16 Dec 2008 at 14:05 - 625
Curse of the Dead
Ritualist, Communing
10e, 1c, 20r
Target foe and all adjacent foes are hexed with Curse of the Dead for 10...35...43 seconds. Whilst holding an item foes suffer from exhaustion when casting spells whilst under the effect of this hex.
Tone Deaf
Mesmer, Illusion Magic
10e, 2c, 10r
Target foe is hexed with Tone Deaf for 4...10...12 seconds. Shouts and chants used by target foe while under the effect of this hex have their durations reduced by 10...40...50% on all creatures they affect.
Explosive Signet
Ranger, Wilderness Survival Elite
0e, 1c, 7r
For 15 seconds the next attack skill you use explodes on impact dealing 5...20...23 Fire Damage each second, for 3 seconds, to foes nearby target foe.
Amnesia
Mesmer, Illusion Magic
10e, 3c, 10r
Hex Spell. Hex target foe with Amnesia for 3...9...11 seconds. All skills used by target foe while hexed with Amnesia have a 50% chance to fail.
Freezing Rain
Elementalist, Water Magic Elite
25e, 1c, 15r
Create a shower of freezing rain at target foe's location. Foes in the area take 10...25...30 cold damage every second, for 5 seconds and are hexed with Freezing Rain for 1...3...4 seconds. Moving foes hexed with Freezing Rain take 8...15...18 piercing damage each second.
Ghostly Swarm
Ritualist, Communing
10e, 2c, 6r
A Ghostly Swarm flies out slowly and strikes 30...78...94 shadow damage on up to 3 foes in the area.
Rending Haste
Dervish, Wind Prayers
5e, ¼c, 25r
Enchantment Spell. For 5...10...12 seconds you move 25% faster. Each time an enchantment ends on you this enchantment is re-applied.
Iron Grip
Warrior, Hammer Mastery Elite
10e, 0c, 30r
Skill. For 10...20...25 seconds your Hammer Attacks have a 20...50...60% chance to cause knockdown and deal +5...12...15 damage to knocked down foes.
Ether Assault
Assassin, Deadly Arts
10e, 1c, 10r
Hex Spell. Target Foe is hexed with Ether Assault for 5...15...20 seconds. While under this hex, dual attacks used against target foe cause that foe to lose 2...5...6 energy.
"And Stay Down!"
Paragon, Command
15e, 0c, 10r
Shout. For 3....8...10 seconds, if an ally within earshot knocks down a foe, that foe is knocked for for 4 seconds.
Befuddling Sweep
Dervish, Mysticism
5e, ¼c, 20r
If Befuddling Sweep hits, it interrupts target foe's action, but only deals 4...21 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Ghostly Wrath
Ritualist, Communing Elite
15e, 3c, 45r, -1upkeep
Enchantment Spell. Lose all enchantments on you, You create three level 1...7 spirits which each deal 5...20 damage with attacks. While the enchantment is active your Spawning and Communing attributes both increase by 1. When this enchantment is removed all spirits you control teleport to your location and all your binding rituals are disabled for 15...6...3 seconds.