Create a Skill

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

Serious Suggestion:

Necromancer Elite Skill
Animate Skeleton
Energy Cost 25, Recharge Time 60, Duration 40 Seconds
Exploit closest corpse to animate either an allied Skeleton Warrior or Skeleton Archer.

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 60, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes damage from an attack (wands/staffs/swords/hammers/axes/bows), the damge is increased by 50...200%
(Attribute Fire Magic)

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by The Mighty Toe
Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 1, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes fire damage, the damge is increased by 50...200%
(Attribute Fire Magic)
50DPS and 200% more damage? .... thats crazy
and energy cost 1 ? -.-

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

Quote:
Originally Posted by smurfhunter
HEY i love cussing at peoples names/guild names in battle. there should be a "ward of noobs", if you walk in and you arent a noob you suffer health degen of 3 and energy degen of 3, have a permanent migraine on you and walk 50% slower, perpetually using the /sit emote.

HA revege of the noobs FTW!
haha we can see you're one of them

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

Quote:
Originally Posted by The Mighty Toe
Another one:

Elementalist Elite Skill
Burning Chains
Energy Cost 1, Recharge Time 30
Hex Spell. You reduce target foe's speed by 90%. The foe takes 10...50 fire damage per second and every time that foe takes fire damage, the damge is increased by 50...200%
(Attribute Fire Magic)
I don't think you thought about it well. the spell is so strong that any1 would die in it. It wouldn't when you would have said the time the spell lasts. ofcourse you ment it.. but still the spell is way to strong let's go out from the strongest.. say it would last 7 seconds. That would mean:
7x50=350
some Fireballs whatever ==> too much damage.
Say a fireball would do 80 damage, 80x2.0=160
350+160=510 -> you are dead
And only !1! fire spell is casted at you.

The skill you suggested is way overpowered. Consider changing it!

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by COunt it If it GoEs
Gold Steal! Cost:20 energy Recharge time :100 seconds Cast Time :2 seconds
Steal all gold from target other player or other ally, all gold on account is transferred to the casters account, only 1 player in guild wars may have this skill
may be used in town!
lol that wud be cool
yey it would, I'll speak to the devs, they will make me the only 1 player in guildwars that can have it, and Im gonna make a macro that makes my char follow yours all the time when you come online through the whole game, and permanently using that spell, with energy cost: 0 and recharge: 0.
Im sure you know how funny that will be.

Fegget.

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

Changed the skill so it is less powerful. Fire damage from fire storm is supposed to be around 30-40 but is greatly reduced. Also armour reduces the amount of damage taken from the 50-200% part.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

shout
''Im king Spammalot''

everybody yust starts spamming random stuff like STFU noob and more like that everybody also loses 20 armor.

Kago Seirei

Kago Seirei

Krytan Explorer

Join Date: Jul 2005

Mo/W

I didn't read all of them, but as a monk, I could use a skill like this.

Divine Speed [{Elite} Enchantment Spell]

Divine Favor

For [3-8] seconds, you instantly cast all monk spells to target allies. Enchantment ends if you attack or do not target an ally.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

"TARGET ME FIRST WILL YA!!?!!'
Elite Monk Shout
(Att: Divine Favor)
En: 40
Recharge: 5 seconds

Elite Shout. Deals (700...3000) damage to all adjacent foes.
Any foes left alive are knocked down and hexed with Pacifism
for (30....900) seconds. Slain foes cannot be resurrected.



Ever.






Ever ever.

Kriah

Pre-Searing Cadet

Join Date: Sep 2005

The Red Moon

Mo/

Offer of Life
Nec/Mo or Mo/Nec
Elite enchantment
Targets health is reduced by 50%-20%and cannot be killed due to physical or elemental damage. If target dies you also die. You gain -1 energy degredation
Energy cost: 10
Activation time:3/4
Recharge time: 5 seconds

Agild Greenfinger

Academy Page

Join Date: May 2005

omg RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing shit forum....I just spend alot of time writing up alot of skills and when I went to submit I got an error and had to log in again...

ffs I'll have to re-write it again tomorrow..

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Necromancer skill: Death Ritual- 25 energy 5 time to cast no recharge. Sacrafise half max health and target dead ally is ressurected at the amount of health sacrafised.

Necros are in dire need of a ressurect spell.

