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Originally Posted by Alias_X
I don't like the PvP side of Guild Wars because it seems too organized. You set up a build thats popular, get into a group that needs your build, and enter the game. That is the first thing I don't like. To me, PvP should have some danger, some consequences. You lose match or die? You can get into another group and do it all over. Now I hate World of Warcraft, but their style of PvP seems more fun to me. (Style does not include all the super armor and weapons that take months to farm. I am talking about the way it is set up.) There is danger, you see other people and either you are going to kill them, or they are going to kill you. Then what should happen? You lose gold or some random item in your inventory. To me that would make PvP more exciting. Sure, it isn't an FPS, but these organized matches just feel too boring.
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Heavy penalty for dieing is something Arenanet specifically kept out of any part of Guild Wars, PvE included. It's just not fun when you die and lose a peice of equipment that you worked hard to get. It might be fun for the person that got it, but the person that died, it's not particularly fun. The idea when making a game is to make it fun for the person winning and the person losing. If the person losing isn't having fun, at all, then you've failed making the game. Because that's why you play games, for fun.
Losing an item may sem ok to you, but I sure wouldn't want to lose my Mursaat Hornbow because I got ganked in PvP by a couple of IWAY warriors and my monk was too busy picking his nose to heal me. Not to mention the fact that Guild Wars combat system is based around fast paced action, heavy death counts are not uncommon. Who the hell would
ever bring a PvE character into a PvP game with the amount of times you can expect to die and lose items whenever you do? You need to stop thinking about why you think WoW's system would work in Guild Wars, and start thinking of
why it works in WoW, and
if it actually
could work well in GW.