Can the AI tell what you're about to do?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

I've been noticing some weird AI behavior on my mesmer (lady spaff), boss's and other enemies not casting spells when i have my mouse cursor hovering above an interupt...some boses just don't cast for the entire duration of the battle like they have no spells if I keep it hovering...but they do cast when i change target...using hotkeys negates this of course :P

perhaps other people have experianced this 'AI telepathy' thing, or i'm just imagining it O_o

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

I've not really noticed it. I just recently made a mesmer so I've been playing her a lot. Playing a Dom mesmer means that I have a few interrupts on my bar and when I have my mouse hovering I haven't noticed any change.

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

It's probably just me being a mentalist

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I sometimes throw SS on things, only to watch them suddenly become statues. Also, when on my ranger, they always cast the spells AFTER I accidentally fire off my interupt.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

They know as soon as you cast something though.

Since makes their Interupts PWN FACE because they dont have the Human Reaction Time in the way - with is why you see them interupting your 1/4 sec cast with 1/2 sec interupts..They used their interupt as soon as you hit the spell icon.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Yeah, godly interrupts going on.

I noticed the SS thing too. My lvl 12 SS necro would cast it on graspin ghouls.. they just freeze up.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)

I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

I just tested this.

On my monk, I ran out into The Black Curtain. The mob infront of the warp to ToA started spell spamming me. I died pretty fast.

Ok, I went out a second time, and used Spell Breaker, and noted that they didnt even attempt to use spells.

... O.o

Artdeux

Artdeux

Academy Page

Join Date: Feb 2006

Nanaimo, BC, Canada

Forsaken Wanderers

Rt/Mo

I've had Vengeful weapon inturrupted twice in a row by 2 Exhausting Assaults. =/

Kounetsu

Pre-Searing Cadet

Join Date: Aug 2006

I'm looking for one.

Mo/

I wouldn't be so sure, i can cast anywhere from a 3/4 second to a 1/4 seond spell and be interupted.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Quote:
Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
Yeah, saw this a lot today with my ellie getting interrupted by dredge. The AI ALSO seems to know what enchantments you have on you. I would guess that the AI is aware of all actions being taken by things hostile to it, and can react to multiple threats however it's most efficient to do so. They literally take in every spell being cast, every swing of a weapon. Then they decide what action to take and take that action, all at speeds no human could ever hope to match. They're still bound by rulkes like recharge and casting times, but their reaction time and awareness of everything can be harsh at times.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

I noticed this behavior today, while out skill capping on my ranger. Mouse hovering, and the darned enemy just bashes away, without using the spell I just know it's dying to use. Capped five skills, so I wasn't out there for just a few minutes. Took me hours. (also cause i was chatting)

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

idk, but AI isnt the best at interupting anyway, i make them cast too late often.. its easy if you watch their wanding motion

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)

I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances.
That one is easy, attack target 1, tab to target 2, and cast on them Keeps the henchies on target 1, and looks hillarious (my opinion).

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Quote:
Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
You can begin wanding someone and then TAB to another target without stopping your wands on the other. I use this alot in PvP to make 1 caster not use big spells as hes worried about interupts, while interupting another caster if necessary.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I have notice when I was searching for a target for my assassin, every monster that strayed a bit to far, suddenly ran back to the pack when I targettted it. I was just using [tab], to select it. I didn't do anything.
I also have seen monstermobs with aggro circles bigger than the radar screen, after I had attacked them once. They could chase you much further away, once I had attacked them.
Personally I think this kind of behaviour makes the job of mesmer and Assassin les worth, because you're fighting a paranormal AL.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

And yet, they just cannot make sister tai heal worth a damn.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)

I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances.
Will you join my party? LOL Seriously, though, that is kinda wierd. Ive been wondering about AI reaction times too, especially with interrupts.

Mrscoombes

Lion's Arch Merchant

Join Date: Aug 2006

Crimson Skullfuks

A/R

I tried the mes interupt thing in the drazach thicket place, they didnt cast when I was hovering on power spike....but...even worse - I pressed enter to open the chat thing to PM my friend to confirm it...and the boss I was targetting start casting...he knew I couldnt activate my skills whilst talking to my friend, it was freaky. I tried it a second time and the same happened.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Cottage Pie
I've been noticing some weird AI behavior on my mesmer (lady spaff), boss's and other enemies not casting spells when i have my mouse cursor hovering above an interupt...
Yeah, I was thinking about AI telepathy yesterday. I played an interrupt ranger, and frequently when I was waiting for the enemy to make a move, they never did. I had necros go from full health to death without ever casting a spell.
I don't know if they're psychic (or, really, the games prediction routines keep track of your mouse movement AND feeds this information to the mob AI), or if it's just so that mobs sometimes act really stupid and don't cast, and you just notice it more when you're waiting to interrupt.

