One hit kill by npc possible solution..
Enchanted Warrior
I have complained about this before, and some think that there is no way it happens, but myself and others have seen it happen. Now that said, I noticed something outside Lutgardis Conservatory.
I was with a friend and henchmen, when the drakes attacked in a herd. Just as we were fighting we were nailed fast, BUT I saw all the surrounding npc's move the same way and to my knowledge seemed to do the same attack. (sorry was watching them and not the attack used). Which resulted in one looked like a one hit kill. I know npc's hit harder, I've seen skills I use that hit for +43 hit me for -112 etc.. Soooooooo the AI might need some tweaking unless it's planned that a herd could consist of say 12 RT's or whatever.
Also the House duelists faction mission, does something similar in that I have seen the opposing group consist of all monks, or all rangers etc ..
Note: I looked for a bugs forum but didn't see it, please move this if there is one.
I was with a friend and henchmen, when the drakes attacked in a herd. Just as we were fighting we were nailed fast, BUT I saw all the surrounding npc's move the same way and to my knowledge seemed to do the same attack. (sorry was watching them and not the attack used). Which resulted in one looked like a one hit kill. I know npc's hit harder, I've seen skills I use that hit for +43 hit me for -112 etc.. Soooooooo the AI might need some tweaking unless it's planned that a herd could consist of say 12 RT's or whatever.
Also the House duelists faction mission, does something similar in that I have seen the opposing group consist of all monks, or all rangers etc ..
Note: I looked for a bugs forum but didn't see it, please move this if there is one.
WasAGuest
I got nailed for 1024 the other day by something. No boss was around, just some wardens. I was too shocked to take a screenie, but I did get a good chuckle from it.
That's not the first time I've been one hitted either, so not sure if it's a bug or what, but it is rather amusing to get dropped like that... to me anyway.
That's not the first time I've been one hitted either, so not sure if it's a bug or what, but it is rather amusing to get dropped like that... to me anyway.
Kool Pajamas
Shelter and union are your friends.
lambchop9428
Quote:
Originally Posted by WasAGuest
I got nailed for 1024 the other day by something. No boss was around, just some wardens. I was too shocked to take a screenie, but I did get a good chuckle from it.
That's not the first time I've been one hitted either, so not sure if it's a bug or what, but it is rather amusing to get dropped like that... to me anyway. |
Jedimagician
get a monk with protective spirit...
Avarre
Quote:
Originally Posted by lambchop9428
that's a crazy amount of damage, you sure you weren't hit by 2 attacks, maybe 10 and 24 and it just looked like they were together or 102 and 4... i've seen that before.
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Shelter, Prot spirit, kiting, defensive skills, all are important. Mobs in Cantha can chain attacks and spike in some situations (antimage room in the deep, jade brotherhood knights and eles, etc).
Seef II
Drakes near Lutgardis? Don't recalled anything of the like.
Most irritating is how the AI can chain Dragon Stomp after Dragon Stomp after Dragon Stomp...
Most irritating is how the AI can chain Dragon Stomp after Dragon Stomp after Dragon Stomp...
Monk Mystic
no no ive been one shoted before too lol. on my monk (who has 460 health btw)i went up against one boss (no adds i checked after i died) and he hit me for like 580. not sure what boss but im pretty sure it was an ele. so it does happen but not way too often. it sounds like you got gang banged by a few guys when it happened to you ive seen some pretty kick-ass spikes put on by creeps. hgate monking when that happens.
Tachyon
Quote:
Originally Posted by Seef II
Most irritating is how the AI can chain Dragon Stomp after Dragon Stomp after Dragon Stomp...
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majoho
Elementalist groups of mobs can often be hard to manage, like those Saltspray Dragons and Rockhide Dragons in Archipelagos.
Also Ritualist bosses can be hard, I wanted to cap "Vengeful Was Khanhei" from a boss the other day and he kept destroying everything with his "Channeled Strike" it hit for a lot ~150'ish I think - I ended up with quite a DP before actually killing that boss (it was with henchies mind you).
