Same class groups

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Lets get theorycrafting: If you make an eight player party of one profession, wich will do best?

Warrior: Durable, good potential.Can be nuked, not so great at self healing.

Ranger: Waves of arrows, traps, a banquet of spirits. Lots of possibilities.

Elementalist: Guaranteed to kill something every second, all kinds of weaknesses tough.

Monk: Wont ever die . Wont ever kill anything.

Mesmer: Can be invincible or laughable. It all matters on the builds.

Necro: Minions, anti heals. Could beat a monk team i guess. And most others too.

Assassins: A huge wallop of damage if every assa picks his own target.

Ritualist: So many spirits on screen your PC overheats. GG.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by EPO Bot
Mesmer: Can be invincible or laughable. It all matters on the builds.
As can any other profession so that's a terrible description

(oh and it's not called class).

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Are you allowed to use your secondary?

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

class is quicker then profession, so i say class!

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

Quote:
Originally Posted by EPO Bot
Monk: Wont ever die . Wont ever kill anything.
Obviously you've never seen an 8 monk smite team.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Is this for PvP or for doing a mission or farming in PvE? If it's PvE, really any of them (except maybe assassin) will do just fine.

I also think the mesmer team will do very well whatever it is for obvious reasons.

Quote:
Originally Posted by EPO Bot
Monk: Wont ever die . Wont ever kill anything.
I disagree with this. Smiting is surprisingly effective. I think a team of 8 monks would do well.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

All in all, i would think a Mesmer group has the best potential. Eight ineptituders vs eight warriors/rangers anyone?

Or a half interrupt/ half migraine party maybe?

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

All mesmer team. Especially if you let that all-mesmer team be my all-guild team with our messies. :P

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

8 me/e orb spikers. Hope you have a good infuser, or GG.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by EPO Bot
Ritualist: So many spirits on screen your PC overheats. GG.
Too bad you can only have one of each type of spirit out at a time.

Fiendz Bane

Fiendz Bane

Academy Page

Join Date: Aug 2005

The Netherlands

Wee Free Men [凸〇一〇]

W/E

We should try this out, some kind of scrimmage knockout would prove the strongest class at this.. or not

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

I would think 8 Energy Surge mesmers would be pretty fun to watch in most PvE. With decent timing mobs could be wiped out in heartbeat.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Assuming this is for pve:
8 eles would work well, if they could use secondaries...
earth ele tank + wards
couple air eles spiking
e/mos healing + proting

8 monk teams just own face. Half smite, half heal seed + heal area, you'll never die.

8 ranger teams...it's like a B/P run, without the mm...

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Ole Man Bourbon
I would think 8 Energy Surge mesmers would be pretty fun to watch in most PvE. With decent timing mobs could be wiped out in heartbeat.
Energy Surge has to be the most overrated elite ever.

It's FoC spiking where it's at.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I think an all Ranger team has the biggest chance to finish the game. Rangers have their expertise, which makes them good at any profession they choose as seconday.
They'll be hated (Bunnies and touchers), but still the best choice of a team.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Silent Kitty
I think an all Ranger team has the biggest chance to finish the game. Rangers have their expertise, which makes them good at any profession they choose as seconday.
Except Elementalists, Monks, Mesmers, and Ritualists.

(When the heck will the rolleyes emote be fixed?!)

Big Tony

Big Tony

Frost Gate Guardian

Join Date: Feb 2006

Currently guildless

I'd love to see an all Rit team casting spirits and spells all over the place. Make some little kid's computer explode with pain spirits!

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

An all mesmer team already has cleared UW and The Deep, and Monks would do enough dmgh with smiting

As for warriors, 8 Paladins could own

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

8 man b/p team can do the tombs run if monks and necros aren't available. It's more challenging, but it's been done. I'd say rangers are versatile enough to be ok in PvE. Mesmers are interesting though. If they go 3/3/2, set up for different types of mobs, there's not much that can stop them in storyline PvE. I'd like to try an all mesmer tombs run.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

-- nvm --

ZomgZergRush

Academy Page

Join Date: Jun 2006

Altrumm Ruins :o

Swarm of the Zerg [ZERG]

Rt/Me

I think if you got 8 D/Mo's together...

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

Quote:
Originally Posted by Zinger314
Energy Surge has to be the most overrated elite ever.

It's FoC spiking where it's at.
Hell Yeahs

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I think any group of all the same primaries would do well.


Eh...except Assassins...I think they'd lose very fast...

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

WHAT? Vilaptca I challenge thee!

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Yan has a point.. if you had 8 expert assassins they could crush the opposition with teleports and damage spikes on key targets.. and if they are EXTREMELY good they could each take on target and spike it in seconds.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Kijik Oni Hanryuu
Yan has a point.. if you had 8 expert assassins they could crush the opposition with teleports and damage spikes on key targets.. and if they are EXTREMELY good they could each take on target and spike it in seconds.
/signed

Also, assassins are extremely adept in working under harsh sircumstances, like 60DP

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.

