Create a Skill

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Gaze from the Grave
10e 1/4c 15r
Necromancer Soul Reaping
You and target foe are Dazed for 1...5 seconds.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

[smiting hand]

1sec recharge
1/4 cast time

[stops idiots from posting dumb things] - not directed at this thread :P

anything that removes weapon spells would be cool IMO and chants / shouts

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Id like to see a party wide hex removal skill. like there is for conditions. I dont care the profession but monk seems best. or a purge all hexes signet.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

Weapon of Judgment
15e 2c 30r

Weapon Spell. (1...3...5 seconds.) If target other ally dies while under the effects of Weapon of Judgment, target other ally is resurrected after with 30...40...50% health and 50...55...60% energy.

Ritualist
Restoration Magic

ssddghost

Academy Page

Join Date: Oct 2006

Wisconsin

AInc

A/E

Dominating Blow {elite} {Hammer}
15e 1/4c 45r

Hammer Attack
For 4..8..12 seconds, Target foe becomes stunned, cannot attack and moves 33% slower.

Ironballs

Ironballs

Ascalonian Squire

Join Date: Feb 2009

Beavercreek, OH

Offhand Heroes

R/Mo

Necrotic Explosion (Elite)
Necromancer, Death Magic
Energy: 15 - Cast: 1 - Cool-down: 15
Elite spell. All corpses within earshot explode dealing 25...125 damage to all nearby foes. Exploits multiple corpses.
Notes: Kind of like [[Putrid Explosion], except better.

Man, I'm bored.

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

This Is Our World! - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: Instant Recharge Time: 20

Target foe and all nearby foes suffer Weakness for 10...20 seconds.

This Is Our World! {E} - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: 0 Recharge Time: 20

Target foe and all nearby foes suffer Weakness for 10...20 seconds. In addition, all nearby allies deal 10...20 more damage for 5...10 seconds.

GET OUT OF HERE! - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: 0 Recharge Time: 30

Target ally moves 50% faster for 3...8 seconds.

GET OUT OF HERE! {E} - Paragon Shout (Leadership)
Energy Cost: 5 Casting Time: Instant Recharge Time: 30

Target ally moves 50% faster for 3...8 seconds. In addition, all foes adjacent to ally are crippled for 3...8 seconds.

If I'm Going To Die, I'm Bringing You All Down With Me! - Paragon Shout (Leadership)
Energy Cost: 0 Casting Time: 0 Recharge Time: 180

You and all adjacent foes are knocked down.

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Life for a life
10e/1c/10r
Death Magic

Elite Spell The allied undead minion nearest you is destroyed and target foe takes 100..120..150 shadow damage and is weakened for 5..8..10 seconds.

Spirit's Fervor
15/2/10
Spawning Power

Elite Enchantment spell. For 7..14..24 seconds, all party members within earshot attack 25% faster and move 33% faster while within earshot of a spirit.

Lightning Arrow
10e/1c/5r
Marksmanship

Elite Bow Attack. If this attack hits, you strike for +5..15..30 lightning damage and causes cracked armor for 1..5..8 seconds. This attack has 10% armor penetration.

demon slayer

Pre-Searing Cadet

Join Date: Mar 2009

lost encounter

D/Rt

dervish:

faithfull blow:scythe attack for every enchantment equipped target is knocked down for 1...3sec deals + 5...15 dmg 5energy/1/4sec /4sec reload

hostile earth:enchantment spell for 20 sec evrytimetarget foe is knocked down target foe takes 45....90 dmg 5energy/1sec /15sec reload

mystic strength:enchantment spell:for 10...20 sec you have 10%chance to miss with an attack but if you hit you inflict dazed/bleeding/weakness condition to target foe for 2...5 seconds

divine scythe:elite scythe attack:you attack all adjacent foes twice and lose 2..3 conditions and 1..2 hexes(mwahaha) 10energy/3/4sec/15sec reload

victorious aura:enchantment spell:for 60sec you deal 10%more dmg if target foe is under75%health,you deal 25%more dmg if target foe is under50%health,you deal 50% more dmg if target foe is beneath 25% health
this enchantments ends if target foe dies 15energy/3/4 sec/45sec reload

sadastic power:enchantment:for 15sec you deal 2.....10%more dmg for each hex and condition on target foe 10energy/2sec /20sec reload


necro:
call of death:elite spell:all foes adjecent to you die.all youre skills are 20sec disabled for evry foe involved all youre energy/3sec/25sec reload

paragon:

peace!:elite shout: al foes nearby you cannot attack for 1....8sec 10energy/1/4 sec/20sec reload

