How will our level 20 characters fit into Nightfall Storyline this time?

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I asked the same question before faction release and the answer Jeff gave on VGM was that we "needn't" worry about our level 20s missing out in factions since they will enter the story just after the 2 mission in the newbie Island.

Though the above sound perfect in concept, what resulted was an overall rapid progression of levels to level 20 to catch up with the migration of characters from tyria making the gameplay feel rushed (Damn those Fed Ex quest) and a general lack of character development. The locked gates made things worse by artificially lengthening a very short game in PvE terms.

With Nightfall approaching, then my question remains the same: How will Anet handle the migration of characters from both GWP and GWF which are likely to be level 20 amist those characters newly created in GWN without excluding too much content for those high level characters but meanwhile providing ample opportunity for new characters to progress in the game with a learning pace which allows them to enjoy the character progression with the storyline of Nightfall?

What i hope not to see is a repeat of Faction's rushed Fex Ed style quest used to level characters as quickly as possible and seek perhaps constructive and creative solutions that the community can provide to over come the said dilema.

An idea would be to perhaps enlarge the "newbie" Island or even to recycle missions like having the local/Foriegn districts for some towns or missions. I would like to hear any suggestions and comments from those who may feel this issue is a valid concern.

Edit for grammer, i was in a rush to go somewhere.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I think ( hope ) a large newbie area, but on that area, there is plenty for us to do. For instance, you add level 20 mobs, but they're only hostile to canthans/tyrians, not elonians, so they can leave those alone.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
With Nightfall approaching, then my question remains the same: How will Anet handle the migration of characters from both GWP and GWF which are likely to be level 20 amist those characters newly created in GWN without excluding too much content for those high level characters but meanwhile providing ample opportunity for new characters to progress in the game with a learning pace which allows them to enjoy the character progression with the storyline of Nightfall?
Factions tried to compensate the levelling rush by putting loads and loads of guides on Shing Jea so that people would learn every aspect about the game. The problem was that 1) noone read the tablets, 2) not everyone did every single quest, which brings you to like lvl 17/18 and 3) As a result of 1 and 2, by the time you got to the last mission on Shing Jea, even people who had played Prophecies were biting their nails at the difficulty of the monsters.

If they don't have this concept installed, then it could run similar to Prophecies, but the problem that you could face in that situation would be that you're level 20, and the monsters are easy.

Anet could work on getting players more immersed in their game mechanics, with even more helpful guides without making the game seem like... school (thats what Shing Jea reminded me of) then I think it could do really well.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

It looks like Nightfall will be more like the size of Prophecies, so hopefully this will be less of an issue. I'd be happy with a level progression rate that is about halfway between Prophecies and Factions. Maybe there will be 4 Elonian-only missions and 19 missions for everyone. That seems reasonable.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by SpeedyKQ
It looks like Nightfall will be more like the size of Prophecies, so hopefully this will be less of an issue. .
Do you have a link or what did you hear to make you think that?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Thallandor
I

With Nightfall approaching, then my question remains the same: How will Anet handle the migration of characters from both GWP and GWF which are likely to be level 20 amist those characters newly created in GWN .


it was stated by Alex Weekes that at least 80 % of a new chapter would be level 20 content .

since more and more people will be moving previous chapter level 20 characters on than starting fresh except to try out the new profession/beginner areas/explorer titles areas that makes sense

it may even be faster advance than Factions.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Radical thought:


Maybe it's time to just have a "tutorial" to learn the basics, but your character starts at level 20.

Seriously, Guild Wars is not about leveling. It's about playing.

Would anyone really miss this?

I mean, what is it about "low-level" missions that are exciting? Is it the ability to solo? Well, keep that, but with level 20 characters beating up lower level monsters.

I can honestly envision a set-up like PvP, where you even choose a starter template to try out in PvE, with skills picked that work together to show you the basics of builds. (Of course, you would tweak it, or scrap it all together once you started playing, that's the fun of Guild Wars!)

People will flame this because it's so radical, "you'd just have a bunch of 20 level noobs", etc. Well, guess what. You're always going to have "noobs." I don't think the lower levels really prepare you for the higher level challenges anyway - how can they?

Anyway, that's my idea, I'm curious to see the reaction.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

I'd say a good half of prophecies is dedicated to newbies. Too bad we can't get that experience on new characters.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

I just hope we don't get a butchered storyline like Canthans did coming to Tyria.... it literally just plunked you in Lion's Arch, gave you a 5 second overview of what had happened, and then left you there to figure it out.

