You say DEE, DEE, DEE. I look at you and think Bah bah Anet sheep, have you any wool. At this point, you have no stance on this issue any more. It’s gone from “This was for the players” to “it’s economics 101”. You’ve gone from its not about the money, to it
is about the money, and back again. About the only thing you seem to be firm on is that players who disagree with you must be dumb and/or naive.
Chris Blackstar, I urge you to scroll through this thread again before you insult—directly or indirectly—the nay sayers again. There are as many eloquently written arguments for as against; as many leet speak uber pwnsauce comments on one side as the other.
Trying to lump all the “smart people” on your side of the argument only makes you look foolish to any unbiased observer of this thread, and serves to weaken your own stance, devalues your own words…
Hmm. On second thought, carry on
I do know something about the real world that you appear to be ignoring. You get nothing you don’t take or ask for and people
will take anything from you if you let them.
Nay sayers feel that Anet is taking something from them with this. Or they fear it a prelude to something far worse. They feel cheated, lied to, distrustful and abused. And they are standing up for themselves. You may not like their stance, but you need to start respecting them in this forum.
It’s your right to feel a need to protect what you want, just as it’s our right to defend ourselves against what we feel is inequitable.
Quote:
Originally Posted by Wrynn
Im still waiting on a valid argument against it besides "ZOMG MY TIME WAS WASTED" or "BUYING SKILLS MAKES YOU A BETTER PLAYER THAN ME"
Because thats all im seeing from the "disagree" side.
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Read again. There are multiple arguments against this, from disadvantages to newbs who don't purchase, showing a dangerous trend from Anet that could threaten the "no hidden fee/free aftermarket content" stance they claimed over a year ago, violation of their own EULA without prior editing, and many more. Some are valid, some are silly. I can only assume that if you did not see the other arguments, you have not looked hard enough. That is not a slant on your efforts; we're going on 29 pages. But the arguments do exist. Gaile has countered several herself--and I'll be in Missouri while we wait to see if Anet keeps as good as her word--but they are within the thread.
EDIT: Wrynn, you all but QFT gr3g and then you say we only have 2 arguments? He talks about 6 very real concerns in this thread. I guess its true what they say about ass-u-me-ing things. You, sir, are seeing only what you want to.
Quote:
Originally Posted by gr3g
I think you are confusing several different forces into glib phrases. Let me try to unmash the issue slightly:
1. Paying to unlock primarily PvP content: What these skill unlock packs do. Note that this category does not include earnable PvP content such as fame or faction points and PvP titles, which is point 2:
2. Paying to obtain earnable PvP content: This will kill the game overnight, so it will never happen. No matter how much you think ArenaNet or NCSoft are money grubbing corporations, you have to agree that they are not stupid.
3. Paying to obtain earnable PvE content: What many fear will result from 1. In this category are such things as paying to obtain money, 15k/FoW armor, rare greens, etc. This is perhaps a gray area because you can then use your bought money to buy yourself drunkard titles and stuff, which is clearly undesirable. But there is some room for good sense to prevail here.
4. Paying to obtain non-earnable but balanced PvE content: What is mostly undiscussed in this thread, but as such presents fewer ethical problems than 3 above. In this category are such things as paying for brand new weapon skins, face models, armor models, etc. I personally don't have any problem with this category as this content will be purely classified as "extra". I never bought any of the prerelease packs and I don't find myself pining for the Spiritbinder that I can never have.
5. Paying to obtain unbalanced PvE content: What I expect will never happen as long as the PvE-PvP coupling remains intact, but it is definitely a possibility. Many PvE players will be happy with this, I expect.
6. Paying to obtain unbalanced PvP content such as weapons or armor: What will kill the game the moment it's implemented.
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Ex: I missed this post. I’d like to rebut your statements gr3g.
1 Paying to obtain primarily PvP content. While UAS may not be fame, the fear that it will have an impact on PvP is very real. Not HA--perhaps--or GvG, but lower echelon play certainly. Be honest; how many players here only enter RA to farm Balth? I’ll be honest; it’s the only reason I go in there. What happens to the RA community when it is reduced to only those who
need to farm Balth Faction because they are new to the game and can’t afford Prophecies+UAS?
