The REAL Solution to Touch Rangers...
Mera Regila
Anyone who has ever suffered from an annoying touch ranger rant, this thread is for you. I for one am getting SICK of everyone whining that touch rangers beat them in PvP.... They're just like any other build, it's the outstanding effectiveness, and thought put into the build that people hate, its just like any other build people use. As a Hammer Warrior I can outdamage a touch ranger, and if they have whirling on, even better, irresistable blow knockdown FTW.
Getting to the point.... The REAL solution for Touch Rangers is for people to quit whining about them and come up with some sort of countermeasure.
Backfire=No OoB for a touch with any idea what he's doing
Diversion=One touch disabled, cutting Touchie dps IN HALF
Blackout=Works just as well as it does with any other build using only skills
Devastating Hammer+Crushing Blow+Fierce Blow=Kills touchies as well as anything else.
The list could go on and on and on, but every build has a weakness, and touchies have very many weaknesses. Gotta admit though, fun to use them on 55 monks attempting a Boreway in TA.
Final point=The REAL Solution to Touch Rangers is to stop the ranting and gain some GW skill in order to take down the Touchies with, end of story.
Getting to the point.... The REAL solution for Touch Rangers is for people to quit whining about them and come up with some sort of countermeasure.
Backfire=No OoB for a touch with any idea what he's doing
Diversion=One touch disabled, cutting Touchie dps IN HALF
Blackout=Works just as well as it does with any other build using only skills
Devastating Hammer+Crushing Blow+Fierce Blow=Kills touchies as well as anything else.
The list could go on and on and on, but every build has a weakness, and touchies have very many weaknesses. Gotta admit though, fun to use them on 55 monks attempting a Boreway in TA.
Final point=The REAL Solution to Touch Rangers is to stop the ranting and gain some GW skill in order to take down the Touchies with, end of story.
dargon
crip shot + poison + hunters shot, just play can't touch me
Sekkira
Or you could just shutup about putting skills on your bar to counter them and do so by playing a counter.
Mera Regila
Quote:
Originally Posted by Sekkira
Or you could just shutup about putting skills on your bar to counter them and do so by playing a counter.
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Do you NEED to be a spacific touchie counter to play the skills i mentioned above? No, you dont. Those skills have MANY other uses as well, GG. EX: The hammer combo i posted can kill almost anything in your path, not just touchies. Diversion can be used as an anti-monk. Backfire has countless other uses, same with Blackout.
Rathcail
Yayy, a new touch ranger thread. Hadn't seen one today yet.
bungusmaximus
I'm not afraid of touchies, but I'm a monk, maybe that makes a difference. Assassins and Elementals scare me more, assassins pop out of nothing and kill me fast and elementals shower me fith fire/rocks while they knock me off my feet (so I can't cast :/). Mesmers screw my enchantments and energy, also from a distance, but these rangers, theyre soooo easy to counter.
Mera Regila
Quote:
Originally Posted by dargon
crip shot + poison + hunters shot, just play can't touch me
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Superdarth
Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.
Mera Regila
Quote:
Originally Posted by bungusmaximus
I'm not afraid of touchies, but I'm a monk, maybe that makes a difference. Assassins and Elementals scare me more, assassins pop out of nothing and kill me fast and elementals shower me fith fire/rocks while they knock me off my feet (so I can't cast :/). Mesmers screw my enchantments and energy, also from a distance, but these rangers, theyre soooo easy to counter.
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Elementalists=More DPS than touchers, mroe spike capability.
Assassins=Outdamage touches, are faster at dealing damage than them.
Warriors=Can beat the tar out of a toucher, pure and simple.
Monks=WAY outheal.
Mesmers=Pwned with some of the counters mentioned on teh first post.
Mera Regila
Quote:
Originally Posted by Superdarth
Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.
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Superdarth
This is earth,not vulcan.^_^
Mera Regila
Quote:
Originally Posted by Superdarth
This is earth,not vulcan.^_^
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bungusmaximus
Quote:
Originally Posted by Mera Regila
What kind of monk do you play? I know for a fact Boon Prot can keep up with the DPS of two touchers at least, and other spike builds simply pwn touchers to the core.
Elementalists=More DPS than touchers, mroe spike capability. Assassins=Outdamage touches, are faster at dealing damage than them. Warriors=Can beat the tar out of a toucher, pure and simple. Monks=WAY outheal. Mesmers=Pwned with some of the counters mentioned on teh first post. |
Superdarth
Uuuh..i actually think vulcans would see Guild Wars as an waste of time and find it inlogical that we go through alot of trouble and annoy oureselfes frequently for non-existent items.
So Guild Wars wouldnt even exist if this was Vulcan.