Also Ritualist bosses can be hard, I wanted to cap "Vengeful Was Khanhei" from a boss the other day and he kept destroying everything with his "Channeled Strike" it hit for a lot ~150'ish I think - I ended up with quite a DP before actually killing that boss (it was with henchies mind you).
XvArchonvX
The easiest way for ANY escort mission is to take out the enemies before taking any NPC with you. NPCs being escorted are in general intended to be weak and as such you have plan for this. If it is not possible to clear the way do as the other posters suggested and bring Shelter/Union and/or Protective Spirit.
Rok
Quote:
Originally Posted by XvArchonvX
The easiest way for ANY escort mission is to take out the enemies before taking any NPC with you. NPCs being escorted are in general intended to be weak and as such you have plan for this. If it is not possible to clear the way do as the other posters suggested and bring Shelter/Union and/or Protective Spirit.
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All damage has a minus sign in front, it can't be that hard to distinguish the amount taken. Of course screenshots do help. Maybe there was a bug and he did take more dmg than he should have.
Also...
Not everyone is half monk running around spamming protective spirit on themselves. Or half ritualist with union and shelter.
Avarre
Quote:
Originally Posted by Rok
All damage has a minus sign in front, it can't be that hard to distinguish the amount taken. Of course screenshots do help. Maybe there was a bug and he did take more dmg than he should have. |
Phantom Gun
Never been one hit, but i've been two hit by an ele boss in between the kurzick capital and fort aspenwood. Lightning damage always seems to get me although it's worse coming from an npc rather then a player.
Age
This has never really happened to me before even when I go out in group of 4 green farming.
Matsumi
It could be a mistake in the way the numbers are read, but I think there are cases of it really happening. before factions came out I was in the desert trying to get to a town with henches, and running from a sand drake, thinking he would give up on chasing me after a while... then I got hit for 516 damage and instantly died (me having 476 hp at the time). I remember the henches dying extremely faster than normal, and that's why I started running. I believe it's a rare bug that happens on occasion.
cosyfiep
I have only gotten more than 500 points of damage on my necro....her armor has the 'takes extra from holy attacks'.....OP what armor do you have?
Monk Mystic
lol im sorry this may be a noob statement if it is disregard it lol.
i dont quite remember but werent the bosses special abilities in cantha(ie the bosses having **half hexes in tyria) that they did 1 and a half damage or something?????
i dont quite remember but werent the bosses special abilities in cantha(ie the bosses having **half hexes in tyria) that they did 1 and a half damage or something?????
Cherno
Bosses in cantha have built in fast cast, double dmg and half duration of hexes (all bosses have this in tyria too... Wastel's Worry FTW!) and higher health than normal.
Monk Mystic
thanks cherno i knew it was something liek that. twas just to lazy to go look up the thread that talked about it lol
see see see one hit kills are possible. damn ele and rit bosses
see see see one hit kills are possible. damn ele and rit bosses
Mercury Angel
Quote:
Originally Posted by Monk Mystic
lol im sorry this may be a noob statement if it is disregard it lol.
i dont quite remember but werent the bosses special abilities in cantha(ie the bosses having **half hexes in tyria) that they did 1 and a half damage or something????? |
NPC's have also gotten much better at timing their attacks to spike out opponents.
They're not impossible, but it's certainly a real pain to deal with at times.
0mar
There's an ele boss that has like a 500 damage lightning orb. It's annoying.
Amity and Truth
Oh, how i hate this.
The single hit bossmobs and the Spike AI at the same time. One moment everything goes fine and then all of a sudden your screen is filled by almost two lines of damage and you're dead with a big "wtf" over your head.
And the bossmobs are a serious problem for henchies. Sure a player could just bring a Ritu Lord Spammer or a Protective Spirit Monk but unless you'll ask your guild for every other Skillcap there just is no such option most of the time.
Places this is especially bad are in Morastov Trail, near the Warrior Boss and it's even worse in the exploreable Area of the Tannakai Temple back where all the Jades are. When i was exploring i grew frustrated real quick. From being chain nuked to spiked - the insanely large mobs there are more of a challenge than the Elitemissions and the old Favor Realms combined...
