Mystic Regeneration: When this Enchantment ends, you lose one Enchantment.
Mystic Sandstorm: Lose all Enchantments.
Pious Concentration: you lose 1 Enchantment or Pious Concentration ends.
Signet of Piety:Lose one Enchantment.
Eremite's Zeal: Lose one Enchantment for each adjacent foe. You gain 1...4 Energy for each Enchantment removed in this way.
Extend Enchantments: Lose all Enchantments.
Meditation: Lose one Enchantment.
Pious Haste: When this Stance ends, you lose 1 Enchantment
Irresistable Sweep: You lose one Enchantment.
Twin Moon Sweep: You lose one Enchantment.
Pious Restoration: Lose one Enchantment
Rending Touch: You and target touched foe lose one Enchantment
Winds of Disenchantment: Lose all Enchantments
================================================== =======
Mysticism (Primary) : Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
...16* 3HP =48 HP per enchant lost if you max the primary attribute
================================================== ====
Basically a detriment to bonders, boonprots and all enchantment users that buff the team.
Even in the PvP event I saw monking was a pain unless you went pure heal...
Dervishes= More hated by monks than sins.
2 pages • Page 1
Boon Prot monks generally have a bunch of fairly short duration enchantments, Myst will only help in that area. It's not like half of the dervish skills wern't enchantments. Carefull managment of enchantments would allow a dervish to be bonded, since all of their enchants would be on top of the bonds, and they'd be the first enchants removed.
D
f
Quote:
Originally Posted by LifeInfusion
Basically a detriment to bonders, boonprots and all enchantment users that buff the team.
Even in the PvP event I saw monking was a pain unless you went pure heal... No offense but that's pretty stupid. They gain energy and health when enchants end on them. How you managed to delude yourself into believing that was bad is beyond my knowledge.
Even in the PvP event I saw monking was a pain unless you went pure heal... No offense but that's pretty stupid. They gain energy and health when enchants end on them. How you managed to delude yourself into believing that was bad is beyond my knowledge.
0
wait what? Unless you use garbage healing spells like healing breeze, monks should welcome the new dervish if the changes stay in place.
For a boon prot, a single ROF will heal ~200 damage. 48 + 70 from the divine favor + divine boon. Up to 67 from damage --> health conversion and on top of that, 35ish (not to mention energy) health from mysticism triggering on enchantment end.
For a boon prot, a single ROF will heal ~200 damage. 48 + 70 from the divine favor + divine boon. Up to 67 from damage --> health conversion and on top of that, 35ish (not to mention energy) health from mysticism triggering on enchantment end.
E
S
m
Dervish arnt going to be hated imo, as everyone has said, these enchant enders are a good thing really, as long as it's ending the right enchants, so careful stacking if your that bothered.
IMO these guys, under the mechanics we saw at PvP event are going to be highly highly appreciated, A D/W will probably be able to both tank and dish out some major major damage, I mean, think of how quickly you would raise adrenaline. I can see FoW teams made up on Rit, Mo and dervishes only doing extremely well.
I think people who arnt good monks, or can't adapt will end up screaming "stop knocking my enchants off", especially if they think their breeze just saved you, but most people I feel will enjoy a Dervish in the party, ALOT more than they do an assassin.
IMO these guys, under the mechanics we saw at PvP event are going to be highly highly appreciated, A D/W will probably be able to both tank and dish out some major major damage, I mean, think of how quickly you would raise adrenaline. I can see FoW teams made up on Rit, Mo and dervishes only doing extremely well.
I think people who arnt good monks, or can't adapt will end up screaming "stop knocking my enchants off", especially if they think their breeze just saved you, but most people I feel will enjoy a Dervish in the party, ALOT more than they do an assassin.
Dervishes are probably going to get nerfed, so, wait until they're changed, THEN complain? Not that this isn't a good point, but as other people have pointed out, it's not like ending the enchant doesn't do anything. That's what their primary attribute/energy management is BASED off of. So some other form of monking might be better because dervishes end enchants all the time! Big deal! As I recall, people didn't just drop over dead every second before the boonprot became popular.
I hope they don't nerf the stuff people didn't play like the scythe skills. I was one of the few people using a different build then everyone else and found that the Dervishes were quite balanced and fun to play if you used them for other then the builds being exploited which mostly consisted of enchantment managing.
When I say boon prot and bonders I mean maintained maintained enchants or those with significant duration, specifically Life Bond/Life Barrier in addition to Protective Spirit, Vigorous Spirit, Aegis, Shielding Hands, Judge's Insight, Healing Breeze, Healng Seed, Shield Guardian, Spirit Bond, Shield of Regen... basically anything > 10 seconds.
I didn't mean RoF and Guardian... those are only about 5-6 seconds as it is.
Seriously, they ought to make the skills end enchantments that are from the Dervish profession only.
Another thing is how will this work with Orders Necros and other team buffs...
I didn't mean RoF and Guardian... those are only about 5-6 seconds as it is.
Seriously, they ought to make the skills end enchantments that are from the Dervish profession only.
Another thing is how will this work with Orders Necros and other team buffs...
