First of all, to those decrying the concept of new races in Guild Wars, Jeff Strain himself said it could happen, especially as the amount of Professions grow.
If Races are just another new Profession, that doesn't change anything. It's just another FoTM, that will probably go away in a few chapters.
Another possibilty is a Race that somehow influences existing professions. (Bonuses to certain areas). That seems like it would unbalance things even more than some think actionjack's idea is. Everyone would make a Dwarf Warrior, or Elf Ranger. Bad idea.
If we go the other extreme, and make races cosmetic only, then we're talking about a very limited reason to buy that Chapter. Unless you really, really like dwarves, with no new Profession to change the game at all, that's a pretty shallow reason to buy the Chapter.
Instead, the idea of this new race having their own specialty classes is really cool. Basically, you could introduce "Dwarrows", a stone like race in Chapter 10, and have two new Professions for them: Goliaths and Guardians. Goliaths would be similar to Warriors, but different enough to warrant their existance (maybe no weapons, but instead relying on using their stone fists to crush and a grapple their opponents). Guardians could be like battle monks, maybe specializing more in damage buffs and protection than healing.
(These are just some quick ideas, please don't flame the race idea based on these examples!)
Existing characters could take these Profs as secondary, but only Dwarrow could take them as Primary. The next Chapter could introduce a new race, or introduce more Professions for the Dwarrow. (Or, Chapter 10 could introduce six new professions at once, although I think that might be overkill. Still, there's no reason to introduce only 2 professions...)
NOTE: Dwarrow are what Tolkien thought about calling Dwarves, please don't think I thought of the name! Also, a stone race is nothing new, but I think it would be cool to have a different race from the typical dwarf, elf, halfling, etc.
New Race, New Core
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Just because they add purely cosmetic alternate races doesn't mean they don't have to add new proffessions in a chapter, although something besides new proffessions is welcome.
I think new races would best be added in an expansion or a small add on bought from the shop. It would only cost a fraction of what a chapter cost, and allow you to create certain races in certain chapters with some of the classes. The armor selection may end up limited to a few crafters, and they could add just a few quests related to them, but it wouldn't be a chapter that needs to have all other manner of addition.
Character slots are being sold for 10 dollars right? So how about a Tengu expansion for Factions which allows you to make Tengu Characters, access a few new quests and there would be a few different armors for them (perhaps only 3), and a character slot as well, how about 15 dollars. Dwarfs for Prophecies, Whatever for other chapters. Char in one, Dredge in the next, please don't let people make Gnawl characters, they are sooo lame.
As for making new races with their own classes, I thought the idea of creatures with totaly seperate skills would be better. Like Dragons and Kirins, maybe even something like Juggernauts. They could have their own skills and attributes and not be combinable with other classes, it would allow us to play as characters outside of the conventional humanoids and Class selection, and not interfere with further class combinations since it cannot be combine. This has even less balanced difficulty because their skills do not need to be balanced with class combinations, and it introduces vastly original characters to play with that look and act much different.
I think new races would best be added in an expansion or a small add on bought from the shop. It would only cost a fraction of what a chapter cost, and allow you to create certain races in certain chapters with some of the classes. The armor selection may end up limited to a few crafters, and they could add just a few quests related to them, but it wouldn't be a chapter that needs to have all other manner of addition.
Character slots are being sold for 10 dollars right? So how about a Tengu expansion for Factions which allows you to make Tengu Characters, access a few new quests and there would be a few different armors for them (perhaps only 3), and a character slot as well, how about 15 dollars. Dwarfs for Prophecies, Whatever for other chapters. Char in one, Dredge in the next, please don't let people make Gnawl characters, they are sooo lame.
As for making new races with their own classes, I thought the idea of creatures with totaly seperate skills would be better. Like Dragons and Kirins, maybe even something like Juggernauts. They could have their own skills and attributes and not be combinable with other classes, it would allow us to play as characters outside of the conventional humanoids and Class selection, and not interfere with further class combinations since it cannot be combine. This has even less balanced difficulty because their skills do not need to be balanced with class combinations, and it introduces vastly original characters to play with that look and act much different.
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Originally Posted by BahamutKaiser
Character slots are being sold for 10 dollars right? So how about a Tengu expansion for Factions which allows you to make Tengu Characters, access a few new quests and there would be a few different armors for them (perhaps only 3), and a character slot as well, how about 15 dollars. |
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Originally Posted by BahamutKaiser
As for making new races with their own classes, I thought the idea of creatures with totaly seperate skills would be better. Like Dragons and Kirins, maybe even something like Juggernauts. They could have their own skills and attributes and not be combinable with other classes, it would allow us to play as characters outside of the conventional humanoids and Class selection, and not interfere with further class combinations since it cannot be combine. This has even less balanced difficulty because their skills do not need to be balanced with class combinations, and it introduces vastly original characters to play with that look and act much different.
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well the best way to introduce new races is that guild wars becomes mmorpg and not to be corpg(like now) because if u add new races u must add new proffesions that are going to be similar like humans proffesions but it also need to be different caus what's the point of buying that capter only that you can play as orc, elf or dwarf and they are different from humans only for their look ????
i think the best solution is to gave them racial attributes, that would "refresh" this game and it u would have more options to play.
i dont think that introducing new races in corpg guild wars would be a good idea, but when and if gw becomes mmorpg it will be necessary to introduce new races to gw.
i think the best solution is to gave them racial attributes, that would "refresh" this game and it u would have more options to play.
i dont think that introducing new races in corpg guild wars would be a good idea, but when and if gw becomes mmorpg it will be necessary to introduce new races to gw.