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

I have a fun idea about a nice skill that a monk could use for E-Management. It doesn't seem logical that every other profession have e-management skills while monks have nada. So i thought of a viable way that a monk could store and maintain energy.

Focus Chi---- 5e.....1/2ct.... 30sr
Enchantment spell. For 10...20...30 seconds you have +1...2...3 energy regeneration when not casting spells.


Or make it elite

"Focus Chi" Elite ----- 5e....1/2ct....20sr
Stance. For 20...30...40 seconds you have +1...2...4 energy regeneration while not casting spells. And your monk skills cast 50% faster.


Tell me if anybody thinks that is balanced wrong. And feel free to add your own suggestions. I tried not to overpower them.

Yes i know that Anet will never add this skill, but its fun to imagine.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Clouded Mind (enchantment spell) Mesmer
Enchantment Spell
Fast Casting attribute
25 energy 4 sec casting 60 recharge
All allies within an earshot have a 75% chance to block attacks and 10% chance of spell failure when targeted by enemy’s
enchantment lasts for 5-12 seconds

XxSanctusxX

Frost Gate Guardian

Join Date: Aug 2007

Nl

LF HighEndPve

N/

Only thing i miss is a weapon spell remover.
Something along the lines of:
"Remove Weapon" (or a more inspiring name )
Remove a weapon spell from target foe, this skill is disabled for 20...5 sec.
OR
Remove a weapon spell from target foe, all of your skill are disabled for 20...5 sec.
Req Spawning Power/Smiting Prayers/Domination

Yamagawa

Ascalonian Squire

Join Date: Nov 2006

Odin's Hammer

Mo/

Corrupt Hex
Cost 10e casting time 1 sec recharge 30 sec
Remove one necromancer hex from target foe.
Removal effect: target foe is hexed with Corrupt Hex for 15 seconds. If removed early, you steal 40..80..120 health from target foe and anyone removing this hex. (Curses Magic)

//Yamagawa

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Zeal

Ritualist - Communing
25e, 5c, 45r

Binding Ritual. Create a level 1...9...10 Spirit. This Spirit steals 0...7...8 energy from anyone struck by its attack. Whilst attacking this Spirit grants allies in the area +1...2...2 energy regeneration. If this spirit hits a foe with less than 2...10...13 energy that doe takes 40 damage. This Spirit dies after 10...31...38 seconds.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Balthazar's Order;smiting magic, 5e,2sec cast, 4 recharge;
Elite enchantment spell, for 5 seconds all physical attacks of all party members that are not under the effects of a necromancer enchantment deal holy(amor ignoring) damage.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

God's Vengeance! (PvE only Skill)

(no energy)
5 second casting time
60 second recharge.

Description: One random foe within earshot dies instantly. This foe cannot be a boss. (Cannot be interrupted. Recharge and casting time cannot be affected. req. God Walking Amongst Mere Mortals (6))

D A R K S O I F O N

D A R K S O I F O N

Frost Gate Guardian

Join Date: Mar 2009

^ ^In your bedroom (0-_-0)

Unexpected Advantage (UA)

E/Me

Hammer of the Ancients: Warrior {elite}
Hammer Mastery
Cast time {5} secound
Recharge {30}
Energy cost {20}

For 15 secounds, massive damage attack that causes a giant golden mace to appear above the warrior, which slams straight down into the ground in front of the enermy, where the mace remains crushed for a moment. The attack deals XXX% of your weapon damage plus additional physical damage.