Yeah, the Old Ascalon area is pretty low-level for a 20, but it's an integral part of the storyline.... if you skip over that, you're missing out on quite a bit, in my opinion.

I say let every character start at the beginning, yeah it'll be easy for a while, but at least you won't be missing out on any of the story.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I just hope they do away with 2-party missions. In theory... they're a good idea. In practice they utterly suck. Vizunah Square, to get masters on that your better off with a full hench team coming from the other side. The real players **** up so much its amazing.

It'd be good if they get it somewhere in between Prophecies and Factions. Factions was just a rush to get you level 20. Prophecies was incredibly drawn out and you were brought in when the Tyrians were lvl15.

Wonder if Mhenlo is gonna be so close to the ladies in Nightfall too

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Thallandor
(Damn those Fed Ex quest)
GodDAMN this pisses me off.

Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Yeah but a lot of the canthan quests are
Talk to this guy (in the middle of no where) surrounded by enemies for some reason
talk to this guy (in the middle of no where) another mob of 23 level 28 monsters
Deliver this to a lady (in the middle of no where) .
Report to the original guy, (in the middle of no where) to get your reward.

Dont get me wrong, that was fun the first time around...even the really long ones. But now I dont even take those quests...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Kakumei
GodDAMN this pisses me off.

Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".
LOL, true, the quests are getting a little stale.

But come on Kakumei, even you have to admit there's a big difference between the Fed Ex quests in Prophecy, and the insane amount of running back and forth in Factions.

Examples: Delivering Elonian Mirrors to the Homeless. There's a homeless, I'll just give... what?!? I can't give him a mirror until I give it to another homeless first?

Passing the Buck. I'd argue this is so far the worst quest of all time. And, yes, I realize the title, but after talking to the fifth guy, the joke wasn't funny anymore.

The Medicine (don't know the official name, sorry). This is the quest you're supposed to find medicine for a dying girl. After (again), talking to many, many people, you find they guy who had the medicine took it for erectile disfunction. Oh, now I get to tell the mother her daughter will die. Nice.

I honestly can't see how anyone can take these quests and enjoy them. Saying they're "just as bad" as Prophecy quests is not true, and even if it was, shouldn't we expect better, more original quests in a sequal, not worst ones?

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by frickett
Yeah but a lot of the canthan quests are
Talk to this guy (in the middle of no where) surrounded by enemies for some reason
talk to this guy (in the middle of no where) another mob of 23 level 28 monsters
Deliver this to a lady (in the middle of no where) .
Report to the original guy, (in the middle of no where) to get your reward.

Dont get me wrong, that was fun the first time around...even the really long ones. But now I dont even take those quests...

GW:P was like this too, you just didn't notice because you were all new youself.

And the running around randomly, is nearly all the quests in this game.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by The truth itself
GW:P was like this too, you just didn't notice because you were all new youself.

And the running around randomly, is nearly all the quests in this game.
Actually, in Prophecy, there were relatively few quests you had to go back to find someone in the middle of nowhere to complete the quest.

Most rewards are given right away when you finish the quest, or by mapping back to a town. In addition, you could plan your adventures to finish several quests in a single area. In Factions, you often have to actually leave a zone to complete a quest, and then go back to another zone to get the reward (re-spawning all the monsters that you killed to get the quest in the first place).

That kind of crap, like the locked Gates, are just ways of artificially making the game longer.

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

I think the reason Factions gets the most hate on its quests is because of one thing...

Unlocking Skills. Really the two campaigns are full of running around quests. But Prophecies had more that let you collect skills.

Actually if you look at the rewards for the Factions quests they give you alot of XP. This is almost the same ideaology that instead of unlocking skills as a the quest reward, you aquire enough xp to get another skill point to buy the skill of your desire.

When I was playing Prophecies I would aquire the skills I needed by doing the quests for it. But when they changed it that any skill you unlock is avaible at all skill traders, this made skipping alot of quests a natural habit.

Overall those who hate the Faction quests don't really see the point in them. You only have to do a few of them, the majority of them ar ethere in case you want too. Like say you want more Imperial Accommendations, another skill point, or get to level 20 quick.

Personally i feel the quests are the same, and the rewards are the same. They're just presented differently. But Factions probably get more hate cause of all the mobs and yes, people do get lost in maps more than they did in Prophecies.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Going to assume something similiar to factions.

There will be a "starting" area for level 1 and they will reunite shortly in the "lvl 20 content area" and the majority / bulk of the game will be level 20.