Ranger: Honestly I ended up in a all ranger team in factions because nobody wanted us in their groups. We were actually pretty successful considering we thought we were gonna fail. Expertise stances and some healing saved most of us.

Elementalist: I think they can be great, or a big pain depending on what skills/spells they choose. Nothing like making the monsters run into another mob and then watching your team start to spam, "rez! rez meeee!" On the other hand I like the fact that they can do large amounts of damage to multiple monsters and with a whole team of elementalists, well that would would be interesting to see.

Monk: I disagree that they won't kill anything. I was checking out some solo farming monk videos the other day and watched them take out whole mobs with little damage in return. A whole team of these in pve may be very good. However I don't understand how they maintain the energy to spam those skills. The skill bars were fuzzy because they were to small to see what they were on those videos.

Mesmer: I wouldn't call a mesmer invincible, but if their target/targets don't have the ability to remove hex stacking and maintain energy, a mesmer can kill them pretty quick. I to have a mesmer as one of my characters but seem to do better in pve with him then pvp. Although I have my moments. If each mesmer in the team had a different offensive skill set, they may work together fairly well.

Necro: Can we say "fighting over corpses?" I see it all the time.

Necro 1: what are you? are you mm?

Necro 2: yeah

Necro 1: omg switch to blood!

Necro 2: NO!

They continue fighting until one of them leaves, group falls apart, or the group goes through the mission with them fighting over corpses. I can't imagine what a whole team of necros would be like. Unless they were willing to change up there talents to work with each other.

Assassins: Could be good, could be a disaster. Especially against the afflicted since they cause some damage when they die. I guess it just depends on who is playing them.

Ritualist: Don't know enough about rits to judge this one. They seem to come in handy though.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Necros would do great. FoC spike, SS, and MM, even a BiP nec just to fill it out. There is no need to fight over corpses.

I just don't think you could find enough good Assassins to make a team of 8.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

8 wammos... one time in Aspenwood, the Kurzick team is made of 8 wammos, we lost badly

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

Quote:
Originally Posted by aB-
Too bad you can only have one of each type of spirit out at a time.
Common misconception. You can't have 2 Pains running alongside each other, true, but you can set it up elsewhere on the map and effectively have 2 of the same spirit going at the same time, although not in range of each other.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Phantom Gun
Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.
Nah, I've actually seen it a few times. They fail horribly. In places where it can be hard for warriors to get a group, like THK, or Thirsty River, you sometimes get wammos banding together and saying, "8 warriors with warrior armour, we won't need monks". Two or three of them usually die on the first group of enemies. Then some more on the next. They keep working up their DP, until they're all dead. I'd say a group of 8 anythings could succeed in end game areas, except for warriors and assassins.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Zinger314
Energy Surge has to be the most overrated elite ever.

It's FoC spiking where it's at.
E surge is front end damage: you get it the exact second you need it. FoC needs a bit of charging up with hexing, and a good team will see one coming and out infuse the spike pretty easily. Energy surge, on the otherhand, adds more pressure to the other team's energy pool in addition to adding an easy, front end aoe damage.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

Ummm, remember that Monk strike way back when? Yeah, I started a full monk group and we easily did mission and bonus. Everyone was half smite and half heal or prot.

And rits could do the same with an item spell and that one that the Rit boss uses on the way to Ghail runs.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by Shadow of Light
Common misconception. You can't have 2 Pains running alongside each other, true, but you can set it up elsewhere on the map and effectively have 2 of the same spirit going at the same time, although not in range of each other.
Besides the fact that you can pretty much keep shelter, union and all that up as much as you want with so many rits..mmm.

I would love a full group of eles..spike damage, wards, and a few extinguishs, heal parties, aegis etc is win.

Necros...melee shutdown, spike damage in FoC I guess..really wish theyd unnerf it..hexes ftw.

Monks...obs flam spike anyone?

Mes'..is there anything they can't do? FC anything is win.

Wars..unwaking waters wouldnt be fun for sure..everything else is gg

Sins..spike 8 targets at once maybe..mmm.

rangers..trappers, barragers, 8 pets would be scary mhm...or interrupts..an insane Rspike would be win.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by some guy
8 wammos... one time in Aspenwood, the Kurzick team is made of 8 wammos, we lost badly
How did that happen? Did you all waste your time attacking the players when you could have just walked through the NPCs and killed Gunther?


That being said. It think most of you fail to grasp a simple fact, most builds you're talking about as ONE profession, use a secondary.
FoC spiker, Heal Party Eles, Whammos. These use stuff from another profession. I think the idea was, if they were ONLY using their Priamary.

With only primary skills, Monks would defeat most. Really, a full smiter monk, with healing and protection, can deal more damage than any Elementalist.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

8 warrior/eles with the prenerf gale.

WM style.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I've done quite a few all ranger teams in endgame areas. They often work better than normal balanced teams. Tombs anyone?

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

you forgot to add Dervish and paragon for people to theorise on those.

IMo Dervish would be the best given what we saw earlier this month.

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

8 Minion Master Necros. If there is enough corpses, they would own. So much meat that no one will attack the necroes. Cool.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

all rit and paragon teams would do the best imo..