Tornado : Ele {elite}
Air Mastery
Cast time {10}
Recharge {45}
Energy cost {30}

For 20 secounds, you create a large tornado of energy that damages everything in its path.

Your soul is mine{Necro} Elite
Cast time {20}
Recharge {120}
Energy cost {25}

For 60 secounds, you can summon one god and control its abilities and movements. Whilst under that skill you cannot be damaged and have strength like a god. When this skill ends you will lose 90% of your health and 45% of your energy.

Minic army {Assasin} Elite
Cast time {20}
Recharge {60}
Energy Cost {15}


For 25 secounds you create multiple clones that only has 1 elite and 1 skill from your bar that can the same amount of damage as you {maximum of 10 clones} Once skill has ended, you lose 50% health and all energy.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Glyph of Overdrive
E:5 C:1 R:60
Glyph. Your next 5..10 spells activate instantly and can't be interrupted, but cause exhaustion. (Energy storage)

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Call of Melandru
E:15 C:1 R:90

For 15 ... 90 seconds, summons X (2 +2 for every 2 ranks of beast mastery) animals. These animals will be considered allies. The animals are of the same lvl and type as the predominant animal in the area.

D A R K S O I F O N

D A R K S O I F O N

Frost Gate Guardian

Join Date: Mar 2009

^ ^In your bedroom (0-_-0)

Unexpected Advantage (UA)

E/Me

Cast time: (10)
Energy Cost (20)
Recharge time (40)
Elite skill {Ritualist} {PVP ONLY}

For 20 seconds this skill does nothing but leaves a timer above the enermy of choice. Once it reaches 0 you sacrifice 90% or if in a team 50% of overall health. Upon that, it creates a vortex and destroyers half of the opposing team and cannot be resurected for 1 minute.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Harvesting Corpses

Death Magic

All your teammates die. For each dead teammate create 1...3...6 undead servants.

So, at 16 death, one dead teammate equals 6 servants.


yayayaya I love undead armies

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Draw Hexes
Protection Prayers
10e/.25c/2r

Transfer all hexes from target other ally to yourself. Duration of hexes are reduced by 10...35%.

I never understood why this skill didn't exist, haha.

Wartard

Wartard

Ascalonian Squire

Join Date: Mar 2009

Ascalon City

None

W/R

Faithful Ward - Ranger Spell (Beast Mastery)
Energy Cost: 15 Casting Time: 3/4 Recharge Time: 30

Pet Enchantment (15 seconds). Every time you take damage, your pet's next attack deals +5...10...15% damage.

Something like that.

And, on the other hand, a full line of adrenal scythe attacks.

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Monk Skill: Signet of Divine Grace. Erases Death penalty. This Signet only Recharges when you gain a Morale Boost

Elite Version: Greater Signet of Divine Grace. Erases Party-wide Death Penalty. This signet only recharges when you gain a Morale Boost


Dervish: Signet of Holy Grace. Erases Death penalty. This Signet only Recharges when you gain a Morale Boost

Elite Version: Greater Signet of Holy Grace. Erases Party-wide Death Penalty. This signet only recharges when you gain a Morale Boost


We could really use those in the Elite Areas and Dungeons...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

'''Signet of Liquification'''
E:n/a C:2s R:2s
Skill. Exploit nearest boss corpse. If the boss can be liquified, Signet of Liquefication will turn into 5 tonics that will disguise you with its appearance plus 1 additional tonic for each level the boss had above yours. Not all bosses can be liquified.
* A panel like the capture signet will appear, showing the names of all bosses in range that can be liquified, if no boss can be liquified, the skill fails to activate.

Xion Air

Xion Air

Frost Gate Guardian

Join Date: Jan 2009

New Zealand

Knights of Echovald (KoE)

Rt/

Ritualist elite item spell (restoration):

Vengeful Was Zaoda

Energy cost: 10
Activation time: 0.75 seconds
Recharge time: 60 seconds

For 4...64 seconds you hold Zaoda's ashes. Each time you are hit, the damage is halved but you lose 2 energy each time this happens. Drop effect: you are healed for all accumulated damage.

