Allow Skill Traders to sell Elite Skills...
Nexus Icon
...as long as you've already unlocked them.
Capping all of the elite skills once on one character was fun.
Capping them all over again with each new character is a chore.
To be honest, I'd love to not even have to pay for the skills once I'd unlocked them, just have them available, but I can't see ANet implementing this any time soon, they're far too obsessed with money sinks...
Capping all of the elite skills once on one character was fun.
Capping them all over again with each new character is a chore.
To be honest, I'd love to not even have to pay for the skills once I'd unlocked them, just have them available, but I can't see ANet implementing this any time soon, they're far too obsessed with money sinks...
dargon
Not to mention that capping elite skills works towards a title. That title would become meaningless if you could just take one character and buy up all the skills you've already capped with all the others.
lyra_song
/no
more money sinks please
more money sinks please
Poison Ivy
I'm thinking this: If one character learns a skill, regardless of weather it's an elite or normal skill, the rest of the characters also learns them.
This would rather achive your goal in a better way don't you think.
This would rather achive your goal in a better way don't you think.
Buns United
Quote:
Originally Posted by Poison Ivy
I'm thinking this: If one character learns a skill, regardless of weather it's an elite or normal skill, the rest of the characters also learns them.
This would rather achive your goal in a better way don't you think. |
Vote 'Yes' for Bunnies© as Pets!
Markaedw
/signed
I would rather pay more for an elite than go all the way out to Mineral Springs or Lonar Pass to get a skill. Then there is Rof 10th time the charm for that monk elite.
I would rather pay more for an elite than go all the way out to Mineral Springs or Lonar Pass to get a skill. Then there is Rof 10th time the charm for that monk elite.
Arkantos
/notsigned, unless you have to buy then for 100k+500ecto.
Underworld Calling
/unsigned
I like my skill capping title on my ranger, and doing this would not make it fun anymore to go into ascalon and be the only one with this title.
I like my skill capping title on my ranger, and doing this would not make it fun anymore to go into ascalon and be the only one with this title.
kitsune23
Sorry, but I think this is an awful idea, prone to easy abuse. You want a particular elite on additional characters, go and cap it again. It something that you should ahve to earn, not be handed on a platter.
thedarkmarine
First reaction; no.
Second reaction; if each elite costs 25k...it could work.
Second reaction; if each elite costs 25k...it could work.
Knightsaber Sith
/notsigned
Making elite skills so readily available would contradict the concept of an elite skill. Even if you think it's tedious; having to go out of your way to obtain them is part of what makes them truely elite. Also, you say it's tedious to have to get them again; are you using the same build over and over for every character? I for one have a policy of never repeating a class in primary or secondary. And if we're not even charging for skills anymore; everyone may as well just automatically have every skill right when they make a new character. I'd say the existing skill system is perfectly fine.
Making elite skills so readily available would contradict the concept of an elite skill. Even if you think it's tedious; having to go out of your way to obtain them is part of what makes them truely elite. Also, you say it's tedious to have to get them again; are you using the same build over and over for every character? I for one have a policy of never repeating a class in primary or secondary. And if we're not even charging for skills anymore; everyone may as well just automatically have every skill right when they make a new character. I'd say the existing skill system is perfectly fine.
Shigernafy
/notsigned
This has such a large downside (already discussed) I couldnt see it ever happening.
However I would be pleased if they made Signet's of Capture cheaper, since as it is right now, theres absolutely no reason to capture any skill from anything, save for elite skills, since the cost is exactly the same. If SoC cost say, 500g, then some people would use them just to save the money, I know I would. But Im sure this has already been discussed, and tossed aside.
This has such a large downside (already discussed) I couldnt see it ever happening.
However I would be pleased if they made Signet's of Capture cheaper, since as it is right now, theres absolutely no reason to capture any skill from anything, save for elite skills, since the cost is exactly the same. If SoC cost say, 500g, then some people would use them just to save the money, I know I would. But Im sure this has already been discussed, and tossed aside.
gameshoes3003
/notsigned
sorry but I had enough with people using Elites in the Ascalon Arena and if you could buy them like such, it's not much of an elite is it?
sorry but I had enough with people using Elites in the Ascalon Arena and if you could buy them like such, it's not much of an elite is it?
