Fortitude or defense mod?

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

Quote:
Originally Posted by Jetdoc
So you're basing whether one modifier is better than another assuming that you can't attack?

That's one of the worst arguments for justifying a weapon modifier that I've seen. You can make an argument that sundering is better for the potential of "spike" damage (i.e. getting lucky and hitting that 20% chance 2-3 times in a chain), but arguing that "lower DPS" doesn't mean it's a worse modifier is an oxymoron.

The purpose of weapons is to DAMAGE. And if one modifier is proven to give you a higher Damage Per Second than another modifier, it is simply better. My reasoning isn't based on the assumption that you can't attack. I am saying that in a PVP environment, there are frequently times where your hits simply do not connect. Normally, the life steal from a vampiric will compensate for the health lost from the -1 regen but in the case of pvp, this is oftentimes not the case. Unless you are careful and good about switching off your vamp when you are blind/blurred/etc, then you are creating an unneccessary burden on your monk that would not be present with sundering. You speak as if damage were the only thing important to a weapon. If this is the case, then why are +15%/-5nrg, +15%/-10AL, +15%/-1degen less popular than +15%^50 mods? Could it be that damage isn't everything and that staying alive is also important? There are many top guilds out there that don't use superior attribute runes (even for warriors). So I guess by your reasoning, they are inferior since they can't deal as much damage?

Look, I am all for using various mod combinations. Here are my main pvp axes:
1. Zealous Axe of Fortitude
2. Vampiric Axe of Fortitude
3. Furious Axe of Fortitude
4. Ebon Axe of Fortitude
5. -5nrg Shocking Axe of Fortitude

I switch off depending on the situation. I would recommend that any competitive PvP player do the same thing.

The reason I'm siding with the OP is because the manner in which other posters have gone about in telling the OP their opinions on sundering. Everyone is so concerned with saying that they are right that they are coming across as being rude and flaming the OP.

If you read the link I gave above, you will realize that the damage difference between sundering and vampiric is actually minimal at best. Sure, if you are a lead warrior in a top guild, you'll want to look into other options besides the generic "sundering weapon of fortitude" but personally I feel that most players in the game are not responsible enough to handle vampiric weapons and constantly be switching weapons depending on the situation. The OP may or may not fit into this category. But if I were a monk in a typical PUG, I would much rather have people stick with sundering than to constantly have to heal them because they can't responsibly use a vampiric mod.

***

I don't have a problem with people giving advice to others. I do have problems when the manner in which its done is a poor manner.

Bad Examples:
Sundering Sucks!
ZOMG noob! Sundering ftl!
Only noobs use sundering.
Vampiric is soooo much better than sundering!

Good example:
You might want to consider a vampiric weapon combo as well. In most situations, a vampiric modded weapon will outdamage a sundering one.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by winkgood
Think of how many spikes in pvp are done as the target is fleeing. All hits to a fleeing target will result in a critical hit. So in testing, a high number of critical hits should be included. Also, the reason the op used wild blow was to get a consistent amount of damage. Other tests are by far more flawed as the damage done varies with each hit.
'Fleeing' targets in PvP will strafe away, instead of running away with their back to the warrior, if they are any good. This does not result in an auto-crit.

Quote:
Originally Posted by winkgood
I don't have a problem with people giving advice to others. I do have problems when the manner in which its done is a poor manner. The original poster himself would probably not get comments like this if he didn't call other people on the thread a 'whiny kid' when he himself is one. Also using the arguments 'I don't care I just play for fun' and 'Do you want to be like everyone else' is an auto-lose when the debate is about game mechanics.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

dude...i called the flamers whiny kids...not anyone else a whiny kid... lots of people i see are respecting my opinion that i chose sundering, even though they still think vampiric is better. I respect that, i hate that you called me a whiny kid and if you look at this thread you can see that flamers started getting on my case... winkgood is 100% right if you say something in the right way...it will be viewed as an opinion, not a flame.

Also, Yanman.be, i can see your point, but i only take opinions from people who are kind and say a respectable statement, i.e. "not a bad choice, but id take more of vampiric instead, try to buy a nice cheap sword and mod that if you need more cash". I am using both sundering and vampiric (victo's blade), and to tell whats best??? who knows, warriors may become lesser known with AL levels if there becomes a classs with an even higher AL level and low offense.