This skill combined with balthazar's spirit+essence bond or a mantra from the mesmer profession would help out a lot, this would also make it easier for a ritualist to become a great runner.

The recharge time is long enough so that it isn't spammable for the extremely generous health effect once the ashes are dropped, but requires 16 restoration magic to be fully maintained, or 12 restoration + spells which reduce the recharge time by 25% and/or 33%. Skills like dwarven stability (with a high rank in it) combined with serpents quickness would make it maintainable if you weren't a rit but wanted to use it, also a good energy skill from the elementalist combined with glyph of swiftness would also make this possible for other professions to use.


Ritualist weapon spell (communing):

Wary Was Anaquada

Energy cost: 10
Activation time: 0.25 seconds
Recharge time: 25 seconds

Weapon Spell. (2...32 seconds) Incoming damage is reduced to 10% of target ally's maximum health.


This would be a great alternative to the monks protective spirit spell, the upside is it would last longer - up to 32 seconds, the downside is it has a 25 second recharge, and with it being a weapon spell, you wouldn't be able to use other weapon spells that could be more useful (unless you used protective spirit when Wary Was Anaquada runs out and use a different weapon spell in the meantime).

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

I think [Pacifism] should be changed into a weapon spell removal skill, move it to no attribute and give it a 5e cost 3/4 cast and 12 sec recharge.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Temporary insanity:
Domination:hex spell, 15e, 2sec cast, 30 recharge:
Hexed target attacks the closest target without using skills for 3...15..19 seconds. This hex ends if the target receives damage. Only one target in earshot can be affected by this hex.

Firefighter Fred

Firefighter Fred

Wilds Pathfinder

Join Date: Dec 2008

Lord of purple

E/

Well I stopped reading all the posts after like page 5, so hopefully these dont copy anyone elses.

1. Miss! (Warrior Unlinked)
Cost-5e, Cast Time-Shout, Recharge-10s
The next attack used against you misses and stikes the nearest other player

2. Lightning Storm (Air Magic)
Cost 25e, Cast Time-5s, Recharge-60s
For 9 seconds foes adjacent to target foes location are struck for 5...82...105 lightning damage every three seconds. This skill has 25% armor penetration and causes exhaustion

3. Get Over Here! (Tactics)
Cost-10e, Cast Time-Shout, Recharge-20s
Target foe is teleported to your location and both of you are crippled for 2..4..6 seconds

4. Dont Fear the Reaper (Smite Prayers) Elite
Cost-10e, Cast Time-1/2s, Recharge-15s
For 4...8...10 seconds if target ally recieves damage that would be fatal, that damage is halved and the nearest foe takes that damage.

5. Take one for the Team (Warrior-unlinked)
Cost-5e, Cast Time-1/4s, Recharge-15s
The next time target other ally would take damage, you recieve that damage instead

6. Doppelganger (Spawning Power) Elite
Cost-15e, Cast Time-3s, Recharge-60s
Create a level 12...18...24 doppelganger that is alive for 15..22..30 seconds at your current location. All spells, attacks and skills that target you are redirected to your doppelganger.

(Essentially if someone tries to hit you, whatever effect that would have is transferred to your doppelganger)

7. Form Ranks! (Leadership)
Cost-10e, Cast Time-shout, Recharge-20s
For 6 seconds every ally within earshot gains 2..5..8 armor for every other ally within earshot

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

KAMIKAZE No attribute skill
Run up to enemy and you to both die at instant contact

