Too many people complaining about their sucky drops and not enough suggestions on how to fix what may or may not be the actual problem.
So now that ANet is spoiling us by giving us more 'rare' chest drops, we realize that we don't want MORE gold. We want BETTER gold. Is that a pretty good summation?
So ANet, please, make gold drops more character-specific and with a greater chance of perfect stats instead of just more gold drops overall.
"Rare" should mean "rare"
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I don't agree. Rare means not occurring often, and compared to white/blue/purples, that's what gold items are. It won't be perfect every time or have a useful mod every time, that's why the best mods are so sought after. I don't want every gold drop to be worth keeping, I think the current system is fine.
If you really wanted, they could make gold drops always amazing, but very very rare. Personally I wouldn't want that.
If you really wanted, they could make gold drops always amazing, but very very rare. Personally I wouldn't want that.
I think there have been some suggestions - my one is to reduce the number of gold drops, but compensate by making them something special/appropriate when they do finally drop (for example, no more 3 attribute items or things with no natural mods)
Another suggestion which sounds good to me is to make the current "Gold" selection into purple. That way people can still get their upgrades and salvage, and you can introduce a new set of rare items which again, very infrequently drop but are something special when they do happen.
So yes, "better Golds" is an accurate summary. No point making more and more drops - I'd say if anything make them drop much much less, but compensate by making them things you're not likely to sell to the merchant.
There might be a spike in the prices of top end stuff, but really, the average player won't be affording the 100k+ecto items anyway and those who trade in high end stuff are rich enough already that it won't cripple them either. So, end result? When the average player gets a gold, it's actually invokes a "wow!" feeling instead of a "meh..." feeling, which I think is how it should have been to start with.
Another suggestion which sounds good to me is to make the current "Gold" selection into purple. That way people can still get their upgrades and salvage, and you can introduce a new set of rare items which again, very infrequently drop but are something special when they do happen.
So yes, "better Golds" is an accurate summary. No point making more and more drops - I'd say if anything make them drop much much less, but compensate by making them things you're not likely to sell to the merchant.
There might be a spike in the prices of top end stuff, but really, the average player won't be affording the 100k+ecto items anyway and those who trade in high end stuff are rich enough already that it won't cripple them either. So, end result? When the average player gets a gold, it's actually invokes a "wow!" feeling instead of a "meh..." feeling, which I think is how it should have been to start with.
My purple drops have better stats than the gold drops :/
I mean, what kind of gold staff drops which has a req.9 in domination magic, then has half recharge of diving favor skills and another half casting time of spawning power spells. WTF? No character in GW has 3 professions all in one.
But I got a purple celestial 15^50.
I mean, what kind of gold staff drops which has a req.9 in domination magic, then has half recharge of diving favor skills and another half casting time of spawning power spells. WTF? No character in GW has 3 professions all in one.
But I got a purple celestial 15^50.
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Originally Posted by Mournblade
Too many people complaining about their sucky drops and not enough suggestions on how to fix what may or may not be the actual problem.
So now that ANet is spoiling us by giving us more 'rare' chest drops, we realize that we don't want MORE gold. We want BETTER gold. Is that a pretty good summation? So ANet, please, make gold drops more character-specific and with a greater chance of perfect stats instead of just more gold drops overall. |
So ANet, please, make gold drops more useable (no mixed att mod's)and with a greater chance of perfect stats instead of just more gold drops overall
Its rare becuase of the level of the stats, it doesnt mean everything on it will be great its random for every color. Gold items go into every category and u will most likely only get a high % with a gold unlike purple which will got to about 13%dmg 17 or 18% on mods.
With gold u have the chance of high stuff, though its random to anything, where as blue its 11%dmg or highly salvagble, to precious.
Gold does not mean perfect, it just mean that the stats of what ever it is is gonna be high. Theres a wider range of what gold can be thats why they tend to suck.
Patience is a virtue
With gold u have the chance of high stuff, though its random to anything, where as blue its 11%dmg or highly salvagble, to precious.
Gold does not mean perfect, it just mean that the stats of what ever it is is gonna be high. Theres a wider range of what gold can be thats why they tend to suck.
Patience is a virtue
T
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Originally Posted by Xenrath
What's the point in calling something "rare" if it has useless/rubbish mods that aren't really worth anything?
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ANet can not possibly keep pace with the rampant mudflation in GW. Until ANet introduces item wear, you'll just have to live with free-falling item value.
**SUCK**
That's the sound of gold being drained out of the economy by the countless hordes of people thinking they'd win the "rare/gold" lottery this weekend.
It's a stroke of genius on ANet's part... drain gold out of the economy (which will cause deflation)... AND deflate the prices of gold items.
muhahaha... ANet I love you and your black hearts.
That's the sound of gold being drained out of the economy by the countless hordes of people thinking they'd win the "rare/gold" lottery this weekend.
It's a stroke of genius on ANet's part... drain gold out of the economy (which will cause deflation)... AND deflate the prices of gold items.
muhahaha... ANet I love you and your black hearts.
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Originally Posted by LightningHell
I had a rare Fellblade that after ID'ing turned out to be a Poisonous Fellblade of Trollslaying, with no inherent mod. >.<
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I myself can't complain about this weekend event,i've made 130k already.Although Xenrath's statement is a nice idea,i dont like it.If Anet did put your idea into action,then clearly the market would just be unbelievable prices.I think anet did this to try bring the market prices down like Makosi said,maybe to help new people or poor people get some decent stuff for a low price.if u remember they did put that update in where u could get rares in areas more frequently,so i doubt Anet would change anything.
But thats just my 2 cents
But thats just my 2 cents

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Originally Posted by Stockholm
Rangers, monks, eles, necros and rit's
dont use shields, unless you get a +5 energy one, but the only ones like that I think are "white" low lvl shields |
looks for the
+10 fire
+10 cold
+10 slashing
+10 lightining
+10 blunt dmg
+10 earth
oh my
V
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Originally Posted by Xenrath
No I'm pretty sure that req 9 smiting staff which halves illusion spells and recharges water spells a bit faster was still worth 200g to the merchant just a few weeks ago...
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That's what mudflation does: item value degrades due to surplus of items.
Hell, I even remember a time when purple non-max weapons and shields sold for 2-3K each.
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Originally Posted by DeathandtheHealing
they use shields
looks for the +10 fire +10 cold +10 slashing +10 lightining +10 blunt dmg +10 earth oh my |

dont use shields, unless you get a +5 energy one, but the only ones like that I think are "white" low lvl shields