Who here wants to see more classes added to GW?

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

It won't change extremly much for me, as I don't play anything but Monk. But of course, more secondary proffesions to consider, and more profffesions to fight against is always nice.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Ninna
more classes please

I like the ANET Magic the Gathering model

http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Indeed.

And with CCG card games, Anet needs to implement limited rules and phase out certain skills to balance skills without making them truly crappy.

Ira Blinks

Banned

Join Date: Feb 2006

if i have to choose between new content (new characters, skills, monsters, areas, etc.) and fixing gameplay (fixing bugs, balance changes, interface/control improvements, market/communication improvements, NPC AI, and making sense out of things like gold and purple vs green drops, etc.) then I always pick second.
No matter how good content is, it is not going to last long on flawed foundation.

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

nah 8 should be the cap.. add more skills and armous is what i want to see

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by Ninna
more classes please

I like the ANET Magic the Gathering model

http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Except MTG has kept the same five colours of magic since release (colours can essentially be compared to classes) but adds new spells of sorts to the game (skills for guild wars) adding new classes is like adding another colour of magic (something that they'd never do because they've awknowledged how terrible an idea it is).

No more new classes. I'd rather new skills for existing classes and even new attribute lines for existing classes.

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

I haven't read all the posts, so I bet someone mentioned it already, I would like to
see some different races besides human, getting a little old now, I mean how human
warriors do we really need ?????
I think races that have advantages with certain skills or weapons would be great,
Dwarves with hammers, Elves with bows, and Orcs with axes just to name a few.
As far as weapons, skills, and maps go, that is not the question I see here, so I am not
including any comments on those.

-SirShadowrunner

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I'm happy with 5 core classes that are always expanded and 2 "specialized" job that are limited to that campaign (aka were NOT going to see much new stuff for them in future chapters). I would guess there will be ZERO skills for the Sin/Rit in Nightfall. Only armor I can see is a new "stat" type, like ele getting HP armor in factions, Sin gets new "type" armor option in Nightfall and that it.

The specialized jobs are NOT going to be built up like the core, think one/two trick pony and that it. The only new use would be mixing them with new jobs/skills.

Also it's a very INVALID assumption everyone is going to own all the games. If Nightfall is on par with original GW, then I can see people getting GW & GW-NF and skipping factions.

I do assume they will be "tweaking" specialized classes skills at time go on to make them fit in the game (buff/debuff).

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

I am alright if they come up with new professions every month as long as they are unique. I think the Paragon is a great idea and I look forward to using it. As long as the developers keep coming with good class ideas im all for it. I get tired of the same classes and new classes make more variety and more of a challenge in pve and pvp and more farming builds!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I don't get the hate towards new classes. I really don't.

No one is forcing you to play with the new classes... I've joined several PUGs in Factions with no Ritualists or Assassins.

And the analogy of Monks being a roll of the dice is totally wrong. It doesn't matter how many total classes are available, you can only play one class at a time. Many people who play healing Monks will continue to play healing Monks, and some people who don't play healing Monks should eventually try it out. Add to that other possible Healing Profs, and it will all balance out. Plus, the new Hero characters should help "fill in the gaps."

The only problem I see with the new classes is just the fact everyone wants to play them in the beginning (naturally), so you have a gazillion Assassins LFG when you really only need one per group.

But, like I said, that situation has gone down quite a bit since release.

So, expect tons of Paragons and Dervishes with the release of Nightfall. But there will also be all the other classes as well, so don't worry, I'm sure you can find a group to play with. I always have....

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

might be a pointless thing but i hope they give more options on to change the character's posture. Who saw the female paragon you'll see that her posture is IDENTICAL to the female elementalist.

I like the idea of new attribute lines for existing professions. wars from GW4 would have some unique attributes (like crowbar instead of hammer ). Accounts having both campaigns could gain access to all attributes.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Selket
Except MTG has kept the same five colours of magic since release (colours can essentially be compared to classes) but adds new spells of sorts to the game (skills for guild wars) adding new classes is like adding another colour of magic (something that they'd never do because they've awknowledged how terrible an idea it is).

No more new classes. I'd rather new skills for existing classes and even new attribute lines for existing classes.
Nope, theres still only 5 gods closer to colors than the professions in your analogy.

Dwayna (White)

Balthazar (Red)

Grenth (Black)

Melandru (Green)

Lyssa (Blue)

The different professions and their abilities fall within those 5.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by lyra_song
Nope, theres still only 5 gods closer to colors than the professions in your analogy.

Dwayna (White)

Balthazar (Red)

Grenth (Black)

Melandru (Green)

Lyssa (Blue)

The different professions and their abilities fall within those 5.
No because you don't pick a god and cast stuff, you pick a profession and cast stuff.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Selket
Except MTG has kept the same five colours of magic since release (colours can essentially be compared to classes) but adds new spells of sorts to the game (skills for guild wars) adding new classes is like adding another colour of magic (something that they'd never do because they've awknowledged how terrible an idea it is).

No more new classes. I'd rather new skills for existing classes and even new attribute lines for existing classes.
Well, here's where the Magic analogy fails.

Professions don't equal colors, Attributes do. So already you have 24+ "colors" in Prophecy (although, not all Attributes have skills related, most do).

However, using a skill is based on two things: Your level in that particular attribute, and a power source (at this point, Energy, Adrenaline or Signets).

So, it's not like Mana, where you have to have red mana to cast a red spell - any profession can use any skill. It's just that to be effective, you must have high enough points in the attribute (except for Non-attribute skills, perfect for secondary professions).

In a way, each new profession is offering new skills available to your character as secondaries.