So Guild Wars wouldnt even exist if this was Vulcan.
Sekkira
Quote:
Originally Posted by Mera Regila
lol. Already a noob post in my topic . Non to mention one none-too-well thought out, I don't even understand the post you worded it so badly. Someone who doesn't know how to say "shut up" shouldn't start speaking out against my thread, if you have a REAL reply, id like to hear it.
Do you NEED to be a spacific touchie counter to play the skills i mentioned above? No, you dont. Those skills have MANY other uses as well, GG. EX: The hammer combo i posted can kill almost anything in your path, not just touchies. Diversion can be used as an anti-monk. Backfire has countless other uses, same with Blackout. |
gasmaskman
Quote:
Originally Posted by Sekkira
Kiting > Touch Ranger
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My favorite combo? Crippling Anguish + Conjure Nightmare. Maybe add a couple more degen with phantom pain (with a nice deep wound to follow ) Mind you that also counters assassins and warriors.
Sol Deathgard
Quote:
Originally Posted by Superdarth
Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.
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Wtf?Omfg!Bbq!
Quote:
Kiting> Touch Ranger |
Sekkira
Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting
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Mera Regila
Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting
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Boofhead
Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting
My favorite combo? Crippling Anguish + Conjure Nightmare. Maybe add a couple more degen with phantom pain (with a nice deep wound to follow ) Mind you that also counters assassins and warriors. |
although I prefer conjure phantasm + images of remorse, and accumlated pain to phantom pain.
Mera Regila
Kiting may be all you NEED to get rid of a touchie, but other counters couldn't hurt at all. If a warrior comes up to you and starts wacking, you're a monk, do you just kite and do nothing about the warrior? No, you counter him with Blind, Weakness, etc. etc. What makes a touch worthy, is that it can't be completely shut down by one condition i.e. warriors.
Mera Regila
Edited
Mera Regila
Quote:
Originally Posted by Sekkira
Bullshit.
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Cebe
Crippling Anguish > Conjure Phantasm > Archane Echo > Archane Larceny > Echoed Archane Larceny > Archane Thievery
3 skills disabled, and still not reached you to do any damage yet (thanks, Cripling Anguish!) then...
Energy Burn > Blackout
Wand to death... (or run further away and start all over again!)
3 skills disabled, and still not reached you to do any damage yet (thanks, Cripling Anguish!) then...
Energy Burn > Blackout
Wand to death... (or run further away and start all over again!)
arredondo
Here's one of my Assassin builds that owns Touch Rangers with ease.
Marty Silverblade
I fought one for the first time on RA a few weeks back. I was wondering what everyone was complaining about afterwards.
Gizmo Loco
I request a mod to close every touch ranger topic, and ban anyone who makes a new one :/
The same things are said OVER and OVER again, people, get over it.
The same things are said OVER and OVER again, people, get over it.
AquilaI
Quote:
Originally Posted by Mera Regila
Devastating Hammer+Crushing Blow+Fierce Blow=Kills touchies as well as anything else
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UG SMASH!!
The truth itself
Problem with Touchers are that,
1. You need specific counters for them, someone mentioned wild blow.
2. It's cheap and it works, same as iway.
1. You need specific counters for them, someone mentioned wild blow.
2. It's cheap and it works, same as iway.
makosi
I'd say touchers are only overpowered in Randumb Arenas because the environment is so small and the team isn't organised/co-ordinated. The Cripshot ranger is a good counter but they just c-space to the nearest foe and plague touch it so one of your allies is now crippled, poisoned and can't kite.
I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf.
I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf.
yesitsrob
I've never seen a touch ranger in gvg. There's a reason for this.
They're good in randoms, because of the refusing to kite mentality and the life steal damage > armor and protection. they aren't really overpowered. they are extremely effective against newish players who just don't understand the concept of damage mitigation. Their DPS is quite low though really
They're good in randoms, because of the refusing to kite mentality and the life steal damage > armor and protection. they aren't really overpowered. they are extremely effective against newish players who just don't understand the concept of damage mitigation. Their DPS is quite low though really
Mr_T_bot
Let's see. What makes touch rangers possible - Expertise. Hmm, I seem to recall another popular, easy maintenance build using Expertise, oh yeah, Thumpers. Hm, Expertise? Wasn't there a very powerful build during the PvP preview weekend that made Ra/Par extremely powerful?
Looks like the real solution is for you brown nosers to pull your heads out of whoever's rear it is up and realise games have problems and problems have to be corrected, no matter what you think about them. Being an elitist git and whining about whiners makes you look like an ignorant ass worse than the whiners. The real, REAL solution is to fix Expertise. Fix Expertise like Divine Favor is fixed.
