONG and has good farming spots so thats a PLUS xD. and factions is like beauty, the enviroment/backround is like you see two hot girls in hooters xD. besides, anet is from blizzard, and blizzard never EVER made a single game that is a failure. xD
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Your post makes it sound like Anet is a part of Blizzard, although I know that's not what you meant.
(The only reason I correct this is although I am quite fond of Blizzard's WarCraft and StarCraft series, I personally find WoW just a legal way to steal money. Why anyone would play WoW when they can play Guild Wars for FREE* is beyond me).
*No monthly fees
Francis Demeules
I talked with my friends about Nightfall and the futur chapters . We thought, doesnt know if Anet do this, each chapters will be 1 with more PvP content, the other will have more PvE content and so on. So if Faction is PvP content. PvPers will blame less than PvEers. In Nightfall, it will be the PvEers who will blame less than PvPer.
In chapter 4, if what we thought was right, it will have more content in PvP than PvE.
My 2 cents
In chapter 4, if what we thought was right, it will have more content in PvP than PvE.
My 2 cents
suncalder
I'd say that Factions is a great game but it didnt hook me like Prophecies did. The storyline in Factions didnt really do it for me and although Factions had very fast lvling part of the fun for me was the leveling up and going through the missions in Prophecies. I actually liked going through the Prophecies missions with later characters. In Factions i went through the missions with my warrior and then i pretty much stopped altogether with Factions PvE and went back to Prophecies. Im hoping that Nightfall will turn out more like Prophecies.
quiarrah
So someone tell me.. .as a new person coming into GW (from EQ mind you! which I still play). . .Which GW should I get?? My husband bought the first one which I am taking is Prophesies . . But now that Factions is out, when he gets me the game. . should I get that one and not Prophesis? . .or should I wait for Nightfall, that comes out WHEN??
Mordakai
Quote:
Originally Posted by quiarrah
So someone tell me.. .as a new person coming into GW (from EQ mind you! which I still play). . .Which GW should I get?? My husband bought the first one which I am taking is Prophesies . . But now that Factions is out, when he gets me the game. . should I get that one and not Prophesis? . .or should I wait for Nightfall, that comes out WHEN??
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This way, you'll be starting in Nightfall with everyone else, and you can try out Factions and Prophecy to see which you like more (if you want to buy them at all, you never have to buy a Chapter to keep playing the ones you already own).
Full version of Nightfall should be out late October, if the 6 month schedule holds true.
EDIT: I assume that's your character pictured? If so, looks like you aleady have played a little bit of Prophecy, so you should know what it's all about.
IrishCatholicNewYorker
Will you be able to transfer your factions character over to Nightfall??? And does anyone know anything about the Elonian Map is it big?or small?
Silver_Fang
Quote:
Originally Posted by IrishCatholicNewYorker
Will you be able to transfer your factions character over to Nightfall??? And does anyone know anything about the Elonian Map is it big?or small?
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Bhaaltazar
As PvE player i find it totaly disapointing that my char was lvl 20 in just a few hours... It felt like forced "PvPing".. it was like i already had fully developed char at the begining... dunno really what was the point later on with all the quests ( ehere u get all those thousand and thousands of unneeded XPs..)
I liked prophecies taking slow steps in advancing with lvling of your char... There was also way more interest in exploring areas, and exploring during missions ( this time based is totaly like PvP ... if u dont succed try again... )
I just hope that Nightfall will have more interesting questing ( not just running here and there, killing this and that and than after an hour of runing around I get usseles few 1000 uneeded XP reward ).. Cmon quests supose to be interesting and should be part of game that keeps u goin threw the game and possibly to explain some parts of lore of the game )..
So I am one of those who was really dissapointed with factions and just hope Nightfall will get me back to GW as Prophecies used to.. ofcourse prophecies way but upgraded.
I liked prophecies taking slow steps in advancing with lvling of your char... There was also way more interest in exploring areas, and exploring during missions ( this time based is totaly like PvP ... if u dont succed try again... )
I just hope that Nightfall will have more interesting questing ( not just running here and there, killing this and that and than after an hour of runing around I get usseles few 1000 uneeded XP reward ).. Cmon quests supose to be interesting and should be part of game that keeps u goin threw the game and possibly to explain some parts of lore of the game )..