Won't know untill it actually comes out, PvE event may give us some clues.. but the Faction Pve event wasn't a good gauge as to how large the map really was.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

The distinction people are trying to make between quests in Prophecies and quests in Factions is that Factions quests involve a great deal more running around. In Factions you typically have a 4~6 step quest, sometimes spanning multiple areas, where you absolutely must perform each action in succession. Prophecies quests tended to be much shorter and more linear - get quest from A, kill/find/talk to B, see C (often in a mappable town) for reward.

Frankly, I liked the much faster level progression of Factions. I don't consider anything below lvl20 to be part of the 'real game', per se. I had stopped playing GW for a few months before Factions came out, and after I bought Factions I started all of my new PvE characters in Cantha. I absolutely can't stand having to play through ~70% of Prophecies with a character below lvl20, without elite skills, and without endgame armor. It feels like you're still in a newbie training area for most of the game. Being able to jump your character from lvl1 to lvl20 in just a few hours in Cantha was a huge, *huge* plus.

I'd also support higher game difficulty. I enjoyed the wake-up call of Zen Daijun and the Jade Brotherhood outside Kaineng. As many people found out, they were either underlevelled or incompetent, and therefore got their asses handed to them repeatedly by these significantly harder enemies. Ideally, game difficulty should be at a level where you are forced to become a better player to pass each mission, but in a team-oriented game like GW there's probably no way to reasonably accomplish this. But really, the state of the game is such that you are more likely to complete a mission with henchmen than with the average PUG, and that's pretty damn sad.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Mordakai
LOL, true, the quests are getting a little stale.

But come on Kakumei, even you have to admit there's a big difference between the Fed Ex quests in Prophecy, and the insane amount of running back and forth in Factions.

Examples: Delivering Elonian Mirrors to the Homeless. There's a homeless, I'll just give... what?!? I can't give him a mirror until I give it to another homeless first?

Passing the Buck. I'd argue this is so far the worst quest of all time. And, yes, I realize the title, but after talking to the fifth guy, the joke wasn't funny anymore.

The Medicine (don't know the official name, sorry). This is the quest you're supposed to find medicine for a dying girl. After (again), talking to many, many people, you find they guy who had the medicine took it for erectile disfunction. Oh, now I get to tell the mother her daughter will die. Nice.

I honestly can't see how anyone can take these quests and enjoy them. Saying they're "just as bad" as Prophecy quests is not true, and even if it was, shouldn't we expect better, more original quests in a sequal, not worst ones?
I'm not defending the Factions quests--yeah, they were generally pretty awful and I only did them to grind out necessary skill points--but I hate it when people look down on the Factions ones and then praise the Prophecies ones like they were so much better.

They weren't.

Luckily, the missions in Factions--while unfortunately fewer in number--are all far more interesting and fun than all of the Prophecies ones.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Quote:
Originally Posted by Mordakai
Do you have a link or what did you hear to make you think that?
The ebgames preorder page:

http://www.guildwarsguru.com/forum/s...php?t=10010335

The original ebgames ad said Nightfall would have 20 missions and 55 explorable areas, which is about the same as Prophecies. Anet said that we can't take the ad as official word, but I expect it is mostly accurate. The info is too specific for ebgames to have completely made it up.

So an early game description that got leaked shows they were planning to make a Prophecies-size game. I'm hoping the final product will at least be close to that big.

mitch herbort

Frost Gate Guardian

Join Date: Aug 2006

ohio

... idk

Mo/

Quote:
Originally Posted by Evilsod
I just hope they do away with 2-party missions. In theory... they're a good idea. In practice they utterly suck. Vizunah Square, to get masters on that your better off with a full hench team coming from the other side. The real players **** up so much its amazing.

It'd be good if they get it somewhere in between Prophecies and Factions. Factions was just a rush to get you level 20. Prophecies was incredibly drawn out and you were brought in when the Tyrians were lvl15.

Wonder if Mhenlo is gonna be so close to the ladies in Nightfall too
I hated vizunah the first time i played factions, i tried about 10 times and then i said f*** it i will do it with henchmen, i got masters and it really amazed me how much people can suck at a game : /, and as for the canthans getting to LA at level 20, i hated the idea because they get it easy until the level 20-30 monsters come into the story, they should of thrown them in droks or something i hope nightfall is 30times better than factions pve, but i hope they put new ABs in there,

i think factions took the fun out of being in a newbie island, i mean sure i hated taking hours and hours and hours leveling in prophecies but the missions were fun and it seemed like there are people who know what their doing unlike factions where somehow i always get thrown into a group of idiots who have assassin tanks, w/mo healers,and other casters who have no idea what healing themselves means.. i thought some of the people who played GW:F pve should go to prophecies and learn about the frikin game before messing up every mission.

