"Rare" should mean "rare"

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I pwnd U
I pwnd U
God of Spammers
#41
I tried to Salvage a Sundering Celestial Sword of Fortitude to get the perfect Sundering mod (since fort was +29) and i got... 2 steel ingots! Before i always got a mod now all of a sudden i am just getting materials out of thigns i salvage. Did Anet drop our chances of getting our mods? (My friend is having the same problem)
samifly
samifly
Wilds Pathfinder
#42
I agree.. I think its the reason you rarely see caster weapons that arent green/collector. Because the likelyhood of getting those stats on a rare-skinned staff/wand/offhand is extremely unlikely. fix the caster weapons and at least we wont dread seeing one come out of a chest.
M
Malice Black
Site Legend
#43
If the quantity of gold drops decreased but the quality increased then the bitching from the "average" player would start up again

"we dont have time to farm" <~~greens, replayable missions with a possible "perfect" drop from the boss at the end

"we want increased drop rate" <~~you got it

there is no way to please everyone, they will just throw in a new batch of "greens" to keep everyone happy for a little while longer
Nanood
Nanood
Wilds Pathfinder
#44
1. Whites - Rubbish
2. Blues - Still mostly rubbish
3. Purples - Predominately rubbish
4. Golds - Usually Rubbish

5. ? - Mostly useful

6. Greens - Always Perfect


I think we need a class in between gold and green.. The platinum idea works for me.
M
Malice Black
Site Legend
#45
cant see that working or them ever implementing that idea..
Seef II
Seef II
Desert Nomad
#46
Blues aren't always rubbish. Precious is one of the best mods in the game.
majoho
majoho
Forge Runner
#47
I think they should at least allow a guaranteed salvage of one mod on a gold item, I've gotten glittering dust from two perfect mods today

I'm not asking for an option to pick which mod to salvage as some have suggested just that you at least get one mod not materials
They did that to runes, back in the day you sometimes just got materials when salvaging runes as well.
M
Malice Black
Site Legend
#48
nah there is more chances of getting a mod then crafting material as it is

1in2
or
2in3

fair odds i think, gambling wouldnt be gambling if there was no risk involved
E
Energizer Deth Buni
Banned
#49
You know I dont remember this much complaining on these boards before Factions came out?? Anyone else think this game is spiraling down also?
M
Malice Black
Site Legend
#50
the game gets larger, the community gets larger, the number of unhappy ppl grows, faction bashing was born!!

yea things have changed alot but that is to be expected i guess. When Nightfall is released and the hype dies expect the same again
majoho
majoho
Forge Runner
#51
Quote:
Originally Posted by The Admins Bane
nah there is more chances of getting a mod then crafting material as it is

1in2
or
2in3

fair odds i think, gambling wouldnt be gambling if there was no risk involved
Your point beeing?

I already made the analogy with the runes (I'm going to assume you didn't know it was once like that).
M
Malice Black
Site Legend
#52
my point is..salvaging is a gamble and should stay that way, nobody is forced to salvage if you take the risk and win then good for you but if you take the risk and lose then oh well better luck next time.
artay
artay
Wilds Pathfinder
#53
how bout a req13 want +4nrg
M
Malice Black
Site Legend
#54
again in english...
arcanemacabre
arcanemacabre
Grotto Attendant
#55
I think he meant wand.

Yeah, that sucks.
Avarre
Avarre
Bubblegum Patrol
#56
Quote:
Originally Posted by ThunderStruck
Dang that's worse luck than me! I've already gotten 2 GBP's, and they both had +20% dmg while health is below 50%...
I have had three with no damage mod, before this event
floppinghog
floppinghog
Wilds Pathfinder
#57
i guess we just need a "ruby red" rare drop class after gold with better inherrited mods or at least ALWAYS with them.. i could care less about mods i got enough laying around
Alleji
Alleji
Forge Runner
#58
Yeah, i guess golds should be more special. What I'd like to see:
  1. Reduce gold drops to 5-25% of the current rate.
  2. Gold items only drop as:
    • Weapons - 15^50, 15/-5, 15/-10 and +5
    • Shields - +45/-2 stance, +45/-2 enchanted, -2/-2 and +30 always combined with a random -2 reduction mod on shields
    • Wands/Staffs - 10/10 or 20/20 for attributes of the same profession as req , or 10 universal/20 on attribute of same profession as req
  3. Everything else drops as purple.

Basically 5-90% of the gold drops you get currently will be purple, only the really good ones will be gold.

EDIT: I guess chests would have to be adjusted to drop golds/purples at random. And probably nerfed more than monster drops. Otherwise, a party of 8 would go through 20 chests (5% gold drop rate) using 1 key each, find the gold one and get 8 uber-expensive items.
majoho
majoho
Forge Runner
#59
Quote:
Originally Posted by The Admins Bane
my point is..salvaging is a gamble and should stay that way, nobody is forced to salvage if you take the risk and win then good for you but if you take the risk and lose then oh well better luck next time.
Whatever you apparently didn't understand my post.
E
Eclair
Desert Nomad
#60
It's just that as the game progresses, anything less than perfect is pretty useless because of the introduction of greens.

Dividing rares into different categories of rares wouldn't really change anything fundamental, except give pretty names.