Assassins Promise sin (anti stance spiker)

ZystD

Ascalonian Squire

Join Date: Aug 2006

Hopper

R/

-- NEEDS a healer, no self heal or survival, weak to blind, weak to balanced stance tanks. Mostly for AB

15 dagger 11 deadly arts 11 crit

mark of instability -- falling spider KD's
expose defenses -- no more touchers and stancers!!!
deaths charge -- tele to target...who needs to walk?
black lotus strike -- get back some energy for next skills
Assassins promise {e} -- get ready for the spike, cuz if you fail it'll be 25 seconds before black lotus recharges
twisting fangs -- kickass (mostly because of deep wound lowering health ~100
falling spider -- used more to get a second dual in than because of poison, but poison rules too
horns of ox -- second KD, usually interrupts w/e heal they were trying to queue after taking all that damage

mark, expose, deaths = 25 energy, so cant always cast them together (+ you wont always needs expose)

mark, deaths --> 13 energy, black lotus to 20 energy, AP, TF, spider, horns is 25 energy, yet miracously regen and crit strikes make it no prob having the enrgy to finish

Finally your target is dead and usually, you have full energy, repeat for next target! -- build needs a monk, or you're dead. Course, in AB you dont care if you're dead long as your target is too (rogue minions ftw!)

I used this for pve by taking out either mark of instability or expose, depending on whether enemies in the area had lots of stances, this build made defend droks and most tyria missions soo easy, + some canthan ones, prob is that you're up there tanking and getting yelled at for it.

--Seeing so many ppl posting AoD builds, this one is similar but more offensive, i found with AoD builds i was spending ~2 minutes healing myself with shadow refuge then running back to battle, if not outright dying to spikes anyways, and waiting for mark and such to recharge was such a pain too. Dealing heavy damage is sorta worthless if you're standing around for 30 seconds between attacks doing NOTHING!

ZystD

Ascalonian Squire

Join Date: Aug 2006

Hopper

R/

Might be evil to bump your own post, but I was hoping for some feedback here. Be a great build to include in dual smite (I was running it with a smiter today)

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

offensively it seems good, but how much can you trust your monk?
and you have no mean of getting out
no heal, no getting out, beware of Accident (in old fortune teller's voice)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Put less in dagger mastery and at least 13 in critical strikes.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

Assassin's promise builds generally hurt if you can't kill the target as you have a lot of long cooldown skills to make it worth while. Perhaps having instead of expose defenses, use impale to add that extra damage to try ensure a kill?

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Seeing as how you're using Black Lotus Strike and Death Charge, I would strongly recommend you use a necro secondary and swap Expose Defenses for Rigor Mortis if you're looking to bypass stances. If you have your curses all the way up its a heck of a lot better than Expose Defenses. You should be able to catch a lot of ppl before they have time to react. For escaping, use Dash.

Its always best to have some sort of self heal (waiting for regen when your health is dangerously low is a chore, not to mention you're better off dead then anyway). You can't (and won't always be able to) rely soley on a monk, its mainly up to you to keep yourself alive.

ZystD

Ascalonian Squire

Join Date: Aug 2006

Hopper

R/

Impale instead of expose...that'd rule for most targets, but then you cant kill stancers...maybe i just hate touchers too much.

Less dagger more crit? Hrm, would having more crit offset the damage loss of less daggers, I dunno, and my fav daggers are shiros blades. Never had a prob with energy yet, but I'll try this later, increasing the crit.

How much can you trust your monk...Well if its one of my friends, Totally! Shoutout to Norm and Blockerz. PUG monk...i'd rather run a AoD build and put shadow refuge in the build, no anti stance, and longer recharge times, but you live alot longer, since most monks do completely ignore sins in healing. And if you're in a dual smite group the monks constantly spam enchants on you anyways, just for the zealots fire damage if not to heal you. Not a build for always, especially not for most PUG's, but a powerful one that I'd like to see get more use, might help make sins more than a mercy group member

Thank you for the input, it helps ^