Maybe if people actually stop flaming, this thread may have been more useful.

Also, to Yanman, i totally agree with your intake now and i am trying to find a +5 defense mod for my PvE sword, its a better choice for now, untill i get uber rich and get a nice sword. thats a +15% mod and customize it...it think my crellenated sword is best for PvP right now. And ill use my cheap +5 energy for PvE and i switch between victo's and +5 energy for defense while regularly walking for those SUPER ANNOYING RANDOM ENEMIES POPPING OUT!!!! and switch to victo's to destroy them.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by Gigashadow
Also using the arguments 'I don't care I just play for fun' and 'Do you want to be like everyone else' is an auto-lose when the debate is about game mechanics. ^^^thats also a bad thing to say...do you want to be a copycat and have NO ORGINALITY!!! and do what other people say? You should find your own build and when the new storylines open up buy some new skills and publish your build and its ideas and why you did it. That way many people can use those skills as a base and see what other builds they can make inspired by those builds. Unless you want to stay with old builds that aren't usefull when new types of classes come out. And playing for fun is the definition of a game...this isn't like a life who would want to play this game for so long, knowing that its going to come to an end anyway??? Its a really nice game, come on dude!? unless you use ebay to get money and pay your bills with the money you make...i wouldn't ever say that "don't play this game for fun" even if it is involving game mechanics, people generally play for fun and not for winning and really everyone is a winner cause the losers always get sometihing...wel almost all the time.

This is exactly why i think that all skills are usefull....Areanet and NcSoft will publish thousands of skills and many players will find uses for that skill and make it a build. Next time, play with a few freinds and make a guild or something and play with them...see how fun it is!!!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

If you want to max out game mechanics, there is no such thing as originality. Do you think you're original because every nub whammo without FDS has 20/20 sundering? That's why it's price is so high.

Collector items and cheap greens are your friends.

I'm one of those people who don't care about looks, but numbers. That's why I will always say nay against 15K armour and FoW.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Time to get back on track here. I like both fortitude and Defense mods. It can come in handy to have both. Like say in pve your under attack by a ton of foes your defense mod will reduce the damage by tons where as if your facing mostly degen the defense is useless and the fortitude mod is better. Its all a situational thing comes in handy to have both.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by Dante the Warlord
^^^thats also a bad thing to say...do you want to be a copycat and have NO ORGINALITY!!! and do what other people say? You should find your own build and when the new storylines open up buy some new skills and publish your build and its ideas and why you did it. That way many people can use those skills as a base and see what other builds they can make inspired by those builds. Unless you want to stay with old builds that aren't usefull when new types of classes come out. And playing for fun is the definition of a game...this isn't like a life who would want to play this game for so long, knowing that its going to come to an end anyway??? Its a really nice game, come on dude!? unless you use ebay to get money and pay your bills with the money you make...i wouldn't ever say that "don't play this game for fun" even if it is involving game mechanics, people generally play for fun and not for winning and really everyone is a winner cause the losers always get sometihing...wel almost all the time.

This is exactly why i think that all skills are usefull....Areanet and NcSoft will publish thousands of skills and many players will find uses for that skill and make it a build. Next time, play with a few freinds and make a guild or something and play with them...see how fun it is!!! I sort of agree with you, but it depends what one's goal is; if you play competitively in GvG for example, then originality is not intrinsically something to strive for - winning is. For this reason, in high end GvG matches you will see that there are certain skill bars that characters typically have (shock axe warrior, blindbot, etc.). There is certainly originality there also, but there's also a lot of "copycatting" if someone develops a character that is clearly superior (like the boonprot). Nobody remembers who invented character build X, but they do remember who won the championship.

If you don't play competitively (which is fine, because most people don't), then all bets are off of course, and many people have a lot of fun fooling around with new and bizarre builds, even if they are suboptimal. I do this myself often when screwing around, using skills I know to be kind of bad. Some times I do this just to prove to myself the skill really is as bad as I think it is. But I do at least know when I am doing this.