In addition, exisiting professions give all their secondary skills to the new professions.

It's a good system, and one that will work for a good time to come.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

i look forward to any new characters ANet produces.

If they only ever had the same old core classes, I probably would never buy an expansion, and would have started losing interest.

They WILL continue to make new classes, not much any of you can do about it.

if a new chapter had no new classes, what would they put on the box?
There would be nothing to make me want to buy it. (yay some more maps, but I dont care. Gimme pvp variety. thxkbye)

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Selket
No because you don't pick a god and cast stuff, you pick a profession and cast stuff.
But your analogy is saying that the more professions in the game, the more "colors" there are.

In reality, all new skills and professions fall under those 5 types of behaviours.

Assassin: Lyssa, Balthazar

Ritualist: Grenth, Dwayna (imo)

Dervish: Balthazar, Dwayna, Melandru

Paragon: Balthazar, Dwayna (forgive me i dont know Paragons too well)

No matter how many professions and skills and attributes we get.

--------

Unless Anet adds more gods.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by lyra_song
But your analogy is saying that the more professions in the game, the more "colors" there are.

In reality, all new skills and professions fall under those 5 types of behaviours.

Assassin: Lyssa, Balthazar

Ritualist: Grenth, Dwayna (imo)

Dervish: Balthazar, Dwayna, Melandru

Paragon: Balthazar, Dwayna (forgive me i dont know Paragons too well)

No matter how many professions and skills and attributes we get.

--------

Unless Anet adds more gods.
You've lost me, Lyra.
  • you can't choose your god, so it's not like choosing a Color in Magic
  • gods don't have any influence on choosing skills or attributes, it's little more than fluff
  • The only thing gods provide game effects for are blessings and access to special areas (and some quests)
  • In regards to your skills, your attributes and power source are the only thing that effects your ability to use the skill. That's all.

You can't directly compare the Colors of Magic to Guild Wars, because all professions use "colorless" mana, i.e., Energy, Adrenaline or Signets (basically, a spell that uses no power source at all).

The only thing comparible to Colors in Magic is your Attributes, which is what allows you to "play" your "skills" effectively (although, as I mentioned above, nothings going to stop you from taking any spell for any character. It just won't be very effective at level 0, in most cases).

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

i realize this isn't bard's tale, but how about a bard class?
i love the idea of a pirate class though. it would be really cool to have a chapter take place on the high seas (not the frozen ones like we have now) =)
imagine some pvp arenas fought across some 3 masted vessels, firing cannons and the like heh

i guess i'll never get to play my rot wallow monk, although what does a female rot wallow look like...?

Huntster

Huntster

Ascalonian Squire

Join Date: Aug 2006

NoD

Me/E

Quote:
Originally Posted by saphir
i realize this isn't bard's tale, but how about a bard class?
i love the idea of a pirate class though. it would be really cool to have a chapter take place on the high seas (not the frozen ones like we have now) =)
..?
The amount of people with some variation of Jack Sparrow would be insane.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

Quote:
Originally Posted by Huntster
The amount of people with some variation of Jack Sparrow would be insane.
lol, that'd be so true. all they would need would be a depp/sparrow look alike face and hair style =)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by lyra_song
Nope, theres still only 5 gods closer to colors than the professions in your analogy.

Dwayna (White)

Balthazar (Red)

Grenth (Black)

Melandru (Green)

Lyssa (Blue)

The different professions and their abilities fall within those 5.
Those colours are off a little

Dwayna (blue)

Balthazar (orange)

Grenth ( dark green)

Melandru (light Green)

Lyssa (pink)

It is the same colour as to what the skills look like on your skill bar.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by actionjack
I hope they have more innovative classes.. not just re-combination of existing ones.
yeah it would be intresting to see what they would do with the many concept classes, be nice to see some of yours in the game

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

IMO, there's already enough classes. People are still making new build.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Mordakai
You've lost me, Lyra.
  • you can't choose your god, so it's not like choosing a Color in Magic
By choosing a warrior, youve chosen Balthazar.

I compare MTG's decks to TEAMS not individual players. So a GVG team of 8 players with 8 skills from 2 different gods each.

Quote:
  • gods don't have any influence on choosing skills or attributes, it's little more than fluff
The gods are just categories into how skills behave based on their theme, just like the MTG colors represent different themes or style of magic.

All the warrior skills fall into Balthazar. Some assassin skills fall into Balthazar. Some Dervish skills fall into Balthazar.

Quote:
  • In regards to your skills, your attributes and power source are the only thing that effects your ability to use the skill. That's all.

You can't directly compare the Colors of Magic to Guild Wars, because all professions use "colorless" mana, i.e., Energy, Adrenaline or Signets (basically, a spell that uses no power source at all).
I didnt start the comparison of MTG to GW. Anet did. LOL.

Im just justifying adding more profession, as a response Selket's accusation that adding more professions is like adding more colors to MTG.

And that justification that colors cant be compared to professions, they are more closely related to the 5 gods than anything else, imo.


Quote:
The only thing comparible to Colors in Magic is your Attributes, which is what allows you to "play" your "skills" effectively (although, as I mentioned above, nothings going to stop you from taking any spell for any character. It just won't be very effective at level 0, in most cases).
While this is true, im still using the gods a broad category to encompass groups of attributes.

Lyssa's lines include: Illusion, Fast Cast, Domination, Inspiration, Energy Storage, Shadow Arts.

Balthazar's lines include: Strength, Axe mastery, Sword Mastery, Hammer Mastery, Tactics, Dagger Mastery

and so on and so forth.

its not a rock solid arguement, but it certainly holds up better than selket's, which is what im trying to dispute.