Verbena

Verbena

Academy Page

Join Date: Oct 2005

UK

KoL

W/

Necro
Summon Dying Nightmare - ene cost - 15, casting time - 3 secs, recharge - 20 secs - Summon a level 3-13 Dying nightmare.

Mesmar
Confusion - ene cost - 5, casting time - 1/4sec, recharge - 60 secs - For 2-8 seconds, targets movement is reversed, left will become right, right will become left, forward will become backwards.

Warrior
"I will not fall!" - ene cost - 10, recharge - 20 secs - remove 1-3 hexes, for each illusion hex removed you gain 1-5 strikes of adreneline, if an illusion hex is not
removed you are crippled for 5 seconds.

Ranger
Scent shot [E] - ene cost - 5, recharge - 15 secs - Your next arrow attracts all pets to the struck target, your own pet strikes for an additional +15 damage while target is scented, the condition lasts 5-12 seconds.

Monk
Chain healing - ene cost - 15, casting time - 5 secs, recharge - 30secs - Heal target other ally for 50 - 130 points, 2 nearby allies are healed for 10-60 and 5-30 points

Agild Greenfinger

Academy Page

Join Date: May 2005

ok here's the skills:

Warrior

ignore conditions skill strength
energy cost: 5 adren casting time: ½ recharge time: 15

remove all conditions. for 5-10 seconds you cannot recieve any conditions, when ignore conditions ends, you take 20 damage for each condition removed and avoided this way.


Battle order Elite shout tactics
energy cost: 10 casting time: 1 recharge time: 45

ends yours and all nearby allies stances. for 3-18 seconds the next time you use a stance all nearby allies recieves the benefits from this stance.

Ranger

Ricochet Elite bow attack marksmanship
energy cost: 15 casting time: ½ recharge time: 15

ends all your preperations. shoot an arrow that if it hits the target ricochets onto nearby foes(maximum 1-3) each time dealing 25% less damage. if any of the foes is casting a spell while struck, that spell is interupted.


trigger traps skill expertise
energy cost: 10 casting time: 2 recharge time: 15

triggers all traps in the area(radar range), traps triggered this way have double area of effect range and does not differ between friend or foe. allied traps triggered this way deal 25%-50% less damage to allies and 25%-50% more damage to foes.

disarm traps skill expertise
energy cost: 5 casting time: 2 recharge time: 15

removes all non-allied traps in the area(radar range) for each trap removed this way you loose 5-1 energy.

Necromancer

Wraith form Elite enchantment spell Soul reaping
energy cost: 10 casting time: ½ recharge time: 40

sacrifice 20% maximum health. for 10-20 seconds you can't recieve nor deal any physical damage, elemental damage is reduced by 35% but you take double damage from holy damage. while effected by "wraith form" energy gained from soulreaping is doubled and health gained from life stealing is doubled aswell.

ghostly form enchantment spell Soul reaping
energy cost: 10 casting time: ½ recharge time: 30

sacrifice 10% maximum health. for 10-20 seconds you can't recieve nor deal any physical damage, elemental damage is reduced by 25% but you take double damage from holy damage. while effected by "ghostly form" energy gained from soulreaping is doubled.


share the pain elite enchantment spell blood magic
energy cost: 10 casting time: 2 recharge time: 30

for 5-20 seconds you take double damage and all damage recieved is dealt 100% to all nearby foes. if you die while enchanted with "share the pain" all nearby foes suffers from deep wound for 15 seconds.

cursed sacrifice enchantment spell death magic
energy cost: 5 casting time: ½ recharge time: 40

for 30 seconds if your health drops below 10% you die and all nearby foes are struck for 50-120 shadow damage and gets -10 armor rating agains physical damage for 10 seconds.

Monk

blessed sacrifice enchantment spell healing prayers
energy cost: 5 casting time: ½ recharge time: 40

for 30 seconds if your health drop below 10% you die and all nearby allies are healed for 50-120 points and gets +10 armor rating against physical damage for 10 seconds.