To them, UAS will—already does imho—represent an unfair advantage versus someone who bought the game at the same time they did.
2 Paying to obtain earnable PvP content. This I do agree with you on. I see no fame purchases in the near future in the Online store. One possible concern would be a future exploit—unintentional one would hope—that would allow people to “buy” a title. An example might be Luxon jade and Kurzick amber. While we have to redeem favor to gain these items today, the reverse may be true in future Chapter arenas. This is a small concern, however, and hardly worth mentioning.
3 Paying to obtain earnable PvE content. Of greatest concern, mostly due to 4, so I hope you don’t mind I skip down one to deal with both.
4 Paying to obtain non-earnable but balanced PvE content. A very large percentage of the game community relies on the PvE economy. From HA holding PvPers spam selling Golds they earn in Halls to pay for unlock skills and purchase multiple sets of armor to the part-time PvEer who just wants to clear his inventrory for a better profit, find the next uber leet green, or grind their way into a set of FoW the hard way. Offering ANY balanced PvE item for real world money would upset the game economy on a fundamental level. The “Rich” would liquidate quickly to protect their investments, leaving the Poor with a devalued market and no foreseeable way to earn plat for upper tier items…beyond paying for them online.
While you--one player--may not "pine" for special items, people have offered me RL money for some of my greens when I refused to sell them.
Whether it be special--only purchasable online--or not, any item that is balanced to in-game equipment and easily available to all would destroy the in-game economy. If Time=Money, why work for 3 to 30 (depending on drop ratio) hours online to farm a special item when you can work 1/2 hour at your job and afford to purchase one as good--or slightly better for your build styles--with cash?
The greatest point in favor of Anet doing this is very simple: If Skills are no longer content, how can armor be? How is a weapon content, if the spell you cast it with is not? If Anet has gained the power to choose what they will sell us and what they offer for free, why
not charge us for everything?
Gaile has commented on PvE content—though I found her response slightly unclear. I’ve seen no response on “special offers” available in the online store. Keep in mind; they’ve done it twice—three times soon. We should all be farmiliar with the updated song packs offered on the Guild Wars official webiste (though offered from a third party, not Anet or NCSoft). Also, the Korean Coke promo gave accounts balanced weapon items for purchase of special Coke cans a good while back. This month’s PC gamer will be giving you a mini-pet with purchase. If they can do it via a third party, why not directly through the online store? What value is a Skill Eater if you can customize your green, name it and play with it on your toon—maxed req 9 of course—and not have to spend odious amounts of time farming for in-game plat or hunting bosses for phat lewts. How much money would you save if you only had to buy armor? And then…what happens when they let you buy “special” armor skins online as well?
5 Paying to obtain unbalanced PvE content. I agree with you, but at the same time not. As I hope is shown above, even offering balanced items for RL money would unbalance play time, economics and effort. Even if these items were blues, Green farming would die along with its profits. Purchasing even special promo skins of armor would kill the price and availability of certain craft materials, as no one would need to grind for armor. And before anyone says “Anet won’t do it” keep in mind: people asked for things like this to be added to the online store as well as UAS. It’s safe to presume—from their granting UAS in the first place despite its potential to imbalance to certain game types—that if enough people ask in forums, Anet will acquiesce.
6 Paying to obtain unbalanced PvP content. 6 is fundamentally the same argument as 2, only even more foolish if implemented. I agree completely; no way in hell.
EDIT: I used RA to make a point; not to devalue RA or its player base. There are many people who I am sure enjoy Random. But I do not think that those people--and many other sub-sections of players in Tyria and Cantha--are represented in this thread or this forum. Before anyone else comes in here with blanket statements about "the players" this and "the players" that remember: Guild Wars caters to multiple types of users and multiple styles of play. Just because the people you play with like or dislike what they are seeing here does not give you omnicience to the minds of all people in-game. Think about
your own arguments before you post again people; I'm getting tired of folks trying to shove words in
MY mouth, much less those who have yet to speak here en masse.
*Looks down at next post* I'm curious; what rank are YOU Spike? Fighting fire with fire in a forum like this will only get your fingers burned.