So I am one of those who was really dissapointed with factions and just hope Nightfall will get me back to GW as Prophecies used to.. ofcourse prophecies way but upgraded.
led-zep
Quote:
Originally Posted by dargon
Please note that in this case, Most = Vocal Minority. Afterall, the only threads people see are the complaint threads, those of us who like Factions see no need to run to the hills screaming "Factions rules!!!", we already know it does and we see no point to make meaningless threads stating our belief.
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from my experience EVERYONE i know who plays gw prefers prophecies so i really dont think you are qualified to wave it off as a vocal minority.
and you were doing so well until your last sentence....... oh dear
Quote:
Originally Posted by Bhaaltazar
As PvE player i find it totaly disapointing that my char was lvl 20 in just a few hours... It felt like forced "PvPing".. it was like i already had fully developed char at the begining... dunno really what was the point later on with all the quests ( ehere u get all those thousand and thousands of unneeded XPs..)
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Mordakai
Quote:
Originally Posted by led-zep
QFT, in prophecies there was at least some achievement in reaching level 20, in Factions there seems to be something wrong if you havent reached level 20 before your first 'post' island mission (vizunah) |
But, different people have different ideas of "what is fun." With a level cap of 20, however, the more content there is for <20, means the less content for Level 20 characters. So, I don't think Nightfall will have a Prophecy's length quest to level 20, because that will just mean less content for already established characters.
Eet GnomeSmasher
Quote:
Originally Posted by led-zep
please note that in this case vocal minority = your opinion only.
from my experience EVERYONE i know who plays gw prefers prophecies so i really dont think you are qualified to wave it off as a vocal minority. and you were doing so well until your last sentence....... oh dear |
And I really find it funny that some of you complained that there werent enough level 20 content in Prophecies and then turn around and say that Factions leveled you up too quickly. Well geez, most of the content in Factions is level 20 so didnt it occur to you that getting to level 20 should be faster?
Loviatar
Quote:
Originally Posted by Mordakai
So, I don't think Nightfall will have a Prophecy's length quest to level 20, because that will just mean less content for already established characters.
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all those level 20 s will want as much level 20 content as they can get
Mordakai
Quote:
Originally Posted by Loviatar
actually it may even be faster leveling in Nightfall as it will have 2 chapters of level 20 characters moving in to it instead of only 1 chapter.
all those level 20 s will want as much level 20 content as they can get |
For those who have existing characters, they jump right into the main storyline at the start.
I honestly can't see them changing that set-up, because there will be brand-new players, and they need some time to learn the basics before they get "thrown to the wolves", so to speak.
Should the first Level 20 Missions be easier though? It took me several times to complete Mission's 3 and 4 (the first 2 main land ones). The one where the Tyrians and Canthans have to work together was a nice idea, but annoying as Hell hoping your partners are not all Henchies. And the Ascension one was pretty hard for the 2nd "real" mission of the game, and brutal on beginners who sat too long, or retreated, and got attacked by respawns.
But, as I said, as long as there is an option NOT to do the quests, like in Prophecy, I'll be a happy Nightfall player. The setting looks great, and the new classes are different enough to actually interest me in playing one.
gamecube187
Quote:
Originally Posted by Ken Dei
Yeah If the the Dervish and Paragon classes are any indication we'll be getting a better quality game this time around.
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Oh and Dargon is right. People express how much they don't like things a LOT more than they express how much they do like things. I mean, what would be the point in a thread that just has "FACTIONS RULES!!!1!1! IT IS SO L33TZ1!!1!" There would be absolutly no point in that, but if someone has a thread that is "Why couldn't factions be more like prophecies" then it does have a point to it. That is why you don't see people like dargon and myself posting all over about how we think Factions is much better than prophecies, thus giving many people the thoughts that 90% to 99% of GW players like prophecies more.
quiarrah
Well I think I will have hubby get me Factions. . .and then have Nightfall as a Christmas present!
