I really doubt paragon will be able to work without it's weapon and weapon attribute, much like assassin. Supposedly paragon has plenty of support, but I really don't see it as a no damage support character.
Command, for instance, is a crazy attribute, much like deadly arts. It goes in all directions, pretty much guaranteeing that no matter what team you pair it with, you won't be able to utilize more than 2 skills out of it, which in turn makes it a secondary paragon attribute. For instance we have skills that boost mobility and we have skills that give armor when standing still. Obviously you won't use both, you will use one of them depending on the style of your team build. Also bunch of unique ones like boosting the rez.
Also we have skills that activate on attack skills and skills that activate on spells or even rarer skills like shouts and chants.
Leadership continues this in pretty much the same fashion. The trigger conditions on chants penalize balanced teams and give rise to gimmick teams. To get the most out of most chants you need either a caster heavy team(like caster spike) or attacker heavy teams(like ranger spike or iway). I don't know if this was the intention. Anyway result is that leadership and command combined IMO don't form enough support to make a 0 DPS character out of it, you'd need at least some spear damage to go with it.
Motivation is a whole attribute of energy and heals and is the strongest of the 3 support attributes. For instance Anthem of Flame does 42 damage per attacker maxed and Aria of restoration heals around 100 HP maxed, which clearly puts Paragon as better defensive support than offensive support.
It is basically a hybrid between healing ritualist and heal party spamming E/Mo(except that heal party covers 9 times larger area at least).
Add to these things, that the best elite is in spear mastery(stunning strike). Cautery signet is nerfed martyr(cast times, recharge times), "it;s just a flesh wound" is a nerfed Restore Conditions or elited Draw Conditions, "Incoming" which is nice but most spikes have shorter recharge, Angelic bond, which is like nerfed Life Barrier(Life Barrier makes half of damage disappear, with angelic bond the damage is still the same teamwise and with 10 energy a pop, I see this as something used on class with 4 regen not 2 regen).
Additionally the energy engine of class, Leadership attribute, doesn't work with skills that are echos or just skill. Also many shouts are single target netting you 1 energy back. This makes it a necessity to use adrenaline skills, most of which are, surprise surprise, spear skills.
A lot of people have seen the overpoweredness of paragon in preview and most of it came from spears having too fast attack rate and rangers abusing the short recharge on spear of lightning combined with expertise and 1 extra energy pip. Which once again proves that spear mastery is where the power is not other attributes.
What I'd hate to see is Paragon turning out like another Ritualist or Assassin where, in GvG builds, 5 or 6 skills are always the same and attributes are always communing/spawning power and daggers 14/criticals 13/shadow arts 9. I know I am late, release looming close, but I wanted to voice my concerns and see what's other people's take on this matter. Do you think Paragon is doomed to be spear chunker with some tertiary healing?
S