If new race were added (either as cosmetic or with its own racial bonues, or as its own primary classes), it might still run into problems of blancing the game with overcrowding classes (of couse, that is also assuming new class will still be out with each chapter, and GW does last long enough). More so, it leave more chance that we see more Clone classes, and lack of flexablity to re-invent old attributes.
To some point I agree with the problem presented in the "No MOre New class" thread, yet still hold to my ground of that new class are needed to freshness and attracting player. Thus resulted in this. (althought this idea was conceived some long time ago already...)
Uh.. you might not want to see my older thread about pay expansion than.... Although I do like Honpan....
To some point I agree with the problem presented in the "No MOre New class" thread, yet still hold to my ground of that new class are needed to freshness and attracting player. Thus resulted in this. (althought this idea was conceived some long time ago already...)
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Originally Posted by Mordakai
For the sake of Guild Wars, never suggest such a thing again. I don't mind paying money for extra characters or storage, but to pay money for content? That's going too far.
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Originally Posted by Mordakai
Interesting idea, but balancing is more than just balancing class combos. You also need to balance with existing classes. Either these new Monster Professions could be unbalanced by being too powerful, or not powerful enough (by not having access to secondary powers, you have to buff exisiting Attibute lines to cover without making them too powerful, which is difficult considering they'd probably only have 4 attribute lines to work from, as opposed to 7.
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Of course you would need to balance them with other classes, but because it doesn't have an class combinations, the number of skill combinations is exponetially fewer, making it exponetially easier to balance. And since Assassin isn't quite balanced and equal to other classes, I am not so concerned about how balanced it is, OBVIOUSLY they will nerf anything that makes it too powerful to play a fair match.
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r
New races.....tyrian,canthan,elonian....each differnt race gives u differnt skills and armor so who's complaining?Each differnt race has their own City which have armorer weaponary etc etc.If ur race goto ur own city u get slightly cheaper stuff from merchant.If ur a differnt race and u goto another race's city u get the game price
M
i think its a good idea, at the end of the day GW does have to compete with the most popular online game (WoW) and the only way to do that is keep the game interesting and up to date.
Im all up for GW trying to be unique but it has to stay competitve in the market to make it a success and to keep making a profit. There will be other games to compete with soon and in the future.
Im all up for GW trying to be unique but it has to stay competitve in the market to make it a success and to keep making a profit. There will be other games to compete with soon and in the future.
m
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Originally Posted by xiaotsu
/notsigned
Please stop suggesting new races, this isn't your run-of-the-mill rpg, it's trying to be unique here... |
This way you maintain the number of core professions compared to the number of niche professions, while still offering a slightly different play style.
V
One problem with new race is... You still need to attract majority of the male audience (sorry ladies, but men are the majority
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People won't exactly pick up a game with the cover being a female frog showing off its leg etc.
Hence, you see many games with different races almost practically must have elves, as elves are quite human-like.
Anyway, kind of pointless for me to post all these... but I got nothing better to do.
).People won't exactly pick up a game with the cover being a female frog showing off its leg etc.
Hence, you see many games with different races almost practically must have elves, as elves are quite human-like.
Anyway, kind of pointless for me to post all these... but I got nothing better to do.
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Originally Posted by Vermilion Okeanos
People won't exactly pick up a game with the cover being a female frog showing off its leg etc.
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Why not just keep it simple an djust add new races with the same skills, same professions but with different models?
Tengu are a possibility afaik. Dwarves, the shiverpeaks are full of em. Maybe some mursaat. Charr would be interesting too. All the other monster races I've seen so far aren't that technologically advanced to have warriors, rangers, mesmers etc with their own armours, history, trading ability. Well, maybe the naga, dredge and wardens can come too.
Just have those races but keep stats and stuff the same otherwise you'll end up with too much crap to balance.
Other example:
I'm going to need to make a new warrior sooner or later. I'm running out of storage space, so are many others too. Having full equipment for hammer, axe AND sword, together with str AND tactics shields aswell as several partial armoursets. 1 character's storagespace isn't enough. So sooner or later I might make a swordwarrior, then a hammerwarrior. If I could make a tengu swordsman and a warden hammerer, would be nice...
...but not needed X.x
Tengu are a possibility afaik. Dwarves, the shiverpeaks are full of em. Maybe some mursaat. Charr would be interesting too. All the other monster races I've seen so far aren't that technologically advanced to have warriors, rangers, mesmers etc with their own armours, history, trading ability. Well, maybe the naga, dredge and wardens can come too.
Just have those races but keep stats and stuff the same otherwise you'll end up with too much crap to balance.
Other example:
I'm going to need to make a new warrior sooner or later. I'm running out of storage space, so are many others too. Having full equipment for hammer, axe AND sword, together with str AND tactics shields aswell as several partial armoursets. 1 character's storagespace isn't enough. So sooner or later I might make a swordwarrior, then a hammerwarrior. If I could make a tengu swordsman and a warden hammerer, would be nice...
...but not needed X.x
M
/notsigned
sorry- i like guild wars because its NOT like other rpgs. If you add elves dwarves and crap like that, it would destroy the essence of the true metagame.
As said above- this isnt wow.. and thank christ for that. If a chapter has new races, I wont buy it- and it would turn me away from the game... ESPECIALLY if the new races got bonuses or balancing attributes- that would be totally lame to the extreme. Ppl complain enough about balance as it is.
/notsigned
sorry- i like guild wars because its NOT like other rpgs. If you add elves dwarves and crap like that, it would destroy the essence of the true metagame.
As said above- this isnt wow.. and thank christ for that. If a chapter has new races, I wont buy it- and it would turn me away from the game... ESPECIALLY if the new races got bonuses or balancing attributes- that would be totally lame to the extreme. Ppl complain enough about balance as it is.
/notsigned