When people debate whether A is better than B, though, it's got to be on the mechanics or merits of A or B. It can't be on subjective things like whether A or B is "more fun", because you can never prove anything that way.

Also, skills aren't all equally useful; if this were true, no skills could ever be buffed or nerfed, as they would no longer all be equally useful. For example, let's say all skills are (somehow) equally useful today, and then Mantra of Recall gets nerfed next week -- then it can't remain true that they're all still equal.

Some skills exist mainly to counter other skills or metagame situations, and therefore will not be very good unless those metagame situations currently exist. Other skills are just plain bad, and will likely get buffed in the future so that they see more use (as ArenaNet is constantly buffing skills - for example, some skills have over time gone from mediocre to in danger of becoming overpowered; e.g. Mantra of Recovery).

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Gigashadow, sundering isn't original either is it?

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by winkgood
My reasoning isn't based on the assumption that you can't attack. I am saying that in a PVP environment, there are frequently times where your hits simply do not connect. Normally, the life steal from a vampiric will compensate for the health lost from the -1 regen but in the case of pvp, this is oftentimes not the case. Unless you are careful and good about switching off your vamp when you are blind/blurred/etc, then you are creating an unneccessary burden on your monk that would not be present with sundering.

I switch off depending on the situation. I would recommend that any competitive PvP player do the same thing. So you say that when your not connecting to keep your vamp on and make your monks job that much harder. Then you go on and say that you have many weapon switches that you recommend other people to do it. Thing is any competent competitive player already knows to have weapon switches.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by winkgood
My reasoning isn't based on the assumption that you can't attack. I am saying that in a PVP environment, there are frequently times where your hits simply do not connect. Normally, the life steal from a vampiric will compensate for the health lost from the -1 regen but in the case of pvp, this is oftentimes not the case. Unless you are careful and good about switching off your vamp when you are blind/blurred/etc, then you are creating an unneccessary burden on your monk that would not be present with sundering. You speak as if damage were the only thing important to a weapon. If this is the case, then why are +15%/-5nrg, +15%/-10AL, +15%/-1degen less popular than +15%^50 mods? Could it be that damage isn't everything and that staying alive is also important? There are many top guilds out there that don't use superior attribute runes (even for warriors). So I guess by your reasoning, they are inferior since they can't deal as much damage?

Look, I am all for using various mod combinations. Here are my main pvp axes:
1. Zealous Axe of Fortitude
2. Vampiric Axe of Fortitude
3. Furious Axe of Fortitude
4. Ebon Axe of Fortitude
5. -5nrg Shocking Axe of Fortitude

I switch off depending on the situation. I would recommend that any competitive PvP player do the same thing.

The reason I'm siding with the OP is because the manner in which other posters have gone about in telling the OP their opinions on sundering. Everyone is so concerned with saying that they are right that they are coming across as being rude and flaming the OP.

If you read the link I gave above, you will realize that the damage difference between sundering and vampiric is actually minimal at best. Sure, if you are a lead warrior in a top guild, you'll want to look into other options besides the generic "sundering weapon of fortitude" but personally I feel that most players in the game are not responsible enough to handle vampiric weapons and constantly be switching weapons depending on the situation. The OP may or may not fit into this category. But if I were a monk in a typical PUG, I would much rather have people stick with sundering than to constantly have to heal them because they can't responsibly use a vampiric mod.

***

I don't have a problem with people giving advice to others. I do have problems when the manner in which its done is a poor manner.

Bad Examples:
Sundering Sucks!
ZOMG noob! Sundering ftl!
Only noobs use sundering.
Vampiric is soooo much better than sundering!

Good example:
You might want to consider a vampiric weapon combo as well. In most situations, a vampiric modded weapon will outdamage a sundering one. Notes: he didn't use sundering, so the person who support you don't even use a sundering mod.

BTW, i don't see any flame in here other than stating sundering isn't as good as vampiric or zealous and its WAY cheaper, stating 2 facts is not flaming.

Good manner or not, it doesn't matter, at least they didn't said the OP sucks so hard and laugh at him. We just question him how can he got money to get an obviously overprice mod and screamed he is poor when he can get a better one at way cheaper price. 5k is not hard to earn in Faction.

Why sundering is not good? its not constant, its base on chance.

