Possible Day and Night Cycles?
airryck
After watching the in-game cinematic, I noticed that the sky changes appearance in many scenes. As far as I can remember, neither Prophecies or Factions had any areas that were dark like night time. Do you think that Nightfall will have a day and night cycle, or that certain areas will just be really dark because of the Nightfall story?
ZenRgy
I hope there's a day/night cycle, this would be pure awesome.
Nevin
In Prophecies and Factions there are night missions.
R_A_M_Z_A
Tyria has a night mission-- Riverside Prov.
Cantha has Napui Quarter as well
Cantha has Napui Quarter as well
jackie
Day/Night cycle depending on actual time in real life would be nice. For example European servers would work with CET or GMT0 and American with Pacific etc.
Well that kind of system is already implemented to couple other games so it's not very original idea, but interesting one for sure.
Well that kind of system is already implemented to couple other games so it's not very original idea, but interesting one for sure.
Paperfly
Quote:
Day/Night cycle depending on actual time in real life would be nice. For example European servers would work with CET or GMT0 and American with Pacific etc. |
Schizophrenic Australians!
...given our current choice of European or American servers.

Mera Regila
I really don't think a day and night cycle would be appropriate, I mean, cmon, GW has almost NO realism. Adding a day and night cycle would make guild wars actually somewhat realistic... and THAT would be out of place IMO.
jackie
Quote:
Originally Posted by Paperfly
Two words:
Schizophrenic Australians! ...given our current choice of European or American servers. ![]() |

scrap my idea right away
airryck
Maybe the Day-Night could rotate like the AB line moves every few hours?
I started the thread to see if anyone else had the same thought that I did after watching the trailer.
I started the thread to see if anyone else had the same thought that I did after watching the trailer.
S!carius
I like the idea of day/night cycles. It would be better if they rotated quite often though, maybe a 3-6 hour day.
KurtTheBehemoth
if you take your GW disk and put it under your pillow at night all of your In-game dreams will come true.
Sientir
I'd like a hyper rate day/night cycle, as well as random weather.
Whether such is in Nightfall, is hard to say (day/night cycle, i mean). It could just be that zones are in a perpetual time period, like Riverside is always at night, etc.
Whether such is in Nightfall, is hard to say (day/night cycle, i mean). It could just be that zones are in a perpetual time period, like Riverside is always at night, etc.
arcanemacabre
Just to have changing weather patterns would bring a sense of realism to GW. A day/night cycle every 3-4 hours would be really cool, too.
Something I would love would be more ambient sounds. For instance, when you're in a city or outpost, have a certain drulling noise of people talking that gets louder depending on how many people are in that district. It would give a feel of a bustling city or barren outpost depending on where you are, etc.
If they could implement more environmental effects like these, it could give a sense of really being there, enchancing the story and mood, and make for some great RPing.
But that's just me.
Something I would love would be more ambient sounds. For instance, when you're in a city or outpost, have a certain drulling noise of people talking that gets louder depending on how many people are in that district. It would give a feel of a bustling city or barren outpost depending on where you are, etc.
If they could implement more environmental effects like these, it could give a sense of really being there, enchancing the story and mood, and make for some great RPing.
But that's just me.
Shadowfrost
I'd absolutely love GW if this ahppened, (I mean more then I already do) but somehow I think it might be too hard to implement.
Sorry to be a party pooper
Sorry to be a party pooper

Snowman
Day and night cycles?... lol, I think your dreaming tbh
Mister_Smiley
i think it would be really cool if they did this. I would make Guildwars even better, if thats even possible. It dosn't matter to me, but i would love to see it happen.
Xenrath
Well since the means to have global events at regular scheduled intervals already exists (e.g. the emperor turned up at certain times) it might be possible to do something like this too? Besides which it would also give another nod to the title "Nightfall"

King Kong
Quote:
Originally Posted by arcanemacabre
Just to have changing weather patterns would bring a sense of realism to GW.
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majoho
Since the game is completely instanced I don't se any point in it whatsoever.
Someone explain it to me.
Someone explain it to me.
J3mo
Would be cool

