Has anyone tried the recently released demo of the game Dark Messiah? It's based on the card game universe, might and magic, which also serves inspiration for GW, I belive.
For a long time there has been debates weather GWs combat system was truly skill based.
But in dark messiah they have found a way to create a melee / spellcaster system which is totally real time and yet deep and complex. Its very fun to play. You can grab the demo at fileplanet.com or watch this gameplay video here; http://www.youtube.com/watch?v=F8bDlrV7yrI
But my question is - Would you like to see such a true skill based for GW? Dark Messiah has 32 player online, so it can be done even tho I would imagine that there would be some lag.
But the thought of having to parry and dodge and attack in real time is really cool and appealing. I wish I could do that in GW. It would certainly be more dynamic than the current forced auto attack system where you can't control your swings dynamicly.
After Oblivion I thought that a real time melee combat system was not possible but it really works in this game, and it surprises me that its just not just hack and slash, but actually deep and complex.
It would be a major overhoul if GW should get such a thing developed. It would be cool though...
Should GW change it's combat system?
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Lawnmover, don't you like GW?
With all the Ides you have posted lately, why don't you develope your own game. It seams like all you want to do is change someone elses creation to suit you. The developers have there own Ideas concerning GW and they are following them. With your imagination you should be a shoe in as a game developer, BUT GO DEVELOP A NEW GAME, DON'T TRY TO CHANGE MY GAME EXPERIANCE.
With all the Ides you have posted lately, why don't you develope your own game. It seams like all you want to do is change someone elses creation to suit you. The developers have there own Ideas concerning GW and they are following them. With your imagination you should be a shoe in as a game developer, BUT GO DEVELOP A NEW GAME, DON'T TRY TO CHANGE MY GAME EXPERIANCE.
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Originally Posted by Stockholm
You can to some extent, you can hide behinde corners and such from projectiles,(arrows, thrown daggers etc), you can reach further with ranged attacks if you are elevated from the target
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One game springs to mind, Star Wars Galaxies, dispite not playing it, hearing from a large amount of players though it seems SOE ruined the game by adding far too many drastic changes to the game, that it did infact change the way the whole game worked, it was no longer what people had brought, but rather... a different game.
I feel the same would happen if GW was given a new combat system, it just wouldn't be suited.
Nice ideas and thoughts.. but at the end of the day, we're playing Guild Wars and I can't see many combat features being changed, if so they'll only be minor.
I feel the same would happen if GW was given a new combat system, it just wouldn't be suited.
Nice ideas and thoughts.. but at the end of the day, we're playing Guild Wars and I can't see many combat features being changed, if so they'll only be minor.
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Originally Posted by gosl
GW as a FPS-type? No thanks. If you like that system so much, then buy *that* game.
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the rpg elements where you put points into your character works similiar in dark messiah.
most people would argue that GW is not an RPG due to low empathy on story, and high empathy on killing with fast paced action.
only thing is that you can argue if it really takes skill to auto attack.
in other online RPGs you sometimes have to run after a Kting target. In GW its very fixated for example.
thats just one analogy though.
SWGs combat redesign was of course crap. but near its ending everything in SWG got destroyed.
another good example of an action RPG game that utilises its combat to the fulliest is fable. I liked how that as you used your sword in combat your characters arm would actually in a dynamic way grow more dense and muscler.
this hole thread made me think about if GW actually takes skill or if its a very big guessing competition of luck where you just bring the skills the other guys couldnt counter. so if guessing is = skill, then GW takes skill?
Not that there is anything wrong with a game that does not take skill. simply thought it was worthy of observation, hehe

They should change the combat system to be like where instead of using a skill you throw out a Pokemon that has that skill. And it's turn based. Well no wait that should be 1 out of the 3 matches.
Then match 2 has to be like a fighting game, maybe something like DOA so it's easily accessible to n00b buttonmashers but still the real pros will win every time.
Match 3 is pong. This is a tiebreaker round since it's best 2 out of 3.
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GW takes skill; what you are talking about when it comes to "guessing" should IMO be looked at with the point-of-view of "my build has to be able to take on as many others that I expect to run into as possible." Thus, both well-roundedness and a good assessment of your potential competition are needed, and both require some level of skill/experience with GW.
Then match 2 has to be like a fighting game, maybe something like DOA so it's easily accessible to n00b buttonmashers but still the real pros will win every time.
Match 3 is pong. This is a tiebreaker round since it's best 2 out of 3.
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GW takes skill; what you are talking about when it comes to "guessing" should IMO be looked at with the point-of-view of "my build has to be able to take on as many others that I expect to run into as possible." Thus, both well-roundedness and a good assessment of your potential competition are needed, and both require some level of skill/experience with GW.
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This will require a total rewrite of the engine and rewriting all the skills and changing all the controls. Seriously, guild wars is a strategic team game with an emphasis on the overall strategy and build of your team. If you think it's all a big guessing competition I'm guessing you haven't even spectated high end pvp matches... Twitch reflexes and enviromental battle is very well suited for a single player game, but you got to put things into perspective and look at games for what they are instead of trying to change every single fundamental dynamic...

