Ok thsi build ims till tweaking, but, so far its pretty well worked around.
Skills:
Shadow Refuge
Leaping Mantis Sting
Fox Fangs
Return
Deaths Charge
Aura of Displacement
Heart of Shadow
Orison of Healing (can be alternated with Recall)
Ok thsi build is realy easy but you have to constntly watch your health, and we assassins all know why. Granted yes we can do a crap load of damage, but we can rarely take any at all, thats were teh teleport assassin buidl comes into place.
This build is mainly ment to keep you out of the way of getting hit and takign alot of damage coupled with good health regeneration.
Ok first whenthe batel starts let the tanks get aggro of course, cast aura of displacement, to give you a binding point and put you into battle, once in if you get hit cast return on target ally, heal with shadow refuge and orison, death charge back into battel cast yoru two combos if u get hit again use heart of shadow to port to a random location lol sometimes not the best spot. death charge back in and finish them off. This build is basicly to keep you from getting hit alot, granted that u wont get to cast all these spells, but i fyour against a big group you will. also Orison of Healing can be alternated with recall, wich i suggest if you use cast onyoru ally this is goign to be the farthest away from the fighting, cause it ports you to them when you cancel it same with aura of displacement.
oh yea Max our your Dagger and Shadow attributes this way you knwo ur at your full potential.
Thanks for yalls time send me some respoces back, also look fo rmy victory build for warriors too. Thanks again hope to ehar some good tihngs back.
Teleport assassin build
BlackwingsSlasher
Kaasschaaf
you won't be very usefull to your allies with only 2 attack skills. by the time you are healed, your enemy is too, not to forget assassins are mainly based at killing your enemy quick. I suggest you remove 2 or so healing/step skills and replace them with good cheap damage skills like death blossom.
Yanman.be
Orison of healing = bad
Celab
No killing power, no ressurection signet, no healing power.
Basically a stance tank, and we all know how useful a stance tank in PvP is :roll:
Basically a stance tank, and we all know how useful a stance tank in PvP is :roll:
White_Chaos
Dump Death Charge 45s recharge isnt wourth it
and decide bettwen Return, Aura of Dis. and recall to escape from battle
and decide bettwen Return, Aura of Dis. and recall to escape from battle
SAPhoenix
This might just be for PvE perhaps, because in PvP it wouldn't hold much weight.
If PvE, you would definitely have to up your damage a lot. Defensive options on a sin are always good in PvE, but not if it comes at the cost of doing damage .
If PvP, disorientation is only going to get you so far. It's nice to be able to shadow step around, looks great, but is hardly very effective if that's all you plan to do. Any shadow stepping build has a purpose to it, and most utilize only 1 or 2 shadow stepping skills at best, so that the sin can still focus on doing damage.
You didn't mention whether this was for PvE or PvP, so I'm just assuming that it's for PvE. If so, lose a few of the shadow steps, or try to build a dagger combo around them that does decent damage and still allows you to be as mobile as you want to be. Death Blossom is a great, high damage dual attack for PvE, so you could possibly include that. As long as you have at least 3 attack skills on the bar that do reasonable damage, it should suffice.
If you want to have a good defensive shadow step option, use Shadow of Haste with a stance cancel. You're fast, and you've got a good backup plan when the pressure is on, as you can cancel Haste at any time. You already have Shadow Refuge, so you really don't need Heart of Shadow, especially if you go with the above suggestion.
If you did intend for this to be a PvP build, then you'll have to play to the sin's strengths, namely, high damage in a short period of time on single targets. Leaping Mantis Sting and Fox Fangs are only going to get you so far in terms of dealing damage, so best to lose the shadow stepping skills in favour of a damaging dagger combo.
Defense-wise, you're covered. But it's better to strike a balance instead of emphasising defense over offense or vice versa. That way, you're covered in both areas, instead of lacking in one.
If PvE, you would definitely have to up your damage a lot. Defensive options on a sin are always good in PvE, but not if it comes at the cost of doing damage .
If PvP, disorientation is only going to get you so far. It's nice to be able to shadow step around, looks great, but is hardly very effective if that's all you plan to do. Any shadow stepping build has a purpose to it, and most utilize only 1 or 2 shadow stepping skills at best, so that the sin can still focus on doing damage.
You didn't mention whether this was for PvE or PvP, so I'm just assuming that it's for PvE. If so, lose a few of the shadow steps, or try to build a dagger combo around them that does decent damage and still allows you to be as mobile as you want to be. Death Blossom is a great, high damage dual attack for PvE, so you could possibly include that. As long as you have at least 3 attack skills on the bar that do reasonable damage, it should suffice.
If you want to have a good defensive shadow step option, use Shadow of Haste with a stance cancel. You're fast, and you've got a good backup plan when the pressure is on, as you can cancel Haste at any time. You already have Shadow Refuge, so you really don't need Heart of Shadow, especially if you go with the above suggestion.
If you did intend for this to be a PvP build, then you'll have to play to the sin's strengths, namely, high damage in a short period of time on single targets. Leaping Mantis Sting and Fox Fangs are only going to get you so far in terms of dealing damage, so best to lose the shadow stepping skills in favour of a damaging dagger combo.
Defense-wise, you're covered. But it's better to strike a balance instead of emphasising defense over offense or vice versa. That way, you're covered in both areas, instead of lacking in one.
joncoish
with Aura of Displacement why do you need all the other shadowstep skills? As far as I can tell, it has a good recharge, and you cast it you go in and once you release you come out, so it does both things. Seems like that's all you need as far as shadowstepping.
Me personally, I basically use 3 movement type skills. Death charge, because even with the high recharge it's still awesome for getting to those casters in the back. I use vipers defense to get away, because you poison the guy as well, and dash to run around the battle field. I don't have aura of displacement capped yet though!
Me personally, I basically use 3 movement type skills. Death charge, because even with the high recharge it's still awesome for getting to those casters in the back. I use vipers defense to get away, because you poison the guy as well, and dash to run around the battle field. I don't have aura of displacement capped yet though!

Shuuda
Ah, good old Viper's defence.
Morgarath
i dont like it....with only two attack skills plus recharge time this build can be killed so easly....its basically a running build...i dont like