Aera Lure
Quote:
Originally Posted by majoho
Since the game is completely instanced I don't se any point in it whatsoever.
Someone explain it to me. |
I've been wishing for this for quite some time and brought it up in Sardelac before. Since we spend so much time going back into the same zones and missions, this idea would bring a bit of fresh air and make it a little more interesting each time. If extended to towns, even hanging out in there would be more fun.
If day/night cycles were implemented, I agree a 4-6 hour cycle would be best. Through an average play session, you'd get to see some changes.
Kattox1
I think a day/night cycle would work well if it wasn't a 24 hour system. Maybe it could work as a 2 hour rotation instead so every other hour it was nighttime.
That would be nice.
That would be nice.
majoho
As long as it's client side I don't care, I'll just turn it off
Elrodien
It would be pretty easy to implement code-wise but it would put more load on your gfx card, so yeah I would like to see it, but only if it was optional (my gfx card aint the beast it used to be).
Randomised weather effects would be excellent too, they could even have different mobs for different weather types on a map, just to stir it up a bit.
Randomised weather effects would be excellent too, they could even have different mobs for different weather types on a map, just to stir it up a bit.
Big Chief Red
would be interesting if the nature rituals like winter actually changed the weather, though i can see how it would be pretty heavey on a gfx card. Also having different enemies appearing for day/night might be nice
quiarrah
Quote:
Originally Posted by Mera Regila
I really don't think a day and night cycle would be appropriate, I mean, cmon, GW has almost NO realism. Adding a day and night cycle would make guild wars actually somewhat realistic... and THAT would be out of place IMO.
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bamm bamm bamm
Quote:
Originally Posted by Sientir
I'd like a hyper rate day/night cycle, as well as random weather.
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Family Draconis
Personally, I'd love to see a day/night cycle. Some of the greatest game concepts of all time can come out of having such a simple idea in a game. For instance, during different times of day, there could be a different set of monsters out in some areas (forested areas would have night and day creatures, just like how it is in real life). Unfortunately, like so many people have said in other posts (and probably this one as well), if they haven't added it already, it's going to be too late. Still, we can dream...
quiarrah
Here is just an excerpt from SIGIL (ie makers of EQ from Sony) for the newest game coming out . . .VANGUARD
"Sigil has settled on sticking with EQ's 72-minute day/night cycle, but they've also added snow and rain, with simulated storms of differing size and accordant visual limitation."
I thought I would see what EQ's day/night cyle was. . .it is 72 minutes. That is your "24 hour day" game-time. So 24 hours in game is about 1 hour and 12 minutes long. (they also have changing weather in EQ and will in VANGUARD also.)
"Sigil has settled on sticking with EQ's 72-minute day/night cycle, but they've also added snow and rain, with simulated storms of differing size and accordant visual limitation."
I thought I would see what EQ's day/night cyle was. . .it is 72 minutes. That is your "24 hour day" game-time. So 24 hours in game is about 1 hour and 12 minutes long. (they also have changing weather in EQ and will in VANGUARD also.)
arcanemacabre
Quote:
Originally Posted by quiarrah
Here is just an excerpt from SIGIL (ie makers of EQ from Sony) for the newest game coming out . . .VANGUARD
"Sigil has settled on sticking with EQ's 72-minute day/night cycle, but they've also added snow and rain, with simulated storms of differing size and accordant visual limitation." I thought I would see what EQ's day/night cyle was. . .it is 72 minutes. That is your "24 hour day" game-time. So 24 hours in game is about 1 hour and 12 minutes long. (they also have changing weather in EQ and will in VANGUARD also.) |
Knightsaber Sith
cough*
Gairoh
It would be awesome if we have day/night cycles....tht will definitely motivate ppl to play or hang around longer...weathers too.....
Hmmm.....so far the most realistic game I have played tht has night/day,weather will defintely be elderscrolls.....Ragnarok online is kinda sweet too..
Hmmm.....so far the most realistic game I have played tht has night/day,weather will defintely be elderscrolls.....Ragnarok online is kinda sweet too..
arcanemacabre
Quote:
Originally Posted by Knightsaber Sith
cough*
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Wonder if she means "...at specific times."? Cause I can't imagine the entire game taking place in one day, and at one time. Maybe I'm taking it too literal.
I can understand, though. The way GW has worked so far, you arrive at certain cities (and are generally supposed to be present at certain cities) at certain given points in the story. Take Riverside Province as an example. You are supposed to do the mission at night, so the entire time, it's night.
To do a day/night cycle would mean to entirely re-do the way GW works, at least storyline-wise, and basic mechanics-wise. Now weather patterns... that could be implemented, methinks. They could even make it so certain weather effects happen at certain times for dramatic effect during missions. I could see that.
Silly Warrior
I think adding day and night would be wonderful. But I don't see why anet would want to do this, unless it added a new demension to the game itself, not just for fun. It would have to add monsters at night, or make certain things open at night (like bars).
Aera Lure
Quote:
Originally Posted by quiarrah
I really think once you had a Day/Night cycle. ..you would then have to enable your characters to rest (like in Oblivion), you have to also emable your characters to eat and drink (like in EQ) . ..I'm thinking here too that it is *code, code, code* Unreal, far-fetched, and totally impossible (for THIS game) and then it would not be GW anymore.
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ZsasZ
Quote:
Originally Posted by Elrodien
Randomised weather effects would be excellent too, they could even have different mobs for different weather types on a map, just to stir it up a bit.
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ryanryanryan0310
Rain would be nice....
bigwig
personally i'd settle for night missions, weather effects etc. Borlis pass starts off in the dark as i recall, with a snowstorm. more stuff like that.
bamm bamm bamm
Quote:
Originally Posted by bigwig
personally i'd settle for night missions, weather effects etc. Borlis pass starts off in the dark as i recall, with a snowstorm. more stuff like that.
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In fact I think it would help progress the storyline, as people would actually notice when a new day has passed. A similar system was used in Conflict: Desert Storm, if I remember correctly. It gave the sense that missions had lasted all night and into the next day. Pretty cool.
Zakarr
I wish day/night cycles (no real-time, maybe 12 hours or 6 hours) and also random weather changes. These would affect globally (except missions) at least in server territory. You can check the current environment status by looking around in outposts or towns. They will be same for every instance where you can go from there.
IMO, the most interesting effect would be that the PvE enemies gain and lose certain properties depending what is the current environment condition and what type of creatures they are. For example skale type creatures suffer when it is not raining (fire will become more powerful) but they gain suprise element because they are hiding from the sun. Maybe they just pop out from somewhere or simply gain a modifier which will increase their defense or attack against something. Human creatures wouldn't gain or lose anything.
IMO, the most interesting effect would be that the PvE enemies gain and lose certain properties depending what is the current environment condition and what type of creatures they are. For example skale type creatures suffer when it is not raining (fire will become more powerful) but they gain suprise element because they are hiding from the sun. Maybe they just pop out from somewhere or simply gain a modifier which will increase their defense or attack against something. Human creatures wouldn't gain or lose anything.