Sanctuary elite enchantment spell protection prayers
energy cost: 15 casting time: 3 recharge time: 60

for 5-15 seconds you cannot recieve any damage nor be effected by offensive spells, hexes and conditions. "sanctuary" ends prematurely if you attack or use any offensive spells.


mesmer

arcane shielding enchantment spell inspiration magic
energy cost: 10 casting time: 2 recharge time: 50

for 10-30 seconds you are unaffected by offensive area of effect spells.

illusionary decoy spell illusion magic
energy cost: 10 casting time: 3 recharge time: 60

summon illusionary decoy(s)(maximum 1-3) decoys will look identical to you(to the enemy, to your allies they will appear ghostly) the decoy(s) will attack and cast spells simultaniously with you(if possible) but will not deal any damage nor cast any actual spells. decoy(s) take double damage and when they die simply vanish.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

a few skils i always wanted

smite condition
same a smite hex but with conditions

hex epidemic:
all hexes on foe get spread to all adjacent foe

last resort:
melee attack does +100 dmg to foe 50% fail and u take 50 dmg if u fail

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

IT IS TIME FOR ELITE SKILLS! ZOMGLOLTOMATOSAUCEDBBQ

Warrior

"Don't give up!" Elite Shout Tactics (10 Energy, 20 second recharge time)

For 5-15 seconds all allies adjectant to your location gain a health regeneration of 2. For every ally adjectant to your location you lose 12-7 HP.

Monk

Holy Prayer Elite Enchantment Divine Favor (15 Energy, 2 second recharge time)

As long as a target other ally matains this enchantment that ally gains an energy regeration of 1-2. As long as this enchantment is active, you lose 5-3 energy every 6 seconds.

Necromancer

Animate Bone Demon Elite Death Magic (20 Energy, 5 second recharge time)

Animate 1 (With a max of 3 at a time) level 5-13 Bone Demon who emulates all Necromancer abilities you use. This creature dies after 20 seconds reguardless of HP.

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

Ranger
Hide Willderness Survival (energy 15, 60 re-charge, 10)
For 5...30 seconds you hide and can not move. If you attack you loose your silence.While casting this skill you are easily interrupted. This costs all energy you have at that moment ( >15)

Stealth Elite Willderness Survival (energy 25, 300 re-charge, 10)
For 30 seconds you begin to move quitely. If you attack you loose your silence. This costs all energy you have at that moment ( >= 25). You have %90 chance to fail if your willderness survival below 11.

Mesmer
Energy Drain Elite illusion magic
For 5...10 seconds you drain 1...5 energy from the foe.

Necromancer
Spirit Speak Death Magic (10 energy, 10 recharge, 4 cast)
You gain 50...200 health from the nearest corpse.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

I thought of a mesmer one :3

Mesmer

Muscle Failure Elite Hex Spell Illusion (25 Energy, 10 second recharge time)

For 9-15 seconds, target enemey's speed is decreased by 80%. As long as the hex is active, you suffer a health degeneration of 1. When Muscle Failure ends, the targey enemy loses 20-30 health but gains 7-3 energy. If Muscle Failure is interupted during casting, the original caster takes an extra 25-15 damage.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

theres too many of these threads...

TyLLy_4

TyLLy_4

Academy Page

Join Date: Sep 2005

[Crypt Devils]

Me/E

WE WANT DAGGERS FR RANGER just like in most of the rest of the MMRPGS like lineage ,, healbreath ... diablo .. ect ect i mean ... watrs have 3 wpn choices .... rangers should have at least 2 ... i really think rangers should have an expertise weapown called "knife" or "dagger" with a max dramnage around 15 (that would be pretty fair) but with an amazing speed ... sumthing like 2Xsword and with a 5-15% chance to interupt spells and skills ..... that would be AWSOMEEE (also we would need sumthing like a speed bonus .... sumthing like +5%speed while wialding it)

Hot Dead

Hot Dead

Krytan Explorer

Join Date: Jul 2005

I dont know if anybody posted a skill like the following:
Necro-blood OR mesmer-illusion
SWITCH
COST:20 energy
CASTING TIME:1 sec.
RECHARGE:5 sec.
Replace a hex you are suffering with one random enchantment of target foe (remaining durations of both the hex and the enchantment are replaced too, if enchantment requires -1 energy regen enchantment lasts for 30 sec's).

