With Factions and now Nightfall comes 2 entirely new classes, with this precedence set we will have exponential growth of skills, armors, weapons in upcoming chapters and it will be a balancing nightmare for PvP.
What I suggest is to stop adding new professions for a few chapters and just add skills and armors for existing ones. For new players of chapter 4 they can have the 6 core professions and a choice of 2 others. For example they can unlock Ritualist and Paragon characters even though they havent purchased Chap 2 or 3. They can unlock any core Ritualist and Paragon skills and any new ones introduced in Chapter 4.
Not only will this help flesh out existing professions but perhaps make for a more focused game that doesnt have 2 dozen professions that cant do much 4 chapters from now with the small amount of skills they were initially given.
Any thoughts on this? If so, explain if you are primarily PvE or PvP. I understand that for PvE it nice to have as much content as possible but from a PvP perspective, the game will become to broad and unrefined to be balanced at this rate.
p
