Increasing Skills Slots ...

Ariathon

Ascalonian Squire

Join Date: Jun 2006

Hmm ... Do you feel 8 skills slots is really enough? I mean like we got 2 professions ... Sometimes u use up all 8 slots just to make a good combo and u end up having no space for ur 2nd profession or for a res sig ... i.e like the assassin class ... which gets annoying cos say if ur in a team and everyone dies except one and he don't have a res skill ... cos he used up all the slots to make a brillant combo ... that ain't no good if whole team dies and him ending up dead soon or either quitting

Cos i've seen some other games like world of warcraft and i see they have more then slots! which is crazy! So yeh i think they should maybe they should consider adding more skill slots ... maybe like 8 for the 1st profession, 5 for the 2nd and 1 extra for res only

Don't know if u people agree or not ... but ah well

Mrscoombes

Lion's Arch Merchant

Join Date: Aug 2006

Crimson Skullfuks

A/R

Takes skill to come up with a truely good combo, and pack a res sig at the same time. If ArenaNet are going to increase skill space, I beg of them to max it at 9. I don't think 10 skills would be that easy to manage, just my opinion.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

/NOT SIGNED


ARE YOU INSANE?!?!?!

IT WOULD RUIN GW!!! YOU SHOULD JUST SUGGEST CLOSING THE GW SERVER AT ALL INSTEAD OF THIS ONE, THE EFFECT WOULD BE THE SAME

Latter.

NotJeff

Pre-Searing Cadet

Join Date: Oct 2005

Well, this is personal opinion only, but for me, the CENTRAL game mechanic that makes GW interesting is the tension prompted by needing to make interesting and difficult build choices. That tension's relieved with more skill slots, so I'd be opposed.

-NJ

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by Scavenger Rage
/NOT SIGNED


ARE YOU INSANE?!?!?!

IT WOULD RUIN GW!!! YOU SHOULD JUST SUGGEST CLOSING THE GW SERVER AT ALL INSTEAD OF THIS ONE, THE EFFECT WOULD BE THE SAME

Latter.
Whoa! Cut back on the caffeine or something amigo. lol

/joke I think we should be able to use ALL our skills at the same time. I learned them fair and square didn't I? =)

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

/notsigned

Not in nine hells...and if you need 8 slots for a combo it means some or all of the following:

-you'll be dead before you finish it
-you have no defense
-you have no sustainable offense
-you have no utility

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

The fact is that 8 skills limitation must be there with current content. Maybe if they create special areas where monsters and maps are designed for higher skill limitation, it might be interesting. It can't come for PvP though because skills are designed for certain limitation.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Imbalanced ideas are fun! >.>

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

/notsigned

Chris Blackstar

Banned

Join Date: Apr 2005

United States

I believe that 8 is enough, but what would be nice is to equip 2 elete skills instead. If for only the RP version of the game, since cap signets allow you to temporary have two eletes anyway. It would be nice to see how it would work in PVP, but I doubt it would last for very long given the expoit factor.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

I just realized this is in Riverside; this definitely belongs in Sardelic Sanitarium.

Ariathon

Ascalonian Squire

Join Date: Jun 2006

this tread is writen for opinions ... if u like your 8 slots then u can go with 8 skills for all i care u can even just carry 1 Just cos im making opinion on having extra slots don't mean u HAVE to use it all ... you can u stick with your 8 slot mix while others who prefer to use it up, can do so just cos theres more slots don't mean u have to use it up, right? If u feel unbalance to others then use up the slots but if u feel evenly balance then thats down to u, right?

Vincaro

Vincaro

Frost Gate Guardian

Join Date: Jan 2006

W/N

That's part of the challenge. What determines a good player is how good of a combination of skills they can come up with in the limited space. I have no trouble at all. By the way, if you're in a group worth being in for a mission you won't need a res sig.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by Ariathon
this tread is writen for opinions ... if u like your 8 slots then u can go with 8 skills for all i care u can even just carry 1 Just cos im making opinion on having extra slots don't mean u HAVE to use it all ... you can u stick with your 8 slot mix while others who prefer to use it up, can do so just cos theres more slots don't mean u have to use it up, right? If u feel unbalance to others then use up the slots but if u feel evenly balance then thats down to u, right?
Anet would feel the unbalance...... and will never ever add more skill slots period.

abyssal hunter

Academy Page

Join Date: Sep 2005

Guardians Of The Ashes (Leader)

E/Me

i believe i read somewhere (i think it was the manuscript) that the 8 spells/skills come from rings on the chars fingers. But when thyumbs didnt become fingers i do not know...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

and my opinion is that this belongs in the sanitarium forum with all the other bandini inspired we need more skills than the 8 we have.

/not signed period

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by abyssal hunter
i believe i red somewhere (i think it was the manuscript) that the 8 spells/skills come from rings on the chars fingers. But when thyumbs didnt become fingers i do not know...

thumbs technically aren't fingers; and there's no such thing as a thumb ring

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

No it’s not right.

Meaning someone else can carry 10 - 15 skills does not mean you "can keep up with the 8 you want". It would make the PVP aspect unplayable to say the least (utterly unbalanced), and would require a redo of EVERY SINGLE MOB on the PVE aspect just to keep up with the players.

Just like the level cap is set to 20, the skills are set to 8, changing any of these aspects would require a new game, not the GW we are playing nowadays.