Necro-blood OR mesmer-illusion
REPLACE {E}
COST:25 energy
CASTING TIME:3 sec.
RECHARGE:20 sec.
Replace all hexes you are suffering with all of target foes enchantments (remaining durations of both hexes/enchantments are replaced too, if enchantment(s) require -1 energy regen that is replaced too)

Necro-soul reaping
NECROTIC THIEVERY{E}
COST:15 energy
CASTING TIME:1 second
RECHARGE:10 seconds
Steal 1-3 energy and 10-100 health from nearby foes

Necro-Death
RAISE THE DEAD {E}
COST:10 energy
CASTING TIME:4 seconds
RECHARGE:60 seconds
Raise all nearby dead allies level 5-20 with all skills as if they were alive. They follow you around like minions and have the same health degen. as minions. They use skills on their own, they attack the same target as you. This skill is easily interupted with death magic <4, you lose all energy if this spell succeeds, raised allies can be rezed.

Ranger-Expertise
Windrunner {E}
Cost15 energy
Casting0
Recharge20
For 3-20 seconds you move 10-90% faster and have 20-75% chance to evade any attack. When this skills ends you suffer from weakness for 20-5 seconds.

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

signet of pwnage-0 energy,0 cast,0 recharge

enemy team loses the match

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

Warrior ShoutDie! Cost: Adrenaline:4 Hits Recharge time:None Casting time:None

All foes nearby you gets crippled and suffers from -2 health degeneration

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Necro-Death

Animate Blood Golem.
En: 30
Cast: 5
Recharge: 60

Animate a lvl x blood golem from target corpse. Well of suffering is created at corpse location that effects ALL enemies and allies in location for 5 seconds. The well starts when you start to cast the spell and ends when the golem is raised. Blood golem eats corpses to regain health. Half the damage done to you is done to it and visa versa. When blood golem dies you lose half your maximum health. Rotting rate is half other undead.

Just was looking for a undead ally that could survive longer.

Hot Dead

Hot Dead

Krytan Explorer

Join Date: Jul 2005

WARRIOR-Strength
ROAR
COST: 4 hits of adrenaline
CAST: 0
RECHARGE: 15sec
All nearby foes suffer from weakness for 3-15sec and are knocked down.

MONK-PROTECTION
SHEILD OF SPEED {E}
COST: 15 energy
CAST: 1 sec
RECHARGE: 10 sec
For 3-10 seconds target ally has +40 armor and moves 33% faster.

MESMER-FAST CASTING
FAST CASTER{E}
COST: 10 energy
CAST: 3sec
RECHARGE: 30sec
For the next 5-20 sec your casting time for all skills is reduced by 1-3 secs and recharge is reduced by 1-10 secs.

ELEMENTALIST-ENERGY STORAGE
ETHER KING{E}
COST: 20energy
CAST: 3 sec
RECHARGE: 60 sec
For the next 30-60sec your energy is increased by 10-70%. This spell is easily interupted.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Blood of Magma (Elementalist Fire Attribute)
Energy Cost 25 Cast Time 2 Recharge 25

Enchantment Spell. For 5-15 seconds when hit with a physical attack, the attacker is set on fire for 2-5 seconds.


Resurrection Feast (Necro Soul Reaping) {E}
Energy Cost 5 Cast Time 1 Recharge 60

Elite Enchantment Spell. For 25-60 seconds, whenever any creature in the area is resurrected, you gain 1-15 energy.

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

Ranger:

Unfavourable Winds. (ritual)

5 energy, 5 seconds cast, 45 seconds recharge. Description: Any ranger in the area of effect who does not interupt a skill whilst mindlessly spamming an interupt bow attack suffers from weakness for 5 seconds and the interupt skill he was using recharges 25% slower.

Necro:

Pet Cemetery. (spell)

15 energy, .25 second cast, 30 seconds recharge. Desciption: All bodies of dead pets (allied and foe) are removed from the battlefield.

Dispatch Notice. (hex spell)

15 energy, 2 seconds cast, 60 seconds recharge. Desciption: If target foe dies in the next 10 seconds, he cannot be ressurected for 30 seconds.

Warrior:

I am not a noob I am a warrior! (shout)

5 energy, Immediate activation, 60 seconds recharge. Description: For the next 30 seconds you move 25% faster and attack 25% faster but your mending falls off and all your paladin skills (healing hands, healing breeze etc) and defensive stances are disabled for 45 seconds.