That's the plan. . yup!
That's the plan. . yup!
Sandblasted Skin
I believe that prophecies was a better game all around. BUT! I like creating character in factions much more. They both have their good points and low points.
FACTIONS:
The Majority of the game is played with max level characters and skill is the key.
The downside is a VERY weak storyline
I love the nerfing of runners and availability of good armor early on.
I do not like the way city ownership in Kurzick/ Luxon areas is decided, it does not benifit the skilled players enough.
PROPHECIES:
Too slow at the start but that allowed a nice learning curve, but created problems with replay ability.
Great Story development.
Allowed too many places for the lazy people to skip areas and the opportunistic( me included) to expoit that.
Say this I am almost stricktly a PvE player and do not know the changes in PvP side.
FACTIONS:
The Majority of the game is played with max level characters and skill is the key.
The downside is a VERY weak storyline
I love the nerfing of runners and availability of good armor early on.
I do not like the way city ownership in Kurzick/ Luxon areas is decided, it does not benifit the skilled players enough.
PROPHECIES:
Too slow at the start but that allowed a nice learning curve, but created problems with replay ability.
Great Story development.
Allowed too many places for the lazy people to skip areas and the opportunistic( me included) to expoit that.
Say this I am almost stricktly a PvE player and do not know the changes in PvP side.
Lets Get to Healing
Is Prophecies better? Same people made GW:P and GW:N.
Steps Ascending
Quote:
Originally Posted by led-zep
QFT, in prophecies there was at least some acheivement in reaching level 20, in factions there seems to be something wrong if you havent reached level 20 before your first 'post' island mission (vizunah)
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Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs. At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
Mordakai
Quote:
Originally Posted by Steps Ascending
Couldn't agree more, as you said their was some pride in being lv20. At least give us PvE-er some time to see us grow. At least the distance of Ascalon-LA in Prophesy ( hell, i'm sure there is nore time in this than in all of Faction)They might as well made Shing Jea just a non-needed lv 20 area(kind of like greendish house, you find it if you explore) and make you start already lv 20 at keineng center. I understand their no-grind policy, but they push it too far, forget about the MMORPG, GW is a CORPG, and now their making it a COAG, Competitive-Online-Action Game.
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I never understood the fascination of leveling. Not in pen & paper RPGs (where we usually made high-level characters to start, or played games that didn't have levels), or in computer games. Leveling does not equal role-playing. It's about playing a certain role, (fighter, magic-user, cleric, etc), and interacting with other players. It really does not matter what the context of the interaction (are you level 1 and fighting orcs, or level 20 and fighting Dragons?), because the principles of teamwork and playing your role stay the same (albeit with different powers).
Guild Wars is unique because the level cap makes it skill based rather than time-played. I like that. A lot.
Quote:
Originally Posted by Steps Ascending
Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs.
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Quote:
Originally Posted by Steps Ascending
At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
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Thallandor
Three words to the OP's title question:
" IT BETTER BE"
" IT BETTER BE"
Mordakai
Call me a sucker, but tag-lines like this make me optimistic:
http://www.ebgames.com/product.asp?c...ct%5Fid=646706
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Guild Wars Nightfall is the roleplaying game gamers have been waiting for – an intimate, heroic experience where your decisions shape your personal game experience and your customizable party becomes an extension of your character. In this third campaign in the award-winning Guild Wars® universe, this is Guild Wars® like you've never seen before. |
Eet GnomeSmasher
Quote:
Originally Posted by Steps Ascending
Couldn't agree more, as you said their was some pride in being lv20.
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Quote:
Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs. At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming. |
No wonder you find pride in being level 20....
Vermilion
As far as levels are concerned, I figure that they'll continue the way it was done in Factions..and I don't really see a need to play half the game at lv12. One other thing would possibly be more instruction in the Pre area, which was very helpful in Factions, imo. I also think there will be more balanced groups to provide more of a challenge and also limit farming some more. If it were me making the game, I wouldn't put any creatures below Lv20 after Pre.