Well good for you but not everyone has the time to constantly go out to some spot over and over just to cap a skill or they just dont like it. I didnt say you need a pug to cap anything. I just said prophecies hench are worse than factions I i will stand by that forever. Most places I go to in factions have a prot hench or a spirit rit. Add in an earth ele and you have tons of protection.
Back to topic. Still no reason not to have an elite skill trader. Make it cost 3+k and 3+ skill points if you must plus already having it unlocked.
Allow Skill Traders to sell Elite Skills...
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For all the reasons already stated. Really, capping elite skills CAN be a pain in the arse, but so what? Isn't the fin of the game going and killing stuff. Even though i have done it on one of my characters (a farmer tho), rushing through the game, getting to level 20 in a couple of hours and the finishing the game in another few is pointless. All that this idea does is make it faster and easier to skip 99% of the game.
For all the reasons already stated. Really, capping elite skills CAN be a pain in the arse, but so what? Isn't the fin of the game going and killing stuff. Even though i have done it on one of my characters (a farmer tho), rushing through the game, getting to level 20 in a couple of hours and the finishing the game in another few is pointless. All that this idea does is make it faster and easier to skip 99% of the game.
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Originally Posted by fallot
/signed.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever. |
For those of you too young to remember; the original cap sigs were much different. You used to have to use it right after the boss used the skill you wanted to cap. If it used another skill before the spell of capture had finished casting; you were interrupted and had to wait until he used it again. This was a pain as the boss was often killed before you capped the desired skill and you had to zone and retry. They have since changed it so you use the sig after the boss is dead and just pick what skill you want. That update was reasonable and made elites much easier to get. The elite skill trainer is just asking too much though.
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Originally Posted by Renegade26
I think they should do the reverse and not allow you to buy unlocked skills. There are so many quests in prophecies that ppl didn't do because they didn't need to. I think at the start of Nightfall we should all have to earn the skills again.
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Keep the existing set-up for capping elites as it's something to do when I'm not doing anything else, which is what I'm sure the majority of people do here when it comes to capping.
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Originally Posted by Knightsaber Sith
It's that it would just be one more thing that let's people skip parts of the game. As it is; so many people just get run and power lvl'd everywhere and those people always respond to let them play how they want and stop trying to control how everyone has to play.
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Originally Posted by fallot
That's not a good thing ? After playing through the game in its entirety, I wish to start anew with another character. Instead of getting to the fun bits with the right skills early, I need to grind through the same old skill-quests and accumulate skill points. How does that add to the game in any way ?
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Heh, right. I remember those old skill caps. It was annoying trying to use those things, especially when the boss had a lot of spammable skills.
To those who think the game should be played the way people want: no. There is good reason to restirct people. Games are all about climax. Getting everything right off the bat is like skipping ahead and reading the ending of a book before you read through it. Even if you've read that book before, a logical progression must be followed or you're not really reading the book at all.
Capping elite skills is one of those goals you go after. If Guild Wars gave you everything right off the bat, the game would have no goals at all and the whole PvE aspect of it just dies. Like all RPGs, there needs to be some sort of progression for the game to retain its audience. The moment you have everything handed to you on a plate is the moment you become bored with the game.
As much as you desire to have everything, its that desire that keeps you playing. Having everything does not keep you playing.
Also, I don't like this shift of giving everything to people with money. Money should not buy you everything. People sometimes end up with a lot of money, and we have the same problem with people who get everything right off the bat.
To those who think the game should be played the way people want: no. There is good reason to restirct people. Games are all about climax. Getting everything right off the bat is like skipping ahead and reading the ending of a book before you read through it. Even if you've read that book before, a logical progression must be followed or you're not really reading the book at all.
Capping elite skills is one of those goals you go after. If Guild Wars gave you everything right off the bat, the game would have no goals at all and the whole PvE aspect of it just dies. Like all RPGs, there needs to be some sort of progression for the game to retain its audience. The moment you have everything handed to you on a plate is the moment you become bored with the game.
As much as you desire to have everything, its that desire that keeps you playing. Having everything does not keep you playing.
Also, I don't like this shift of giving everything to people with money. Money should not buy you everything. People sometimes end up with a lot of money, and we have the same problem with people who get everything right off the bat.
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Originally Posted by Chewbacca Defense
LOL! Is that
"No more money sinks please!" or "No! More money sinks please!" or "No more money, sinks please!" or "I like bunnies!" |

No! More money sinks, please.
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I think Elite skills should require SOME effort to gain. Buying them just completely destroys what little RP value the game still has.
However, i think boss capping shouldnt be the only way to get it.
IDEA:
Have some of the elite skills that can only be gained by beating special "super hard" quests or missions.