Zenoi X

Pre-Searing Cadet

Join Date: Aug 2005

Florida

The Migrant Workers Guild

E/R

I'm surprised nobody mentioned some of these skills. Some might need better names:
Elementalist
{E}Hurricane (water or air spell)
Mana Cost: 25 with exhaustion
Recharge Time: 30 seconds
Casting Time: 2 seconds
Effects: Creates a hurricane at target area that deals 20-80 cold damage. Attacking creatures hit by this are knocked down, all units hit (allies and foes) by Hurricane are slowed down 5-30% for 2-10 seconds.

Tornado(air or earth spell)
Mana Cost: 15 with exhaustion
Recharge Time: 15
Casting Time: 2
Effects: A tornado moves from your character to target foe, dealing 15-70 earth damage. All creatures in it's path are also affected. The tornado creates a dust cloud in it's wake, blinding anyone (allies and enemies) for 3 seconds.

Drown(water hex)
Mana Cost: 15
Recharge Time: 30
Casting Time: 1/4
Effects: Target creature is interrupted and cannot cast spells or shout for 1-8 seconds. Deals 2-30 damage.

Mesmer
Uncertainty(domination hex)
Mana Cost: 10
Recharge Time: 60
Casting Time: 1/2
Effects: Target creature is hexed with Uncertainty, and takes 50%-100% longer to attack and cast spells for 5-20 seconds.

Dying Illusion(illusion enchantment)
Mana Cost:10
Recharge Time:60
Casting Time: 3
Effects: Target allie's health is reduced to 10% of their max hp, cannot fall under 1 hp, and cannot be healed. If that allie's health falls under 5% of their max hp, Dying Illusion ends and his/her health is restored to 95% of their max hp. 50% chance of failure with Illusion magic at 7 or less.

Illusionary Wall(illusion spell)
Mana Cost: 25
Recharge Time: 60
Casting Time: 3
Effects: Creates a wall with 25-300 hp that cannot be passed by allies or enemies. AoE spells do not affect the wall, however it can be destroyed by allies and foes alike. The wall should have a large area, enough so you can use it to strategically corner someone.

{E}Death Timer(domination hex)
[B]Mana Cost: 25
Recharge Time: 60
Casting Time: 4
Effects: After 30 seconds, target foe's health is halved and his energy is reduced to 0. If ended prematurely, he/she loses half his energy instead. 100% chance of failure with Domination magic at 10 or less. (The hex icon shown would be a timer counting down from 30)

Mimic Timer(illusion hex)
Mana Cost: 5
Recharge Time: 5
Casting Time: 1/4
Effects: Target foe is hexed for 30 seconds. If this hex is removed or ends before 30 seconds, that foe loses 25% of his/her current health and 50% of his/her current energy. The hex icon shown would look exactly like the hex icon from Death Timer.

Monk
Angelic Wings(divine favor enchantment)
Mana Cost: 10 with exhaustion
Recharge Time: 45
Casting Time: 1
Effects: Target allie's attacking and walking speed is increased by 33% for 3-18 seconds.

Warrior
{E}Reflex(sword skill)
[B]Mana Cost: 10
Recharge Time: 10
Casting Time: 1/4
Effects: For the next 5-10 seconds, then next time you're attacked, the attacker is knocked down and suffers bleeding for 3-20 seconds.

Throw Weapon(no attribute)
Mana Cost: 0
Recharge Time: 0
Casting Time: instant
Effects: Throw your weapon at target foe (this attack cannot be dodged, blocked, or evaded). This attack deals 20 additional damage to your normal physical attack, and causes bleeding and deep wound on the target for 15 seconds. 75% chance of recovering your weapon if your target is killed after 15 seconds, 100% chance if killed before that.

That's about it I don't really feel like wasting my time coming up with more at the moment.

Hot Dead

Hot Dead

Krytan Explorer

Join Date: Jul 2005

RANGER-Wilderness Survival
Flame Arrow{E}
Cost: 10 energy
Cast:0
Recharge:0
Shoot an arrow that does +10...40dmg and sets your target on fire for 0...4 sec.

RANGER-Wilderness Survival
Ice Bow (preperation)
Cost:15 energy
Cast:3
Recharge:30
For 24 sec your arrows do +10...30dmg to fire based enemies.

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

Sacrifice {E} Monk- divine favor
casting time 1 secs recharge time 2 min. energy 15
lose all hp, party members are healed for 50-200hp, nearby dead allies are resurrected with 35%-50% hp and 50%-85% energy. u do not gain dp in this form.