Soldat

Soldat

Krytan Explorer

Join Date: Jun 2006

TX

Fashion Police [chic]

Quote:
Originally Posted by Dante the Warlord
ARRRGGGGGG!!!!!! the next person to tell me to junk sundering ,why don't YOU give me 60k...then ill change it. Ok.. first of all, just because sumthing is expensive, doesnt mean its good. It just gives new GW players the impression that it is because some older ones still think sundering rocks. Then it cycles through cuz the newer players wanna make enuf money to buy those, without ever exploring other options, like zealous/vamp.

2nd of all, something doesn't just haf to perform better than something else to be "better" than it. Also take into consideration things like price. But in this case, a zealous or vamp mod is not only better in the sense it does more for you, its got a way better price, say 8k.

3rd of all, this is not considered "flaming". Likes someone else mentioned, it would b flaming if we said that u sucked and not your weapon. We're just trying to help; u can choose to listen or u can argue w/ 20 dif ppl.

Btw.. u could just get a armor +5 AND a Fort +30 mod. it's easy to switch out weapons, thats why u haf 4 weapon slots. If farmers can do it, why cant any1 else?

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by Dante the Warlord
SUNDERING SUCKS QFT. At least you have not customized your sundering weapon yet. Sell it to someone who does not have knowledge of game mechanics (and remember to be happy that guru posters felt the need to help you learn these mechanics) to extract the value you lost from buying it.

For warrior, ranger, and assassin weapon that you are actually going to use...always customize.

As others have stated, in PvE go with +5 armor and in PvP go with +30 health.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

BTW, Sundering stack with Strength AP and it can be triggered on normal strike. Strength can only be triggered on Attack skill.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by Silver_Fang
Notes: he didn't use sundering, so the person who support you don't even use a sundering mod.

BTW, i don't see any flame in here other than stating sundering isn't as good as vampiric or zealous and its WAY cheaper, stating 2 facts is not flaming.

Good manner or not, it doesn't matter, at least they didn't said the OP sucks so hard and laugh at him. We just question him how can he got money to get an obviously overprice mod and screamed he is poor when he can get a better one at way cheaper price. 5k is not hard to earn in Faction.

Why sundering is not good? its not constant, its base on chance. I agree with him because he is saying what i am also saying, i don't want you to say something like SUNDERING SUCKS, which is a flame in my mind... its just a gesture really, but i hate it when people group up on me and say that they are right, and i am stupid and to junk a mod that i had to spend a bunch of time getting, they didn't even consider that I'm not rich, just because i have this blade dosen't mean im a super rich farmer.

I bought my blade a while back when it was still expensive and i really hate to sell it. I've had a for a few months and its been fun and pretty useful. If anyone could give me or sell me a blade for a cheap price id be really happy. I don't actually own the victo's blade yet, so im still looking, also i need some mods and clean +15% blades for customizing .... thanx anyways for those who have settled down and listened to some of my posts and stopped flaming...i think you guys get why I got so riled up.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Oh come on mate ^_^ defense mod is only like 3k.

But anyways, What Gigashadow is in PvP those spike warrior targets will flee, or if you found a mesmer, ehem. Ineptitude ?.

So warriors arent really a important role to "spike targets" they are there more to put pressure in the opponent monk, mesmer, and other core spell casters. Sure they should do damage, but thats not they most important role.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Dante, go get a 15>50 sword from a collector, then add a vamp and defense mod. It should cost you like 6k.. >.>

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

....hmm...i don't think so...shouldn't it be like 20K? and if so where can i find this 15^50 sword? Which collector?

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

Quote:
Originally Posted by Franco
So warriors arent really a important role to "spike targets" they are there more to put pressure in the opponent monk, mesmer, and other core spell casters. Sure they should do damage, but thats not they most important role.
I take it you don't pvp very often. I play warrior and caller for a GvG guild. Adreneline spikes teamed with ele or mesmer spells are what causes deaths in competitive gvg. Sometimes a warrior will be assigned to pressure or KD a monk while the rest of the team is spiking, but there is almost always a warrior spiking the main target as well.