The single hit bossmobs and the Spike AI at the same time. One moment everything goes fine and then all of a sudden your screen is filled by almost two lines of damage and you're dead with a big "wtf" over your head.
And the bossmobs are a serious problem for henchies. Sure a player could just bring a Ritu Lord Spammer or a Protective Spirit Monk but unless you'll ask your guild for every other Skillcap there just is no such option most of the time.
Places this is especially bad are in Morastov Trail, near the Warrior Boss and it's even worse in the exploreable Area of the Tannakai Temple back where all the Jades are. When i was exploring i grew frustrated real quick. From being chain nuked to spiked - the insanely large mobs there are more of a challenge than the Elitemissions and the old Favor Realms combined...
TwinRaven
Other than hating that the AI will switch targets that can be killed instantly with Obsidian Flame (which pisses me off a bit) and the game itself actually cheating (throwing you back through a doorway and adding mobs there so you can't pass through what you JUST ran through...esp in chest runs...and don't freakin tell me it's lag...the mobs are rubberbanding from behind me to in front of me on a regular, predictable basis...*ahem* but I digress....) the most odd damage I've been hit for is -174 from Determined shot of all things...I've used it and NEVER even come close to that vs. similarly levelled mobs...face it...the game cheats...it sees a loophole in the constraints of its own code and exploits it to win...can't blame it really...been exploited itself a time or two (even by me---gates in the dessert ring any bells?)
Former Ruling
If you Hate Devona then you can go to Tah. Temple to the StarBurst Bound Ele Boss and watch as she drops So fast to his Sliver Armour that you'd swear a rank12+ HA group just Spiked her. He starts with like ~200dmg Starburst, and his 50+ dmg per hit Sliver Armour finishes you off lol.
Ele bosses in Cantha are funny hard, to a point some of them were nerfed dmg wise in updates lol.
Ele bosses in Cantha are funny hard, to a point some of them were nerfed dmg wise in updates lol.
Sekkira
Quote:
Originally Posted by Amity and Truth
Oh, how i hate this.
The single hit bossmobs and the Spike AI at the same time. One moment everything goes fine and then all of a sudden your screen is filled by almost two lines of damage and you're dead with a big "wtf" over your head. |
Carth`
I've seen the AI spiking people now, and I didn't used to see it. Maybe it's just because they all have the same algorithm for deciding who to attack, but frequently they'll all change targets at the same time, and deal over 1000 damage to someone, and the monks are left in disbelief, because that person had been in no danger 1 second ago.
Silent Kitty
Quote:
Originally Posted by Carth`
I've seen the AI spiking people now, and I didn't used to see it. Maybe it's just because they all have the same algorithm for deciding who to attack, but frequently they'll all change targets at the same time, and deal over 1000 damage to someone, and the monks are left in disbelief, because that person had been in no danger 1 second ago.
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Mrscoombes
The only time I got 100% obliterated by insane amounts of damage, was when I was doing the boreas seabed mission in a dragon mask. I forgot I had it on. Argo and his ele friends all instantly targeted me with mind burn. Cos mind burn hits you in the head, and i had no armour protecting my head, I took about 423 damage 4 times over with 7 secs burning on me. >_<
Amity and Truth
Quote:
Originally Posted by Sekkira
I get that a lot, it's annoying. Maybe I should stop playing GvG
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Sekkira
Quote:
Originally Posted by Amity and Truth
No matter what you post, sooner or later some random PVP Guy comes along and tries to act superior. Here is your sign.
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lg5000
Quote:
Originally Posted by Cherno
Bosses in cantha have built in fast cast, double dmg and half duration of hexes (all bosses have this in tyria too... Wastel's Worry FTW!) and higher health than normal.