Ward Against Damage Ele- earth
casting time 2 secs recharge time 15 secs energy 15
create a ward for 5-14. all allies in it gain health reg 3-7. allies are slowed by 50%-30%.

Illusion of death Mesmer- illusion
casting time 2 secs recharge time 30 secs energy 15
enchantment spell. this spell last for 10-25 secs. when killed while holding this spell, u are ressurected after 5 secs with 25%-60% hp and 35%-85% enregy.

Nighteye

Academy Page

Join Date: Jul 2005

Just an idea that popped up for a cool ele fire spell:

Combustion:
1 energy upkeep, 15 mana to cast, 1/4 second casting time, 60 second recharge

Description: deal 10...60 damage to adjacent foes and set self and all adjacent foes on fire. While the spell lasts any foe touched will also be set on fire. You suffer one energy degen for every enemy so burning.



Might need some tweaking to balance it properly, but it'd be an awesome skill to use

Funk ee Monk ee

Frost Gate Guardian

Join Date: Jul 2005

Legendary Adventurers Guild [LAG]

/signed

Spontaneous Combustion ... I love it

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Great... the necro combustion death Edge bombs are forming up already!

The Oracle

The Oracle

Ascalonian Squire

Join Date: Oct 2005

The Netherlands

-

Mind Confusing (Mesmer, Domination Magic)
Energy Cost: 10 Energy
Casting Speed: -
Recharge time: 30 seconds

The Next spell target foe uses hits itself for (30...235) damage and that spell is disabled for an additional (8...37) seconds and you lose (3...15) energy. This is an Elite Skill.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by The Oracle
Mind Confusing (Mesmer, Domination Magic)
Energy Cost: 10 Energy
Casting Speed: -
Recharge time: 30 seconds

The Next spell target foe uses hits itself for (30...235) damage and that spell is disabled for an additional (8...37) seconds. This is an Elite Skill.
Wow, a combination backfire, diversion and guilt/shame with twice the damage! What will you balance fiends think of next - that evens the playing field so well!

Why not an actual mesmer-like effect, simulating confusion.

Confuse (Illusion)
Permute the 3..6 skills on target player's skillbar for 10..30 seconds.

This would nail folks who just pound 1,2,3,1,2,3. They might not even know what icon is what.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Epinephrine
Wow, a combination backfire, diversion and guilt/shame with twice the damage! What will you balance fiends think of next - that evens the playing field so well!

Why not an actual mesmer-like effect, simulating confusion.

Confuse (Illusion)
Permute the 3..6 skills on target player's skillbar for 10..30 seconds.

This would nail folks who just pound 1,2,3,1,2,3. They might not even know what icon is what.
That's so evil I like it!

I'd like to see a simple Trip spell, probably Mesmer Illusion... if target is moving at the time of casting, target falls taking .5 - 2 seconds to get up.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Enkido's Rage (Warrior, strength)

Energy cost: 5
Recharge time: 10 seconds
Cast time: Instant

Elite stance. For 3...8 seconds, you attack 50% faster, deal 25% more damage and you gain double adrenaline. Enkido's Rage ends prematurely if you use an energy skill. When Enkido's Rage ends you lose all adrenaline, you are knocked down for 2 second and you lose 40...20 AL for 2 seconds.

PS: MSecorsky, I'd like that too. Illussion of Agility perhaps a good name?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Rancour
Enkido's Rage (Warrior, strength)

Energy cost: 5
Recharge time: 10 seconds
Cast time: Instant

Elite stance. For 3...8 seconds, you attack 50% faster, deal 25% more damage and you gain double adrenaline. Enkido's Rage ends prematurely if you use an energy skill. When Enkido's Rage ends you lose all adrenaline, you are knocked down for 2 second and you lose 40...20 AL for 2 seconds.

PS: MSecorsky, I'd like that too. Illussion of Agility perhaps a good name?
Illusion of Agility... heh heh, I like it. It would be funny to see a warrior use Enkido's Rage while charging at you so you pop him with Illusion of Agility.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Haha, it would indeed! So annoying for me to be finally using my self-invented skill on a squishy mesmer and then get bloody tripped by HIS self-invented skill!

Likes.