Druid's pain
For 3,6,9 seconds you lose -1 energy for every successful hit and gain 3 health while the opponent is inflicted with a different set of conditions.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

signet of ghostly might
1c, 15r
after 10 seconds, target guild lord dies.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Fathom Star Elite Enchantment skill - All professions
Energy: 15 Cast:3s Recharge: 30s
For every damage dealt to you from an enemy, enemies surrounding that enemy will be struck with 33...66...99 damage for 3...6...9... seconds
takes 50% off your energy and makes you 33% slower in attacks.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Strength of Undeath(Death Magic)
Energy: 15 Cast:1s Recharge: 30s
Spell: All your undead minions except target minion die. For 20 seconds that minion gains +1...12 health regeneration and deals +5...20 damage with attacks. If that minion was elite it also moves and attacks 20% faster for 20 seconds.
I've wanted this ever since the (thankfully) quickly revised change to Order of Undeath. While I'm glad OoU was reverted I've often wished there was a skill that could essentially do the same thing. This spell would do exactly that and also give the Flesh Golem a powerful syngergy that would finally let the big minion come into it's own.


Ghostly Form [Elite](Communing)
Energy: 10 Cast: 2s Recharge: 20s
Spell: For 5...15 seconds all spirits within earshot take half damage from all sources and all attacks and spells targeting them have a 5...30% chance to fail.
make your spirits durable! what's not to like?

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Salvage Remains - All professions
Energy 5, Cast 3, Recharge 10
Salvage a boss' corpse to find an additional item.

I would really like to have this skill when I am killing bosses!!

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Shock Trap
10/2/10
Wilderness Survival

Trap. When Shock Trap is triggered for 5 seconds, all nearby foes are struck for 10..20..25 lightning damage, have cracked armor and are blind for 5..15..18 seconds.

Mandragor Thrust
5e/ 8r
Deadly Arts
Elite Dual Attack. Must follow a lead-attack. If it hits, strike for +15..25..35 damage and struck foe suffers two random conditions (blind, daze, cripple, bleeding, poison, deep wound, or cracked armor) for 1..7..9 seconds.

.HunTer

.HunTer

Frost Gate Guardian

Join Date: Jan 2009

W/E

Super Nova (lolwut?)
15 Energy - 2 Seconds casting time - 30 Seconds recharge

Enchantment Spell. For 10 seconds,all your undead servants are enchanted with Super nova.When this enchantment ends,all your undead servants are destroyed and do 45...67...110 damage to all nearby foes.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

"Emit Boon"
15e, 25 sec recharge
Skill. For 30 seconds your enchantments last 100%longer and cannot be removed. While under the effects of this skill you do not gain experience from enemy deaths.


I was just bored and was thinking of a partner skill of dwarven stability.

RupDur78

Banned

Join Date: Mar 2009

Rt/

perma sf wasn't good when it first game out why do you think that adding a skill that allows you to do perma sf is a good addition to the game?

brawler

brawler

Frost Gate Guardian

Join Date: Feb 2009

The Great White North

Scions Of Carver [SCAR]

W/

Avalanche: Water Magic (Elementalist Elite Skill)
Costs: 25 energy. Recharge: 45 seconds. Casting Time: 5 seconds.


A large avalanche strikes the enemy and all nearby enemies. All enemies are knocked down for 1...5 seconds and causes 5...165 cold damage. Also all enemies suffer from dazed for 1..5. This skill disables all other Water Magic skills for 10...5.

Forgotten Soldier's Revenge: Strength (Warrior Elite Stance)
Costs: 5 energy. Recharge: 60 seconds. Casting Time: 0


You become berserk and attack 25...50 faster and deal 34%...51% more damage for 30...45 seconds You and all allies within range gain 50...150 extra armor. The chance of your attacks being critical is now 25% more. Your attacks also cause weakness and cracked armor for 2...15 seconds. After leaving this stance all nearby allies are ressurected however you die.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by brawler View Post
Avalanche: Water Magic (Elementalist Elite Skill)
Costs: 25 energy. Recharge: 45 seconds. Casting Time: 5 seconds.


A large avalanche strikes the enemy and all nearby enemies. All enemies are knocked down for 1...5 seconds and causes 5...165 cold damage. Also all enemies suffer from dazed for 1..5. This skill disables all other Water Magic skills for 10...5.
What's the point of daze if they're on the ground? Barring Balanced Stance or something...