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Hyper Cutter
Quote:
Originally Posted by Seef II
Drakes near Lutgardis? Don't recalled anything of the like
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Quantum Duck
A good Mesmer can stop Dragon Stomp from killing you. An experienced Mesmer will know about high damage bosses in the upcoming area and stop their super damage skill from happening. Try making a group with shutdown instead of just adding another Warrior or Monk.
Even with hench groups, the option to bring a Domination or Interupt Hench is available in most of the places interupts are needed. The Illusion hench does alright in the places where you can't get these guys.
Even with hench groups, the option to bring a Domination or Interupt Hench is available in most of the places interupts are needed. The Illusion hench does alright in the places where you can't get these guys.
Enchanted Warrior
Quote:
Originally Posted by Hyper Cutter
I think he might be referring to the Dragon Mosses...
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Could well be..
WasAGuest
Quote:
Originally Posted by lambchop9428
that's a crazy amount of damage, you sure you weren't hit by 2 attacks, maybe 10 and 24 and it just looked like they were together or 102 and 4... i've seen that before.
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I do not think it was a warden, but I was in that area. /shrug
I've had some really wierd things happen lately though. Have screen shots of these. While exploring, I started taking damage from wardens, yet no wardens were anywhere near me. None. All the henchies died while I tried to figure out what was hitting me. Eventually I started to run and go to where there was no red dots anywhere on the radar... still, I was getting hit and eventually dropped dead. Like I said, I have screen shots of those if anyone is curious. Was great for another laugh.
I also know someone who got slapped by a warrior (warden warrior boss outside of Academy) for over 600 points. Max armor, all pieces, playing an assassin (I had to tease him about that). They got a screen shot of that as well. My guess, a nasty critical hit now and then is what it is, but it's enough to make you cringe when it happens.
Edit: For the orginal post, when I said Wardens were around, I hadn't aggro'd them. So I really wasn't sure if it was them, or what it was that nuked me. So adding to what Kitty says below, it could have been some wonderful lag and I "warped" somewhere near a rit boss or something that had me for dinner. Since I died instantly, and the henchies just scattered... I had no idea.
Silent Kitty
Quote:
Originally Posted by WasAGuest
I've had some really wierd things happen lately though. Have screen shots of these. While exploring, I started taking damage from wardens, yet no wardens were anywhere near me. None. All the henchies died while I tried to figure out what was hitting me. Eventually I started to run and go to where there was no red dots anywhere on the radar... still, I was getting hit and eventually dropped dead. Like I said, I have screen shots of those if anyone is curious. Was great for another laugh. |
Enchanted Warrior
*Sigh* the mobs get more love from Anet than we do LOL
All kidding aside, friends and I have said for a long while now, weekends increase the difficulty and power of mobs. If there is relaly no difference, it sure seems like it. What's murder is when the mobs combine in the blink of an eye. Like you're fighting 3 or 4 creatures and all of a sudden you are swarmed by like 10 or 15. And nothing was on the radar... Keeps ya on your toes. My guildies know if I start to run they better follow.. lol Only reason I'm wa/mo is to have rebirth Somedays I'm a monk in 100 (sentinel) armor LOL
All kidding aside, friends and I have said for a long while now, weekends increase the difficulty and power of mobs. If there is relaly no difference, it sure seems like it. What's murder is when the mobs combine in the blink of an eye. Like you're fighting 3 or 4 creatures and all of a sudden you are swarmed by like 10 or 15. And nothing was on the radar... Keeps ya on your toes. My guildies know if I start to run they better follow.. lol Only reason I'm wa/mo is to have rebirth Somedays I'm a monk in 100 (sentinel) armor LOL
Ristaron
Quote:
Originally Posted by Mrscoombes
The only time I got 100% obliterated by insane amounts of damage, was when I was doing the boreas seabed mission in a dragon mask. I forgot I had it on. Argo and his ele friends all instantly targeted me with mind burn. Cos mind burn hits you in the head, and i had no armour protecting my head, I took about 423 damage 4 times over with 7 secs burning on me. >_<
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some guy
There is a elementalist naga boss in the Mainshang Hills, he hit like 100s with shock arrow, and hit 400 with lightning orb.