My vote is for the second.

Quote:
Originally Posted by Quozz
On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
Oh, I do this all the time. You do a normal attack on someone, then flip around (using the 'target next nearest enemy' button) and check on what the other enemies are doing, or check up on a key enemy - a siege turtle, say - and interrupt them as needed.
You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.

It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Orinn
The AI ALSO seems to know what enchantments you have on you.
I don't think they know which enchantments you have on you, the AI just has some strange instructions on priorities. For example, when playing a bonder, everyone in the party will have enchantments on them. The only enchantment I put on myself is Balthazar's Spirit. It doesn't really matter if it's stripped, I just recast it and need to heal myself.

But the Shadow Mesmers in FoW will not shatter the enchantments on anyone else, but if I come slightly near them, or sometimes even if I don't, they will move quite a long way just to shatter the enchantment on me. I think it's unbelievable. They do the same thing to Divine Boon, everyone has enchantments on them, and they spend all their time shattering Divine Boon from the monk again and again. It's funny because it's so cheap and fast recharge.

Once when there were only three of us left in FoW, a warrior, an ele, and me as a bonder, I put Balthazar's Spirit on everyone as a cover enchantment. The mesmers didn't strip it from the other two players, but if I came slightly near, they ran past everyone to strip it from me. I came to the conclusion that they have a priority of who to strip enchantments from. It seems to be: monks, elementalists, other casters.... rangers and warriors last - regardless of what the enchantment is.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Numa Pompilius
Oh, I do this all the time. You do a normal attack on someone, then flip around (using the 'target next nearest enemy' button) and check on what the other enemies are doing, or check up on a key enemy - a siege turtle, say - and interrupt them as needed.
You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.

It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.
No, you can use spells on your selected target while keeping to wand the other target.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

Quote:
Originally Posted by Numa Pompilius
Oh, I do this all the time. You do a normal attack on someone, then flip around (using the 'target next nearest enemy' button) and check on what the other enemies are doing, or check up on a key enemy - a siege turtle, say - and interrupt them as needed.
You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.

It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.
Correct and I use this tactic when out with henchies all the time. I guess what I was trying to say is when I am out with real players and there is one enemy interrupter and we have 4 casters, how on earth does that blasted mesmer keep track of all 4 of us and manage to interrupt the first 2 or 3 spells we attempt no matter who is casting. The only thing it can't do is interrupt 2 casters simultaneously (unless packed together and it has cry of frustration in which case it would be our bad).

The Dredge assassins are another example of nasty AI. You literally can't cast a one second casting time spell on one before he has shadow stepped over to you and disrupting stabbed you. Fortunately that is easy to counter once you realize the assassins first attack is always disrupting stab. Just wait it out and then start casting. Over all I find the AI and skill sets far better in Fations than they were in Prophecys. I just wish the AI didn't also have telepathic powers of knowing who has them targeted.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Carth`
It seems to be: monks, elementalists, other casters.... rangers and warriors last - regardless of what the enchantment is.
I don't believe that rule is limited to enchant stripping, enemies tend to go for lower AL targets in general and often try to take out the monk first from my experience. The best way to control who the enemy targets is to have the person you want to tank approach a mob and aggro them with all allies outside of his aggro bubble. Once all enemies have started attacking that person the allies can then approach and attack the enemies. If the tank moves the enemies will often switch targets and if an enemy was not yet attacking that tank they will often go for a softer target if one comes into view. The easiest place to observe enemy aggro behavior is dual SS/55 UW farming.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by XvArchonvX
I don't believe that rule is limited to enchant stripping, enemies tend to go for lower AL targets in general and often try to take out the monk first from my experience. .
Only when that monk is packed with superior runes or an hench. I often stand next to bad guys, to cast my heals. The tank brings me in such peril, but what can I say?
My Mo/Me with 510+ life is often the least targetted character and the last one standing. You can ask my guildies. 9 out of 10 times I am ignored as healer.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Sekkira
No, you can use spells on your selected target while keeping to wand the other target.
True, good point. I played an interrupt ranger, so my interrupts were also attacks, that's why the target changed.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Ive realized that the mesmers will only cast backfire on my characters with spells, like they "know" my skillbar

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

There's nothing really wrong with most of the AI mentioned:
-not attacking with SS on
-not casting with backfire
-not trying to cast spells on you when you have SB
-using skill after a misfired interrupt

Most of this is used by anyone with common sense...

