-- NEEDS a healer, no self heal or survival, weak to blind, weak to balanced stance tanks. Mostly for AB
15 dagger 11 deadly arts 11 crit
mark of instability -- falling spider KD's
expose defenses -- no more touchers and stancers!!!
deaths charge -- tele to target...who needs to walk?
black lotus strike -- get back some energy for next skills
Assassins promise {e} -- get ready for the spike, cuz if you fail it'll be 25 seconds before black lotus recharges
twisting fangs -- kickass (mostly because of deep wound lowering health ~100
falling spider -- used more to get a second dual in than because of poison, but poison rules too
horns of ox -- second KD, usually interrupts w/e heal they were trying to queue after taking all that damage
mark, expose, deaths = 25 energy, so cant always cast them together (+ you wont always needs expose)
mark, deaths --> 13 energy, black lotus to 20 energy, AP, TF, spider, horns is 25 energy, yet miracously regen and crit strikes make it no prob having the enrgy to finish
Finally your target is dead and usually, you have full energy, repeat for next target! -- build needs a monk, or you're dead. Course, in AB you dont care if you're dead long as your target is too (rogue minions ftw!)
I used this for pve by taking out either mark of instability or expose, depending on whether enemies in the area had lots of stances, this build made defend droks and most tyria missions soo easy, + some canthan ones, prob is that you're up there tanking and getting yelled at for it.
--Seeing so many ppl posting AoD builds, this one is similar but more offensive, i found with AoD builds i was spending ~2 minutes healing myself with shadow refuge then running back to battle, if not outright dying to spikes anyways, and waiting for mark and such to recharge was such a pain too. Dealing heavy damage is sorta worthless if you're standing around for 30 seconds between attacks doing NOTHING!
Z