Looks like the real solution is for you brown nosers to pull your heads out of whoever's rear it is up and realise games have problems and problems have to be corrected, no matter what you think about them. Being an elitist git and whining about whiners makes you look like an ignorant ass worse than the whiners. The real, REAL solution is to fix Expertise. Fix Expertise like Divine Favor is fixed.
Shuuda
My A/E has no probs versus a toucher, aslong as I use way of the fox, and escape fast using AoD.
Skuld
Quote:
Originally Posted by Rathcail
Yayy, a new touch ranger thread. Hadn't seen one today yet.
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glountz
Quote:
Originally Posted by Mr_T_bot
Let's see. What makes touch rangers possible - Expertise.
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What made Touch rangers so powerful was the complete utterly shitty crap skills - I mean, Faction skills.
Before factions, Touch rangers had only Vamp Touch. They were forced to bring sacrifice shadow damage skill that was hurting them without healing them. Now, they have one copy of their main skill.
Factions skills that were "new" are crap and for most of them unusable in the current metagame (there are exceptions). The copies of available core or Prophecies skill (without any change, even a minor tuning, what a lack of imagination!), though, did a lot of damage on the game balance. Like Touch rangers and double blood spike.
What are the purpose of echo or arcane echo since there are copies of the same skill?
I hope in Nightfall there will be more of this crap, like five copies of Meteor Shower.
PS: Those here saying "touch ranger" are counterable should not confuse counterability and game balance. Let's see this skill:
Counter this
30 Energy 6 seconds cast 10 sec recharge
Spell. Resurrect all your party members to full health and full energy, makes you and your allies untargetable for 5...28 secs, and kill every foe in radar range.
Is skill counterable? Yes. Its 6 sec cast make it open to interrupt, it's a spell so it is affected by any of spell shutdown, its energy cost makes it sensitive to energy denial, and its casting time make its caster very likely to be killed.
But, is this balanced? No.
skull
Quote:
Originally Posted by makosi
I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf. |
I agree to a point about exploiting. That point being that now there are 2-skills that are exactly the same except for the name (Vampiric Touch and Vampiric Bite). In my opinion ANet needs to stop this nonsense practice of skill replication and have only one skill i.e. the original Vampiric Touch. Otherwise you will soon have 3-skills that are exactly the same after Nightfall has been released.
It is also for this reason I don't like touchies. I feel that there is an exploit here and it seems to be more of a cheap way to win.
BTW. My own defense for Touch Rangers is to play as Necro and bring along Wither and Malaise (as another poster said). Rangers have only 3-pips in energy regen and shutting down their energy regen I think is key to killing them. Another way with a Necro is massive health degen plus the Necros own health stealing skills. As a Necro you should be able to out 'health steal' a Touch Ranger with no problem.
Another problem when playing against Touch Rangers in PVP is that you really have to check before the match begins what professions your opponents are. This requires targeting the R/N before other opponents i.e. the Monk which everyone targets and expects you to target as well. I have had a few touchies sneak up on me this way after getting off my first spells because I was targetting someone else via the 'T' key. They were then able to take me down because of key skill regen times and lack of energy on my part.
I also agree with others that for some professions to do well in PVP, they have to bring extra skills just in case they meet a toucher...and I don't think ANET intended this.
BTW opponets with both a Touch Ranger and a good healing monk can be hell if you haven't brought the right counter skills. The Monk will concentrate all his healing on the touchie and it is damn hard to kill them sometimes in RA because of the randomness of the teams you get there.
Raginghellcat
Thanks for the anti-whining thread. I played touch ranger in Aspenwood this weekend and got plenty of whining about it. What I thought was the funniest was most of the ones crying were War/Mo. The Touch Ranger is not a tough build to beat, there was a crippling degen ranger that scared the poop out of me and a mesmer with 2 degen spells that i could not get away from. But I was surprised about the number of whiners against me. No whiners against the bonders, or warmo's.
oh yeah expertise doesn't need fixed. if Anet thinks it's an exploit then all they have to do is change it from a skill to a spell.
oh yeah expertise doesn't need fixed. if Anet thinks it's an exploit then all they have to do is change it from a skill to a spell.
Mera Regila
Quote:
Originally Posted by The truth itself
Problem with Touchers are that,
1. You need specific counters for them, someone mentioned wild blow. 2. It's cheap and it works, same as iway. |
Mera Regila
Quote:
Originally Posted by makosi
I'd say touchers are only overpowered in Randumb Arenas because the environment is so small and the team isn't organised/co-ordinated. The Cripshot ranger is a good counter but they just c-space to the nearest foe and plague touch it so one of your allies is now crippled, poisoned and can't kite.
I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf. |