Devorian
/not signed
each character is like starting over a new file, being able to get elite skills that you got on another character would disrupt that idea. Besides, can you not just see all these lvl 1 characters running around with these high level moves and easily achieving the survival title and elite skill hunter title?
each character is like starting over a new file, being able to get elite skills that you got on another character would disrupt that idea. Besides, can you not just see all these lvl 1 characters running around with these high level moves and easily achieving the survival title and elite skill hunter title?
floppinghog
this is an rpg based game, go play a pvp char then since u already unlocked them.
all chars must be built from the ground up, as much as your or me would like an easy way to get around it... No.
again, No.
all chars must be built from the ground up, as much as your or me would like an easy way to get around it... No.
again, No.
Undivine
You know, if this were any other video game, such an idea would be laughed at. Frankly, we are spoiled to have our skills available for purchase right off the bat in the first place. I suppose it makes sense with the release of new chapters that don't have access to other chapters' skills; makes it less tedious.
To treat elite skills like any other skill doesn't feel right though. And to be honest, it doesn't seem tedious to me. It gives me something to do on all my characters. Nothing in Guild Wars is rare (well, except competent wammos). There's something a little sad about that.
To treat elite skills like any other skill doesn't feel right though. And to be honest, it doesn't seem tedious to me. It gives me something to do on all my characters. Nothing in Guild Wars is rare (well, except competent wammos). There's something a little sad about that.
Kool Pajamas
Ok people think about it. If you dont want them available at the beginning then make an elite skill trader that is available and the very end of the game. Problem solved. As for the title...make the title only work if you actually cap the skill instead of buying it. That problem solved. So now whats the next problem?
oh and the trader would only give ones from its own chapter and they would have to be unlocked already.
oh and the trader would only give ones from its own chapter and they would have to be unlocked already.
Knightsaber Sith
I'm not seeing any reason for them to be available from any npc(regardless if it's at the beginning or end of the game). The current system of elites from bosses works perfectly fine and there's nothing wrong with it. Lazy people need to stop asking to have everything handed to them.
Kool Pajamas
Well the fact that capping a few of the elites are a total pain the arse. Especially in prophecies since the hench arent as good as in factoins and putting together a capping pug in many areas is worse than henchman. And then sometimes the cap isnt even there so you have to do it again and sometimes again...and again....>.<
Knightsaber Sith
I find the hench in Prophecies to be better than Factions. In Factions they don't even give you a protect monk hench til like halfway through the game.
I have every skill for every profession for both campaigns and I got them all with hench. If anyone actually needs a pug to cap any skill; that's just sad.
I have every skill for every profession for both campaigns and I got them all with hench. If anyone actually needs a pug to cap any skill; that's just sad.
Kool Pajamas
Well good for you but not everyone has the time to constantly go out to some spot over and over just to cap a skill or they just dont like it. I didnt say you need a pug to cap anything. I just said prophecies hench are worse than factions I i will stand by that forever. Most places I go to in factions have a prot hench or a spirit rit. Add in an earth ele and you have tons of protection.
Back to topic. Still no reason not to have an elite skill trader. Make it cost 3+k and 3+ skill points if you must plus already having it unlocked.
Back to topic. Still no reason not to have an elite skill trader. Make it cost 3+k and 3+ skill points if you must plus already having it unlocked.
Artdeux
Restricting it to level 20's would be good in case people are afraid of the Ascalon Arena becoming crap.
Renegade26
I think they should do the reverse and not allow you to buy unlocked skills. There are so many quests in prophecies that ppl didn't do because they didn't need to. I think at the start of Nightfall we should all have to earn the skills again.
Tetris L
/not signed
Fallen Hunter
/notsigned
For all the reasons already stated. Really, capping elite skills CAN be a pain in the arse, but so what? Isn't the fin of the game going and killing stuff. Even though i have done it on one of my characters (a farmer tho), rushing through the game, getting to level 20 in a couple of hours and the finishing the game in another few is pointless. All that this idea does is make it faster and easier to skip 99% of the game.
For all the reasons already stated. Really, capping elite skills CAN be a pain in the arse, but so what? Isn't the fin of the game going and killing stuff. Even though i have done it on one of my characters (a farmer tho), rushing through the game, getting to level 20 in a couple of hours and the finishing the game in another few is pointless. All that this idea does is make it faster and easier to skip 99% of the game.
fallot
/signed.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever.
Knightsaber Sith
Quote:
Originally Posted by fallot
/signed.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever. |
For those of you too young to remember; the original cap sigs were much different. You used to have to use it right after the boss used the skill you wanted to cap. If it used another skill before the spell of capture had finished casting; you were interrupted and had to wait until he used it again. This was a pain as the boss was often killed before you capped the desired skill and you had to zone and retry. They have since changed it so you use the sig after the boss is dead and just pick what skill you want. That update was reasonable and made elites much easier to get. The elite skill trainer is just asking too much though.
