The REAL Solution to Touch Rangers...

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Anyone who has ever suffered from an annoying touch ranger rant, this thread is for you. I for one am getting SICK of everyone whining that touch rangers beat them in PvP.... They're just like any other build, it's the outstanding effectiveness, and thought put into the build that people hate, its just like any other build people use. As a Hammer Warrior I can outdamage a touch ranger, and if they have whirling on, even better, irresistable blow knockdown FTW.

Getting to the point.... The REAL solution for Touch Rangers is for people to quit whining about them and come up with some sort of countermeasure.
Backfire=No OoB for a touch with any idea what he's doing
Diversion=One touch disabled, cutting Touchie dps IN HALF
Blackout=Works just as well as it does with any other build using only skills
Devastating Hammer+Crushing Blow+Fierce Blow=Kills touchies as well as anything else.

The list could go on and on and on, but every build has a weakness, and touchies have very many weaknesses. Gotta admit though, fun to use them on 55 monks attempting a Boreway in TA.

Final point=The REAL Solution to Touch Rangers is to stop the ranting and gain some GW skill in order to take down the Touchies with, end of story.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

crip shot + poison + hunters shot, just play can't touch me

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Or you could just shutup about putting skills on your bar to counter them and do so by playing a counter.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by Sekkira
Or you could just shutup about putting skills on your bar to counter them and do so by playing a counter.
lol. Already a noob post in my topic . Non to mention one none-too-well thought out, I don't even understand the post you worded it so badly. Someone who doesn't know how to say "shut up" shouldn't start speaking out against my thread, if you have a REAL reply, id like to hear it.

Do you NEED to be a spacific touchie counter to play the skills i mentioned above? No, you dont. Those skills have MANY other uses as well, GG. EX: The hammer combo i posted can kill almost anything in your path, not just touchies. Diversion can be used as an anti-monk. Backfire has countless other uses, same with Blackout.

Rathcail

Jungle Guide

Join Date: Jan 2006

Yayy, a new touch ranger thread. Hadn't seen one today yet.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I'm not afraid of touchies, but I'm a monk, maybe that makes a difference. Assassins and Elementals scare me more, assassins pop out of nothing and kill me fast and elementals shower me fith fire/rocks while they knock me off my feet (so I can't cast :/). Mesmers screw my enchantments and energy, also from a distance, but these rangers, theyre soooo easy to counter.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by dargon
crip shot + poison + hunters shot, just play can't touch me
That works too, and it's near the top of the list for countering them as it has far more uses than just countering touchies.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by bungusmaximus
I'm not afraid of touchies, but I'm a monk, maybe that makes a difference. Assassins and Elementals scare me more, assassins pop out of nothing and kill me fast and elementals shower me fith fire/rocks while they knock me off my feet (so I can't cast :/). Mesmers screw my enchantments and energy, also from a distance, but these rangers, theyre soooo easy to counter.
What kind of monk do you play? I know for a fact Boon Prot can keep up with the DPS of two touchers at least, and other spike builds simply pwn touchers to the core.
Elementalists=More DPS than touchers, mroe spike capability.
Assassins=Outdamage touches, are faster at dealing damage than them.
Warriors=Can beat the tar out of a toucher, pure and simple.
Monks=WAY outheal.
Mesmers=Pwned with some of the counters mentioned on teh first post.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by Superdarth
Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.
If only every player on GWG had this kind of logic XD

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

This is earth,not vulcan.^_^

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by Superdarth
This is earth,not vulcan.^_^
Sadly, true :O

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Mera Regila
What kind of monk do you play? I know for a fact Boon Prot can keep up with the DPS of two touchers at least, and other spike builds simply pwn touchers to the core.
Elementalists=More DPS than touchers, mroe spike capability.
Assassins=Outdamage touches, are faster at dealing damage than them.
Warriors=Can beat the tar out of a toucher, pure and simple.
Monks=WAY outheal.
Mesmers=Pwned with some of the counters mentioned on teh first post.
I play boon/prot monk indeed, I don't say I can kill touchies, just counter them, but killing stuff is not my job anyway, so it doesn't matter. I indeed just outheal and outcure them, it's childsplay really.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Uuuh..i actually think vulcans would see Guild Wars as an waste of time and find it inlogical that we go through alot of trouble and annoy oureselfes frequently for non-existent items.

So Guild Wars wouldnt even exist if this was Vulcan.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Mera Regila
lol. Already a noob post in my topic . Non to mention one none-too-well thought out, I don't even understand the post you worded it so badly. Someone who doesn't know how to say "shut up" shouldn't start speaking out against my thread, if you have a REAL reply, id like to hear it.