OOOO yes, and just to make sure i am not misunderstood I will repeat myself:

/NOT SIGNED


Latter.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

I like the concept of 8 slots. You have a pool of spells to choose from. Makes me remind of magic where you have to build a deck of about 60 cards, but you have the choice between several thousand.

Although I admit there are times that I wish I had one more slot, a true master does more with less. It's not something you can learn over night. Some people have this talent, others learn it the hard way and it can take several months to become efficient in it.

The idea of equiping 2 elites is something to think about. But echo + spellbreaker in the same build is kinda overpowered to give only one example. And the game is not build to deal with such power at this moment.

Next I don't want it to look like other games out there. This is Guild Wars, with its own characteristics. If something can improve the game, no prob, but I don't think expanding the skill slots would be a good implementation.

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

not for me...

Like many ppl, my skill bar is 7 skill... The last Slot is ALWAYS a Rez. So I live with 7 skill.

Assassin need 3 attack(1 combo), 1-2 defense skill, some healing see you've got enough slot...

Empex

Academy Page

Join Date: Mar 2006

A ressurection only slot would be nice since it would make people have no excuse when it comes to not bringing res in unorganized pvp like RA. Though, I think 8 slots is a nice balance.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

/not signed.

I used to think that we need 10 slots total and still think once in a while but the nice thing about GW is that it forces you to change your skills depending on area and such.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Uh... just... no. This is the next most asinine idea after increasing the level cap. If you want either of those two changed, you have no idea of what makes this game work.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

I used to think we needed an extra slot for a res. Now I actually prefer having only 7 non-res skills on my bar, since that extra 8th wouldn't get used anyway. It's like MtG - you gotta streamline.

I do wish there was a sandbox area where we could dual eachother or set up fights - and we could have 15 skills, all elites, across all professions, with all maxed attributes. Just for fun, to be in "uber" mode. How fun would it be to have 8 guildies attack you while you have 15 elites skills all maxed

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

/not signed

having to make choices is good

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

/not signed


8 skills is what puts the skill in guildwars and the ability to create new builds.

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

2 elite is not a good idea too, imagine a Sin has shadow form with some instant recharge Elite. it is a pain for other (I am a Sin so I am credible to say this).

consider that player isn't the only one that will be effacted. imagien a lvl28 foe equiped with 2 elite. how painful is that for us.

the current situation is good enough. 8 slot with 1 elite skill allowed is the best so far

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

/signed
warrior, assa, ss necro does not need >8 skill slots, ele does (not the blind bot one)

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

/not signed.

not that it matters if we sign or not - anet will NEVER do this.

RuPee

RuPee

Frost Gate Guardian

Join Date: Dec 2005

Los Angeles, CA

[RoD]

Mo/

please no.

the point to 8 slots is to have very effective, balanced and condensed builds. this way builds can't have like 8 attack skills, 10 defense, and 5 utility skills.

i'd say keep it the way it is.

trecca

trecca

Lion's Arch Merchant

Join Date: Jul 2005

Italy

Dark Evil Angels [DEA]

W/

8 is a perfect number

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
8 is a perfect number
Indeed and there are some builds that leaves you with 2 optional slots, such builds were tested and approved by the community. So that makes 8 pretty much perfect and balanced.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

I'd unbalance a lot of things.

Mantra of Recovery and Oath Shot would become completely and utterly nuts, Inspiration magic would become better than it has any right to me, and the Warrior's adrenaline mechanic would get insane.

Quote:
Cos i've seen some other games like world of warcraft and i see they have more then slots! which is crazy!
Yeah, I've seen someone play World of Warcraft with his 40 skill skillbar. What did he do, Create strategic masterpieces of unparellelled beauty? Hell, no. He spammed the same skill over and over and over again.

More does not equal better.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

8 slots wa a silly idea to begin with. We know all these different skills, but suddenly forget all but 8 of them any time we leave an outpost. Immersion-breaking, pointless, and lazy design from the beginning.

However, it's the way the game has been designed from the beginning, as well. I don't like the limit on skills carried, but changing it now would create far more problems than it would solve. The arbitrary limit is in, and removing it would be worse than having it at this point.

Look at City of heroes/City of Villains for how to carry unlimited skills, or even (and especially) the EQ2 system. No silly limitations on which of your ALREADY LEARNED skills you can carry along. If GW had done this from the beginning, it wouldn't feel so forced (or, as another poster put it, "constant pressure".)

Fiendz Bane

Fiendz Bane

Academy Page

Join Date: Aug 2005

The Netherlands

Wee Free Men [凸〇一〇]

W/E

Quote:
Originally Posted by Knightsaber Sith
thumbs technically aren't fingers; and there's no such thing as a thumb ring
Are you sure?

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

guildwars is build on 8 skills, no need for more

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Bah, /nonsigned merely because I like the effect of tension in which skills you bring.

And also people.. learn to spell.

... please?...

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I like balances/changes, but not so far as it changes the whole gameplay.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

What is this? The 1 millionth thread with this topic?

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by pve-er
consider that player isn't the only one that will be effacted. imagien a lvl28 foe equiped with 2 elite. how painful is that for us.
I guess you've never been to The Deep, Fissure of Woe or Underworld, probably because you use an assassin (they never work in those areas). There are enemies that use 2 elite skills wandering around those areas.

Also, to the OP, if you want more than 8 skill slots, go play WoW or something like that.