24 Aug 2006 at 21:00 - 34
8 slots wa a silly idea to begin with. We know all these different skills, but suddenly forget all but 8 of them any time we leave an outpost. Immersion-breaking, pointless, and lazy design from the beginning.
However, it's the way the game has been designed from the beginning, as well. I don't like the limit on skills carried, but changing it now would create far more problems than it would solve. The arbitrary limit is in, and removing it would be worse than having it at this point.
Look at City of heroes/City of Villains for how to carry unlimited skills, or even (and especially) the EQ2 system. No silly limitations on which of your ALREADY LEARNED skills you can carry along. If GW had done this from the beginning, it wouldn't feel so forced (or, as another poster put it, "constant pressure".)