Do you NEED to be a spacific touchie counter to play the skills i mentioned above? No, you dont. Those skills have MANY other uses as well, GG. EX: The hammer combo i posted can kill almost anything in your path, not just touchies. Diversion can be used as an anti-monk. Backfire has countless other uses, same with Blackout.
Kiting > Touch Ranger

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by Sekkira
Kiting > Touch Ranger
Dodge and Zojun's Haste = GG kiting

My favorite combo? Crippling Anguish + Conjure Nightmare. Maybe add a couple more degen with phantom pain (with a nice deep wound to follow ) Mind you that also counters assassins and warriors.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by Superdarth
Well if folks arnt smart enough to make a build of there own to counter their problem they dont deserve to win anyway.
Agreeded. that hammer build sounds interesting, I play sword myself so never thought of that, Wild Blow is a great one too, no Dodge . On my necro I love Wither + Malase = -4 energy degen add Suffering, Para bond, & Faintheart to that -10 life degen too I also find that touch ranger don't like my smite monk either and I think I may have found a rit build for the touchys too, need to test it though.

Wtf?Omfg!Bbq!

Wtf?Omfg!Bbq!

Academy Page

Join Date: Mar 2006

The Netherlands [Woot]

Looking for a decent one :P

Quote:
Kiting> Touch Ranger
Gotta hate ppz on your team not kiting them, simply thinking theyll outdamage them...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting
Bullshit.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting
As much as this may REDUCE the damage taken away by kiting, kiting still mitigates damage. You should still kite a touchie even if they have dodge/zojun's haste on.

Boofhead

Frost Gate Guardian

Join Date: Aug 2005

Black Rose Gaming

Quote:
Originally Posted by gasmaskman
Dodge and Zojun's Haste = GG kiting

My favorite combo? Crippling Anguish + Conjure Nightmare. Maybe add a couple more degen with phantom pain (with a nice deep wound to follow ) Mind you that also counters assassins and warriors.
This one's my favourite
although I prefer conjure phantasm + images of remorse, and accumlated pain to phantom pain.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Kiting may be all you NEED to get rid of a touchie, but other counters couldn't hurt at all. If a warrior comes up to you and starts wacking, you're a monk, do you just kite and do nothing about the warrior? No, you counter him with Blind, Weakness, etc. etc. What makes a touch worthy, is that it can't be completely shut down by one condition i.e. warriors.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Edited

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by Sekkira
Bullshit.
Couldn't have said it better myself

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Crippling Anguish > Conjure Phantasm > Archane Echo > Archane Larceny > Echoed Archane Larceny > Archane Thievery

3 skills disabled, and still not reached you to do any damage yet (thanks, Cripling Anguish!) then...

Energy Burn > Blackout

Wand to death... (or run further away and start all over again!)

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Here's one of my Assassin builds that owns Touch Rangers with ease.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I fought one for the first time on RA a few weeks back. I was wondering what everyone was complaining about afterwards.

Gizmo Loco

Gizmo Loco

Lion's Arch Merchant

Join Date: Oct 2005

I request a mod to close every touch ranger topic, and ban anyone who makes a new one :/

The same things are said OVER and OVER again, people, get over it.

AquilaI

AquilaI

Academy Page

Join Date: Mar 2006

Lancaster- northern England old chap!

Warriors Of The Flaming Fist [WFF]

R/N

Quote:
Originally Posted by Mera Regila
Devastating Hammer+Crushing Blow+Fierce Blow=Kills touchies as well as anything else
woo, that's part of the hammer build I use

UG SMASH!!

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Problem with Touchers are that,

1. You need specific counters for them, someone mentioned wild blow.

2. It's cheap and it works, same as iway.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I'd say touchers are only overpowered in Randumb Arenas because the environment is so small and the team isn't organised/co-ordinated. The Cripshot ranger is a good counter but they just c-space to the nearest foe and plague touch it so one of your allies is now crippled, poisoned and can't kite.

I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

I've never seen a touch ranger in gvg. There's a reason for this.

They're good in randoms, because of the refusing to kite mentality and the life steal damage > armor and protection. they aren't really overpowered. they are extremely effective against newish players who just don't understand the concept of damage mitigation. Their DPS is quite low though really

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Let's see. What makes touch rangers possible - Expertise. Hmm, I seem to recall another popular, easy maintenance build using Expertise, oh yeah, Thumpers. Hm, Expertise? Wasn't there a very powerful build during the PvP preview weekend that made Ra/Par extremely powerful?

