Increasing Skills Slots ...

Tyla

Emo Goth Italics

Join Date: Sep 2006

didnt even read the OP, but i bet its about skillslots being slim
if eight isnt enough, try 32(4 different people), or 64(8 different people)....as guild wars is a TEAM GAME

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I've managed to do quite well for the past 2 1/2 + years with 8 skills. I see no need to change it now.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

/not signed

the original concept of 8 skills was each one being a ring u wore on your fingers.. 8 fingers = 8 rings = 8 skills (thumbs not included)

it works at the moment, and doesnt need any more fixing.
heck even adding just 1 more skill slot makes so many teams and builds imba.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

One of the single most game destroying suggestions I've ever seen on Sardelac, and that's saying something.

/emphatically notsigned

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

/notsigned thousands of time, seriously, whats hard about playing this game with 8 skill slots?

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

8 skills works fine, and the more you have, the less fun it is. Keep it at 8.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by tehshadowninjar
Well, IMO, I think there should be 12 skill slots. Just like in most MMO games. With Assassins, you need 5 slots for your one combo. Offhand, Dual, Special off-hand, Dual, (insert special skill that follows dual.) Then you need an enchant, because 85% of Assassin builds require Golden Phoenix Strike, which requires you to be enchanted to skip the lead attack. That's 6. Then you need another for mabye an attack speed/moving speed boost. That's 7. Finally, you would need a healing skill or a rez sig... in which most cases Assassins choose healing, attack/moving speed boost, and the 5 combo. With 12 slots, it would help newbies MUCH more to get used to the game. Some people may only need 8 slots, but for those newbies who just want to enjoy the game with as much leisure as possible, why not do that for them? o.o
where's Yanman?


/NOTSIGNED

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by MithranArkanere
I bet that GW2, even after the changes, will have a pretty similar system.
Well, GW2 has eliminated everything else that made GW unique, it'll be interesting to see if they axe the skill system to please the "we want fee-free WoW" crowd as well.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

12 skill slots you say? Why, yes, I WOULD like to see ether renewal be broken again.

........LOL NO

8 skill slots aren't enough? BS. It's been perfect since the beginning of the game in regards to allowing flexibility while forcing people to make important choices and sacrifices. The argument that assassins need 12 skills to not be shit doesn't mean that the core gameplay needs to be completely overhauled, it means that assassins are shit.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Brilliant Idea.

/signed.

lmao

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

How is this not closed yet?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

... my cat here says it all.

/notsigned

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

Quote:
Originally Posted by Made In Ascalon
12 skill slots you say? Why, yes, I WOULD like to see ether renewal be broken again.

........LOL NO

8 skill slots aren't enough? BS. It's been perfect since the beginning of the game in regards to allowing flexibility while forcing people to make important choices and sacrifices. The argument that assassins need 12 skills to not be shit doesn't mean that the core gameplay needs to be completely overhauled, it means that assassins are shit.
Assassins are NOT shit. I can take out 1-3 people before I die... I can take them all out if I have a good monk. Note I only play PvP. And I never said Assassins DO need 12 slots, I've just seen alot of games where 8+ skill slots helps make the game more fun. And another thing I don't like is not being able to switch skills around in your skill bar, or replace them.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by holymasamune
How is this not closed yet?
It was, shortly after I posted this morning. Now it's obviously re-opened.

Evaine

Frost Gate Guardian

Join Date: Dec 2007

USA

KORE

N/

/signed

Not that it matters to the "powers that be" - I want 9 or 10. Then I can decide to use them all or be a "true master" and use 3 or 4 or 5 or 6. If overpowered foes can outnumber you 4 to 1 then characters should have always had a bit more power at their disposal depending on the area. And no, 8 slots have not been "perfect" since the beginning.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
If overpowered foes can outnumber you 4 to 1 then characters should have always had a bit more power at their disposal depending on the area
Human intelligence > AI. We have a big enough advantage in PVE.

Tyla

Emo Goth Italics

Join Date: Sep 2006

if you /signed this you kinda should stop playing guild wars...
gamebreaking suggestion of stupidity

Duke.07

Duke.07

Ascalonian Squire

Join Date: Nov 2007

W/

Hai, I has an idea.
-How bout we increase level cap to 100. Then all the current level 20 chars automatically get bumped to that level.
-We have unlimited attribute points and Major and Sup runes dont cost health.
-We don't have an attribute cap.
-Monsters are only allowed to have one skill
-BAN PVP! YEAHYEAHYEAH!
-Give us handicaps that we can set for ourselves if we suck too much.
-MAKE IT A TURN BASED GAME!
-Eliminate the sin, rit, derv, and para because I don't like them.
-Eliminate HM because its too hard.
-Skills shouldn't have progression. They should always be set at the same level.
-Eliminate gold so u can get everything for free.
-Make the storage have an interest rate of 100%
-Automatically give everyone 100k every week.

YESYESYESYESYESYESYES!!!!!
(This post is sooooo dripping with sarcasm that you could put a bucket under it and you could live off it for a week)

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

You fail at making threads

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

OP seems to thin that GW has 8-skill skillbars due to some technological limitations or some other crap.
What I'm trying to say is, he failed.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Why did people bring a 1 year old failure of a thread back?????

Hott Bill

Hott Bill

Wilds Pathfinder

Join Date: Apr 2007

Shards of a Broken Crown

R/

/You people need to stop trying to make this game like WoW, I'm sick and tired of it. To play WoW you need to have the mind of an infant and no idea of the concept of SKILL BALANCING means. With 8 skills 1 person can Solo the underworld, farm almost ANY area, and beat other teams across the country in the Hall of Heros with a team of 8!

/end rant

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by I MP I
Why did people bring a 1 year old failure of a thread back?????
Because flaming a 1 year old post is an easy way to +1.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Stormlord Alex
... my cat here says it all.

/notsigned

LoL.


The only way I'd agree with extra skill slots is if Anet added skills that are always active and have some minor benefit, like charm animal. But then you'd probably have to add 5 or so for each class and I'm not sure anet is up to adding 50 more skills.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

OP 08-24-2006 /failed
Some people really need to look a bit more into the game mechanics before making silly suggestions.
/notsigned

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Thread necromancy! WOOHOO!
/notsigned

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

If you are incapable of creating/using a build with 8 skill slots, having 8+x skill slots will make no difference: You will still be incapable.