Quote: Originally Posted by Dante the Warlord
....hmm...i don't think so...shouldn't it be like 20K? and if so where can i find this 15^50 sword? Which collector? Here are some collectors in factions that have them:
http://gw.gamewikis.org/wiki/Sakai
http://gw.gamewikis.org/wiki/Master_Architect_Wright

I'm not positive, but I think the weapon crafters in droks and possibly keineng center can craft you one as well, although these will cost about 5K + materials.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Quote:
Adreneline spikes teamed with ele or mesmer spells Pfft, and you think you're the one that does the main spike?

You obviously don't know what a mesmer is.

Get your warrior and come and see me.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Franco, adrenal spikes are usually 2 warriors hitting a couple of attacks under frenzy, aided by Shadow Strike, Lightning Orb or Energy Surge.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

exactly but this guy WHO started the thread, is asking about defense and fortitude mod and he plays PvE, he doesnt play PvP, and then some random people start coming here in his thread and turn this into a PvP debate ^^.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Lol yea... i guess .... another question.... what is the best elemental damage type for a warrior??? I am thinking of gettting a icy dragon sword, but im not sure .... any hints or tips?

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

Pretty much the same except that certain armors will protect against certain damage types. Only Geomancers armor gives extra armor against earth damage which is why a lot of people choose to go for the ebon mod in pvp. I'll never give up my Ice Breaker in PvP because it looks so dang cool Icy isn't a bad choice as I almost never see eles with hydromancers armor or rangers with frostbound armor in pvp.

For PvE, it all depends on the area you are in. Hell's Precipice? Use an icy mod. Southern Shiverpeaks? You'll be better off with fire damage against Ice golems and Ice imps. If you like the look of the Icy Dragon sword, then I say go for it. Not everything in the game is about maximizing damage. After all, if you aren't having fun playing a game then why the heck would you play it?

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Actually Dwarves and Ice golems are weak to cold dmg ^^. God knows why.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

lol.....but im having trouble with maximizing the potentail of the vampiric mod... :-(...its really hard to use. What should i do? good thing i kept my sundering :-).

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

By "not being able to maximize the potential of the vampiric", I'm assuming that you mean that you really can't get the hang of when to switch off weapons (i.e. when in non-combat situations or when you're hexed/blinded to where you can't attack).

That is actually the true reason why people choose sundering over vampiric - they simply do not have the patience to "switch off" weapons. That is actually a very valid reason for choosing sundering over vampiric, but unfortunately it is not maximizing the use of the weapon.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

yea...i don't know about vampiric a lot now....and so many times i lose unneccessary health form the blocking and missing stances. :-( troll ungent helps for a bit, but only for a few seconds. Also, i realize that the health i gainonly balances what i lost many times, i use a sword so maybe 2 hits per 3 seconds? lost 3 health, make 3 heath back, i think vampiric is really just to make fights go shorter...dunno anymore if its for me, at least for now...maybe ill wait and see if i can adjust.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

-1 degen is losing 1 health every 3 seconds, it's nothing to worry about. Are you soloing? Else your henchmen/group healers will stop you from dying by throwing an orison your way every, uh 40 seconds? don't let it bug you, concentrate on doing your job: killing!

Sedna

Frost Gate Guardian

Join Date: Apr 2006

Singapore

Veritas Invictus [TRUE]

The rate at which health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

So actually you're looking at 2 hp loss per second.

And by the way, why not dump troll unguent and use healing signet instead? At 12 tactics, it heals for 130, which means every 65 seconds you have to do it once, or right before you enter a new fight with another bunch of monsters. And as said, losing your attributes from WS into tactics would also help at your stances. By the way, defensive stance ends when you use a skill, so for block stances I prefer Gladiator's Defense or Shield Stance.

Also consider changing your secondary profession to mesmer, which has physical resistance and elemental resistance stances, which are quite useful.

But for PvE, most builds work fine...