Looks like the real solution is for you brown nosers to pull your heads out of whoever's rear it is up and realise games have problems and problems have to be corrected, no matter what you think about them. Being an elitist git and whining about whiners makes you look like an ignorant ass worse than the whiners. The real, REAL solution is to fix Expertise. Fix Expertise like Divine Favor is fixed.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

My A/E has no probs versus a toucher, aslong as I use way of the fox, and escape fast using AoD.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Rathcail
Yayy, a new touch ranger thread. Hadn't seen one today yet.
Hehe

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Mr_T_bot
Let's see. What makes touch rangers possible - Expertise.
That's a part of the problem. Thumper's damage can be mitigated with any of the common warrior hate.
What made Touch rangers so powerful was the complete utterly shitty crap skills - I mean, Faction skills.
Before factions, Touch rangers had only Vamp Touch. They were forced to bring sacrifice shadow damage skill that was hurting them without healing them. Now, they have one copy of their main skill.
Factions skills that were "new" are crap and for most of them unusable in the current metagame (there are exceptions). The copies of available core or Prophecies skill (without any change, even a minor tuning, what a lack of imagination!), though, did a lot of damage on the game balance. Like Touch rangers and double blood spike.
What are the purpose of echo or arcane echo since there are copies of the same skill?
I hope in Nightfall there will be more of this crap, like five copies of Meteor Shower.

PS: Those here saying "touch ranger" are counterable should not confuse counterability and game balance. Let's see this skill:

Counter this
30 Energy 6 seconds cast 10 sec recharge
Spell. Resurrect all your party members to full health and full energy, makes you and your allies untargetable for 5...28 secs, and kill every foe in radar range.

Is skill counterable? Yes. Its 6 sec cast make it open to interrupt, it's a spell so it is affected by any of spell shutdown, its energy cost makes it sensitive to energy denial, and its casting time make its caster very likely to be killed.
But, is this balanced? No.

skull

skull

Lion's Arch Merchant

Join Date: Jun 2005

Out There...

E/Mo

Quote:
Originally Posted by makosi

I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf.
Hi,

I agree to a point about exploiting. That point being that now there are 2-skills that are exactly the same except for the name (Vampiric Touch and Vampiric Bite). In my opinion ANet needs to stop this nonsense practice of skill replication and have only one skill i.e. the original Vampiric Touch. Otherwise you will soon have 3-skills that are exactly the same after Nightfall has been released.

It is also for this reason I don't like touchies. I feel that there is an exploit here and it seems to be more of a cheap way to win.

BTW. My own defense for Touch Rangers is to play as Necro and bring along Wither and Malaise (as another poster said). Rangers have only 3-pips in energy regen and shutting down their energy regen I think is key to killing them. Another way with a Necro is massive health degen plus the Necros own health stealing skills. As a Necro you should be able to out 'health steal' a Touch Ranger with no problem.

Another problem when playing against Touch Rangers in PVP is that you really have to check before the match begins what professions your opponents are. This requires targeting the R/N before other opponents i.e. the Monk which everyone targets and expects you to target as well. I have had a few touchies sneak up on me this way after getting off my first spells because I was targetting someone else via the 'T' key. They were then able to take me down because of key skill regen times and lack of energy on my part.

I also agree with others that for some professions to do well in PVP, they have to bring extra skills just in case they meet a toucher...and I don't think ANET intended this.

BTW opponets with both a Touch Ranger and a good healing monk can be hell if you haven't brought the right counter skills. The Monk will concentrate all his healing on the touchie and it is damn hard to kill them sometimes in RA because of the randomness of the teams you get there.

Raginghellcat

Pre-Searing Cadet

Join Date: Aug 2006

none(currently)

R/N

Thanks for the anti-whining thread. I played touch ranger in Aspenwood this weekend and got plenty of whining about it. What I thought was the funniest was most of the ones crying were War/Mo. The Touch Ranger is not a tough build to beat, there was a crippling degen ranger that scared the poop out of me and a mesmer with 2 degen spells that i could not get away from. But I was surprised about the number of whiners against me. No whiners against the bonders, or warmo's.

oh yeah expertise doesn't need fixed. if Anet thinks it's an exploit then all they have to do is change it from a skill to a spell.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by The truth itself
Problem with Touchers are that,

1. You need specific counters for them, someone mentioned wild blow.

2. It's cheap and it works, same as iway.
... I just mentioned no spacific counter is needed, the skills mentioned in the first post have far more uses than just anti touchers.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by makosi
I'd say touchers are only overpowered in Randumb Arenas because the environment is so small and the team isn't organised/co-ordinated. The Cripshot ranger is a good counter but they just c-space to the nearest foe and plague touch it so one of your allies is now crippled, poisoned and can't kite.

I still believe its an exploit and it wasn't the developers' intention to let these skills be affected by expertise but we all know how much crying people do when there's a nerf.
They're perfect for Random Arenas because they need no monk, a monk just improves the condition. The thing that makes touchies good for random arenas, and even green farming, is that they require no monk and are completely self sufficient.