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

Quote:
Originally Posted by Kakumei
Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".
At least you were able to get something for the time spent, weapons or skills.
Save some money in the long run since after your first few skills, they start costing 1K each.
(Remeber the -50 Grim Cesta for 55 builds)

Factions quests are pointless as you can get the skill points by gaining XP while fighting, especially since most of the mosters are at higher levels than you and are in great abundance.

After the first few of running back and forth, I stopped and only do primary quests in factions.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Someone tell me what nightfall is like so I don't have to buy it if it ends up sucking.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Kai Nui
Someone tell me what nightfall is like so I don't have to buy it if it ends up sucking.
LOL. Somehow, I don't think you'll have problems finding that info here...

I think Nightfall is the most important Expansion to Guild Wars. If it sucks, a lot of people won't be buying another expansion, especially with all the other games coming out this year. (just my opinion, of course)

I gave Factions the benefit of the doubt, because I got the Original GW for free from PC Gamer, so I felt like I owed Anet something for spending of that time enjoying their product for "free". And I won't say I hate Factions, I'm still playing it, obviously.

There's just some things about it that really piss me off. If Nightfall has those same faults, I'll be the first to let you know!

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Kakumei
Luckily, the missions in Factions--while unfortunately fewer in number--are all far more interesting and fun than all of the Prophecies ones.
No, they're not. The time-based requirements to get the bonuses on most missions ALONE make the Faction missions suck...

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Yanman.be
I think ( hope ) a large newbie area, but on that area, there is plenty for us to do. For instance, you add level 20 mobs, but they're only hostile to canthans/tyrians, not elonians, so they can leave those alone.
Brilliance, right here.
Also, time based bonuses >> Prophecies' completely unrelated bonus objectives, where inevitably people leave or go afk after completion.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I liked the time-based bonuses much better than random extraneous bonus objectives, primarily because one is designed to cut down on the amount of time spent on the mission, and the other is designed to lengthen the time spent on the mission. Completing a mission+bonus with no time limit doesn't require any skill or planning. Beating the time limit in some Factions missions can require both. People shouldn't be allowed to screw up and/or take their time when aiming for a "master's" completion.

In the end though, whether Nightfall wins or fails for me will depend entirely on how hard the Dervishes get nerfed.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Rera
People shouldn't be allowed to screw up and/or take their time when aiming for a "master's" completion.
.
and you are little miss perfect who never screws up?

it is a game so take your ritalin, a few deep breaths, and relax

or maybe 3 bowls of sugar on your sugar coated sugar pops

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Prophecies quests on a whole were a lot more interesting from blowing up mine shafts in Yak's bend to hunting down Galrath infront of the stunning Wizard's tower. They were simply better, well thought out, and for the most part many of them connected.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Hyper Cutter
No, they're not. The time-based requirements to get the bonuses on most missions ALONE make the Faction missions suck...
Sure, if you like slow-paced drudgery.

LiamR

LiamR

Lion's Arch Merchant

Join Date: Jul 2006

Prefer Unlight Beer [PuB]

Quote:
Originally Posted by Mordakai
Radical thought:


Maybe it's time to just have a "tutorial" to learn the basics, but your character starts at level 20.

Seriously, Guild Wars is not about leveling. It's about playing.

Would anyone really miss this?

I mean, what is it about "low-level" missions that are exciting? Is it the ability to solo? Well, keep that, but with level 20 characters beating up lower level monsters.

I can honestly envision a set-up like PvP, where you even choose a starter template to try out in PvE, with skills picked that work together to show you the basics of builds. (Of course, you would tweak it, or scrap it all together once you started playing, that's the fun of Guild Wars!)

People will flame this because it's so radical, "you'd just have a bunch of 20 level noobs", etc. Well, guess what. You're always going to have "noobs." I don't think the lower levels really prepare you for the higher level challenges anyway - how can they?

Anyway, that's my idea, I'm curious to see the reaction.
THAT.. IS ONE OF THE BEST IDEAS I'VE EVER HEARD HOWEVER YOU NEED TO HAVE THE CHOICE OF STARTING MAX, OR LEVELLING.


Sorry for caps ;x I Cba to change ^^

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Speaking of two party missions: It would be nice if the player could choose to be partied with a full hench team on the other side.