Blackhawk
Quote:
Originally Posted by Renegade26
I think they should do the reverse and not allow you to buy unlocked skills. There are so many quests in prophecies that ppl didn't do because they didn't need to. I think at the start of Nightfall we should all have to earn the skills again.
|
Keep the existing set-up for capping elites as it's something to do when I'm not doing anything else, which is what I'm sure the majority of people do here when it comes to capping.
fallot
Quote:
Originally Posted by Knightsaber Sith
It's that it would just be one more thing that let's people skip parts of the game. As it is; so many people just get run and power lvl'd everywhere and those people always respond to let them play how they want and stop trying to control how everyone has to play.
|
Zakarr
/signed IF...
- Unlocked elite skills are available in skill trainers at level 20 and have fixed price (3k each?)
- Skill Hunter Title will gain points only if you capture the elite skills
- Unlocked elite skills are available in skill trainers at level 20 and have fixed price (3k each?)
- Skill Hunter Title will gain points only if you capture the elite skills
samifly
charge extra skill points too for buying them. like 3-5.
Knightsaber Sith
Quote:
Originally Posted by fallot
That's not a good thing ? After playing through the game in its entirety, I wish to start anew with another character. Instead of getting to the fun bits with the right skills early, I need to grind through the same old skill-quests and accumulate skill points. How does that add to the game in any way ?
|
fallot
Quote:
Originally Posted by Knightsaber Sith
You should have to earn everything. Not just be able to do whatever you want because you feel like it. |
Knightsaber Sith
Quote:
Originally Posted by fallot
Yes, because nothing is life in free, not even in a game you purchased for your entertainment.
|
Undivine
Heh, right. I remember those old skill caps. It was annoying trying to use those things, especially when the boss had a lot of spammable skills.
To those who think the game should be played the way people want: no. There is good reason to restirct people. Games are all about climax. Getting everything right off the bat is like skipping ahead and reading the ending of a book before you read through it. Even if you've read that book before, a logical progression must be followed or you're not really reading the book at all.
Capping elite skills is one of those goals you go after. If Guild Wars gave you everything right off the bat, the game would have no goals at all and the whole PvE aspect of it just dies. Like all RPGs, there needs to be some sort of progression for the game to retain its audience. The moment you have everything handed to you on a plate is the moment you become bored with the game.
As much as you desire to have everything, its that desire that keeps you playing. Having everything does not keep you playing.
Also, I don't like this shift of giving everything to people with money. Money should not buy you everything. People sometimes end up with a lot of money, and we have the same problem with people who get everything right off the bat.
To those who think the game should be played the way people want: no. There is good reason to restirct people. Games are all about climax. Getting everything right off the bat is like skipping ahead and reading the ending of a book before you read through it. Even if you've read that book before, a logical progression must be followed or you're not really reading the book at all.
Capping elite skills is one of those goals you go after. If Guild Wars gave you everything right off the bat, the game would have no goals at all and the whole PvE aspect of it just dies. Like all RPGs, there needs to be some sort of progression for the game to retain its audience. The moment you have everything handed to you on a plate is the moment you become bored with the game.
As much as you desire to have everything, its that desire that keeps you playing. Having everything does not keep you playing.
Also, I don't like this shift of giving everything to people with money. Money should not buy you everything. People sometimes end up with a lot of money, and we have the same problem with people who get everything right off the bat.
Numa Pompilius
I don't even like that my new elementalist, on the day she spanws, has access to all the non-elite skills my other characters have found, so...
/not signed.
/not signed.
Scavenger Rage
/not signed
MirkoTeran
Oh yes, and add mounts and elfs and lightsabers!
</Sarcasm>
</Sarcasm>
Chewbacca Defense
Quote:
Originally Posted by lyra_song
/no
more money sinks please |
"No more money sinks please!"
or
"No! More money sinks please!"
or
"No more money, sinks please!"
or
"I like bunnies!"
lyra_song
Quote:
Originally Posted by Chewbacca Defense
LOL! Is that
"No more money sinks please!" or "No! More money sinks please!" or "No more money, sinks please!" or "I like bunnies!" |
No! More money sinks, please.
--------------------------
I think Elite skills should require SOME effort to gain. Buying them just completely destroys what little RP value the game still has.
However, i think boss capping shouldnt be the only way to get it.
IDEA:
Have some of the elite skills that can only be gained by beating special "super hard" quests or missions.