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

I can't go 12 tactics, I have: 15 swordsmanship, 13 strength (sentinal's armor), 5 tactics, 5 wilderness survival

I have BOTH troll ungent and healing singet in my inventory

EDIT: Even if I transfer points of WS to Tactics that would only increase it by one point, ive been thinking of transfering swordsmanship to go 12 thats a bunch of points gained

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Me personally im not a fan of the sentinels armor for that reason it spread your points way thin and to me there better used in other places like tactics. I always leave my weapon attribute maximized 14 with minor 16 with superior.I suggest you get a second armor set so you can run more diverse builds sentinels leaves you just running strength and weapon mastery skills which is just ewww imo.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

3health per strike and 2 strike in 3 sec, so you gain 6 health. -2 per sec for 3 sec, so you lose 6 health at 3 sec. Now, you are actually gaining health since its 1.33 sec per strike, its slightly less then 3 sec for 2 strike, and combine with IAS, you are actually gaining health using Vampiric, well, you have to able to hit to gain health.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

yea... i CAN buy kurzick 15k armor....but i don't know which type of armor to go with... i was thinking that armor that reduced physical damage? (knights or dreadmoughts???) What is you suggestion?

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Dante the Warlord
yea... i CAN buy kurzick 15k armor....but i don't know which type of armor to go with... i was thinking that armor that reduced physical damage? (knights or dreadmoughts???) What is you suggestion? All warrior reduces physical damage. I go with glads armor you get more energy 80 base armor is more then good enough you get that +20 physical boost. Seeing as your build is energy heavy you'll get your moneys worth out of the glads armor.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

yea...but i made my build different its mostly now

Sheild stance
Healing Singet
Troll ungent
Quivering blade
Final thrust
Sever Artery
Gash
Beserker's Stance

The stance is great because i can now heal due to vampiric

Mostly, i was trying to make my build "balanced" to everyone, but its not bad for PvP i gain lots of energy from trolll and healing

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Dante the Warlord
yea...but i made my build different its mostly now

Sheild stance
Healing Singet
Troll ungent
Quivering blade
Final thrust
Sever Artery
Gash
Beserker's Stance

The stance is great because i can now heal due to vampiric

Mostly, i was trying to make my build "balanced" to everyone, but its not bad for PvP i gain lots of energy from trolll and healing
Compared to the first build you posted I see a improvement. Not a fan of Troll Ungent on a warrior so i would dump that, Healing signet with enough points in tactics is more then enough. Also not a fan of Berserkers stance, you'll be full of aderaline before the stance is over, but i'll leave that up to you. Overall a huge improvement. Also glad armor is good all around armor you just never know when your gonna be using a more energy heavy build.

Sedna

Frost Gate Guardian

Join Date: Apr 2006

Singapore

Veritas Invictus [TRUE]

You only have one skill from the strength tree, that is berserker's stance. When you get your gladiator's armor, I suggest you dump troll unguent and that, then put 10 into beast mastery, and use tiger's fury.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Sedna
The rate at which health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

So actually you're looking at 2 hp loss per second.

And by the way, why not dump troll unguent and use healing signet instead? At 12 tactics, it heals for 130, which means every 65 seconds you have to do it once, or right before you enter a new fight with another bunch of monsters. And as said, losing your attributes from WS into tactics would also help at your stances. By the way, defensive stance ends when you use a skill, so for block stances I prefer Gladiator's Defense or Shield Stance.

Also consider changing your secondary profession to mesmer, which has physical resistance and elemental resistance stances, which are quite useful.

But for PvE, most builds work fine... didn't look right, ty

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by warriorsmiley
Compared to the first build you posted I see a improvement. Not a fan of Troll Ungent on a warrior so i would dump that, Healing signet with enough points in tactics is more then enough. Also not a fan of Berserkers stance, you'll be full of aderaline before the stance is over, but i'll leave that up to you. Overall a huge improvement. Also glad armor is good all around armor you just never know when your gonna be using a more energy heavy build. Yea...i just think its "not bad" mainly because i like to get a more balanced skil bar... i might get glads armor if i try to use any more energy skills ... but so far i think thats going to be a 1.5k set...not a kurzick armor set .... unless you guys can improve my skill bar a littlt more. Beserkers stance is awesome ... full of adrenaline is good, it should be for me...

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Im trying this now:

Sheild stance
Healing Singet
"for great justice"
Drgon slash
Final thrust
Sever Artery
Gash
Beserker's Stance

o and my tactics is 7 :-P forgot i used a minor rune...

does anyone know if I can get the beserkers and for great justice to stack?