LiamR

LiamR

Lion's Arch Merchant

Join Date: Jul 2006

Prefer Unlight Beer [PuB]

@Opeth, i dont understand, do you mean, say in unwaking waters, you can choose to be with a hench team? o.o

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Quote:
Originally Posted by Loviatar
and you are little miss perfect who never screws up?

it is a game so take your ritalin, a few deep breaths, and relax

or maybe 3 bowls of sugar on your sugar coated sugar pops
For a *master's* completion? Why should you be allowed to screw up? If you just want to chill, you'll have to settle for basic mission reward.

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Quote:
Originally Posted by Rera
For a *master's* completion? Why should you be allowed to screw up? If you just want to chill, you'll have to settle for basic mission reward.
I say having both "bonus" and "timed bonus" would be nice. Separate/different reward for each bonus

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Factions is one big mess. Surely, no one was expecting a large newbie area like Tyria has but no one was expecting a horrible pathing/game advancing system either. There is so much junk in the new skills that it almost makes the horrible new skill acquisition method worthwhile. The storyline was close to suicidally dumbtastic. Least they put a parade and some rewards at the end of game to actually let us know it ended (unlike Prophecies where the end was completely obscured).

In fact, the fast levelling part of Factions was probably the best feature of the game. So I'm all the way for the same thing- newbie island fast forward to lvl 20 and then drop em on mainland to mingle with the crowds of Tyrians. Can you say Istan 3 times real fast? I betcha Istan is gonna be our new Shing Jae.

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Originally Posted by Kakumei
Quote:
Name me THREE QUESTS in Prophecies that WEREN'T "go kill this/these guy/s" "go escort this guy" or "go get this item for me".
since you forgot one of the most frequent type of quests "speak with that person" or "deliver this item", its an easy task. Nevertheless & not mention those either.

pre-seering

Poor Tenant-gather bees with item
The Ranger's Companion-charm an animal
Opposition to the King -intervju with locals (you dont have to talk to all the locals and they all are have diffrentthings to say -kinda)
Rites of Remembrance-lit candles in the catacombs poisonus waters

Post seering

Cities of Ascalon -read inscriptions
Oswalt's Epitaph-find a tombstone
Iron Horse War Machine-sabotage levers
Wisdom of the Druids-listen to druids
Dropping Eaves- spy on a meeting

-
and there are alot more left

But i understand your comment was rethorical. I Factions also have some "unusal" quests.

But in Prophesies it usually is quests with few npc to speak to (often only one person), in faction you have to speak with several.

The Prophesies quest also despite beeing similar are also diffrent, and the areas those quest "forces" you to pass through have a greater variation in the area with monsters & Graphics. In Factions you can walk through out the entire zone and still see the same ttextures & monsters. But factions was a rush job, in great contrast to Prophesies.


Quote:
Originally Posted by silv3rr
I say having both "bonus" and "timed bonus" would be nice. Separate/different reward for each bonus
Some missions are just strange why one should blitz through it, others the opposite. I think they should have diffrent criterias for the bonuses. But I found some bonus tasks rather strange in Prophesies to do also, some of those missions should have the time challenge.

But as most of this is now present in the game, and likely to stay. Its "eat your vegetables, since they are on the plate" or "we cooked it; so eat it & smile" would be the common response & though not a popular one.


I hate it when old people tell me to eat my vegetables...

Thom

Wilds Pathfinder

Join Date: Jan 2005

Yeah, I wasn't too hot about Faction quests ... until I played Oblivion. Now I liked Morrowind, but at the end of the day RPG quests are destined to be stupid, boring or annoying unless you are totally into the lore. Oblivion had great graphics fine mechanics, but it really got annoying after a while. I'll play one character through to enjoy the story and lore, but the second time through is always going to be a bit of a drag.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by LiamR
THAT.. IS ONE OF THE BEST IDEAS I'VE EVER HEARD HOWEVER YOU NEED TO HAVE THE CHOICE OF STARTING MAX, OR LEVELLING.


Sorry for caps ;x I Cba to change ^^
Of course. People should always have choices in Guild Wars...

Also, I was thinking you at least had to have one level 20 Character before you were allowed to make a "pre-made" PvE level 20 char.

Curlyfry

Curlyfry

Frost Gate Guardian

Join Date: Mar 2005

New York City

One thing that really bums me out with Factions is there is really no running between places, it feels like a scripted world, one has to follow the storyline to get to other places. In Prophecies, the map feels like a real world. with tiny towns that one can just walk between, and people can travel between towns and missions like a real world. I really do hope that Elona is more like this, where one can travel between meaningless towns that have one unique thing about them, and that it feels like a real world.