However, I do agree that having ungodly interrupting ability is a bit overkill, but that's the only way the enemies can keep up with us. Though most of the aforementioned things about AI being too good are easily doable on a human player (who's either very experienced in pve or is r6+ with lots of pvp exp)

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

i love when i get stances interrupted by ai rangers. the ai is totally sick with interrupts. but yea ive noticed that if i wtfpwn with an interrupt that sometimes the AI im targetting stops casting. and if i put like spinal shivers on it. itll stop casting then too.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Stances can't be interrupted.
I really hate it when the AI interrupts attack skills, though. I can only pull that one off about 10% of the time on axes and swords.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

This AI thing IS freaky. I was casting a 1 second spell (flare) last night and I had barely struck the hotkey that I was BAM interrupted by 4 rangers. Thank goodness i have not enountered this thing of mobs not attacking with SS on and the sort. What i DID notice is that no matter what the situation the mobs always, and i mean ALWAYS target me as soon as i'm at range. (I do NOT go and break the aggro btw) OC with rangers this is a bit of an advantage if there are corners as all their attacks end up against a wall.

I also noticed that when you aggro too much stuff and retreat, I barely make a step towards them again that i see them charging at me again. and FFS they would be outside my RADAR, let alone my aggro bubble.

shinrinningu

shinrinningu

Frost Gate Guardian

Join Date: Nov 2005

Behind you

I was exiled

R/Me

I've had healing hands (1/4 second cast) interrupted by enemy mesmer NPCs before so I'm going to have to say "yes" on this one.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I have noticed that when I have my mouse over my interupts that the enemy casters wont cast anything....well at least it keeps my energy high!

I have switched to using the keyboard more now because of that.....

and yes the enemy npcs seem to be able to cast interupts waaaaay faster than the normal human can!

RudyNam

RudyNam

Frost Gate Guardian

Join Date: Nov 2005

SKEC

Mo/R

I've had a mesmer with 13 fast cast have his power spike interupted by an opposing mesmers interupt skill. It's rather rediculous.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I've noticed this when trying to get the bonus for "The Wilds".

I clicked on an enemy NPC, who of which was all the way on the edge of my radar,only to have my henchmen rush it without me even calling it.Which of course caused over aggro completely wiping the group out (It was at the entrance to the bonus,where 4 or 5 groups of Maguuma Centaur patrol about.)

Quite frustrating especially because I spammed "I'm Targeting Myself!" over course of the occurence and they didn't even respond.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

My friend today, while running me to Seekers, got mobbed by the jade scarab things. He used Glads Defense, and everything stopped attacking him..

It was weird.

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

I don't think it can "tell" what you're gonna do. But it can try to guess. I've
done a ton of Grenths Footprint runs, and one thing that is undenyable is
that gnashers will begin to animate minions before anything is dead.
Part of my stratagy is to kill the first carver that heads for one of my
casters, and just before the carver dies I'll switch focus to the nearest
gnasher to interrupt it before it raises a minion from the corpse. Now we
all know that if a minion master tries to do that before there is an actual
body the spell will cancel. But every time, the gnasher will be raising a
minion from a corpse that doesn't exist, because we haven't killed
anything yet.
Another situation where the server side makes assumptions about what's
going to happen is when I'm attempting to aggro a group. My strategy is
to rush a group and us "x" to reverse direction as soon as my aggro
bubble touches the closest enemy. At least half of the time the server side
refuses to acknowladge that I ever reversed direction. It seems like the
server already decided what it expected to happen that when it gets feed-
back from the client side that isn't what it planned, the server side just
decides to ignore the client side.

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

same as me with SSing, yesterday I finally got defend denravi done, on the first try I tried to SS them, and I was wondering why when I put it on, there was no -31s all over... if only our npcs had the adapting AI program like them.....

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by RudyNam
I've had a mesmer with 13 fast cast have his power spike interupted by an opposing mesmers interupt skill. It's rather rediculous.
THAT is impossible to do normally. A 1/4 cast skill at 13 fast cast takes 0.14 seconds to cast. To be able to interrupt that you must try and throw an interrupt before the other player has even touched the button. Players may achieve this with luck (lots of luck) but AI??

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I once got lucky and interupted another ranger's interupts. It was hilarious, I think I disabled their Distracting Shot for 20 seconds too.